Pop Places IRL, Wild West Island

Pop Places IRL: Wild West ๐Ÿœ

Pop Places IRL Header

Welcome back to โ€œPop Places IRL,โ€ Poptropicans! We’re gonna be moseying back in time today to visit Wild West Island! And if you like this series, sure to check out other Pop Places IRL posts.

Wild West Island quite obviously takes place in the western US during the American frontier period of the 19th century. The time period has been highly romanticized, especially in film, so there’s no wonder we have a Poptropica island themed around it!

Pretty much every building, character, and background matches this old western aesthetic. Details range from apparel, architecture, fonts, dialogue, and beyond! Sometimes the smallest changes can have a big impact on an island’s theme. The setting has this wide open feeling, and I think Poptropica was able to successfully portray that in their own style. Do you agree?

One of the most iconic places in any old western town is, of course, the Saloon (in this case, found in Diamond Plains). And Poptropica did manage to make such a location kid-friendly enough to be included! Anyone care for a round of root beer? It’s on me!

Another noteworthy building would definitely be the Marshal’s Office or Jail (also in Diamond Plains). Whatever the law enforcement may be (sheriff, marshal, constable, you name it), even deputies seemed to be quite prevalent in a time rampant with outlaws, bounty hunters, and gangs. It was cowboys galore!

Since we mentioned the jail, we of course have to bring up the Bank, because the whole “outlaws robbing banks” trope just cannot be ignored. The bank we see in Poptropica is located in Rock Ridge. Stick ’em up!

We could very well look at the Train Station as well, considering it does tie into the bank robbery within the story. Quite different than the train station we see in our Mystery Train comparison, huh?

After all that, I think we simply must talk about the Casino in Dos Cactos next. During such wild times, gambling tended to be a common occurrence. But yet again, Poptropica was able to fit it into its kid-friendly world! Looks like everything’s coming up aces for them!

If we stay in Dos Cactos, we can head on over to a sort of carnival, but more specifically a shooting gallery. Yes, traveling shows did date back to the wild west eraโ€”you simply had to travel between the far away towns for profit! And every good cowboy knew how to shoot a pistol.

Curious about other displays of showmanship? Why, just take a look at the local Snake Oil Salesman in Rock Ridge of course! Traveling carts were quite the norm in the wild west, with salesmen often promising miracle cures and obscure tonics of all sorts. Maybe be careful about spending your money around here…

Another cart we get to see in Wild West is owned by a photographer (this one in Dusty Gulch), which could perhaps be considered more of a miracle than the tonics! The world’s first photograph was taken in 1826, perfectly fitting into the frontier era. That makes us pretty lucky to even have photos from around that time to compare with the island!

Dusty Gulch is also home to Rusty’s Ranch, as you may know (though this can also be compared to the ranch in Rock Ridge). Raising cattle and horses and such was so common in fact that it was actually one of the factors leading to the Dust Bowl. So maybe it was only a stable job in one sense of the word?

Something else we can’t forget: the gold mines! The California Gold Rush of the 1800s was a huge population push to the west. Time and time again it seems like people yearned to move west! Though it didn’t guarantee fortune to all, that’s for sure.

Bringing our adventure to an end, the Canyon Hideout feels like an appropriate grande finale. One of the most famous IRL hidey-holes for gangs and outlaws was the “Hole-In-The-Wall,” an isolated area in Wyoming.

Boy howdy, that was a lot of places, wasn’t it? And we didn’t even go into detail about the hotel, clock tower, or trading post! Just goes to show you how much detail goes into one setting/game design.

Do you think Poptropica successfully replicated the alluring aesthetic of the IRL wild west? Yay or neigh? What island would you like to see us compare next in this series? Be sure to leave your thoughts in a comment below!

So long, partners!

~SD

Popspiracy Theories

Popspiracy: Are Poptropicans plants? ๐Ÿฅ— Anatomy and eating habits may hold clues

Hey there! Purple Paw back here again, this time with… ah, yes, a closer look at our Poptropican’s insides! Um, excuse me… ahem. That wasnโ€™t a very good introduction. Maybe I should try again.

Nabooti is a strange place. It has viruses and inside-out people.

The question of Poptropicans’ eating habitsโ€”and how it ties into their anatomyโ€”was brought up recently on the PHC Discord. Itโ€™s something I hadnโ€™t considered much before, but thinking about it now, I wonder why I never did.

Eating is something that every living being doesโ€”including Poptropicans. How do I know this? Well, the answer is simpleโ€”we see our avatars eating throughout the islands! I can think of a few: Wimpy Wonderland, Escape from Pelican Rock, Survival Ep. 2 (Hook, Line & Sinker) and Survival Ep. 4 (Cabin Fever).

Poptropicans have their share of meals, but not always willingly.

Thereโ€™s also a big indicator of eating on Virus Hunter Island. As clearly shown on an anatomy chart, Poptropican people have stomachs. And they wouldnโ€™t be there if they didnโ€™t serve a purpose! When you enter Joe Stockmanโ€™s stomach, you can even see the chewed-up food he previously ate… yuck.

And itโ€™s clear that Poptropicans must eat plenty of healthy food. How else would they be able to perform the jumping, climbing, swimming, running, flying, and countless otherย  physical activities theyโ€™re asked to do in every single island? Food gives energy and strength, and without it, Poptropicans wouldnโ€™t be nearly as quick or strong. In fact, they wouldnโ€™t be there at all without food! (That is, if they can be qualified as normal beings…)

Up, up and away!

So, youโ€™re most likely thinking by this point, “Well, thatโ€™s that then. The question is answered; Poptropicans eat.” But alas, thereโ€™s a catch. Something that often leaves me stumped about Poptropican anatomy: Poptropican people donโ€™t have necks. This is one of the most noticeable features of a Poptropican, and one that seems to defy, well, science. How is it possible that a Poptropicanโ€™s head could float freely above their shoulders, with nothing connecting it to the rest of their body? How can food reach their stomachs without a neck to pass through?

This official Poptropica anatomy wallpaper shows an absence of necks.

After some sleuthing, I found an important clue on Virus Hunter Island. Anybody whoโ€™s managed to fight their way through this tough island will remember traveling up the inside of a neck to reach Joe Stockmanโ€™s mouth. Hm, so there isย somethingย connecting a Poptropican’s head to the rest of their body… but then how come we never see our Poptropicans’ necks? Is there something making them invisible?ย 

What’s connecting the Poptropican’s head to its body?

And another question arises: would food alone be enough to give Poptropicans the energy to jump off buildings and lift boulders, among other seemingly superhuman feats? Is there something missing?

Maybe the final piece of the puzzle can be found in a theory Tall Cactus recently suggested on the PHC. Her idea is that Poptropicans are not people, but a very advanced species of plant. Plantropicans! Andโ€”all previous indicators of Poptropicans consuming food asideโ€”she proposes that Poptropicans photosynthesize; meaning that light passes through their invisible plant-stem necks, resulting in plenty of energy. So instead of eating food to keep active, Poptropicans are constantly soaking up the sun, and are always gathering more energy. It’s certainly an interesting theory.ย 

Though it is slightly absurd, I quite like this idea. It provides an unexpectedly fitting explanation for Poptropicans’ unseen necks as well as their strange and infrequent diets. Yes, I suppose I do think that the reason Poptropicansโ€™ necks are invisible is because they are plants. Wondering what I mean? To fully understand this, letโ€™s take a look at another important clue from Virus Hunter… the size of a Poptropicanโ€™s neck.

As Dr. Lange states, when you enter Joe Stockmanโ€™s body, youโ€™re nano-sized. In other words, you’re very,ย veryย small. And Iโ€™m assuming your ship isnโ€™t much bigger. And yet, when you attempt to steer your way up the inside of the neck, your ship tells you that the passage is too narrow; it canโ€™t fit through. Your nano-sized ship is too big. What could this mean? Poptropicansโ€™ necks are miniscule. So small, we canโ€™t even see them!

You may be thinking, “So how does that tie into the theory that Poptropicans are plants?”

Thatโ€™s just it: I believe that Poptropicansโ€™ necks are so tiny because theyโ€™re plant stems. When I first realized how this fits, I actually googled if there was such a thing as an invisible plant stem. Disappointingly, there is not; but there is a type of plant with stems so small, theyโ€™re described as “almost invisible.” Since their stem necks are so thin and short, nobody would ever know they were there, unless they looked closely under a magnifying glass. Tall Cactus also adds that this is why Poptropicans’ heads bob up and down: yours would too, if it was supported by just a small stem! This could also be why Poptropicans’ arms and legs are so skinny; they must be stems too, just thicker and stronger. Given all that evidence, itโ€™s becoming less difficult to imagine Poptropicans evolved from plants…ย 

Did Poptropicans evolve from plants?

So, if Poptropicans do photosynthesize, it could mean that they donโ€™t need food; they have more energy than normal people because theyโ€™re constantly collecting it from the sun!ย Thatย explains all the deserted eateries across the islands… but we canโ€™t forget how many times we have seen Poptropicans eating. They must have some method of digesting human food as well as sunlight (aka plant food). But just what those methods are might be slightly too gross to write about here, so perhaps itโ€™s best to save whatโ€™s unspoken for another day. But feel free to share any theories youโ€™ve thought up in the comments!

Plants are just one idea, but Iโ€™m sure there are many other interesting explanations for Poptropicansโ€™ diets, necks (or lack thereof), and other anatomical features. (There are also probably plenty of loopholes in this theory left unmended…) Will the mystery of the Poptropican anatomy ever truly be solved? We have yet to know…

Eat up?

โ€“ Purple Paw ๐Ÿ’œ

Guest Posts, Pop 5

Pop 5: Islands From an Artist’s Perspective

Hey Poptropicans, this is a guest post by Mud Bub, who’ll be taking a look at Poptropica islands from her perspective as a college art student.

She shared with the PHB, “Poptropica allowed me to get more in-tune with my passion for art. Similar to other Flash or After Effects products like Wow Wow Wubbzy orย this video, I get the most thrill out of flat yet bold and colorful designs, and this has greatly affected my art style.

As a college art student, having an influence such as Poptropica is very much needed for me, both with art and being a general stress reliever… I may be older… but time has given me a better understanding, excitement, and idea-fueled drive for the game. This [guest post] is more than just a Pop 5 list to me, but finally articulating the artistic passion that Iโ€™ve had for over a decade. Without the openness of the PHB accepting blog post submissions, I would not have finally gotten to express that.”

Thank you, Mud Bub! And with that wonderful intro, let’s get into the post


Greetings! Iโ€™m Muddy โ€œMud Bubโ€ Bubbles, an art student at Ephraim University and collector of black-framed glasses. Professor Max McPatrick assigned me to analyze only the finest of Poptropicaโ€™s island artistry, and I can only hope that he wonโ€™t deduct points for not including his native island, Mocktropica.

Poptropica islands are known for their vast adventures, but their visuals are also notable. Iโ€™ve discovered that they are all worthy of praise, but there are a mighty few that stand out in their attention to detail and interactions with art.

#5: Counterfeit Island

This wouldnโ€™t be an article on Poptropican art without mentioning Counterfeit Island! This island arguably offers the most extensive art collection of them all, although the genres are a bit narrow, and seeing less represented forms of art would have been nice. It does beat Early Poptropicaโ€™s Pop Art Museum by a mile, though. There may be French stereotypes, but Counterfeit Island’s store logos and calming interior design of the abandoned house make for an authentic island experience. Most of all, it allows for literal hands-on experiences with fine art and learning its value, which makes for a great introduction to art history.

#4: Mythology Island

Itโ€™s no myth that this island has lovely Greek and Roman art. Although the meandering may be overdone, they make the island more unique and memorable. The fonts and architecture also stay true to ancient form. Hades, Zeus and Poseidon have their own icons that are presented consistently, from the island logo to the Mythology Surfer costume. These are examples of brand design, a modern form of art, that other characters use as well, such as Dr. Hare and his rabbit gimmick. The pictures above show how two forms of art (wall art and iconography + sculpture and iconography) can merge into one to truly showcase the personalities of the gods.

#3: Steamworks Island

This island is more inventive than just its gadgets! Steamworks Island takes on a truly vintage and trinket-y form that makes it hard not to love. The color palettes perfectly show the dullness of the tools in a somehow bright way. There are banners with gears and stripes on them, as well as buildings covered with beautiful vines. So many bits and bobs to be found that make it easy to understand the intricate stylings of steampunk. Exploring this town can get kind of isolating though.

#2: Red Dragon Island

This island truly deserves recognition for the interactions with art it allows us. From literal bridge-building to bonsai trimming and calligraphy, Red Dragon Island is an authentic celebration of Eastern art. Despite the wild ninja adventures, one can feel relaxed, too, while wearing a beautiful kimono as cherry blossoms fly in the breeze. Seriously, this island could be Black Widowโ€™s next strike. The land of Edo leaves Jack and Annieโ€™s neck of the woods in Frog Creek with a little more to be desired, but that stark contrast may make ancient Japan look all the more unique.

#1: Nabooti Island

This island is a real gem, and Iโ€™m not just talking about its logo! Nabooti Island allows you to explore many environments and rare items of Africa. Itโ€™s also a rarity to see how an entire continent can fit in one island, and note how the starting point isnโ€™t even a separate piece of land. Still, there are artful features such as masks, sculptures and animal photography that allow us to see the beauty of the island’s culture. This is also shown in its fashioned natives, shimmering minerals and detailed hieroglyphics. Nabooti Island gives its players a diverse and unforgettable artistic appreciation of Africa.

Honorable mentions

  • Arabian Nights Island: This island proves that there is beauty to be found everywhereโ€”even in a desert hijacked by forty thieves! The mansion in particular shows bold application of Middle Eastern architecture and design.
  • PoptropiCon Island: Yes, PoptropiCon, and this is not just because of my love of puns! This place is riddled with costume-makers, comic book writers, and other artists that connect over their craft. PoptropiCon is a testament to the ever-changing mediums of art and its content. That said, they could have shown more of the communities that conventions have to offer.
  • Big Nate Island: This unique island allows us to jump in a graphic novel. What it lacks in detail it makes up in its dynamic character design and a bright, consistent style. If nothing else, this one wins for the most colorful and characteristic island logo.

This list was so difficult to narrow down. Will you fight for the royal aesthetic of Astro-Knights? Maybe I wimped out on the Wimpy Kid islands and owe Greg Heffley an apology. Or will you be bold and claim the best art comes from your own Home Island? Share your favorite art from Poptropica in the comments!

– Mud Bub


Hope you enjoyed thisย guest postย by Mud Bub. If you did, you might also like the PHB’s tour of the art museum on Counterfeit Island or our Pop Places IRL series, which explores the real world inspirations of Poptropica islands.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our page on how to Write for the PHB, and share blog posts on the PHC.

๐Ÿ“ฐย If you have an idea for a PHB post,ย send itย in!ย โœจ

Hellos & Goodbyes

New author popping in: Purple Paw

Hi there, everybody! I’m Purple Paw, and itโ€™s trueโ€”Iโ€™ve just become the PHBโ€™s newest author!! Iโ€™m incredibly proud, very surprised, and most of all, excited to have this opportunity.

Art of my Poptropican (username: PurplePawzz)

Beginning my journey as a writer for this blog, Iโ€™ll tell you a bit about how I joined this fandom.

I first started playing Poptropica in 2015, finding the game through Funbrain (as many players do). After playing my first islandโ€”Mystery Trainโ€”I quickly became engrossed in the game. In mid-2016, I ran into technical difficulties that prevented me from playing for several months. But as soon as everything was fixed and back in working order, I jumped right back into playing!

For quite some time, I wasnโ€™t as interested in Pop, as my attention gradually shifted to other fandoms. Throughout 2017, 18, and 19, I would occasionally log in to check out what was happening, but nothing interested me enough to convince me to stay. That is, until 2020 came…

This past summer, I had a thought to check back on Poptropica. And this time, something did convince me to stay: the return of the old islands. I was thrilled to see that they had come back. I bought a membership so that I could enjoy them once more.

Whilst playing through a difficult island (which one, I canโ€™t remember) I found myself stuck. But I wasnโ€™t worried; I knew there were plenty of helpful walkthroughs out there. So I browsed the Internet for the best one I could find. And then I came across the PHB! I liked the PHB enough to revisit it several times. But I didnโ€™t involve myself in the community at firstโ€”that is, until the PHB’s Tribal Tournament began in August. Now, this was something I couldnโ€™t resist. I sent in my submissions, and was very surprised when I was crowned MVP!

I joined the PHC Discord community for the end of tournament party, and decided to stick around. I met several online friends there on the Discord server. In the following months, I started writing guest posts for the PHB and participated in a few other contests. By that point, you could say I’d put myself out there in the Poptropica fandom.

But the most shocking surprise came just this week. I had logged onto Discord, and was typing a message, when I noticed a new DM from Slanted Fish. Curious, I opened it, and it took all my willpower not to scream when I saw the invitation to join the PHB team!

I wonโ€™t deny that I had considered becoming a PHB author, but the fact that it was really happening was unbelievable! The down-to-earth side of me tried to convince myself the invite was just a dream, but I knew it wasnโ€™t. Ecstatic, I accepted the offer. And that just about brings us to where we are today. Iโ€™m super excited to be part of the PHB staff, and canโ€™t wait to see what happens next!

~Purple Paw ๐Ÿ’œ

Creators, PHB Specials

Q&A with Poptropica’s CEO, Abhi Arya ๐ŸŽค๐Ÿคด

Hey Poptropicans โ€” you asked, and Poptropica has answered!

A while back, we asked you to bring your questions for Poptropica’s CEO, Abhi Arya. We selected some for him to answer, and he has responded!

We may have tweaked a few of the fan questions for clarity, but Mr. Arya’s words below are verbatim. For a few of the answers, the PHB asked for clarification, and Ms. Natalie Shahmiri, the general manager of Poptropica, stepped in to answer on his behalf, so you’ll see her responses too. Without further ado, let’s pop all of the questions!


Introduction

Emma I: How does it feel to head up such a great game that has made so many childhoods?

Abhi: It feels great. Whenever I am in a room with Poptropica fans, I hear great kudos. Having association with a recognised game that continues to excite the gaming generation is a proud feeling. But I am not alone – I have a great team supporting me in this journey – in fact our game designers, developers and product team are much more passionate about Poptropica and they push me to do better for our players.

Theo (of Dimension Bros): How are Poptropicans so strong?

Abhi: Rumor has it that they descended from dinosaurs. Some people have said birds, which kind of are dinosaurs? Or maybe itโ€™s just sheer willpower and determination. Thatโ€™s probably it.

Dino DNA: Won’t find any cloning materials here.

The Future of the Game

Magniventris: What does 2021 hold for Poptropica? Will there be brand new islands, or will the focus be entirely on porting old islands to Haxe? If it’s on porting, how many islands do you project will be converted by the end of next year?

Abhi: Weโ€™re working on a mix of both, plus some remasters of the old islands. Weโ€™re also looking at ways to allow players to access the old islands once Flash isnโ€™t widely supported anymore.

Natalie: Our current audience plays a big part in how we approach converting islands too. For example, the remastered Mythology island is a departure from the island you grew up with. It’s linear and definitely simpler (but still not too easy for a younger kid!). We have a lot to weigh when creating new content, from special events to remastered islands, so we don’t really know yet how many islands will be converted by next year. That’s also why we’re looking at options to ensure our older fans can still play the original Poptropica islands. We know how much the Poptropica you grew up with means to you and want to make sure you can always play that version.

The remastered Mythology Island on Haxe deviates from the original.

Emma I: Will non-members be able to access old islands anytime soon, and when can we expect that to happen?

Abhi: The original islands use some old technologies that make it harder for us to support in a live environment. Limiting it to members-only keeps our systems from being overwhelmed and allows us to focus on the long-term decisions of how to keep them available. Weโ€™ll share more by the start of 2021.

Short Glove: Will player names be customizable from a prescripted list in Haxe, like they were in Flash? (Right now, only a handful of names are possible in Haxe based on the default character you first choose when making an account, but many more options were available in Flash.) (Editor’s note: Since this question was asked and answered, the Friends Beta released in Haxe with the option to change one’s name.)

Abhi: Itโ€™s something weโ€™ve definitely been considering. Weโ€™re working on optimizing a lot of the player features right now, like the ability to add friends by username. Weโ€™re also working on some new ideas for player dashboards, which may incorporate customizable names or use usernames instead.

Small Beginnings: This was our very first attempt at designing your friends profile page.

Bee: Will there ever be a multiplayer option for playing through Poptropica islands with friends?

Abhi: Adding multiplayer to the older islands would be a little tricky since they were designed for a single-player experience, but weโ€™re actively testing how to do this in new ways.

Purple Paw: Will the Photo Booth, Costumizer, and old Friends profiles be brought back? Why were these features taken out in the first place?

Abhi: The photo booth and old friendsโ€™ profiles werenโ€™t very popular and were pretty dated. Thatโ€™s the tough thing when you have a popular game for over 10 years, some things just start to feel out of place, especially for a new generation of players. Whenever we make these decisions we look at the data: what are users engaging with? If something no longer resonates with players we look at how we can update it or sometimes make the tough decision to remove it from the game.

Natalie: Engagement with things like the photo booth and old friend profile was less than 10% of the players. They were definitely fun features but as gaming has evolved, we need to evolve with it. We want to reintegrate features like that, but in a way that makes sense for today’s players. 

Invisible Ring: What’s the plan for Poptropica Worlds? Will there be more islands there, or will it eventually fuse with Poptropica Original?

Abhi: We had to pause development on Poptropica Worlds so we could focus on the conversion of Poptropica from Flash to Haxe. Weโ€™re still working on a plan for Poptropica Worlds, but for now, our focus is still on Poptropica.

The Pop Creators are focusing on Poptropica Original, not Poptropica Worlds.

Maxx: Will the old islands be adapted for the Poptropica app (iOS and Google Play)? (I really enjoyed playing Cryptids and Big Nate for the nostalgia factor, and would really like to replay them on the iPad.)

Abhi: Some of the older islands wonโ€™t be available on mobile in their original form. They were built using a version of ActionScript from prior to mobile games even existing! Since they canโ€™t be converted there arenโ€™t a lot of options outside of working on a way for players to still access and play them after Flash is no longer actively supported.

Mess of a Being: When recreating old Flash islands for Haxe, will you consider making changes to the stories, like with the new-ish 24 Carrot Island on Poptropica Worlds?

Abhi: Yes, this is definitely in the plans. Weโ€™re also tweaking some of the islands since we know there are spots that were too hard or confusing for players. Mythology Island that comes out in November will be the first island weโ€™ve converted that will have changes to it.

Editor’s note: The remastered Mythology Island came out on Haxe ahead of schedule last Friday, October 30. Read more about the release and initial community feedback here!

Aphrodite now gives up her precious vanity mirror without a challenge.

Fandom Fun

wow: What do you think about the Poptropica fandom community?

Abhi: We wouldnโ€™t be where we are today if it werenโ€™t for our fans. Weโ€™re actually bringing back our VIP program to help elevate our super fans. Stay tuned to the Poptropica Blog for more details coming out soon.

Theo (of Dimension Bros): Do you keep up with certain Poptropica fans’ postings (blogs, Instagram artists, YouTube channels, etc)? If so, which ones?

Abhi: We definitely do and Dimension Bros is one of them! We see almost everything tagged with Poptropica and regularly share our favorites among the Pop Creators. Weโ€™re also working to share them more on our blog and social media.

Incredible Fire: Can we have another Create Your Dream Island contest? This monumental contest that gave us Arabian Nights Island happened 7 years ago, and many fans today would love the chance to participate.

Abhi: Definitely! How about after this interview gets posted we start the contest?

IsaacEntertains (of Dimension Bros): Since a few fans have shared their lists, we’d like to know: who does the Poptropica team declare are the top 10 hottest Poptropica characters?

Abhi: Thatโ€™s like asking a parent which kid is their favorite. 


Creative Process

Emma I: What does the process of making an island look like?

Abhi: We actually just did a blog post about this for the Zomberry Special Event. To start off we talk about different story ideas and iterate on that until we have a story the whole team likes. From there we start storyboards so everyone knows the sequence of events and has an idea of what each scene will look like. The developers use the storyboards to start their initial coding while the artists start to make all the art and animations. There are a lot of meetings during those steps with feedback, changes, more feedback, and even more changes. It takes months for an island to be built because of how many scenes, mini-games, NPCs, and prizes need to be made. Thereโ€™s also music that needs to be composed and of course, a lot of testing.

Artists use software to create in-game animations for Poptropica.

GEAR: How long does it take to make one character, from their initial design to putting them in the game?

Abhi: Anywhere from 1-2 weeks. Characters with a lot of animations take the longest.

GEAR: Are you hiring? How do people get involved in working with Poptropica, and what kind of skills/talents do you look for?

Abhi: If someone is new to game design and development itโ€™s best if they keep a lookout for when we post internship opportunities. We look for all types of skillsets, from artists to animators to developers. Outside of game development, we have marketing, which includes making videos and social media posts, and analysts who help go through game data to see how things in the game are performing. There are a lot of ways to get involved with Poptropica, it just depends on what part of the game industry you want to get involved with.

The Poptropica team in 2016 celebrating the game’s 9th birthday with cake at the office.

PHB: What does the Poptropica team currently look like now? How many people are on the team and doing what kinds of work?

Abhi: The Poptropica team is made up of team members all around the world. We have artists, game developers, web developers, graphic designers, testers, and more. Maintaining and growing a game like Poptropica requires a lot of people!

PHB: Fans have noticed that Poptropica’s newer (and fewer) islands lack the depth of storytelling found in many of its older islands. Why has Poptropica strayed from this original vision, and will you return to this key element which made the game unique?

Abhi: Storytelling is still core to what Poptropica is and always will be. Creating a full island story and experience can take anywhere from 3-6 months and requires the full team. Since weโ€™re still working on converting the old islands weโ€™ve been creating some smaller and shorter experiences so you have something to do in-between the islands being converted.

The Zomberry Hero special event was a smaller and shorter experience released in October 2020 while island conversion was in progress.

Dangerous Icicle: Why are there so many ads in the Poptropica browser? (The whole screen is littered with ads, even ads for Poptropica, and the new video ads in between scenes were not well received.)

Abhi: We added more ad units to the game browser and in-between scenes due to demand. A lot of the new units, like in-between scenes, are being tested and may not stay permanently.

Natalie: The demand for more ads came from advertisers. COVID-19 has made most businesses change how they approach advertising and that impacted how our partners work with us. While we know players aren’t crazy about the ads, advertising is part of what funds the development of Poptropica. We’re always working to find the right balance.

With the recent inclusion of video ads, it is possible to encounter a full screen of ads while playing Poptropica. Sometimes the ads are for Poptropica itself!

Tyler N: What is Jeff Kinney’s involvement with Poptropica these days?

Abhi: He isnโ€™t actively involved at the current moment since most of our efforts have been focused on converting the game from Flash to Haxe instead of new islands. Plus, heโ€™s pretty busy with his book series!

Tyler N: What, if any, do plans for a Poptropica movie, TV show, or animated series look like right now? (It was hinted at in the Q&A with the previous Poptropica CEO.)

Abhi: This is something that weโ€™re always considering. It takes time to make partnerships like this happen and isnโ€™t something weโ€™ve ruled out.

MaryannTheConqueror: Are there any plans for more Poptropica merch, and is there a way fans (especially the nostalgic ones) could be involved in creating/suggesting ideas for that? Many have some very cool ideas!

Abhi: We have a new shop launching in November and yes, we definitely want suggestions! Weโ€™ll let you all know more on the Poptropica Blog.

Editor’s note: Since answering this Q&A, the Poptropica Creators’ Blog has shared about their plans to sell merch and invited fans to give suggestions!

MaryannTheConqueror: Are the Poptropica Creators OK with small-scale sales of fan-made merch (such as through Etsy or at conventions, or print-on-demand sites like RedBubble)?

Abhi: I love fan art and creations that are inspired by Poptropica. Using our art and logo files for merch isnโ€™t okay though.


The Big Questions

PHB: Will Poptropica consider adapting its content for a progressively older player base? Though many started playing Poptropica as kids, many fans are now teens and young adults. And as Poptropica Creators have shared before, Poptropica stories have the potential to carry more than just a superficial experience.

Abhi: Itโ€™s an interesting idea and we often talk about how we can extend the stories outside of the main game. The core of our audience is still on the younger side, similar to when you probably started playing. Itโ€™s who the game is made for, so we have to stay true to that as our core focus.

Natalie: The majority of the Poptropica players are still under 13. We have over a million kids playing every month and while the PHB fandom is big, it doesn’t encompass all of our players. Similar to when a lot of you started playing, a lot of our players today are introduced to and play Poptropica in school. They also discover us through advertisements on kid-specific websites.

Oh Baby: Young at heart is usually good enough.

Mess of a Being and Tiny Bean: What do you have to say to criticism about the ending of Monster Carnival Island, which some fans have found problematic? (This fan video highlights the issues, explaining that Ringmaster Raven’s portrayal plays into ugly stereotypes and that he is given disproportionately unfair treatment by the townsfolk.)

Abhi: I totally get it. This is definitely one of those instances where you know the intent doesnโ€™t align with the issue and you have to ask, โ€œHow was this affected by implicit bias?โ€ Weโ€™re actually auditing all the islands for this reason and have already revised Monster Carnival for its conversion to Haxe. I appreciate that players bring this to our attention. Itโ€™s the only way we can all collectively move forward in the right direction.

Ringmaster Raven deserved better.

PHB: What is the current vision of Poptropica in terms of how it hopes to impact the next generation?

Abhi: I want Poptropica to continue to inspire young fans around the world. Gaming has changed a lot since Poptropica was first introduced and Iโ€™m proud of the fact that kids still love our characters and stories. Seeing videos of people coming to play Poptropica after 10 years and their enthusiasm for the game is amazing. All of the fan art (and fanfiction) is inspiring and shows that Poptropica holds a place in playersโ€™ hearts.

Mess of a Being: Are there characters in Poptropica that the Creators see as LGBT? Who might they be? (For fan discussion on this topic, see Dimension Bros’ video on analyzing queerness in Poptropica.)

Abhi: Poptropica always has been and always will be inclusive. Itโ€™s part of why we want players to be able to customize their characters however they want and why we removed the gender selector when setting up an account. I donโ€™t think we have any characters where their gender identity or sexual orientation plays a role in the story, but itโ€™s something I think we should consider for future islands. Representation matters and weโ€™ll always work to create a place where everyone feels like they belong.

And finally…

GEAR: Thoughts on Dr. Beev?

Abhi: Dr. Beev is an enigma. He does periodically show up for parties though.

Nice gnawing you too, Dr. Beev.

You made it to the end! Thanks so much to Abhi and Natalie for joining us on this Q&A and taking the time to address some fan questions and concerns. It’s assuring to hear there are big plans for Poptropica even beyond the end of Flash gaming!

What did you all think of their responses? What further questions do you have for the Poptropica team? Share your thoughts in the comments below and on the PHC Discord!

โ€” the Poptropica Help Blog โ€”