Welcome back to โPop Places IRL,โ Poptropicans! We’re gonna be moseying back in time today to visit Wild West Island! And if you like this series, sure to check out other Pop Places IRL posts.
Wild West Island quite obviously takes place in the western US during the American frontier period of the 19th century. The time period has been highly romanticized, especially in film, so there’s no wonder we have a Poptropica island themed around it!
photo: Dodge City (smithsonianmagazine)
Pretty much every building, character, and background matches this old western aesthetic. Details range from apparel, architecture, fonts, dialogue, and beyond! Sometimes the smallest changes can have a big impact on an island’s theme. The setting has this wide open feeling, and I think Poptropica was able to successfully portray that in their own style. Do you agree?
Rawhide: It’s a little wild, and a little strange, when you make your home out on the range.
Double Dos: This cactus looks lonely. Maybe it should stop being so prickly.
photo: The Wild West Era (vintagenews)
photo: Wild West (BBC)
One of the most iconic places in any old western town is, of course, the Saloon (in this case, found in Diamond Plains). And Poptropica did manage to make such a location kid-friendly enough to be included! Anyone care for a round of root beer? It’s on me!
Saloonatics: This Poptropican is a stand-in that you’ll never see on any Island.
photo: Old Saloons (vinepair)
photo: Saloon (wallpaperup)
Another noteworthy building would definitely be the Marshal’s Office or Jail (also in Diamond Plains). Whatever the law enforcement may be (sheriff, marshal, constable, you name it), even deputies seemed to be quite prevalent in a time rampant with outlaws, bounty hunters, and gangs. It was cowboys galore!
Marshal Law: Justice is black and white.
photo: Old West Jail Interior (Jeffery L. Cohen’s flickr)
Since we mentioned the jail, we of course have to bring up the Bank, because the whole “outlaws robbing banks” trope just cannot be ignored. The bank we see in Poptropica is located in Rock Ridge. Stick ’em up!
photo: Pioneertown California (onlyinyourstate)
photo: 19th Century Bank Teller (petticoats&pistols)
We could very well look at the Train Station as well, considering it does tie into the bank robbery within the story. Quite different than the train station we see in our Mystery Train comparison, huh?
Train in Vain: It doesn’t look like much is happening at this station.
photo: Lochee West Railway Station (David Mason’s flickr)
After all that, I think we simply must talk about the Casino in Dos Cactos next. During such wild times, gambling tended to be a common occurrence. But yet again, Poptropica was able to fit it into its kid-friendly world! Looks like everything’s coming up aces for them!
Everbody Wins: Everything is coming up aces in this Wild West town.
Games of Chance: Everything’s coming up aces!
photo: Old West Cowboy Gamblers (ebay)
photo: Frontier Gambler (wikipedia)
If we stay in Dos Cactos, we can head on over to a sort of carnival, but more specifically a shooting gallery. Yes, traveling shows did date back to the wild west eraโyou simply had to travel between the far away towns for profit! And every good cowboy knew how to shoot a pistol.
photo: Early 1800s Midway (doc’smidwaycookhouse)
photo: Easton (delawareandlehigh)
Curious about other displays of showmanship? Why, just take a look at the local Snake Oil Salesman in Rock Ridge of course! Traveling carts were quite the norm in the wild west, with salesmen often promising miracle cures and obscure tonics of all sorts. Maybe be careful about spending your money around here…
photo: Traveling Medicine Shows of the Old West (curioushistorian)
Another cart we get to see in Wild West is owned by a photographer (this one in Dusty Gulch), which could perhaps be considered more of a miracle than the tonics! The world’s first photograph was taken in 1826, perfectly fitting into the frontier era. That makes us pretty lucky to even have photos from around that time to compare with the island!
Pilot Error: Different parts of scenes are made at different times, so we use stand-in characters when necessary.
photo: Remarkable Old Photographs from the Wild West (historycollection)
Dusty Gulch is also home to Rusty’s Ranch, as you may know (though this can also be compared to the ranch in Rock Ridge). Raising cattle and horses and such was so common in fact that it was actually one of the factors leading to the Dust Bowl. So maybe it was only a stable job in one sense of the word?
Cool Ranch: Giving you a new perspective on the next Poptropica Island.
photo: Dude Ranches of the Wild West (st.louispost-dispatch)
Something else we can’t forget: the gold mines! The California Gold Rush of the 1800s was a huge population push to the west. Time and time again it seems like people yearned to move west! Though it didn’t guarantee fortune to all, that’s for sure.
Mind the Gap: Be careful not to get off-track here.
photo: Montana Mine Old West (mcmahanphoto)
Bringing our adventure to an end, the Canyon Hideout feels like an appropriate grande finale. One of the most famous IRL hidey-holes for gangs and outlaws was the “Hole-In-The-Wall,” an isolated area in Wyoming.
Desert Inn Nothing: like a secluded hideaway for the discerning bandit.
photo: The Hole-In-The-Wall (historydaily)
Boy howdy, that was a lot of places, wasn’t it? And we didn’t even go into detail about the hotel, clock tower, or trading post! Just goes to show you how much detail goes into one setting/game design.
Do you think Poptropica successfully replicated the alluring aesthetic of the IRL wild west? Yay or neigh? What island would you like to see us compare next in this series? Be sure to leave your thoughts in a comment below!
Hey there! Purple Paw back here again, this time with… ah, yes, a closer look at our Poptropican’s insides! Um, excuse me… ahem. That wasnโt a very good introduction. Maybe I should try again.
Nabooti is a strange place. It has viruses and inside-out people.
The question of Poptropicans’ eating habitsโand how it ties into their anatomyโwas brought up recently on the PHC Discord. Itโs something I hadnโt considered much before, but thinking about it now, I wonder why I never did.
Eating is something that every living being doesโincluding Poptropicans. How do I know this? Well, the answer is simpleโwe see our avatars eating throughout the islands! I can think of a few: Wimpy Wonderland, Escape from Pelican Rock, Survival Ep. 2 (Hook, Line & Sinker) and Survival Ep. 4 (Cabin Fever).
Poptropicans have their share of meals, but not always willingly.
Thereโs also a big indicator of eating on Virus Hunter Island. As clearly shown on an anatomy chart, Poptropican people have stomachs. And they wouldnโt be there if they didnโt serve a purpose! When you enter Joe Stockmanโs stomach, you can even see the chewed-up food he previously ate… yuck.
And itโs clear that Poptropicans must eat plenty of healthy food. How else would they be able to perform the jumping, climbing, swimming, running, flying, and countless otherย physical activities theyโre asked to do in every single island? Food gives energy and strength, and without it, Poptropicans wouldnโt be nearly as quick or strong. In fact, they wouldnโt be there at all without food! (That is, if they can be qualified as normal beings…)
Up, up and away!
So, youโre most likely thinking by this point, “Well, thatโs that then. The question is answered; Poptropicans eat.” But alas, thereโs a catch. Something that often leaves me stumped about Poptropican anatomy: Poptropican people donโt have necks. This is one of the most noticeable features of a Poptropican, and one that seems to defy, well, science. How is it possible that a Poptropicanโs head could float freely above their shoulders, with nothing connecting it to the rest of their body? How can food reach their stomachs without a neck to pass through?
After some sleuthing, I found an important clue on Virus Hunter Island. Anybody whoโs managed to fight their way through this tough island will remember traveling up the inside of a neck to reach Joe Stockmanโs mouth. Hm, so there isย somethingย connecting a Poptropican’s head to the rest of their body… but then how come we never see our Poptropicans’ necks? Is there something making them invisible?ย
What’s connecting the Poptropican’s head to its body?
And another question arises: would food alone be enough to give Poptropicans the energy to jump off buildings and lift boulders, among other seemingly superhuman feats? Is there something missing?
Maybe the final piece of the puzzle can be found in a theory Tall Cactus recently suggested on the PHC. Her idea is that Poptropicans are not people, but a very advanced species of plant. Plantropicans! Andโall previous indicators of Poptropicans consuming food asideโshe proposes that Poptropicans photosynthesize; meaning that light passes through their invisible plant-stem necks, resulting in plenty of energy. So instead of eating food to keep active, Poptropicans are constantly soaking up the sun, and are always gathering more energy. It’s certainly an interesting theory.ย
Though it is slightly absurd, I quite like this idea. It provides an unexpectedly fitting explanation for Poptropicans’ unseen necks as well as their strange and infrequent diets. Yes, I suppose I do think that the reason Poptropicansโ necks are invisible is because they are plants. Wondering what I mean? To fully understand this, letโs take a look at another important clue from Virus Hunter… the size of a Poptropicanโs neck.
As Dr. Lange states, when you enter Joe Stockmanโs body, youโre nano-sized. In other words, you’re very,ย veryย small. And Iโm assuming your ship isnโt much bigger. And yet, when you attempt to steer your way up the inside of the neck, your ship tells you that the passage is too narrow; it canโt fit through. Your nano-sized ship is too big. What could this mean? Poptropicansโ necks are miniscule. So small, we canโt even see them!
You may be thinking, “So how does that tie into the theory that Poptropicans are plants?”
Thatโs just it: I believe that Poptropicansโ necks are so tiny because theyโre plant stems. When I first realized how this fits, I actually googled if there was such a thing as an invisible plant stem. Disappointingly, there is not; but there is a type of plant with stems so small, theyโre described as “almost invisible.” Since their stem necks are so thin and short, nobody would ever know they were there, unless they looked closely under a magnifying glass. Tall Cactus also adds that this is why Poptropicans’ heads bob up and down: yours would too, if it was supported by just a small stem! This could also be why Poptropicans’ arms and legs are so skinny; they must be stems too, just thicker and stronger. Given all that evidence, itโs becoming less difficult to imagine Poptropicans evolved from plants…ย
Did Poptropicans evolve from plants?
So, if Poptropicans do photosynthesize, it could mean that they donโt need food; they have more energy than normal people because theyโre constantly collecting it from the sun!ย Thatย explains all the deserted eateries across the islands… but we canโt forget how many times we have seen Poptropicans eating. They must have some method of digesting human food as well as sunlight (aka plant food). But just what those methods are might be slightly too gross to write about here, so perhaps itโs best to save whatโs unspoken for another day. But feel free to share any theories youโve thought up in the comments!
Plants are just one idea, but Iโm sure there are many other interesting explanations for Poptropicansโ diets, necks (or lack thereof), and other anatomical features. (There are also probably plenty of loopholes in this theory left unmended…) Will the mystery of the Poptropican anatomy ever truly be solved? We have yet to know…
Hey Poptropicans, this is a guest post by Mud Bub, who’ll be taking a look at Poptropica islands from her perspectiveas a college art student.
She shared with the PHB, “Poptropica allowed me to get more in-tune with my passion for art. Similar to other Flash or After Effects products like Wow Wow Wubbzy orย this video, I get the most thrill out of flat yet bold and colorful designs, and this has greatly affected my art style.
As a college art student, having an influence such as Poptropica is very much needed for me, both with art and being a general stress reliever… I may be older… but time has given me a better understanding, excitement, and idea-fueled drive for the game. This [guest post] is more than just a Pop 5 list to me, but finally articulating the artistic passion that Iโve had for over a decade. Without the openness of the PHB accepting blog post submissions, I would not have finally gotten to express that.”
Thank you, Mud Bub! And with that wonderful intro, let’s get into the post…
Greetings! Iโm Muddy โMud Bubโ Bubbles, an art student at Ephraim University and collector of black-framed glasses. Professor Max McPatrick assigned me to analyze only the finest of Poptropicaโs island artistry, and I can only hope that he wonโt deduct points for not including his native island, Mocktropica.
Poptropica islands are known for their vast adventures, but their visuals are also notable. Iโve discovered that they are all worthy of praise, but there are a mighty few that stand out in their attention to detail and interactions with art.
This wouldnโt be an article on Poptropican art without mentioning Counterfeit Island! This island arguably offers the most extensive art collection of them all, although the genres are a bit narrow, and seeing less represented forms of art would have been nice. It does beat Early Poptropicaโs Pop Art Museum by a mile, though. There may be French stereotypes, but Counterfeit Island’s store logos and calming interior design of the abandoned house make for an authentic island experience. Most of all, it allows for literal hands-on experiences with fine art and learning its value, which makes for a great introduction to art history.
Itโs no myth that this island has lovely Greek and Roman art. Although the meandering may be overdone, they make the island more unique and memorable. The fonts and architecture also stay true to ancient form. Hades, Zeus and Poseidon have their own icons that are presented consistently, from the island logo to the Mythology Surfer costume. These are examples of brand design, a modern form of art, that other characters use as well, such as Dr. Hare and his rabbit gimmick. The pictures above show how two forms of art (wall art and iconography + sculpture and iconography) can merge into one to truly showcase the personalities of the gods.
This island is more inventive than just its gadgets! Steamworks Island takes on a truly vintage and trinket-y form that makes it hard not to love. The color palettes perfectly show the dullness of the tools in a somehow bright way. There are banners with gears and stripes on them, as well as buildings covered with beautiful vines. So many bits and bobs to be found that make it easy to understand the intricate stylings of steampunk. Exploring this town can get kind of isolating though.
This island truly deserves recognition for the interactions with art it allows us. From literal bridge-building to bonsai trimming and calligraphy, Red Dragon Island is an authentic celebration of Eastern art. Despite the wild ninja adventures, one can feel relaxed, too, while wearing a beautiful kimono as cherry blossoms fly in the breeze. Seriously, this island could be Black Widowโs next strike. The land of Edo leaves Jack and Annieโs neck of the woods in Frog Creek with a little more to be desired, but that stark contrast may make ancient Japan look all the more unique.
This island is a real gem, and Iโm not just talking about its logo! Nabooti Island allows you to explore many environments and rare items of Africa. Itโs also a rarity to see how an entire continent can fit in one island, and note how the starting point isnโt even a separate piece of land. Still, there are artful features such as masks, sculptures and animal photography that allow us to see the beauty of the island’s culture. This is also shown in its fashioned natives, shimmering minerals and detailed hieroglyphics. Nabooti Island gives its players a diverse and unforgettable artistic appreciation of Africa.
Honorable mentions
Arabian Nights Island: This island proves that there is beauty to be found everywhereโeven in a desert hijacked by forty thieves! The mansion in particular shows bold application of Middle Eastern architecture and design.
PoptropiCon Island: Yes, PoptropiCon, and this is not just because of my love of puns! This place is riddled with costume-makers, comic book writers, and other artists that connect over their craft. PoptropiCon is a testament to the ever-changing mediums of art and its content. That said, they could have shown more of the communities that conventions have to offer.
Big Nate Island: This unique island allows us to jump in a graphic novel. What it lacks in detail it makes up in its dynamic character design and a bright, consistent style. If nothing else, this one wins for the most colorful and characteristic island logo.
This list was so difficult to narrow down. Will you fight for the royal aesthetic of Astro-Knights? Maybe I wimped out on the Wimpy Kid islands and owe Greg Heffley an apology. Or will you be bold and claim the best art comes from your own Home Island? Share your favorite art from Poptropica in the comments!
The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our page on how to Write for the PHB, and share blog posts on the PHC.
๐ฐย If you have an idea for a PHB post,ย send itย in!ย โจ
Hi there, everybody! I’m Purple Paw, and itโs trueโIโve just become the PHBโs newest author!! Iโm incredibly proud, very surprised, and most of all, excited to have this opportunity.
Art of my Poptropican (username: PurplePawzz)
Beginning my journey as a writer for this blog, Iโll tell you a bit about how I joined this fandom.
I first started playing Poptropica in 2015, finding the game through Funbrain (as many players do). After playing my first islandโMystery TrainโI quickly became engrossed in the game. In mid-2016, I ran into technical difficulties that prevented me from playing for several months. But as soon as everything was fixed and back in working order, I jumped right back into playing!
For quite some time, I wasnโt as interested in Pop, as my attention gradually shifted to other fandoms. Throughout 2017, 18, and 19, I would occasionally log in to check out what was happening, but nothing interested me enough to convince me to stay. That is, until 2020 came…
This past summer, I had a thought to check back on Poptropica. And this time, something did convince me to stay: the return of the old islands. I was thrilled to see that they had come back. I bought a membership so that I could enjoy them once more.
Whilst playing through a difficult island (which one, I canโt remember) I found myself stuck. But I wasnโt worried; I knew there were plenty of helpful walkthroughs out there. So I browsed the Internet for the best one I could find. And then I came across the PHB! I liked the PHB enough to revisit it several times. But I didnโt involve myself in the community at firstโthat is, until the PHB’s Tribal Tournament began in August. Now, this was something I couldnโt resist. I sent in my submissions, and was very surprised when I was crowned MVP!
I joined the PHC Discord community for the end of tournament party, and decided to stick around. I met several online friends there on the Discord server. In the following months, I started writing guest posts for the PHB and participated in a few other contests. By that point, you could say I’d put myself out there in the Poptropica fandom.
But the most shocking surprise came just this week. I had logged onto Discord, and was typing a message, when I noticed a new DM from Slanted Fish. Curious, I opened it, and it took all my willpower not to scream when I saw the invitation to join the PHB team!
I wonโt deny that I had considered becoming a PHB author, but the fact that it was really happening was unbelievable! The down-to-earth side of me tried to convince myself the invite was just a dream, but I knew it wasnโt. Ecstatic, I accepted the offer. And that just about brings us to where we are today. Iโm super excited to be part of the PHB staff, and canโt wait to see what happens next!
We may have tweaked a few of the fan questions for clarity, but Mr. Arya’s words below are verbatim. For a few of the answers, the PHB asked for clarification, and Ms. Natalie Shahmiri, the general manager of Poptropica, stepped in to answer on his behalf, so you’ll see her responses too. Without further ado, let’s pop all of the questions!
Introduction
Emma I: How does it feel to head up such a great game that has made so many childhoods?
Abhi: It feels great. Whenever I am in a room with Poptropica fans, I hear great kudos. Having association with a recognised game that continues to excite the gaming generation is a proud feeling. But I am not alone – I have a great team supporting me in this journey – in fact our game designers, developers and product team are much more passionate about Poptropica and they push me to do better for our players.
Theo (of Dimension Bros): How are Poptropicans so strong?
Abhi: Rumor has it that they descended from dinosaurs. Some people have said birds, which kind of are dinosaurs? Or maybe itโs just sheer willpower and determination. Thatโs probably it.
Dino DNA: Won’t find any cloning materials here.
The Future of the Game
Magniventris: What does 2021 hold for Poptropica? Will there be brand new islands, or will the focus be entirely on porting old islands to Haxe? If it’s on porting, how many islands do you project will be converted by the end of next year?
Abhi: Weโre working on a mix of both, plus some remasters of the old islands. Weโre also looking at ways to allow players to access the old islands once Flash isnโt widely supported anymore.
Natalie: Our current audience plays a big part in how we approach converting islands too. For example, the remastered Mythology island is a departure from the island you grew up with. It’s linear and definitely simpler (but still not too easy for a younger kid!). We have a lot to weigh when creating new content, from special events to remastered islands, so we don’t really know yet how many islands will be converted by next year. That’s also why we’re looking at options to ensure our older fans can still play the original Poptropica islands. We know how much the Poptropica you grew up with means to you and want to make sure you can always play that version.
Emma I: Will non-members be able to access old islands anytime soon, and when can we expect that to happen?
Abhi: The original islands use some old technologies that make it harder for us to support in a live environment. Limiting it to members-only keeps our systems from being overwhelmed and allows us to focus on the long-term decisions of how to keep them available. Weโll share more by the start of 2021.
Abhi: Itโs something weโve definitely been considering. Weโre working on optimizing a lot of the player features right now, like the ability to add friends by username. Weโre also working on some new ideas for player dashboards, which may incorporate customizable names or use usernames instead.
Small Beginnings: This was our very first attempt at designing your friends profile page.
Bee: Will there ever be a multiplayer option for playing through Poptropica islands with friends?
Abhi: Adding multiplayer to the older islands would be a little tricky since they were designed for a single-player experience, but weโre actively testing how to do this in new ways.
Purple Paw: Will the Photo Booth, Costumizer, and old Friends profiles be brought back? Why were these features taken out in the first place?
Abhi: The photo booth and old friendsโ profiles werenโt very popular and were pretty dated. Thatโs the tough thing when you have a popular game for over 10 years, some things just start to feel out of place, especially for a new generation of players. Whenever we make these decisions we look at the data: what are users engaging with? If something no longer resonates with players we look at how we can update it or sometimes make the tough decision to remove it from the game.
Natalie: Engagement with things like the photo booth and old friend profile was less than 10% of the players. They were definitely fun features but as gaming has evolved, we need to evolve with it. We want to reintegrate features like that, but in a way that makes sense for today’s players.
The Photo Booth allowed you to create your own pictures from Poptropica art assets.
The old friends profile prior to the 2019 update had features like island albums, battle ranking, and more.
Invisible Ring: What’s the plan for Poptropica Worlds? Will there be more islands there, or will it eventually fuse with Poptropica Original?
Abhi: We had to pause development on Poptropica Worlds so we could focus on the conversion of Poptropica from Flash to Haxe. Weโre still working on a plan for Poptropica Worlds, but for now, our focus is still on Poptropica.
The Pop Creators are focusing on Poptropica Original, not Poptropica Worlds.
Maxx: Will the old islands be adapted for the Poptropica app (iOS and Google Play)? (I really enjoyed playing Cryptids and Big Nate for the nostalgia factor, and would really like to replay them on the iPad.)
Abhi: Some of the older islands wonโt be available on mobile in their original form. They were built using a version of ActionScript from prior to mobile games even existing! Since they canโt be converted there arenโt a lot of options outside of working on a way for players to still access and play them after Flash is no longer actively supported.
Mess of a Being: When recreating old Flash islands for Haxe, will you consider making changes to the stories, like with the new-ish 24 Carrot Island on Poptropica Worlds?
Abhi: Yes, this is definitely in the plans. Weโre also tweaking some of the islands since we know there are spots that were too hard or confusing for players. Mythology Island that comes out in November will be the first island weโve converted that will have changes to it.
Aphrodite now gives up her precious vanity mirror without a challenge.
Fandom Fun
wow: What do you think about the Poptropica fandom community?
Abhi: We wouldnโt be where we are today if it werenโt for our fans. Weโre actually bringing back our VIP program to help elevate our super fans. Stay tuned to the Poptropica Blog for more details coming out soon.
Theo (of Dimension Bros): Do you keep up with certain Poptropica fans’ postings (blogs, Instagram artists, YouTube channels, etc)? If so, which ones?
Abhi: We definitely do and Dimension Bros is one of them! We see almost everything tagged with Poptropica and regularly share our favorites among the Pop Creators. Weโre also working to share them more on our blog and social media.
by @dimension_bros (drawn by @hfevra)
by @happyclonetrooper
Incredible Fire: Can we have another Create Your Dream Island contest? This monumental contest that gave us Arabian Nights Island happened 7 years ago, and many fans today would love the chance to participate.
Abhi: Definitely! How about after this interview gets posted we start the contest?
IsaacEntertains (of Dimension Bros): Since a few fans have sharedtheirlists, we’d like to know: who does the Poptropica team declare are the top 10 hottest Poptropica characters?
Abhi: Thatโs like asking a parent which kid is their favorite.
Creative Process
Emma I: What does the process of making an island look like?
Abhi: We actually just did a blog post about this for the Zomberry Special Event. To start off we talk about different story ideas and iterate on that until we have a story the whole team likes. From there we start storyboards so everyone knows the sequence of events and has an idea of what each scene will look like. The developers use the storyboards to start their initial coding while the artists start to make all the art and animations. There are a lot of meetings during those steps with feedback, changes, more feedback, and even more changes. It takes months for an island to be built because of how many scenes, mini-games, NPCs, and prizes need to be made. Thereโs also music that needs to be composed and of course, a lot of testing.
Artists use software to create in-game animations for Poptropica.
GEAR: How long does it take to make one character, from their initial design to putting them in the game?
Abhi: Anywhere from 1-2 weeks. Characters with a lot of animations take the longest.
GEAR: Are you hiring? How do people get involved in working with Poptropica, and what kind of skills/talents do you look for?
Abhi: If someone is new to game design and development itโs best if they keep a lookout for when we post internship opportunities. We look for all types of skillsets, from artists to animators to developers. Outside of game development, we have marketing, which includes making videos and social media posts, and analysts who help go through game data to see how things in the game are performing. There are a lot of ways to get involved with Poptropica, it just depends on what part of the game industry you want to get involved with.
The Poptropica team in 2016 celebrating the game’s 9th birthday with cake at the office.
PHB: What does the Poptropica team currently look like now? How many people are on the team and doing what kinds of work?
Abhi: The Poptropica team is made up of team members all around the world. We have artists, game developers, web developers, graphic designers, testers, and more. Maintaining and growing a game like Poptropica requires a lot of people!
PHB:Fans have noticed that Poptropica’s newer (and fewer) islands lack the depth of storytelling found in many of its older islands. Why has Poptropica strayed from this original vision, and will you return to this key element which made the game unique?
Abhi: Storytelling is still core to what Poptropica is and always will be. Creating a full island story and experience can take anywhere from 3-6 months and requires the full team. Since weโre still working on converting the old islands weโve been creating some smaller and shorter experiences so you have something to do in-between the islands being converted.
The Zomberry Hero special event was a smaller and shorter experience released in October 2020 while island conversion was in progress.
Dangerous Icicle: Why are there so many ads in the Poptropica browser? (The whole screen is littered with ads, even ads for Poptropica, and the new video ads in between scenes were not well received.)
Abhi: We added more ad units to the game browser and in-between scenes due to demand. A lot of the new units, like in-between scenes, are being tested and may not stay permanently.
Natalie: The demand for more ads came from advertisers. COVID-19 has made most businesses change how they approach advertising and that impacted how our partners work with us. While we know players aren’t crazy about the ads, advertising is part of what funds the development of Poptropica. We’re always working to find the right balance.
With the recent inclusion of video ads, it is possible to encounter a full screen of ads while playing Poptropica. Sometimes the ads are for Poptropica itself!
Tyler N: What is Jeff Kinney’s involvement with Poptropica these days?
Abhi: He isnโt actively involved at the current moment since most of our efforts have been focused on converting the game from Flash to Haxe instead of new islands. Plus, heโs pretty busy with his book series!
Tyler N: What, if any, do plans for a Poptropica movie, TV show, or animated series look like right now? (It was hinted at in the Q&A with the previous Poptropica CEO.)
Abhi: This is something that weโre always considering. It takes time to make partnerships like this happen and isnโt something weโve ruled out.
MaryannTheConqueror: Are there any plans for more Poptropica merch, and is there a way fans (especially the nostalgic ones) could be involved in creating/suggesting ideas for that? Many have some very cool ideas!
Abhi: We have a new shop launching in November and yes, we definitely want suggestions! Weโll let you all know more on the Poptropica Blog.
MaryannTheConqueror: Are the Poptropica Creators OK with small-scale sales of fan-made merch (such as through Etsy or at conventions, or print-on-demand sites like RedBubble)?
Abhi: I love fan art and creations that are inspired by Poptropica. Using our art and logo files for merch isnโt okay though.
Abhi: Itโs an interesting idea and we often talk about how we can extend the stories outside of the main game. The core of our audience is still on the younger side, similar to when you probably started playing. Itโs who the game is made for, so we have to stay true to that as our core focus.
Natalie: The majority of the Poptropica players are still under 13. We have over a million kids playing every month and while the PHB fandom is big, it doesn’t encompass all of our players. Similar to when a lot of you started playing, a lot of our players today are introduced to and play Poptropica in school. They also discover us through advertisements on kid-specific websites.
Oh Baby: Young at heart is usually good enough.
Mess of a Being and Tiny Bean: What do you have to say to criticism about the ending of Monster Carnival Island, which some fans have found problematic? (This fan video highlights the issues, explaining that Ringmaster Raven’s portrayal plays into ugly stereotypes and that he is given disproportionately unfair treatment by the townsfolk.)
Abhi: I totally get it. This is definitely one of those instances where you know the intent doesnโt align with the issue and you have to ask, โHow was this affected by implicit bias?โ Weโre actually auditing all the islands for this reason and have already revised Monster Carnival for its conversion to Haxe. I appreciate that players bring this to our attention. Itโs the only way we can all collectively move forward in the right direction.
Ringmaster Raven deserved better.
PHB: What is the current vision of Poptropica in terms of how it hopes to impact the next generation?
Abhi: I want Poptropica to continue to inspire young fans around the world. Gaming has changed a lot since Poptropica was first introduced and Iโm proud of the fact that kids still love our characters and stories. Seeing videos of people coming to play Poptropica after 10 years and their enthusiasm for the game is amazing. All of the fan art (and fanfiction) is inspiring and shows that Poptropica holds a place in playersโ hearts.
Abhi: Poptropica always has been and always will be inclusive. Itโs part of why we want players to be able to customize their characters however they want and why we removed the gender selector when setting up an account. I donโt think we have any characters where their gender identity or sexual orientation plays a role in the story, but itโs something I think we should consider for future islands. Representation matters and weโll always work to create a place where everyone feels like they belong.
Abhi: Dr. Beev is an enigma. He does periodically show up for parties though.
Nice gnawing you too, Dr. Beev.
You made it to the end! Thanks so much to Abhi and Natalie for joining us on this Q&A and taking the time to address some fan questions and concerns. It’s assuring to hear there are big plans for Poptropica even beyond the end of Flash gaming!
What did you all think of their responses? What further questions do you have for the Poptropica team? Share your thoughts in the comments below and on the PHC Discord!