Someone is blandifying the goofy citizens of Goofball Island. Only you can return them to abnormal!
For a written walkthrough with pictures, scroll down.
Walkthrough by Leggybug & Slanted Fish
Welcome to Goofball Island! As soon as you step foot here, you’ll overhear a conversation between the brightly dressed Mayor Naise and the monochromatic Detective Anna Gram. Sounds like someone named Dr. Blandston has been turning this funky town boring, and must be stopped!
When you follow these two into the City Hall, the Detective will accuse you of turning everything bland! Goodness! She’ll quickly retract her statement when she realizes you aren’t from this island, and ask you to search City Hall for clues.
There are only two clues in City Hall, so hop up two floors and run to the center room, which is the mayor’s office. Among the mess of items strewn on the floor are a book about the island’s history, but more importantly are the clues you’re looking for: a Broken Device and Crazy Club Matchbook, presumably both left by Dr. Blandston.
Go back downstairs to tell Detective Gram, and she’ll ask you to get some fingerprints of potential suspects while she goes back to her office. You won’t be able to enter her office in the Dreary Building until you get the prints for the Suspect Files, so it’s best to start now!
Getting the Mayor’s Print is easy. Just ask and he’ll give it to you.
Jump up to the top floor and head to the bland side. There you’ll find city planner Jumpy Spinner, who’s quite content with being orderly. He wants to make sure you have the island’s best interest in mind, so he’s going to quiz you on island’s history before he gives you his fingerprint — fair enough.
You can find the answers for all of these in City Hall, but if you don’t feel up for it, here’s what you need to know: The island was founded in 1647 by Emperor Thirsty Flame III and then was “discovered” by Xavier. Once you’ve answered all three of his questions, you’ll get Jumpy’s Print.
Exit City Hall. For our next suspect, we’re going to Goofside, which is to the right of Main Street. There you’ll find a large purple monster named Bosko Oksob standing in front of their Car Fixing and Embroidery shop. Ask for his fingerprint and he’ll try to tell you a joke. Whatever you say, you’ll hear the joke (if you can call it that) and gain Bosko’s Print.
Since the Crazy Club has “crazy hours,” you won’t be able to enter until you get the previous three fingerprints. And you’ll need to look the part.
To the left of Goofside, you’ll find a frog trying to hit a piñata. But you’re going to beat him to it — click the piñata to make it fall, and it’s yours! …I’m sure the frog is fine. Throw on the Pinata Costume and you can slip right into the club. (It won’t change your costume underneath, except for the pants.)
You’ll find tons of colorful characters inside the club, but the one you’re looking for is Bobby Bill, right below the DJ, performing moves never before seen on Poptropica. To get his fingerprints, he’ll challenge you to match his moves.
In this mini-game, you’re watching and copying Bobby Bill’s dance moves. The order is random, but builds on each other. To help you remember, you can write down the numbers for each round so you’ll know the order.
If you misclick once or twice, Bobby will repeat the pattern. If you misclick a third time, you’ll have to start over. After five successful rounds…
…oh no! Dr. Blandston strikes again! But at least you’ll get Bobby’s Print.
Now, let’s go get Dr. Blandston! The doc’s hiding upstairs. Jump up the ladder on the right side of the club and run left. Right in the middle of your confrontation, however, the floor will give way and you’ll both crash on the floor… revealing the identity of Dr. Blandston. What’s this!? Dr. Blandston is the cat-loving mayor!? How could this be! You should take him to the detective…
….but wait! Suddenly, as you’re leaving the club, Bosko gets hit with another one of those blandifying machines — by another Dr. Blandston?
This mystery just keeps getting kookier. Bosko will give you his Leaf Blower. Although the other Dr. Blandston escapes, you’ve still got the mayor in tow. Head left, past Main Street, and into Dullsville to find the detective.
Dullsville and the Detective’s Office
Over in grayscale Dullsville, past the Dusty Crust Bakery and the entrance to the subway is the Dreary Building. Who’s on those subway trains? Shouldn’t all the suspects remain on the island? Questionable…
Anyway, the detective will buzz you in. Once inside, you can either go the slow way — up the elevator, or the quick way — up the stairs to the top floor, where you’ll find Room 7: Anna Gram’s Private Detective Agency. Go on in.
You’ll find out that the detective’s arm has turned goofy! Who would do such a thing? She’ll give you a fingerprint duster to use on the door handle, since whoever turned her arm goofy must be whoever broke the door.
Click on the door to start dusting. To use the brush, hold down on your cursor and move. Once a fingerprint shows up, match it with the one from your files (hint: it’s the second one on the right column)…
…and what’s this!? The fingerprints match with Detective Gram’s!
The mayor will awake from his wiggly red-eyed state and inform you that the detective has escaped out the window. Follow her!
After also jumping out the window, follow the detective into the opened subway, past the train platform and into the sewers.
Keep running right, past the decrepit dentist’s office, and drop down the hole into a cave full of crystals. Along the way, you’ll come across journal pages from Dr. Gramston DDS, which offer some insight into what Anna Gram has been up to. Apparently, this dentist-turned-detective has been using crazy crystals to make herself and others more productive!
Keep going, and past the gray crystals you’ll find colorful ones. Eventually you’ll come across a room covered with illegible inscriptions and a large face with a nose. Though you aren’t able to read it, your companion can. The mayor tells you that the ancestors of the Poptropicans on Goofball Island would use these crystals to create a balance between bland and bizarre.
Continue right to pick up a Gray Crystal of your own, which you’ll fix into the broken device from earlier, creating a Blandify Device.
Go down and head left, then use the leaf blower Bosko gave you to blow the powder from the fingerprint kit into the darkness. The dust will reveal the detective, aka the original Dr. Blandston, with her own Blandify Device!
Time for a little showdown. As she speaks, aim your Blandify Device based on where her speech bubbles are, and click to fire when she pops up. After a few hits, she’ll fall back…
…and ask you to check your Blandify Device for fingerprints. Like before, hold and move to dust, focusing on the handle and just to the right of the crystal.
And… huh? It looks like the prints are yours and yours alone.
A short flashback will reveal that you were a Dr. Blandston when you first arrived on the island. Someone offered you the device and you took it!
Completely baffled, the mayor leaves the fate of the island up to you. This is yet another first in Poptropica: the player gets to choose the ending. Will you make the place and its people goofy, balanced, or bland?
You’ve seen the balanced version from the beginning of the island, but the newer version adds some bizarre characters and dull props to the mix. As for the other options, here’s how it looks all goofy:
And here’s the bland ending, which calls for just a little celebration.
Whichever one you pick, you’ll have “saved” the island and will win your Goofball Island Medallion! Congratulations!
Looking for more walkthroughs? Check out our Island Help page! 🏝
Fry’s Fried Freds
On Main Street, you can order up some fried bread (called “freds”) from the food truck. Each snack comes with its own space bar action.
- Goofball Island was designed by a player named Thirsty Flame. It was announced as a winner of Poptropica’s Design Your Dream Island Contest on January 7, 2021.
- Goofball Island was released to all on November 18, 2021.
- Emperor Thirsty Flame III is named after Thirsty Flame, the player who designed Goofball Island. You can read about the design process in this interview, where he mentions, among other things, how Bosko may be named after one of his original characters.
- Mayor Naise is a pun on the word mayonnaise.
- Detective Anna Gram’s name is a pun on the word anagram.
- The bland lady on the second floor of City Hall mentions a pop artist named Lichtenstoon who created the painting of hangers in her office. This may be a reference to Roy Lichtenstein, a leading figure in the 1960s pop art movement whose work is more likely to fit in with the goofy side of City Hall. According to her, Lichtenstoon was born near Pelican Rock. She also references Van Nostrand, the painter from Escape From Pelican Rock Island.
- Lichtenstoon is said to have painted “The Flying Girl,” which may be a reference to Roy Lichtenstein’s “Drowning Girl.”
- The bland lady goes on to say she once went on a field trip to another island to go to its art museum, which parallels a storyline from old Poptropica: in Counterfeit Island, players travel to Early Poptropica Island to visit the art museum there.
- The bland lady’s casual referencing of two classmates’ names, Timmy Jenkins and Speedy Runner, suggests that it is commonly accepted that some Poptropicans have real world names while others have Poptropican player names.
- As revealed in a book in the mayor’s office called A Brief History of Goofball Island by Gray Bird, the original name of the island was Otimbo Island.
- The book also reveals more about Xavier from Home Island: as part of the Adventurers’ League, he discovered and renamed Goofball Island in 1976. It is also the first time we see his full name, Xavier Pendragon.
- According to Jumpy Spinner, while the island was founded in 1647 by Emperor Thirsty Flame, the Native peoples date as far back as 1,000 years before them.
- A blandified citizen in City Hall (who is being held by goofy citizens) mentions that he is looking forward to streaming a Bucky Lucas biography, referencing a character from the original Reality TV Island.
- According to the Suspect Files, the player character is 4.3 feet tall and weights 350 pounds. Those are some zany proportions.
- The collecting of thumb prints in this island’s storyline points towards the idea that Poptropicans do have fingers, despite their ball-shaped hands.
- Above the Crazy Club, you can find a strange, bored-looking bird flying, and hop on its big body for a brief ride.
- Regular Dan’s name is a pun on two facts: that he’s the Crazy Club’s only regular (frequent visitor), and that he is now a blandified character. (In his goofier days, he was known as Irregular Dan.)
- The Dusty Crust Bakery has a sign saying their bread is made with gray-n, which must be some especially gray grain. You can order their gray bread and munch on it with the space bar.
- Dullsville is reminiscent of film noir, a cinematic genre associated with black-and-white visuals, low-key lighting, and crime dramas. The visuals on this side of town even flicker with old-school film effects.
- The letters behind the name Dr. Gramston DDS stand for Doctor of Dental Surgery, representing her title as a dentist.
- This is the first time in Poptropica that music adjusts itself within a scene: when you’re on the bland side, the music slips into softness, and when you’re on the goofy side, it gets loud and vibrant.
- The illegible inscriptions you find in the crystal cave are also seen in a cave in the Baron’s Crusade Side Quest.