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Hey, how’s it going, Poptropicans? Welcome back to “Pop Places IRL”! Today we’ll be touring the super stellar streets of Back Lot Island. Let’s pop into it!
Sunset Boulevard (model for Sunrise Street in Poptropica) is a 22-mile street in Los Angeles, California that stretches all the way from downtown L.A. to Pacific Palisades, a neighborhood on the coast of the Pacific Ocean. It has many restaurants, parks, and attractions such as the Cinerama Dome and Will Rogers State Historic Park. I think Poptropica depicts the pizzazz of this famous street pretty well, although there may not be a rabble of crazed paparazzi following you around everywhere you go in real life.
It’s safe to say that Queequeg’s Coffeehouse is based off of Starbucks. You can tell pretty much at first glance. Yes, I know—Starbucks isn’t exclusive to L.A. or anything but hey, there are a whopping 105 locations in the city, so it’s not hard to find one. I wonder if the creators took the number of locations in L.A. into account being that there are two different Queequeg’s on the same street. Seems feasible, don’t you think?
The TCL Chinese Theatre, formerly known as Grauman’s Chinese Theatre, is the world’s largest IMAX theatre and is a grail destination for tourists, located on the Hollywood Walk of Fame. The Poptropica portrayal looks very similar to the one IRL!
The newly opened DreamWorks Theatre in the Universal City community of L.A. is already a popular attraction that plays the latest DreamWorks films in 4D! How cool is that? You can see that Poptropica mimicked the DreamWorks logo with the boy on the moon; however, instead of him holding a fishing pole, he’s on a laptop. Maybe playing Poptropica? I have to say I like Poptropica’s parody a little better, hehe.
Madame Tussauds is a very famous tourist attraction in Hollywood that contains over a hundred wax figures of various celebrities from different eras. Among them are Audrey Hepburn, Elvis Presley, and Marilyn Monroe. Monroe is one of several figures standing in the lobby, alluring onlooking pedestrians to enter the famous museum.
Well, that about wraps up today’s tour! I hope you’ve enjoyed looking at the comparisons of these marvelous Poptropica scenes as well as their equally marvelous IRL counterparts while learning some things about them.
So, have you visited any of these places? Share your experience in the comments section below. Also, be sure to check out our previous Pop Places IRL posts if you haven’t already! Thanks for reading as always and I’ll talk to you in the next one… pop on!
– Lucky Joker 🍀
Hello, Poptropicans! It’s Lucky Joker here with another Pop Fan Artist Spotlight! Sorry I wasn’t able to post this on the usual Saturday, but better late than never, right? 😉 The artist in the spotlight this time around is the very talented and super nice CrazyPaintbrush!
CrazyPaintbrush is a very active member of our DeviantArt group gallery, We-Love-Poptropica, sharing her insanely cute comics and other drawings. She draws traditionally, which is pretty uncommon among Poptropica fan artists, and I think something worth noting. 🙂 Check out this collection of her work below (click to enlarge the images):
I really love the bold lining and posing of the characters. What do you think? If you want to see more cute Poptropica art, head on over to her Deviant Art gallery—you’ll find lots of it there!
Well, it’s time for this spotlight to come to a close. I hope you enjoyed this look into a Poptropica fan’s artwork! If you’ve made any of your own, we’d love for you to share it to our DeviantArt group gallery. Don’t forget to check out the other artists I’ve featured here as well, and I’ll talk to you all soon. Pop on!
– Lucky Joker 🍀
Hey Poptropicans! We’re back with another PHB Pop-over Special!
In case you’re not familiar with the term, a “Pop-over” is basically a Poptropica crossover, in which we take characters from another universe and make them into Poptropica characters. This Pop-over features the gang from Night in the Woods!
You can add these Poptropican-ized characters with the usernames below and Costumize parts of their outfits. For the rest, use the ASG, MAP, or iPop.
- Angus: Add him on Poptropica at NITWAngus. Get the glasses from the Rockstar costume (use ASG: Snowball9_ASG4), and bear ears from realms#6ASG.
- Mae: Add her at NITWMae. Get the Werewolf costume parts from the ASG Holidays:Halloween:Werewolf, and Jack/Jill O’Lantern shirt from idk_JillOLantern_ASG. The bass guitar is from the Photo Booth.
- Gregg: Add him at NITWGregg. Get the animal head parts from realms#2ASG.
- Bea: Add her at NITWBea. Get the animal head from realms#2ASG, facial feature from realms#6ASG, and mouth from Rosemoji6.
Night in the Woods (or NITW) is a T-rated (for ages 13+) adventure game with a gameplay style much like Poptropica, in which you explore an interactive world full of vibrant characters and stories. (Learn more and get the game—or its two free supplemental games, Longest Night and Lost Constellation—on the NITW website!)
Hope you enjoyed this Night in the Woods x Poptropica crossover! Have you played NITW? How does it compare with Pop? Sound off in the comments below!
🐻 😼 🦊 🐊
Welcome back to “Pop Places IRL” everyone! SD here with a Time Tangled Island edition, where I’ll be taking you through some scenes from the island and matching them up with scenes in real life (IRL). Since you literally travel through time in the quest, we actually visit a lot of famous places! Of which many have changed over, well, time.
Let’s kick things off with Mount Everest, the tallest mountain in the world (above sea level) and odd location of the Statue of Liberty model in game! We also get to meet Edmund Hillary and Tenzing Norgay in Poptropica, the first confirmed climbers of Everest in 1953. Sadly, our Poptropicans probably wouldn’t have been able to climb it as easily IRL. Would you want to visit the Himalayas someday?
Next up, let’s take a look at the Statue of Liberty! It was built in France, but today resides in the New York Harbor on Ellis Island (which is technically also a part of New Jersey!). In Poptropica, we get to return the statue to 1882’s France. The model is, well, a bit smaller to say the least.
After returning the statue, your Poptropican ventures to the Graff House in 1776. Also known as the Declaration House, this was the home of Jacob Graff and the place in Philadelphia where Thomas Jefferson wrote America’s Declaration of Independence. The resemblance is uncanny, huh?
If you’ve played though Time Tangled Island, you know we’re just getting started! In 1387, our Poptropicans visit Timbuktu during the Mali Empire, which occurred in West Africa from c. 1230 to 1670. You may recall returning some salt rocks, visiting the Timbuktu Inn, and repairing a puzzle of King Mansa Musa while here! Doesn’t the architecture look familiar?
After visiting the Mali Empire, Edison’s Workshop in 1877’s New Jersey is next. We primarily get to help Edison out with his phonograph in game, but he’s famous for inventing many other items as well! Today, a Memorial Tower and Museum is up in Menlo Park to honor the inventor. What do you think is his best invention?
Following the workshop, we have the Aztec Empire of 1519’s Mexico. Like the Mali Empire, the Aztec culture had great influence on its area. The Poptropica Creators seem to have implemented their architecture pretty well into the game!
Next, let’s visit Leonardo da Vinci in 1516’s Italy! As an artist and inventor, one of da Vinci’s most famous paintings was the Mona Lisa, which we got to see in Poptropican form! Which of his works do you admire?
Later, we get to peek at Lewis and Clark’s 1805 Expedition. Like some other time periods our Poptropicans visit, it’s not like we have a whole lot of photos to compare with the actual event. Still, the expedition had a big impact on how today’s United States of America came to be!
Afterwards, we stop be a tourist destination that I’m sure we’re all aware of: the Great Wall of China. Our Poptropicans get to check it out in 1593, but it’s still up today! Have you ever walked along the Great Wall?
One of the last stops we have is the Vikings in 831. Other than in Time Tangled Island, we also get a glimpse into the world of Vikings in Mystery of the Map Island!
Finally, we have Ancient Greece in 328 BC. You’ve probably learned about this time period in school, but that doesn’t make it uninteresting! What are your favorite tales from Greek or Roman mythology?
Well, I think that’s it for our real-life tour through time! Did you stick around this long? Maybe one day, we can add the dystopian future to this post! 😉
What did you think? Have you been to any places that show monuments related to these time periods? Where would you like to go next on “Pop Places IRL”?
Until next time!
Hey Poptropicans, SD here to bring you another Pop Petitions post! Like our islands petition, I want to focus on a very important game element. So today, we’ll be taking a look at what makes a good character engaging!
Unlike previous petitions, this post won’t emphasize so much on what the Creators are “doing wrong,” but more on simply what we love about a great character, and thus what we hope to see more of. Let’s get started!
#1: Character Development
We understandably can’t see a whole lot of development in every single character we meet in Poptropica. That’s just too unrealistic, as we can’t learn every detail about everyone. Still, development is important when it comes to making characters with depth.
Most importantly, we need to see development in major characters that have an influence on plot. I’m talking about those who get the spotlight, the most prominent example being villains. If every villain were the same, Poptropica would get pretty darn boring, pretty darn fast.
The game isn’t a novel or a movie, so we can’t expect a whole lot, but I for one still love seeing someone’s personality evolve. Is that asking too much from a kid’s game? I really don’t think so, as it’s kinda important to teach kids that people can change, especially after slowly learning a big lesson. Isn’t that what educational games are about? While 2D art can be amazing, 2D characters are much less impressive.
#2: Diverse Clothing
I’ve said it before and I’ll say it again: Customizing is a huge part of Poptropica, at least for me. Costume contests are hosted, ASGs are made, rare items are collected, etc. So, fans are always looking out for cool new clothes! Besides ads and the occasional store update, NPCs are the main way to find unique new accessories. There isn’t much diversity in things like body type in Poptropica, but clothing can still be wide-ranged!
When designing a character, their clothing is obviously very important. What they’re wearing gives insight on their personality and significance in the island, but it should also catch the eye of various players. We’ve all seen development sketches of our favorite NPCs! The Creators can be meticulous in getting designs to be perfect.
The Creators have started to implement more modern fashion, which I personally think is a step in the right direction. These modern clothing options are more likely to appeal to newer players. The more unique clothing can be found throughout the game, the more diverse Poptropicans can be made, which is more accurate to real life. Having lots of detail in an outfit can really make a Poptropican feel individual!
#3: Captivating Dialogue
Other than appearance, dialogue is a prominent way in which a Poptropican’s personality shines through. The way someone talks can hint at what kind of person they are, in addition to their role in an island (just like clothing). Our own Poptropican’s speech can’t easily match our own in real life, but the variety of NPCs’ dialogue options are kinda endless.
Word choice is particularly important in a kid’s game, as it can be used as a tool to expand the player’s vocabulary, but can’t be so complex that it’s hard to understand. Humor is often used throughout speech in Poptropica, which is perfect for the tone of the game. Plus, this isn’t a novel so characters shouldn’t be spouting out paragraphs upon paragraphs of text.
The back and forth conversation can’t be super long, but it also needs to move the plot forward. In order to not be a chore to read, the script needs to be captivating. Jokes and lines that build excitement are strongly needed! A balance needs to be reached in order to not only be easy for the target audience to read, but also entertaining!
#4: Individual Personality
I’ve already mentioned this factor in previous categories, but I still feel like it deserves its own spot. In any form of entertainment, whether that be literature, movies, shows, or games, the characters need to be unique! A pretty simple concept, but sometimes hard to make a reality.
There are many ways to show a character’s personality, even in a simple game like Poptropica. These include appearance and dialogue, like I’ve said, but also things like actions and location. A favorite character should be hard to choose, merely because how diverse real people are. It’s important to keep the young target audience in mind, and make many significant characters easy to relate to in some way.
Similar to real life, not all Poptropicans should be perfect. When developing a character, flaws and quirks need to be embraced just as much as desired traits! Doing this gives even an NPC a bit more depth, believably, and interest. Rounding out these characters makes a game so much more immersive and enjoyable! Seriously, I would die for some of my favorite characters.
#5: A Purpose
Something easy to overlook, but still (in my opinion) important. Characters should not just be included in a scene to take up space. NPCs need some purpose to be where they are, to wear what they’re wearing, and to say what they say. Does background Poptropican #17 catch your eye?
Before you ignore my point, I know that we can’t take a close up look at every single minor islander and see what their purpose in life is. It isn’t necessary to think that significantly on characters that don’t have that much impact on plot. Save that for your fan-fics. Still, Poptropicans shouldn’t be randomly places on streets. Unless the Early Poptropicans on main-street just really like standing in the sun all day? No shame in that I guess.
Unless you’re going for an abandoned, Steamworks Island theme, characters should be generously placed around an island to create atmosphere. That, like other elements I’ve touched on, adds to a sense of immersion. Still, some thought should be put into why a character is a certain way, relatively simple purposes included. This is similar to how actors create backstories for their characters, to really give them life! Even a mundane purpose, because it’s not uncommon, makes a character realistic.
Remember that this post isn’t meant to bash the Creators, but instead voice the opinions and suggestions of fans. In fact, there are many instances in which Poptropica characters check all these boxes! We all want Poptropica to be as awesome as possible!
So, what are your thoughts? Do you agree with our list? What kinds of characters do you want to see in the future? Be sure to let us know what other Pop Petitions we should make as well!
Hello, Poptropicans! Lucky Joker here showcasing the works of POP-whitewolf in this week’s Pop Fan Artist Spotlight feature!
Yup, it’s POP-whitewolf—the winner of the Best Fan Art category in this year’s Poppies! Here was her award-winning piece, “Alice and Fierce Fox” for all of your viewing pleasure:
You think that was good? Then check out this collection of more of her work below (click the images to enlarge them):
Isn’t her artwork so pretty? If you want to see more, check out her DeviantArt where she posts (almost) all things Poptropica!
That’s it for this spotlight! I hope you enjoyed this look into a Poptropica fan’s artwork! Perhaps you’re even encouraged to make Poptropica fan art yourself. If you’ve created some of your own, we’d love for you to share it on our DeviantArt group gallery at We-Love-Poptropica.
Thanks for reading as always! Don’t forget to check out the other amazing artists I’ve featured here on the PHB, and I’ll talk to you all soon… pop on!
– Lucky Joker 🍀