My Place in Poptropica: Silly Socks

This is the My Place in Poptropica story of Silly Socks, who found Poptropica through Diary of a Wimpy Kid and literally dreams about being on the PHB team. See below for details on how to send in your MPIP story to be published here on the PHB!

mpip sillysocks

My name is Silly Socks and I’m sorry if I get off-topica. *eyes roll* My username is epic45. I live in Canada. I belong to the Wildfire tribe. I’m not a great artist, but I try to draw Dr. Hare. He looks pretty good. Speaking of Dr. Hare, he is my favorite villain in Poptropica. I’m a fan of the blog too. *takes deep breath* Okay, here I go.

The Early Years

Many years ago, when I was about 3, I remember my brother playing Wimpy Wonderland Island and even letting me try. I kept on running into the door to the basement were Rodrick was playing.

I later forgot about Poptropica. But I remembered random pieces of it, like the old login screen, Wimpy Wonderland, Dr. Hare, and Greg from Diary of a Wimpy Kid.

Years Later

Years later, I fell in love with the Diary of a Wimpy Kid book series. One day I saw a link to the Diary of a Wimpy Kid website on the back of a book. I checked it out and saw something that looked like the membership symbol, which I clicked on—and it turned out to be Poptropica!

Upon rediscovering Poptropica, I saw things that I had remembered, like the login screen. That’s how I got back into the game.

Me, my friends, and Poptropica vs. Prodigy

My real name is Elizabeth, and I was born in mid-December 2008, which makes me 9, almost 10 today. I’ve tried to bring others to Poptropica.

I have friend named Mikolas who has joined, but he can’t remember how to come to this blog. Mikolas shares a locker at school with another friend, Gavin, who also wants to join Poptropica. Mikolas doesn’t want Gavin to know about Poptropica, but I don’t think that’s fair or nice.

There’s a game I have called Prodigy that I sometimes play. But I also like Poptropica—well, not just like—I love Poptropica! 😊Poptropica is definitely my favorite. It’s my favorite because, unlike Prodigy, Poptropica wouldn’t rub membership in my face (though I still don’t like the idea of membership ☹).

Dreaming to be on the blog

One day I found the PHB because of a YouTube video. The video was about how to do an ASG, and I wanted to do one. So, I went to the help blog and eventually got caught up in the community over here. I comment on this blog as poptropica girl.

My dream is to be a part of the Poptropica Help Blog team. I do, literally, dream about it. Recently, I had a dream about it that started with me in my schools’ playground. I had customized pretty, hot pink, long, blond pigtails. Then the earth became Poptropica. It was night and I had just been invited to the PHB team… but, sadly, it was just a dream.

No matter what, I think I would’ve found my way to Poptropica somehow. I’ve also started to like blogging and I encourage you to write a guest post for the PHB, too. I want to see more “My Place in Poptropica” posts. I’d like to know more about you and your Poptropican. That’s it for now!

—Silly Socks


Hope you enjoyed this “My Place in Poptropica” story!

If you haven’t already, we invite you to send in your own. Please include your username and a minimum of 500 words, typed with good spelling and grammar, and divided into labeled sections. If you send in your story, we will continue to post new community MPIPs!

Interested in writing for the PHB under a different Pop-topic? Take a look at our Write for the PHB page for ideas, guidelines, and more. We always welcome new guest posts!

~the Poptropica Help Blog

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Can Poptropica Original stick around?

This is a guest post written by Zippy Paw, a Poptropica player in the community. In this post she’ll be exploring the question of how and whether Pop Original will last. Enjoy!

poporiginal stickaround

Hi! I’m Zippy Paw and I’m here to share my thoughts on this matter. As most readers probably know, Poptropica Original is probably going to fade away in 2020 with the retirement of Adobe Flash Player. Or will it?

How Poptropica Original can survive through a new platform

Poptropica is far from the only game built on Adobe Flash Player. There are many other games that run on this program too, and they need to find solutions to stick around.

Some games are creating a new program to support their digital multiverse, like making applications that can be downloaded to your computer, so that you don’t even have to go on any website at all. Poptropica has made Poptropica Worlds with a new technology called Unity. I tweeted @Poptropica and they said this:

​It definitely is possible that they just might be talking about Poptropica Worlds, but what interests me is that they said “Poptropica.com” and not “Poptropica.com/Worlds.” They also said “a lot of great technology has come out.” Could this mean that Poptropica might run on another program instead of Flash or Unity?

How Poptropica Original can survive through Poptropica Worlds

Poptropica Worlds was definitely worth the wait. Lots of new features were introduced: hands, a new house, plus you can buy costume parts instead of buying the whole outfit!

Plus, a new version of 24 Carrot Island made it into Poptropica Worlds. Why mention this? Well, 24 Carrot Island is the first (and so far only) island from Poptropica Original to be in Poptropica Worlds. Back when SUIs (sound-updated islands) were being made, 24 Carrot Island was the first island to get a larger screen and have sound incorporated. This was huge for Poptropica, as it used to have no sound and a smaller screen.

Could other Poptropica islands from the Original be back in Worlds? After all, soon after Beta Carrotene (the SUI 24 Carrot), other islands followed in its footsteps: Time Tangled Island, Mythology Island, Shrink Ray Island—getting the bigger screen and sound. Will there be more? Who knows?

Why Poptropica Original should and should not stay

Poptropica Original has its pros and cons. First, let’s take a look at the pros of keeping Poptropica Original:

  • Lots of hard work and effort were already put into the islands in the Original Poptropica. No reason to throw it all away.
  • There’s much more content in Poptropica Original than Poptropica Worlds.
  • Poptropica Original is still enjoyed by many players.
  • It looks like there will be a future update added to Poptropica Original, so why still bother if the game will be gone in two years?

And the cons of keeping Poptropica Original:

  • Managing two games could be tricky; if one is on its way down, then maybe it’s best to let it go.
  • Poptropica Worlds has a lot of potential and should become the dominant game.
  • 24 Carrot Island is in Poptropica Worlds. This could mean we might get more islands from Poptropica Original, so if we do get more, why keep Poptropica Original in the end if both games turn out to have the same amount of content?

That’s all for now! Have a nice day and stay poppin’!


Hope you enjoyed this guest post by Zippy Paw! Leave a comment with your thoughts.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our page on how to Write for the PHB. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, send it in!

Pop Petition: Bring Original Features Back

This is a guest post written by Tallmeloniscool, a Poptropica player in the community. In this post he’ll be talking about what features he wants to see returned to Pop Original. Enjoy!

Pop Petition Header

For all the talk of focusing on Poptropica Worlds as the future of Poptropica, the Creators are still updating the original Poptropica. This strikes me as a bad move—once Flash goes away, won’t all these updates not matter anymore?

I’m not sure why they’re still updating Poptropica Original—maybe they don’t have enough Unity coders working on Worlds?—but since they haven’t let it go just yet,  here are the features I’d really like to see return to the original Pop.

#1: Bring back Realms

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Lots of people want Poptropica Realms to return. I see people in YouTube comments, the Poptropica Help Chat, and many other places wishing that Realms was brought back. Comments like this: “I have never been to Poptropica Realms, it looks really fun” or “I really wanted to finish my house.”

What I find even worse is that the Poptropica Creators never told us why Realms is down or when it is going to be fixed. So if fixing Realms is going to take longer than it already has, then the Creators should at least make a blog post on the Creators’ Blog saying what’s wrong with Realms.

#2: Bring back the old visual map

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If you’ve been playing Poptropica for a few years, you might remember on the non-SUIs, you had this map where you can see where you were on the island. But when the Poptropica Creators made it so that the SUI (sound-updated island) menu shows on the non-SUI islands, it ended up removing the classic maps and replacing them with the home map where you choose islands.

What I recommend to the Poptropica Creators is to change it so when you click on the map it would show the old visual map. Then add a new button that teleports you to the home map. That way we Poptropicans can have the old map, and a way to instantly go to the home map.

#3: Fix the way the islands are organized on the home map

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The way the islands are currently organized on the home map needs some fixing. For example, Mission Atlantis (a medium-hard island) is in the easy category, while Early Poptropica and Shark Tooth (two of the easiest islands!) are listed among the challenging islands. Also, the adventure category could definitely list more than four islands.

This “Map Mishaps” PHB post from a year ago covers more of the issues present that are still crying out to be re-done.

#4: Add a way to answer pop quizzes

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When the home screen changed so that it took you straight to Home Island as opposed to the old home screen, Poptropicans could not access the home screen and answer the pop quizzes anymore. What will a new Poptropican do to get these quizzes?

My solution would be to bring the quizzes to the Home Island billboard, so we’d have another reason to log in again!

#5: Bring back old store items & costumes

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In my opinion, the Poptropica Creators took a real step backward by removing so many old store items, even though they’re rotating the stock every month. Why? Considering that Poptropica Original won’t be playable after the year 2020, what they should do is add back as many store items as possible—all the limited time items and costumes, and even ones that were forgotten.

This would allow old players to feel nostalgic about these old items in the game, and for the newer players to experience the old and limited time items. Though this may degrade the rarity value of some items/costumes, since Poptropica Original is not going to last forever, I really think this does not matter. What matters more is that we get to enjoy this version of Poptropica while it lasts!


So that’s the end of my guest post on the PHB. I hope that you enjoyed and agreed, and I hope you have a great day. BYE!

Hope you enjoyed this guest post by Tallmeloniscool! If you did, be sure to check out another guest post of his: Pop 5: Ideas for Multiplayer Features.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our Write for the PHB page. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, send it in!

Popspiracy: The Map of Mayhem

Hey Poptropicans—this is a guest post by Moody Tuna, who’s offering his take on the origins of Poptropica, inspired by lore of the Pop universe such as the Forgotten Islands game, the Creators, and more. This work is purely fictional. Enjoy!

popspiracy map

There was once a group of psychics and magicians who got together to create Poptropica—everything on its map. They were called the Trinity Syndicate, nowadays referred to as “the Creators.”

Poptropica was created underneath Yggdrasil, more commonly known as the Realms Tree or Great Tree. A magical pink flower was cut up and added to water to cut a magical map out of paper made from the tree.

The Creators granted public access to the map for all Poptropicans to see and travel to their futures, but soon, people had made use of the map to all sorts of disaster within the timeline of history. There was a problem on every island, and the Poptropicans were miserable.

So, the Trinity Syndicate went into hiding to fix the problems of the map—to fix the timeline and save the world. The public’s access to the map became much more limited, no longer with powers into the future, but still with the ability to travel from island to island. Islands like Time Tangled were made to try to solve the issues, yet it wasn’t enough.

The Creators called upon The Great Om, who was the first Poptropican, to embark on a quest to fix the future. He was bestowed with gifts, each of great importance: the bottomless bag, the camouflage shirt, and so on, all to aid Om in his quest.

A medallion was set on every island to reward Om along his travels. As Om continued to rack up medallions, he believed himself to be the greatest man in history.

great om

Om believed it was all a game, and when all the islands were “completed,” he demanded of the Creators to make more. In response, the Creators made Super Villain Island to capture all the villains, yet they still escaped—you can read more on that here. The mysterious place they escaped to has been called many names, such as Island “?” or Island X, as it is referred to in the Ongoing Story Creation. But the Creators believed the villains had been released into the future, and they were displeased with Om for not putting a stop to it.

Without much hope left to reverse the ill effects on Poptropica caused by its people and ultimately they themselves, the Creators decided to entrust the full powers of the map to Thorir Ásvaldsson, the great-great-grandfather of Erik the Red. The map was passed down through the generations, but during Erik’s reign, it was stolen by Octavian.

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With the Creators alerted of the robbery, they assembled a search party for it and discovered that Octavian had given it to the Valentines, who made it their duty to protect the full-powered map at all costs. The Valentines were ordinary people with the goddess Artemis on their side, granting them power and protection. The strongest one of them was Cathorin, the youngest Valentine.

The search party of eight, fondly known as “The Authors,” continued searching for many years. They split up, eventually starting the eight Tribes of Poptropica

One day, the leader of the Black Flags, Brave Tomato, came across the magic garden where Cathorin guarded the map. As she approached, Cathorin took out his katana, and the two fought. Some say they fought for days and days, perhaps even weeks. As they battled, they talked, got to know each other, and fell in love in the process.

With her loyalty turned to the map’s guardian, Brave Tomato kept the garden a secret from the rest of the Authors, never speaking of her affair. Meanwhile, the Authors collectively built the Poptropica Help Building, to provide assistant to all Poptropicans, with the secret underlying mission of continuing to search for the important map.

To this day, the map remains in the hands of a few elite, and that’s all I will say…

~MT


Hope you enjoyed this guest post by Moody Tuna! If you did, be sure to check out another guest post of his: Pop Petition: Bring Tribes to Worlds.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our Write for the PHB page. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, send it in! 🙂

Pop-TROPE-ica: Exhibits for Education

Hey Poptropicans—this is a guest post by Beefy Dragon, who’s bringing back our “Pop-TROPE-ica” series with her take on Poptropica’s approach to education, particularly to the trope of exhibits more commonly seen on Poptropica Worlds. Enjoy!

trope ed

What’s up, PHB readers? It’s guest writer Beefy Dragon. Welcome to another installment in the Pop-TROPE-ica series. It’s been a while since the last one, so for the new readers, Pop-trope-ica posts discuss common threads that run through many Poptropica islands, a.k.a. “tropes.”

This time, we’ll be discussing education, a core feature of Poptropica, from Original to Worlds, manifested in exhibits and other fun forms.

Pop Art Screencap

Education has been one of Poptropica’s goals since the beginning. Heck, their About Us page even includes the word “learning.” The first island, Early Poptropica, features an art gallery, where you can talk to and learn about various painters, as well as view famous works of art. Since then, learning has been more seamlessly woven into gameplay.

About Us Screencap

On Counterfeit Island, you learn about some of the ways museums identify forgeries (and learn a few words of French, Ballon Boy’s native language). Time Tangled Island has you interacting with different points in history. Zomberry Island has you finding clues to solve a logic puzzle. Game Show Island has a quiz show teaching you about such topics as homophones, sports, famous landmarks, and pop culture.

These types of educational puzzles and games are on every Poptropica island in various forms, and they tend to be enjoyable and interesting.

Game Show Screencap

That’s not even getting into the many references to books and other pieces of popular culture scattered throughout the islands. On Vampire’s Curse, for example, we encounter lots of vampire lore, stemming from the classic Dracula by Bram Stoker. Not coincidentally, the island features Count “Bram.” (Eh?) The plot of the last two episodes of Survival Island is heavily inspired by The Most Dangerous Game, a short story featured in many a high school English class. There are also islands based explicitly on more modern books, such as the two Wimpy Kid islands, Charlie and the Chocolate Factory, Nabooti, and Red Dragon (based on the Magic Tree House series).

All of these examples are expertly incorporated into the plots of the islands. They all feel perfectly natural, and are important for completing the quest of the island. You feel like you’re doing good things by completing these games.

This brings us to Poptropica WorldsWhile looking for ways to continue this pattern of learning, the Creators have taken the concept of Early Poptropica’s Pop Art Museum and applied it to every single Island on Worlds so far (we’re not counting Dr. Hare’s Revenge).

The issue for me is, the Museums on Worlds feel considerably less fun, considering there is less interaction with characters. They’ve got many plaques you can click on to learn about whatever the island’s “thing” is—so far, natural parks, Greek mythology, and carrots. Thrilling.

The museums are not requirements for completing the island, and I personally find them pretty boring. (Seriously, real-life museums are more interesting, because you get to see the artifacts and exhibits they’re referring to in 3D Ultra-HD graphics.) I imagine it’s not uncommon for players to simply skip over most of the exhibits after reading one or two.

Now, imagine if the islands had found a way to incorporate this information naturally! Instead of a few minor changes to the quests, the remastered 24 Carrot Island could have featured a mini-game where you sort carrots by color, conveying information about different types of carrots in a much more interactive way. Greek Sea Odyssey could have revealed more about the characters and myths behind them while we actually talked to them, rather than just hiding it away in a little museum in the back of the ship. You see what I mean?

Hopefully Worlds will try a different approach that has the fun of what Poptropica Original offered. Maybe while remaking old islands, the Creators will begin to see the value in interactive and fun mini-games, and future original stories will include more of them. Looking forward to many more Poptropica adventures!

Beefy Dragon


Hope you enjoyed this guest post by Beefy Dragon! If you did, be sure to check out the other posts in our Pop-TROPE-ica series.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our Write for the PHB page. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, send it in!

Pop 5: Why Poptropica is the best game for kids — a parent’s perspective

Hey Poptropicans—this is a guest post by Leona Henryson, a mother and educator who, along with her son, enjoys Poptropica and its fan community. From the perspective of one parent, here’s why Poptropica is great for kids!

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Games have exploded across the years and are now found everywhere – on our phones, computers and the internet. The good news is that they’ve been coopted into doing more than just entertaining. They now educate in equal measures. This means they are useful for children and adults to learn everything from languages to math.

An example which nicely straddles the border between entertainment and education is the game Poptropica. This game, specifically designed for children and offers them an environment that is safe, even while allowing them to interact with millions of other children. They hone their puzzle-solving skills and collect points with which they can upgrade the appearance of their character. All while being kept safe and secure.

So what are the big advantages of the game?

#1: It’s hugely entertaining

There really is no getting around it. This game is hugely entertaining. There are so many different games that go in so many different directions that children will be sure to find something they’ll enjoy doing.

In fact, so many people have such good memories of the game growing up that they’ll return to it when they’re older just to go on a trip down memory lane.

Heck, even parents sometimes get sucked into the platform themselves, due to its entertaining puzzles, its whimsical characters and its funny ideas. That means that this offers a great opportunity to play games together.

And naturally, it’s hugely important that the game actually entertains children. After all, whatever other educational or social advantages the game has, if children don’t actually want to go on there to play, then it won’t be much use, will it?

#2: It performs as a gateway

In today’s environment it is important we all learn computer literacy, as a lot of the jobs that are going to be created in the next decades are going to depend on how well we can interact with computers. At the same time, we don’t want to just thrust our children into the world wild web, with its trolls, stalkers and adult topics.

That’s where platforms like Poptropica come in. They teach the former, while making sure the latter problems can’t intrude. In this way, it forms a great way for your children to start learning how to use the internet. They’ll come to learn a great deal of the basic ideas that govern how we interact with virtual environments and begin to understand the underlying ideas.

#3: Safe interaction

Another nice advantage is that the game has been constructed in such a way that children can interact and play games together, without inviting the problems normally associated with that kind of thing. On the different islands in the game, children can play games against other players and even communicate with them – albeit through a limited repertoire of dialogue options.

This means that children get to enjoy one of the most exciting aspects of the online word – namely being together with millions of other children who are sharing the same experiences – while not running any risk.

#4: It’s great to do together

The game can be at its most rewarding if actually done together with your child – particularly if they’re still young. That’s because some of the puzzles can be a bit challenging. Another thing to note is that though their English does not have to be at the level of an essay writing service, they do need pretty decent reading skills to understand the nature of some of the puzzles.

This could be seen as a drawback, but you can also turn this into a learning opportunity. For example, by helping your kid find the islands they enjoy the most and the topics that most excite them, you’re going to be able to get an idea of what they actually enjoy. This you can then explore further offline, for example. Or you can use it as a way to find interesting topics that you wish to broach.

In this way, the game can become a fantastic educational tool as well, as it opens up roadways and paths for you to find topics your kids find exciting.

#5: It’s worth your time

If you’re looking for a safe and fun way for your children to spend time online, then you have to check out Poptropica. It’s a highly enjoyable environment that you and your kids will love to explore and learn about.

This can be done for free. Alternatively, you can pay for a month of access for $3 US – which really isn’t going to break the bank – in order to get full member access. This opens up some more islands, gives them early access to the new islands being designed, and gives kids full access to the store where they can design the look of their character.

Whatever way you choose, you’re not going to be disappointed by Poptropica.


Hope you enjoyed this guest post by Leona Henryson! For another perspective that offers 5 more reasons Poptropica is great for kids, check out this post with thoughts from a former Poptropica Creator, James Lema (Director D).

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our Write for the PHB page. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, we’d love to hear it!

Explore, Collect, Compete for Front Row Seats! The Case for a Poptropica Movie

Hey Poptropicans—this is a guest post by Tyler Naimoli, an aspiring children’s book author and current illustration/journalism and design college student. The original version of this post can be found on his blog. Minor changes were made for the version below. Enjoy!

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Tyler begins his post by giving a few reasons why a Poptropica movie doesn’t seem feasible right now, such as the recent layoffs of several respectable Creators, for whom he is now writing a Poptropica movie script, and the lack of attention Jeff Kinney has given Pop in favor of Wimpy Kid. Despite this, he hopes to see a film happen and has plenty of ideas to share…

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No Jorge, I said we’ve had it with Diary of a Wimpy Kid movies!

Poptropica, one of many virtual worlds

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While thinking about this whole thing, it occurred to me that virtual worlds in general are a largely untapped medium in film and even television. This is all the more interesting in an age that seems to be adapting just about anything that it can for these mediums, and the closest such media right now to virtual worlds are video games (even if nearly all adaptations are sadly lacking), apps (say what you will about their reasonability, though The Angry Birds Movie mostly worked) and perhaps even toys such as the Lego Movie franchise (Oh, the emojis? Um…don’t know what you’re talking about).

Aside from Poptropicathere are so many other virtual worlds that, while I can’t speak for all of them, contain varying degrees of potential to be adapted into film and television. Especially in today’s movie climate, people are interested in new things instead of sequels and reboots, and this interest in adapting as much media as possible is partly to blame.

For this alone, a Poptropica film or TV show or just any kind of major virtual world adaptation makes sense. It would not only be an original idea that would immediately interest audiences, but the goldmines of potential that virtual worlds possess means that if done right, such adaptations can be something that audiences can truly enjoy and appreciate. So why shouldn’t Poptropica lead this charge, before another virtual world potentially beats them to it?

The craziest part about this is that Jeff Kinney is aware of this. When Sandbox Networks acquired StoryArc Media in June 2015 (then called the Family Education Network), Kinney actually brought up the first official statement regarding the idea of a Poptropica film adaptation:

It’s a big day for Family Education Network and I’m proud to be part of this next chapter. The Sandbox team truly understands the informal learning space, what kids want, and how important it is to reach out to parents and teachers at the same time. They will support us with establishing Poptropica as a consumer storytelling brand for all media, languages, territories, and delivery devices, for generations to come, and I’m delighted that in time we’ll be seeing the stories and characters from FEN brought to life on the big screen.

Hmmmm……

And what’s the lore of Poptropica in particular?

Ignore the latest developments of the franchise for a minute. Ignore the popularity that leaves much to be desired for a minute. Let’s just embrace the universe as a whole, and everything that all the media has provided and established up to this point in order to understand why a film or television adaptation of Poptropica is so reasonable.

So, what is Poptropica, anyway? Is it a virtual world? An alternate universe? It just might be both. Poptropica’s past remained a mystery for years, until Poptropica: Forgotten Islands (available on iOS and Nintendo 3DS) revealed quite a bit about its history.

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According to the game, Poptropica started out as a single landmass. Then a series of cataclysmic battles between giants and monsters took place in an attempt to rule the great land. However, no clear winner emerged. Instead, the beasts’ great power caused the very land they were fighting for to crumble beneath them, triggering what became known as the Great Flood. It would be this flood that would create the islands of Poptropica as they are known today. The original Poptropicans who inhabited the landmass prior to the flood fled underground to escape the destruction, where they emerged many years later as the Mabaya. Poptropicans from distant lands then landed on their islands, who called themselves the Trinity Syndicate.

The Syndicate attempted to colonize these lands which escalated into a war between the groups, and during this war, monks set out to protect the artifacts that would allow the aforementioned history to be documented. The war ended in a Mabaya victory, enticing the Syndicate to flee back to their lands in an attempt to save their pride. But they were forced to make peace with their enemies and remain inhabitants on the islands when they learned that their own people, wretched with greed, were unwilling to take them back. Later, pirates arrived on these islands who ironically attacked the Syndicate themselves, when they were saved by a young hero.

And that’s just Forgotten Islands.

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Other media such as the graphic novels revealed even more about Poptropica, such as its peacekeeping organization, the Protectors, and their purpose of protecting Poptropica’s unique time-based properties as a highway of history. Time periods frequently stop their progression in time to occur on some islands, with such islands often occurring simultaneously. They periodically disappear and reappear, allowing a traveler to essentially travel through time without the use of a time machine. Astro-Knights, Mythology, Skullduggery, Mystery Train, Wild West, Arabian Nights and Greek Sea Odyssey are just a few of such islands.

Even when these time periods slip back into the time stream, one can head to Time Tangled Island and actually use a time machine invented by Poptropica’s preeminent scientist, Professor Peter P. Pendulum, to continue their travels.

The graphic novels also revealed the nature of Poptropica’s connection to our world, in which Poptropica is not just an alternate universe but a collection of such universes. Poptropica specifically uses the many-worlds interpretation variant of multiverse theory, in which even the most minor events cause the creation of new timelines, to the point that every possible event that could’ve happened in our timeline happened in other timelines.

Aside from the islands in which time periods settle, many other islands also disappear and reappear, which originate from and move across these multiple universes through a collection of time crystals at the heart of Poptropica known as the Nexus.

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This offers much explanation for Poptropica Worlds, the infinite worlds one can encounter and create in Poptropica Realms, the connection to our real world (which Poptropicans may perceive as just another world), and the children’s book characters and properties that also occur on some islands such as Nabooti, Big Nate, Great Pumpkin, Wimpy Wonderland, Red Dragon, Wimpy Boardwalk, Charlie and the Chocolate Factory, Galactic Hot Dogs and Timmy Failure. It also explains why Poptropolis Games sinks and rises every 100 years, why the islands in the online games don’t appear in the graphic novels, comic strip and Forgotten Islands, and vice versa.

Travel from Earth to Poptropica and back is generally not controllable. The graphic novels show that one can accidentally end up in Poptropica via strange portal-opening storms. Interestingly, the comic strip shows another means via scientific accidents.

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However, one gains much control over this travel via access to time crystals from the Nexus. There is also one island in particular that could hypothetically allow travel back to Earth: Mocktropica Island, which explains how Poptropica is also a virtual world. Admittedly, because it hasn’t been explained too well how Mocktropica Island fits into the Poptropica universe, this next part isn’t terribly rooted in fact and comes more from my movie script.

My own take on the plot of a potential Poptropica movie

From what I get, Mocktropica is the result of Poptropica being discovered by computer programmers, when they caught sight of and entered its portal-opening storms in 2007. Inspired by what they saw, they made a virtual world based on their findings, deciding to not reveal Poptropica’s existence to the world in order to fool the public into thinking it was an original idea.

However, instead of making a game about what they found, they decided to build the game through Poptropica itself. This essentially made the game a window to Poptropica, and with the right technology, a portal to Poptropica through cyberspace. This could explain the comic strip’s technologically-based means of accessing Poptropica, how the player goes so far as to end up in Poptropica’s servers during the Mocktropica Island quest, and how Poptropica’s rival developers at the Mega Fighting Bots website got to Poptropica in the first place. The Protectors allowed them to do this as long as it did not allow a global catastrophic risk to either Poptropica or Earth, which the programmers promised to do, and Spencer Albright watched over the project.

mocktropicaThe programmers began by settling on an uninhabited island which they called Mocktropica Island, then building Poptropica Worldwide Headquarters and the technology that would serve as the bridge between Poptropica and cyberspace, and cyberspace and Earth. From there, they were able to properly travel between Poptropica and Earth this way, allowing them to build the game from not just the outside (telling the public that this was the only way they built it), but from the inside as well (telling the public that Mocktropica Island was just a metafictional idea).

earlyThe game would prove to have a powerful influence on Poptropica, as expanding the window would require technological interference to the islands that would be featured in the game. Although most of it is harmless, when the programmers started out on Early Poptropica Island, they were still learning. This could explain the 8-bit designs of the pilgrims, in which they were still trying to understand the designs of Poptropicans until they perfected the technology.

But even today, the programmers aren’t perfect. Glitches are accidentally created that occasionally menace Poptropicans, which the programmers usually fix without much difficulty. And events such as the Mocktropica Island quest happen. Even so, none of these events were considered great enough for the Protectors to shut the game down. Whew!

And if this explanation of the Poptropica universe isn’t enough to convince you that the franchise is worthy of a film or television adaptation, consider the stories that can be told of characters such as Ned Noodlehead, Super Power Island’s premier crime fighter who is at odds with the fact that he is the brother to supervillain Betty Jetty. Or C.J., the genius of Shrink Ray Island who designed its namesake device, or the day-to-day activities of the Protectors. Or the story of how the blimp was built on Monkey Wrench Island, or what a typical day on the island is like for Crusoe. Perhaps the most obvious stories to tell, however, are the antics of Oliver Hartman, Jorge Flores and Mya Wong, or maybe even a typical day at work for a Poptropicanized Jeff Kinney (dare we dream).

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And that’s not even getting to the rich rouges gallery of villains that have been created over the years to oppose these heroes, as well as some of their interesting and overlooked origin stories that could be touched upon as well. Dr. Hare, Copy Cat, Speedy Spike, Sir Rebral, Ratman, Crusher, Betty Jetty, Director D., Vince Graves, Binary Bard, Black Widow, Zeus, Medusa, Captain Crawfish, Gretchen Grimlock, El Mustachio Grande, Mr. Silva, E. Vile, Ringmaster Raven, Myron Van Buren, Omegon, Princess Scheherazade, Octavian, Red Baroness…the possibilities are endless.

Even Dr. Cumulo Nimbus from the Blimp Adventure DLC quest, Arthur Eraser from the Pencil Warrior coloring book, and perhaps even the infamous Afro Guy glitch present some interesting antagonistic potential. And when you take all these things into consideration, you might get a synopsis like this:

Oliver Hartman may be the coolest kid in school, with his popularity and good looks, but it’s not all it’s cracked up to be. His genius-hating peers don’t know he’s hiding a machine that could save the world. They make him bully kids such as Jorge Flores. He’s also got something of a distant relationship with his half-sister, Mya Wong, that he can’t quite understand.

When his mother learns of his actions, she takes him to the science fair to inspire his intelligence. A malfunctioning science project thrusts Oliver, Jorge and Mya into Poptropica, an alternate world consisting of an uncharted group of islands whose existence is only known from an online game. As the kids try to find a way back to Earth, little do they know that Octavian, a staff member at the school, was a Poptropican and former member of its peacekeeping organization, the Protectors, who exiled him to Earth for his views on governing time and space and his crimes with the organization’s time crystals.

Now that he’s managed to follow the kids back to Poptropica, he’s redirecting his plans elsewhere to get his revenge—plans that involve where the game was built at Mocktropica Island. Octavian was the only Protector to ever witness the disastrous glitch known as Afro Guy, accidentally created by the developers, before the glitch was successfully contained.

With the game connecting Poptropica and Earth together, Octavian’s plans are going to threaten the existence of both worlds. Get ready for high-octane adventures as Oliver comes to terms with who his true friends are – and just how important his intellect may be. Be ready to explore, collect and compete!

And let’s not forget the soundtrack – I’m thinking an epic remix of Jeff Heim’s music. A remix of the Home Island theme can play at the beginning of the movie, as Spencer Albright explains Poptropica’s history via voice over, accompanied with breathtaking illustrative visuals. 😀

With that being said, a film or television adaptation of Poptropica, or just of virtual worlds in general, just has to happen. It’s not the first thing that can be done to restore Poptropica’s greatness, but it’s the ultimate dream for the fanbase that can be achieved once Jeff Kinney shifts his focus, as I previously explained.

Although I have all the major ideas for the script, I’m still working on the details and putting it all together. This is where the fans could come in, and I’m totally open to adjusting the script accordingly to whatever the fanbase believes is the best route to take with it. So, Poptropica fans: What are some ideas you have for a Poptropica movie? Share them in the comments, and let me know if you’d like to work together!

The game may not be thinking big right now, but that doesn’t mean we can’t.

Until then, pop on, folks. 😉


Hope you enjoyed this guest post by Tyler Naimoli! If you did, you may also enjoy his first guest post on the PHB about Jeff Kinney. Be sure to also check out his website, Naimoli Children’s Books Blog, where he discusses children’s media and shares his own work.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our Write for the PHB page. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, we’d love to hear it!