Popspiracy: The Map of Mayhem

Hey Poptropicans—this is a guest post by Moody Tuna, who’s offering his take on the origins of Poptropica, inspired by lore of the Pop universe such as the Forgotten Islands game, the Creators, and more. This work is purely fictional. Enjoy!

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There was once a group of psychics and magicians who got together to create Poptropica—everything on its map. They were called the Trinity Syndicate, nowadays referred to as “the Creators.”

Poptropica was created underneath Yggdrasil, more commonly known as the Realms Tree or Great Tree. A magical pink flower was cut up and added to water to cut a magical map out of paper made from the tree.

The Creators granted public access to the map for all Poptropicans to see and travel to their futures, but soon, people had made use of the map to all sorts of disaster within the timeline of history. There was a problem on every island, and the Poptropicans were miserable.

So, the Trinity Syndicate went into hiding to fix the problems of the map—to fix the timeline and save the world. The public’s access to the map became much more limited, no longer with powers into the future, but still with the ability to travel from island to island. Islands like Time Tangled were made to try to solve the issues, yet it wasn’t enough.

The Creators called upon The Great Om, who was the first Poptropican, to embark on a quest to fix the future. He was bestowed with gifts, each of great importance: the bottomless bag, the camouflage shirt, and so on, all to aid Om in his quest.

A medallion was set on every island to reward Om along his travels. As Om continued to rack up medallions, he believed himself to be the greatest man in history.

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Om believed it was all a game, and when all the islands were “completed,” he demanded of the Creators to make more. In response, the Creators made Super Villain Island to capture all the villains, yet they still escaped—you can read more on that here. The mysterious place they escaped to has been called many names, such as Island “?” or Island X, as it is referred to in the Ongoing Story Creation. But the Creators believed the villains had been released into the future, and they were displeased with Om for not putting a stop to it.

Without much hope left to reverse the ill effects on Poptropica caused by its people and ultimately they themselves, the Creators decided to entrust the full powers of the map to Thorir Ásvaldsson, the great-great-grandfather of Erik the Red. The map was passed down through the generations, but during Erik’s reign, it was stolen by Octavian.

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With the Creators alerted of the robbery, they assembled a search party for it and discovered that Octavian had given it to the Valentines, who made it their duty to protect the full-powered map at all costs. The Valentines were ordinary people with the goddess Artemis on their side, granting them power and protection. The strongest one of them was Cathorin, the youngest Valentine.

The search party of eight, fondly known as “The Authors,” continued searching for many years. They split up, eventually starting the eight Tribes of Poptropica

One day, the leader of the Black Flags, Brave Tomato, came across the magic garden where Cathorin guarded the map. As she approached, Cathorin took out his katana, and the two fought. Some say they fought for days and days, perhaps even weeks. As they battled, they talked, got to know each other, and fell in love in the process.

With her loyalty turned to the map’s guardian, Brave Tomato kept the garden a secret from the rest of the Authors, never speaking of her affair. Meanwhile, the Authors collectively built the Poptropica Help Building, to provide assistant to all Poptropicans, with the secret underlying mission of continuing to search for the important map.

To this day, the map remains in the hands of a few elite, and that’s all I will say…

~MT


Hope you enjoyed this guest post by Moody Tuna! If you did, be sure to check out another guest post of his: Pop Petition: Bring Tribes to Worlds.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our Write for the PHB page. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, send it in! 🙂

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Pop-TROPE-ica: Exhibits for Education

Hey Poptropicans—this is a guest post by Beefy Dragon, who’s bringing back our “Pop-TROPE-ica” series with her take on Poptropica’s approach to education, particularly to the trope of exhibits more commonly seen on Poptropica Worlds. Enjoy!

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What’s up, PHB readers? It’s guest writer Beefy Dragon. Welcome to another installment in the Pop-TROPE-ica series. It’s been a while since the last one, so for the new readers, Pop-trope-ica posts discuss common threads that run through many Poptropica islands, a.k.a. “tropes.”

This time, we’ll be discussing education, a core feature of Poptropica, from Original to Worlds, manifested in exhibits and other fun forms.

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Education has been one of Poptropica’s goals since the beginning. Heck, their About Us page even includes the word “learning.” The first island, Early Poptropica, features an art gallery, where you can talk to and learn about various painters, as well as view famous works of art. Since then, learning has been more seamlessly woven into gameplay.

About Us Screencap

On Counterfeit Island, you learn about some of the ways museums identify forgeries (and learn a few words of French, Ballon Boy’s native language). Time Tangled Island has you interacting with different points in history. Zomberry Island has you finding clues to solve a logic puzzle. Game Show Island has a quiz show teaching you about such topics as homophones, sports, famous landmarks, and pop culture.

These types of educational puzzles and games are on every Poptropica island in various forms, and they tend to be enjoyable and interesting.

Game Show Screencap

That’s not even getting into the many references to books and other pieces of popular culture scattered throughout the islands. On Vampire’s Curse, for example, we encounter lots of vampire lore, stemming from the classic Dracula by Bram Stoker. Not coincidentally, the island features Count “Bram.” (Eh?) The plot of the last two episodes of Survival Island is heavily inspired by The Most Dangerous Game, a short story featured in many a high school English class. There are also islands based explicitly on more modern books, such as the two Wimpy Kid islands, Charlie and the Chocolate Factory, Nabooti, and Red Dragon (based on the Magic Tree House series).

All of these examples are expertly incorporated into the plots of the islands. They all feel perfectly natural, and are important for completing the quest of the island. You feel like you’re doing good things by completing these games.

This brings us to Poptropica WorldsWhile looking for ways to continue this pattern of learning, the Creators have taken the concept of Early Poptropica’s Pop Art Museum and applied it to every single Island on Worlds so far (we’re not counting Dr. Hare’s Revenge).

The issue for me is, the Museums on Worlds feel considerably less fun, considering there is less interaction with characters. They’ve got many plaques you can click on to learn about whatever the island’s “thing” is—so far, natural parks, Greek mythology, and carrots. Thrilling.

The museums are not requirements for completing the island, and I personally find them pretty boring. (Seriously, real-life museums are more interesting, because you get to see the artifacts and exhibits they’re referring to in 3D Ultra-HD graphics.) I imagine it’s not uncommon for players to simply skip over most of the exhibits after reading one or two.

Now, imagine if the islands had found a way to incorporate this information naturally! Instead of a few minor changes to the quests, the remastered 24 Carrot Island could have featured a mini-game where you sort carrots by color, conveying information about different types of carrots in a much more interactive way. Greek Sea Odyssey could have revealed more about the characters and myths behind them while we actually talked to them, rather than just hiding it away in a little museum in the back of the ship. You see what I mean?

Hopefully Worlds will try a different approach that has the fun of what Poptropica Original offered. Maybe while remaking old islands, the Creators will begin to see the value in interactive and fun mini-games, and future original stories will include more of them. Looking forward to many more Poptropica adventures!

Beefy Dragon


Hope you enjoyed this guest post by Beefy Dragon! If you did, be sure to check out the other posts in our Pop-TROPE-ica series.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our Write for the PHB page. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, send it in!

Pop 5: Why Poptropica is the best game for kids — a parent’s perspective

Hey Poptropicans—this is a guest post by Leona Henryson, a mother and educator who, along with her son, enjoys Poptropica and its fan community. From the perspective of one parent, here’s why Poptropica is great for kids!

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Games have exploded across the years and are now found everywhere – on our phones, computers and the internet. The good news is that they’ve been coopted into doing more than just entertaining. They now educate in equal measures. This means they are useful for children and adults to learn everything from languages to math.

An example which nicely straddles the border between entertainment and education is the game Poptropica. This game, specifically designed for children and offers them an environment that is safe, even while allowing them to interact with millions of other children. They hone their puzzle-solving skills and collect points with which they can upgrade the appearance of their character. All while being kept safe and secure.

So what are the big advantages of the game?

#1: It’s hugely entertaining

There really is no getting around it. This game is hugely entertaining. There are so many different games that go in so many different directions that children will be sure to find something they’ll enjoy doing.

In fact, so many people have such good memories of the game growing up that they’ll return to it when they’re older just to go on a trip down memory lane.

Heck, even parents sometimes get sucked into the platform themselves, due to its entertaining puzzles, its whimsical characters and its funny ideas. That means that this offers a great opportunity to play games together.

And naturally, it’s hugely important that the game actually entertains children. After all, whatever other educational or social advantages the game has, if children don’t actually want to go on there to play, then it won’t be much use, will it?

#2: It performs as a gateway

In today’s environment it is important we all learn computer literacy, as a lot of the jobs that are going to be created in the next decades are going to depend on how well we can interact with computers. At the same time, we don’t want to just thrust our children into the world wild web, with its trolls, stalkers and adult topics.

That’s where platforms like Poptropica come in. They teach the former, while making sure the latter problems can’t intrude. In this way, it forms a great way for your children to start learning how to use the internet. They’ll come to learn a great deal of the basic ideas that govern how we interact with virtual environments and begin to understand the underlying ideas.

#3: Safe interaction

Another nice advantage is that the game has been constructed in such a way that children can interact and play games together, without inviting the problems normally associated with that kind of thing. On the different islands in the game, children can play games against other players and even communicate with them – albeit through a limited repertoire of dialogue options.

This means that children get to enjoy one of the most exciting aspects of the online word – namely being together with millions of other children who are sharing the same experiences – while not running any risk.

#4: It’s great to do together

The game can be at its most rewarding if actually done together with your child – particularly if they’re still young. That’s because some of the puzzles can be a bit challenging. Another thing to note is that though their English does not have to be flawless, they do need pretty decent reading skills to understand the nature of some of the puzzles.

This could be seen as a drawback, but you can also turn this into a learning opportunity. For example, by helping your kid find the islands they enjoy the most and the topics that most excite them, you’re going to be able to get an idea of what they actually enjoy. This you can then explore further offline, for example. Or you can use it as a way to find interesting topics that you wish to broach.

In this way, the game can become a fantastic educational tool as well, as it opens up roadways and paths for you to find topics your kids find exciting.

#5: It’s worth your time

If you’re looking for a safe and fun way for your children to spend time online, then you have to check out Poptropica. It’s a highly enjoyable environment that you and your kids will love to explore and learn about.

This can be done for free. Alternatively, you can pay for a month of access for $3 US – which really isn’t going to break the bank – in order to get full member access. This opens up some more islands, gives them early access to the new islands being designed, and gives kids full access to the store where they can design the look of their character.

Whatever way you choose, you’re not going to be disappointed by Poptropica.


Hope you enjoyed this guest post by Leona Henryson! For another perspective that offers 5 more reasons Poptropica is great for kids, check out this post with thoughts from a former Poptropica Creator, James Lema (Director D).

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our Write for the PHB page. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, we’d love to hear it!

Explore, Collect, Compete for Front Row Seats! The Case for a Poptropica Movie

Hey Poptropicans—this is a guest post by Tyler Naimoli, an aspiring children’s book author and current illustration/journalism and design college student. The original version of this post can be found on his blog. Minor changes were made for the version below. Enjoy!

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Tyler begins his post by giving a few reasons why a Poptropica movie doesn’t seem feasible right now, such as the recent layoffs of several respectable Creators, for whom he is now writing a Poptropica movie script, and the lack of attention Jeff Kinney has given Pop in favor of Wimpy Kid. Despite this, he hopes to see a film happen and has plenty of ideas to share…

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No Jorge, I said we’ve had it with Diary of a Wimpy Kid movies!

Poptropica, one of many virtual worlds

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While thinking about this whole thing, it occurred to me that virtual worlds in general are a largely untapped medium in film and even television. This is all the more interesting in an age that seems to be adapting just about anything that it can for these mediums, and the closest such media right now to virtual worlds are video games (even if nearly all adaptations are sadly lacking), apps (say what you will about their reasonability, though The Angry Birds Movie mostly worked) and perhaps even toys such as the Lego Movie franchise (Oh, the emojis? Um…don’t know what you’re talking about).

Aside from Poptropicathere are so many other virtual worlds that, while I can’t speak for all of them, contain varying degrees of potential to be adapted into film and television. Especially in today’s movie climate, people are interested in new things instead of sequels and reboots, and this interest in adapting as much media as possible is partly to blame.

For this alone, a Poptropica film or TV show or just any kind of major virtual world adaptation makes sense. It would not only be an original idea that would immediately interest audiences, but the goldmines of potential that virtual worlds possess means that if done right, such adaptations can be something that audiences can truly enjoy and appreciate. So why shouldn’t Poptropica lead this charge, before another virtual world potentially beats them to it?

The craziest part about this is that Jeff Kinney is aware of this. When Sandbox Networks acquired StoryArc Media in June 2015 (then called the Family Education Network), Kinney actually brought up the first official statement regarding the idea of a Poptropica film adaptation:

It’s a big day for Family Education Network and I’m proud to be part of this next chapter. The Sandbox team truly understands the informal learning space, what kids want, and how important it is to reach out to parents and teachers at the same time. They will support us with establishing Poptropica as a consumer storytelling brand for all media, languages, territories, and delivery devices, for generations to come, and I’m delighted that in time we’ll be seeing the stories and characters from FEN brought to life on the big screen.

Hmmmm……

And what’s the lore of Poptropica in particular?

Ignore the latest developments of the franchise for a minute. Ignore the popularity that leaves much to be desired for a minute. Let’s just embrace the universe as a whole, and everything that all the media has provided and established up to this point in order to understand why a film or television adaptation of Poptropica is so reasonable.

So, what is Poptropica, anyway? Is it a virtual world? An alternate universe? It just might be both. Poptropica’s past remained a mystery for years, until Poptropica: Forgotten Islands (available on iOS and Nintendo 3DS) revealed quite a bit about its history.

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According to the game, Poptropica started out as a single landmass. Then a series of cataclysmic battles between giants and monsters took place in an attempt to rule the great land. However, no clear winner emerged. Instead, the beasts’ great power caused the very land they were fighting for to crumble beneath them, triggering what became known as the Great Flood. It would be this flood that would create the islands of Poptropica as they are known today. The original Poptropicans who inhabited the landmass prior to the flood fled underground to escape the destruction, where they emerged many years later as the Mabaya. Poptropicans from distant lands then landed on their islands, who called themselves the Trinity Syndicate.

The Syndicate attempted to colonize these lands which escalated into a war between the groups, and during this war, monks set out to protect the artifacts that would allow the aforementioned history to be documented. The war ended in a Mabaya victory, enticing the Syndicate to flee back to their lands in an attempt to save their pride. But they were forced to make peace with their enemies and remain inhabitants on the islands when they learned that their own people, wretched with greed, were unwilling to take them back. Later, pirates arrived on these islands who ironically attacked the Syndicate themselves, when they were saved by a young hero.

And that’s just Forgotten Islands.

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Other media such as the graphic novels revealed even more about Poptropica, such as its peacekeeping organization, the Protectors, and their purpose of protecting Poptropica’s unique time-based properties as a highway of history. Time periods frequently stop their progression in time to occur on some islands, with such islands often occurring simultaneously. They periodically disappear and reappear, allowing a traveler to essentially travel through time without the use of a time machine. Astro-Knights, Mythology, Skullduggery, Mystery Train, Wild West, Arabian Nights and Greek Sea Odyssey are just a few of such islands.

Even when these time periods slip back into the time stream, one can head to Time Tangled Island and actually use a time machine invented by Poptropica’s preeminent scientist, Professor Peter P. Pendulum, to continue their travels.

The graphic novels also revealed the nature of Poptropica’s connection to our world, in which Poptropica is not just an alternate universe but a collection of such universes. Poptropica specifically uses the many-worlds interpretation variant of multiverse theory, in which even the most minor events cause the creation of new timelines, to the point that every possible event that could’ve happened in our timeline happened in other timelines.

Aside from the islands in which time periods settle, many other islands also disappear and reappear, which originate from and move across these multiple universes through a collection of time crystals at the heart of Poptropica known as the Nexus.

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This offers much explanation for Poptropica Worlds, the infinite worlds one can encounter and create in Poptropica Realms, the connection to our real world (which Poptropicans may perceive as just another world), and the children’s book characters and properties that also occur on some islands such as Nabooti, Big Nate, Great Pumpkin, Wimpy Wonderland, Red Dragon, Wimpy Boardwalk, Charlie and the Chocolate Factory, Galactic Hot Dogs and Timmy Failure. It also explains why Poptropolis Games sinks and rises every 100 years, why the islands in the online games don’t appear in the graphic novels, comic strip and Forgotten Islands, and vice versa.

Travel from Earth to Poptropica and back is generally not controllable. The graphic novels show that one can accidentally end up in Poptropica via strange portal-opening storms. Interestingly, the comic strip shows another means via scientific accidents.

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However, one gains much control over this travel via access to time crystals from the Nexus. There is also one island in particular that could hypothetically allow travel back to Earth: Mocktropica Island, which explains how Poptropica is also a virtual world. Admittedly, because it hasn’t been explained too well how Mocktropica Island fits into the Poptropica universe, this next part isn’t terribly rooted in fact and comes more from my movie script.

My own take on the plot of a potential Poptropica movie

From what I get, Mocktropica is the result of Poptropica being discovered by computer programmers, when they caught sight of and entered its portal-opening storms in 2007. Inspired by what they saw, they made a virtual world based on their findings, deciding to not reveal Poptropica’s existence to the world in order to fool the public into thinking it was an original idea.

However, instead of making a game about what they found, they decided to build the game through Poptropica itself. This essentially made the game a window to Poptropica, and with the right technology, a portal to Poptropica through cyberspace. This could explain the comic strip’s technologically-based means of accessing Poptropica, how the player goes so far as to end up in Poptropica’s servers during the Mocktropica Island quest, and how Poptropica’s rival developers at the Mega Fighting Bots website got to Poptropica in the first place. The Protectors allowed them to do this as long as it did not allow a global catastrophic risk to either Poptropica or Earth, which the programmers promised to do, and Spencer Albright watched over the project.

mocktropicaThe programmers began by settling on an uninhabited island which they called Mocktropica Island, then building Poptropica Worldwide Headquarters and the technology that would serve as the bridge between Poptropica and cyberspace, and cyberspace and Earth. From there, they were able to properly travel between Poptropica and Earth this way, allowing them to build the game from not just the outside (telling the public that this was the only way they built it), but from the inside as well (telling the public that Mocktropica Island was just a metafictional idea).

earlyThe game would prove to have a powerful influence on Poptropica, as expanding the window would require technological interference to the islands that would be featured in the game. Although most of it is harmless, when the programmers started out on Early Poptropica Island, they were still learning. This could explain the 8-bit designs of the pilgrims, in which they were still trying to understand the designs of Poptropicans until they perfected the technology.

But even today, the programmers aren’t perfect. Glitches are accidentally created that occasionally menace Poptropicans, which the programmers usually fix without much difficulty. And events such as the Mocktropica Island quest happen. Even so, none of these events were considered great enough for the Protectors to shut the game down. Whew!

And if this explanation of the Poptropica universe isn’t enough to convince you that the franchise is worthy of a film or television adaptation, consider the stories that can be told of characters such as Ned Noodlehead, Super Power Island’s premier crime fighter who is at odds with the fact that he is the brother to supervillain Betty Jetty. Or C.J., the genius of Shrink Ray Island who designed its namesake device, or the day-to-day activities of the Protectors. Or the story of how the blimp was built on Monkey Wrench Island, or what a typical day on the island is like for Crusoe. Perhaps the most obvious stories to tell, however, are the antics of Oliver Hartman, Jorge Flores and Mya Wong, or maybe even a typical day at work for a Poptropicanized Jeff Kinney (dare we dream).

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And that’s not even getting to the rich rouges gallery of villains that have been created over the years to oppose these heroes, as well as some of their interesting and overlooked origin stories that could be touched upon as well. Dr. Hare, Copy Cat, Speedy Spike, Sir Rebral, Ratman, Crusher, Betty Jetty, Director D., Vince Graves, Binary Bard, Black Widow, Zeus, Medusa, Captain Crawfish, Gretchen Grimlock, El Mustachio Grande, Mr. Silva, E. Vile, Ringmaster Raven, Myron Van Buren, Omegon, Princess Scheherazade, Octavian, Red Baroness…the possibilities are endless.

Even Dr. Cumulo Nimbus from the Blimp Adventure DLC quest, Arthur Eraser from the Pencil Warrior coloring book, and perhaps even the infamous Afro Guy glitch present some interesting antagonistic potential. And when you take all these things into consideration, you might get a synopsis like this:

Oliver Hartman may be the coolest kid in school, with his popularity and good looks, but it’s not all it’s cracked up to be. His genius-hating peers don’t know he’s hiding a machine that could save the world. They make him bully kids such as Jorge Flores. He’s also got something of a distant relationship with his half-sister, Mya Wong, that he can’t quite understand.

When his mother learns of his actions, she takes him to the science fair to inspire his intelligence. A malfunctioning science project thrusts Oliver, Jorge and Mya into Poptropica, an alternate world consisting of an uncharted group of islands whose existence is only known from an online game. As the kids try to find a way back to Earth, little do they know that Octavian, a staff member at the school, was a Poptropican and former member of its peacekeeping organization, the Protectors, who exiled him to Earth for his views on governing time and space and his crimes with the organization’s time crystals.

Now that he’s managed to follow the kids back to Poptropica, he’s redirecting his plans elsewhere to get his revenge—plans that involve where the game was built at Mocktropica Island. Octavian was the only Protector to ever witness the disastrous glitch known as Afro Guy, accidentally created by the developers, before the glitch was successfully contained.

With the game connecting Poptropica and Earth together, Octavian’s plans are going to threaten the existence of both worlds. Get ready for high-octane adventures as Oliver comes to terms with who his true friends are – and just how important his intellect may be. Be ready to explore, collect and compete!

And let’s not forget the soundtrack – I’m thinking an epic remix of Jeff Heim’s music. A remix of the Home Island theme can play at the beginning of the movie, as Spencer Albright explains Poptropica’s history via voice over, accompanied with breathtaking illustrative visuals. 😀

With that being said, a film or television adaptation of Poptropica, or just of virtual worlds in general, just has to happen. It’s not the first thing that can be done to restore Poptropica’s greatness, but it’s the ultimate dream for the fanbase that can be achieved once Jeff Kinney shifts his focus, as I previously explained.

Although I have all the major ideas for the script, I’m still working on the details and putting it all together. This is where the fans could come in, and I’m totally open to adjusting the script accordingly to whatever the fanbase believes is the best route to take with it. So, Poptropica fans: What are some ideas you have for a Poptropica movie? Share them in the comments, and let me know if you’d like to work together!

The game may not be thinking big right now, but that doesn’t mean we can’t.

Until then, pop on, folks. 😉


Hope you enjoyed this guest post by Tyler Naimoli! If you did, you may also enjoy his first guest post on the PHB about Jeff Kinney. Be sure to also check out his website, Naimoli Children’s Books Blog, where he discusses children’s media and shares his own work.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our Write for the PHB page. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, we’d love to hear it!

My Place In Poptropica: Shiny Panda

This is the My Place in Poptropica story of Shiny Panda, who found Poptropica through her friend and continues to come back to the game for nostalgia. See below for details on how to send in your MPIP story to be published here on the PHB!

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The great nostalgia

When the My Place In Poptropica series was first introduced around 2015–2016, I decided to play Poptropica a lot more because nostalgia is great. So BAM, here I am, wasting the time of the people who want to read this.

I was around for the release of Escape From Pelican Rock Island, then I sort of quit. I forgot about Poptropica because of school, work, and forums. When I came back, Nabooti Island wasn’t members-only anymore, which was great, but I digress.

Flashing back to a friend

My Poptropica username is AwesomeCY:) which I made when I was about 7 or 8 years old, so don’t judge. I really worked hard on my medallions and some islands take a long time, so I once I got back into the game in late 2017, I didn’t want to make a new account.

I was referred to Poptropica by a friend, whose character is Sleepy Lobster and her username is anna19722006 (super long string of numbers, rip). Sleepy Lobster, or Anna, has been my best friend for what, 11 years now? I’ve known her for almost all of my life. We still go to the same school, surprisingly.

What happened that day was, Anna was at my house and we were getting super bored of whatever game we were playing that day. So Anna, being the good girl that she is, racked her brain and remembered, “Oh hey! Poptropica exists!” I made an account and she told me to add her. We did some other stuff, but my memory is hazy—it was a long time ago.

Early PHB memories

Anna taught me how to do 24 Carrot Island, which was her first island. When I got stuck, I searched up how to complete it, and that’s how I came across the PHB. With the help of the Poptropica Help Blog, I finally finished it.

So I used the site more and more to get island help, and eventually got roped into the community. I think some of you might remember the previous staff, like HPuterpop—I was around then. And so were Brave Tomato and Spotted Dragon! I even got my Poptropica avatar meme-ified by Ultimate iPad Expert. ❤

Another fun fact: I still remember when the help blog’s URL was poptropicahelp.net! poptropi.ca is still new to me.

Ta ta for now! I still love Poptropica, and will always. It’s been a big part of my life, and I’m not about to let that go. 😛 If you wanna contact me, I have a DeviantArt (for close friends only) and a Discord, frayed#5739. So if you have any more questions or anything, just shoot me a friend request. So — maybe I’ll see you guys around?


Hope you enjoyed this “My Place in Poptropica” story!

If you haven’t already, we invite you to send in your own. Please include your username and a minimum of 500 words, typed with good spelling and grammar, and divided into labeled sections. If you send in your story, we will continue to post new community MPIPs!

Interested in writing for the PHB under a different Pop-topic? Take a look at our Write for the PHB page for ideas, guidelines, and more. We always welcome new guest posts!

~the Poptropica Help Blog

My Place in Poptropica: Maroon Panda

This is the My Place in Poptropica story of Maroon Panda, who found Poptropica through competing with her best friend in searching for fun online games. See below for details on how to send in your MPIP story to be published here on the PHB!

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Hi, my name’s Maroon Panda (username: Kit58kh), and here’s My Place In Poptropica!

2014 | Searching for fun online games

Me and my best friend had this thing where we would see who could find a good online game, and we’d spend literally months searching for one that fit all our standards.

One day I was browsing the web when I saw a list of games that included Poptropica (at the time, I thought it was Pop-ter-eca). What a weird name! Intrigued, I clicked on it and was brought to the home screen. I clicked “create a new character,” and my Poptropican was born!

My BFF always won our little contests about finding a good online game since she had an older brother to help her out, so finding Poptropica that day was a good day for me! I played for a couple days, then stopped, then picked it up again, and continued to play on and off for a while.

2015 | Telling my friend

I couldn’t figure out how to save my game, so I had way too many characters. I finally learned how, but then I couldn’t remember what my password or username was, so I made way too many accounts! Eventually, though, I settled on an account.

At this time, my 9-and-a-half birthday was coming up (my family didn’t celebrate my ninth birthday), and we were going to Legoland! That was the day I told my friend about Poptropica, because she said she loved puzzles. But she told me she already tried the game and didn’t like it. That made me sad and I stopped playing it for a while.

2016–present | Hey, remember that game?

Sometime in 2016, I randomly thought to myself, hey, what about Poptropica? I tried to log in, but I couldn’t remember my account. So I made another account and began playing.

I soon got stuck—these islands were a lot harder than I thought they were! In a search for answers, I googled and googled and googled until I found the *drumroll* PHB! As soon as I clicked into this site, I knew I liked it, and in fact it’s helped me finish a lot of islands.

I kept on completing islands until school got harder for me and I had to switch schools. I didn’t play for a while because I was focusing a lot on school. I also struggled with my over-active imagination, which made me think that some of the things I dreamed or thought about actually happened.

Over the summer, my dad said I should start a blog, so I did—it was about games. I thought about the PHB, and got back into playing Poptropica. That’s when I finally made Maroon Panda, my current avatar. I also discovered Thinknoodles and started to watch his videos. And I finally made my little brother the account he had been asking (begging) for. His name is Speedy Panda (weird, right?) and his username is awesomeharms!

Thank you for taking the time to read my Poptropica story! Maroon Panda out!


Hope you enjoyed this “My Place in Poptropica” story!

If you haven’t already, we invite you to send in your own. Please include your username and a minimum of 500 words, typed with good spelling and grammar, and divided into labeled sections. If you send in your story, we will continue to post new community MPIPs!

Interested in writing for the PHB under a different Pop-topic? Take a look at our Write for the PHB page for ideas, guidelines, and more. We always welcome new guest posts!

~the Poptropica Help Blog

Pop 5: Books that would make great Poptropica Islands

Hey Poptropicans—this is a guest post by Striped Cactus, who shares about some books that, in her opinion, would make awesome Poptropica Islands. You, too, can write for the PHB—take a look down below to find out how!

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Admit it: we’ve all had a moment when we’ve been watching a movie or reading a book, and then suddenly it hits you that “this would be a great Poptropica Island!” And then you get distracted by thinking about how the storyline would go, the Poptropicans you would meet, the items you would pick up… No? Just me?

Well, here’s a Pop 5 list of literary places I wish were in Poptropica. Keep in mind, since Poptropica is technically a “kids’ game,” I’m keeping my list age-appropriate.

#5: A Wrinkle In Time

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Yeah, maybe part of my inspiration for this is the hype for the reboot of the movie coming out soon, but this has always been one of my favorite books, and how awesome would it be to have your Poptropican be a stand-in for Meg, going on adventures with Calvin and Charles-Wallace? I would kill for a Poptropican island for Wrinkle.

I’m thinking a boss battle with IT comparable to the Red Dragon boss battle at the end of that island (Cloud Dragon vs Fire Dragon), or something like the Steamworks boss battle.

#4: The Lightning Thief

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This is just too good of an opportunity to pass up. I’ve always dreamed of having a Camp Half-Blood t-shirt for my Poptropican, and I’m talking outside of that one ad they did for the Sea of Monsters ad millennia ago. I’m thinking spacebar activates Riptide, ya know, with some mini battles every time you have to fight a monster… It would be a very unique island to the Poptropica universe, but it would be so awesome.

#3: The Harry Potter Series

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Now, if you know me well enough, you’ll know that I’ve always been on the borderline with Harry Potter. It’s never been my favorite book series and I never could quite understand the hype that the fans associated with it, but on all levels, I admit the Harry Potter books would make one heck of a Poptropica island. Think getting to choose your own house, a Quidditch mini game, Voldemort boss battle, a scene in the Hogwarts Express—the opportunities for that are endless.

Related: Check out the PHB’s Harry Pop-ter and the PHB Pop-over post for some Harry Potter costumes on Poptropica!

#2: The Last of the Really Great Whangdoodles

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I know few people have heard of this book, but hear me out. It’s written by Julie Andrews herself (The Sound of Music, Mary Poppins) and it’s a book that changed my life when I was younger, inspiring me to take writing seriously. The plot resembles something I could definitely envision as a Poptropica island.

Three children must learn to submit themselves to their imaginations to travel into something of an alternate dimension where a mystical creature called a Whangdoodle lives, the last of his kind. Guiding them is a man known mostly as “the professor” and he holds the key to cloning a Whangdoodle, in hopes that there would be more in the future. Sort of like if you mixed Twisted Thicket with Mission Atlantis.

#1: A Tale Dark and Grimm

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A Tale Dark and Grimm still remains my favorite book of all time. Yeah, some parts of it might be a tad bit gruesome for kids. When the book was written, the imagery was left to the imagination, but if you’re seeing some of the stuff described as an animated video game, those could be frightening images.

I mean, granted… when it comes to the Poptropica Creators, we’re talking about the same creeps (and I say this with love) who made the Jersey Devil that haunted my childhood so, I guess these things are possible. A combination of some of the most classic fairy tales while also providing some valuable and realistic life lessons? Very cool.

I’d love to hear some of your guys’s ideas for books that would make cool Poptropica islands! Be sure to tell me in the comments. 🙂

Stay safe out there, everybody.

—Striped Cactus


Hope you enjoyed this guest post by Striped Cactus! To learn more about the writer, check out Striped Cactus’s My Place in Poptropica story.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our Write for the PHB page. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, send it in!