Pop 5, Uncategorized

Pop 5: Things You Need to be Poptropica’s Protagonist πŸ—ΊοΈ

Hey there, everyone!

Imagine you step into the shoes of your avatar and become a Poptropican hero, hopping from island to island and saving the day. And imagine that, to apply for this thrilling occupation, all you have to do is check 5 requirements off a list presented to you. Only 5. Sounds easy enough, right?

If you think you’re up for the job, grab a pen, gather your wits, and keep reading!

1: Courage, bravery, and a strong will

First and foremost, all the greatest heroes are brave and courageous, and refuse to shy away when danger strikes β€” as it often does in the world of Poptropica. If you’re looking to protect your home from all the odd terrors it’s riddled with, you must swallow your fear, stand your ground, and hold your head high no matter what you’re facing!

Swords Drawn: Adventuring is not for the faint-hearted.

2: Speed and agility

While courage is important, it’s not the only thing. Saving the day often requires physical strength as well! To navigate your way through Poptropica’s perilous adventures, you’ll need to be agile and speedy. Whether it’s dodging weapons, jumping high walls, or outrunning Myron Van Buren, tough obstacles arise at the unlikeliest of times. Whew!

Breaking In: Better be quick on your feet.

3: A bottomless bag, for your numerous possessions

We never did get an explanation for our mysterious bottomless bag (which has the capacity to hold a picture frame, a trident, and a model Statue of Liberty!) β€” so it’s good to have a spare just in case it doesn’t show up right away. Or if it becomes beyond repair during the events of Mocktropica. Where would you keep all your useful items then?

In the Bag: Well, not anymore.

4: Within your bag, a handy First-Aid kit

Fast as you may be, finishing an Island unscathed is a feat Poptropica’s protagonists have yet to complete. If you’re not drowning at the hands of Gretchen Grimlock, being kidnapped by the Black Widow, attacked by Director D’s and Binary Bard’s robots… etc, etc… you’re probably still falling into cacti or being knocked off your feet by rogue animals. Poptropicans may be tough, but a handy First-Aid kit is always a good idea.

Drink Up: Even the hero’s tired sometimes.

5: Knowledge!

Knowledge is key, and this is no exception. Doing research is an excellent way to prepare for what’s in store. While reading about mythological creatures and the best way to steer a rocket may seem like a waste of time, you’ll thank yourself for doing it once you’ve boarded your blimp. Besides, you won’t have much time to read while you’re undergoing your adventuring career; best to absorb all the information you can beforehand!

Book It: Reading is fundamental.

…and that’s it! How did you do? If you managed to check everything off the list, congratulations: you’re Poptropica’s newest adventurer! If not, I’m sure there’s something else out there for you. I personally had trouble getting my hands on that never-ending bag. 😜

Anyways! That’s all for today, and I’ll see you next time.

~πŸ’œ

Counterfeit Island, PHB Specials, Super Villain Island

Interpreting the Main Four’s dreams, pt. 3: Black Widow πŸ–Œ

Hello and welcome to a third dream interpretation! (If you haven’t already, you can check out the previous installments in this series here and here.)

In this post, I’ll be exploring the dream world of the crafty art thief Black Widow. Let’s pop into it!


Overall, there’s not a ton of material to work with in this dream. While the player enters stolen paintings and cleans up graffiti, the Black Widow herself mostly stands around and watches. The setting isn’t particularly interesting either, seeing as she spends a good deal of her waking life inside art museums; it’s likely just a reflection of her life and isn’t meant to represent anything.

With that being said, this dream isn’t useless. Not at all. For one thing, it gives us a new look into Black Widow’s shining personality, something we didn’t get to see much of in Counterfeit Island alone.

Her dream suggests that she’s a bold, fierce villain with a fiery temper and a disregard for hesitation, as shown when she chases and attacks you with nothing but her own two fists! (In a dream, attacking someone might represent confrontation against a threat or a defensive attitude.) And when she’s called out for her villainy, Black Widow refuses to listen and keeps focusing on her goals–traits she might share with the Binary Bard.

Ouch!

Another key part of this dream is the destruction of Black Widow’s own portrait. Dreams about any sort of damage and destruction could represent a number of things: guilt, failed expectations, hopelessness, or, most interestingly, a ruined relationship.

Remind you of anything?

The Strange Man (also known as the Brown Recluse) fits this interpretation perfectly. Throughout the happenings of Counterfeit Island, the Strange Man works as Black Widow’s right-hand man; until for reasons best known to herself, Black Widow betrays him, leaving him tied to a chair alongside the player in her underground lair. The Strange Man proceeds to side with the player and ends the Black Widow’s art-stealing career once and for all.

Could it be that Black Widow’s reflecting on this dismissal? From what I can tell, her betraying the Strange Man was entirely unprovoked, but then again, they don’t call her the Black Widow for nothing…

Looking closer at Black Widow’s attack, a final point I’ll bring up is her chasing the player to reach them, which could represent an attempt to be in control or get ahold of something.

Gotta run fast!

Here’s what I’ve gathered based off of these hints: Black Widow is missing her right-hand man, but is trying to act as though she isn’t, hence the defensiveness suggested by her attacking the player. After all, she’s a solitary being akin to the spider she’s named for; she uses someone for what she needs them for and then lets them go. She’s the opposite of loyal.

But why? Pretending to trust someone only to betray them will only turn them against her, as shown when her entire villainous career slips down the drain thanks to the Strange Man. Wouldn’t it be more useful to have kept her servant instead of creating another enemy? The confrontation against a threat also suggested by her attack could add to this. As for trying to assert control over a situation, well, maybe she’s just frustrated that she’s hopelessly trapped inside a cryotube in Erewhon Prison instead of out resurrecting her art-stealing life. πŸ•·οΈ

That’s it for today, everyone. I’ll see you for my next but possibly not last post in this series, highlighting the Binary Bard and his spectacular dream! Pop on,

~πŸ’œ

Fairy Tale Island, Uncategorized

Riddled with Rumpels, treasure, and unfinished stories πŸ§šπŸ‘‘

Hey there, everyone! At long last, it’s time to continue the abruptly ended story of Fairy Tale Island with the new “side quest” Rumpel’s Challenge… which is conveniently locked behind a paywall. Ah.

Scratch the “soon,” here it comes!

For those of you with memberships who are able to access the side quest, scroll down for a walkthrough if ever you’re stuck. For the rest of you non-members, keep reading to find out what happens next in this ongoing tale nonetheless!

Note: Alongside a membership, you’ll also need your Fairy Tale Island medallion to proceed in the quest.


To begin, find Rumpelstiltskin himself waiting outside the Adventure Outfitters store on Home Island.

You’re (naturally) startled at the sight of a known villain hanging around as though he owns this place, and immediately call for Amelia to tie him up with a rope. But Rumpel doesn’t have time for your threats. He tells you that he knows where the real Fairy Tale king is imprisoned, and gives you a riddle, all for his amusement.

Accepting the side quest will cause Rumpel to vanish in a puff of purple smoke. Now, time to find the king…

The instructions on the riddle point to Mythology Island; specifically, the Museum of Olympus with its statues of gods. Once inside the museum, you’ll find a second riddle hovering in front of Zeus’s statue; whose head has now been replaced by Rumpel’s.

Pick up the second riddle. “Vikings”… “time”… this riddle clearly references Time Tangled Island!

If you’ve already completed Time Tangled, you should have a time travel device ready and waiting in the lower-left corner of your screen once on the island. If you don’t see the device, follow the first part of our Time Tangled Island walkthrough to acquire it.

Now click on the image of the Viking at 2 o’clock on the time device. You’ll be transported back to the year 831 AD. Climb up the rocks as high as you can go, past the cave. A third and final riddle will be waiting for you beneath another horrible stone bust of Rumpel.

“Weep and cry”…who else fits this description but the disheartened Fairy Tale prince himself! Follow the riddle to Fairy Tale Island and enter the castle area, where you’ll find the prince sitting on the flight of steps, continuing to lament the loss of his real father.

He’ll perk up when you share the clue with him. He knows what “golden troves” is referring to: the castle’s treasury! And luckily, he’s got a key.

Inside the treasury, jump up onto a platform at the far right, where a gate hides a small trove. Pulling the lever on the wall beside it will raise the gate and reveal a gold mermaid with — you guessed it — Rumpel’s head in place of the original.

Moving on from this cursed image… jump down from the platform on the opposite side, and descend the stairs onto a lower level. Pull the lever set into the side of the stairs, which will raise a gate up ahead. Go through it and jump all the way down. Here, you’ll find your path blocked by another gate; pull another lever on the wall just behind you to open it.

You know what they say: never tickle a sleeping dragon.

There’s a new challenge beyond this gate: a giant, snoozing dragon, guarding its treasure. To avoid waking it and activating its fire-breathing abilities, jump over the heaps of gold until you reach the opposite side of the scene. Whew β€” you’ve made it pretty far!

Finally, you’ve reached what you came for. As you’ll see, there are six troves behind gates: three on a bottom floor, and three on a top floor. Each trove has a pink panel beneath it. And trapped behind the bottom middle gate is the king!

Upon seeing his father, the prince cries (at least this time it’s out of relief). His tears change the panel below him from pink to gray, and the adjacent gates surrounding the king’s cell will be lifted.

The key to freeing the king lies in the prince’s “fragile crybaby disposition,” to quote the king. In other words, you’re supposed to throw various insults at the prince to make him cry on the panels to activate the movement of the adjacent trove gates.

The key to opening the king’s cell is to get all of the gates open at once. This can be done a number of ways, although the simplest way may be this: bottom middle (done automatically), then top middle. (Thanks for the tip, Ammonite.)

Hurrah, you’ve freed the king! That’s all there is to this mystery, right?

…Right?

Aw geez.


That’s that for Rumpel’s Challenge, everyone. What did you think of this side quest? Personally, I’m finding it a bit odd how fragmented Fairy Tale Island is turning out to be (plus the frequent use of the term “side quest” — what is that, really?). I suppose we’ll just have to wait and see how this all wraps up in the end.

Until next time,

~πŸ’œ

Uncategorized

Interpreting the Main Four’s dreams, pt. 2: Captain Crawfish β›΄

Hello again, and welcome back to another dream interpretation! This time I’ll be investigating the mysterious dream world of the one and only Captain Crawfish.


Upon entering his dream, you see the interior of a ship. Bunk beds and hammocks, occupied by multiple sleeping Crawfish clones, slide back and forth in time to the tilting motion of the floating vessel. It may not seem like the most interesting dream at first glance, but when you view it from a deeper perspective it’s actually quite peculiar. 🧐

First, let’s focus on the main attraction; the various snoozing pirates (who are all just copies of Crawfish himself.) Dreaming of your doppelgangers could represent a multitude of things, but as I’m trying to keep this post a decent length, I’ll stick to the one that intrigued me most: self-reflection over past bad actions. In other words, remorse. Interesting.

Could Captain Crawfish be regretting his evil deeds?

There’s also something else I’ll mention concerning the carbon copies of Crawfish (try saying that five times fast): they’re asleep, and get very annoyed if you run into them and wake them up. Sleeping inside your own dream might mean that you’re oblivious or avoiding a situation during your waking hours. Hmm…

Snoozing away the day…

Moving on from the pirate doppelgangers, here’s something else I found a bit odd. Doesn’t everything in this dream look very old? The entire ship is plastered in barnacles and starfish, and there are cobwebs and algae hanging from the ceiling. If only the sky weren’t visible through those windows, I’d say it’d been sitting at the bottom of the sea for some time.

At this point, I think I have a vague idea of what Captain Crawfish’s dream could mean.

Based off of the carbon copies’ supposed meaning of self-realization, he’s been reflecting on his life of crime, and is starting to wonder whether he did the right thing. Was reducing Fort Ridley and its surrounding islands to little more than rubble really worth a chest of gold? It may seem far-fetched, but I see Crawfish as being the most likely to regret his actions out of the Main Four.

The clones being asleep and the ship having a neglected vibe also fit into this theory. The former represents ignorance and avoidance. Perhaps he now knows deep down what he did was wrong, but is trying to ignore this revelation for fear of damaging his reputation? And as for the apparently neglected ship, maybe he’s been struggling with this problem for a long time. Does he dare redeem himself and risk losing his dignity among the other villains?

Well, that’s all I’ve got to say today, folks. Stay tuned for my next two dream interpretations, and here’s to hoping Captain Crawfish sorts out his internal conflicts!

~πŸ’œ

Uncategorized

Interpreting the Main Four’s dreams, pt. 1: Dr. Hare πŸ₯•

Hey everyone! In this post, I’m going to be diving into the murky realm of guesswork known as dream analysis.

While not always accurate, dream analysis offers insight into different types of dreams and what they mean. And thanks to Super Villain Island, we’ve got rare peeks into the subconscious minds of Poptropica’s four most infamous villains: Dr. Hare, Black Widow, Binary Bard, and Captain Crawfish. Your dreams can say a lot about you…what do they say about the Main Four? Let’s take a look!

Note: Each dream contains two viewpoints, one from the villain’s perspective and one from the player’s. In this series, we’ll only be focusing on the villain’s viewpoint.


First up, we have our half-rabbit scientist buddy, Dr. Hare! For those of you who aren’t as familiar with the events of Super Villain, Hare’s dream involves being carried into an anthill and kept in an underground room at the bottom for the remainder of the dream.

A recurring dream? πŸ‘€

So, what does dreaming of being kidnapped by ants supposedly symbolize? Dreams of being kidnapped and held hostage both indicate feeling powerless or unable to change the circumstances. Ants on the other hand can represent annoyances, issues, or distractions in waking life.

Something that comes to mind when I think of Hare being unable to change the circumstances is the time he unwisely placed the player in control of his rabbot at the end of 24 Carrot Island, and was promptly crushed by incoming asteroids. That’s certainly an annoyance.

Maybe choose your driver more carefully next time.

Another notable aspect of Hare’s Super Villain dream is the ant queen, seated beside Hare in her underground throne room as hundreds of ant servants rush to and fro through the hill.

Queens and royalty commonly symbolize praise, respect, and accomplishments. Hare certainly is an accomplished person; not everyone devises a brilliant scheme to mind control the entire world by way of an enormous rabbot machine! Ignoring the fact that his scheme ultimately failed. Ahem.

One more observation I’ll mention is the size of this dream world. Just look how huge those carrots are! Being tiny in a dream — or maybe Hare was normal sized, and everything else was enormous, either way — likely ties into the feeling of powerlessness already suggested by being kidnapped.

I’d hazard a guess that Hare is reliving the unfortunate (for him, that is) events of 24 Carrot Island within his dream. Feeling that sense of accomplishment upon finishing his mind control device, only to be foiled and trapped by the player, taken out of control and lost into deep space! Except…in the dream, it’s apparently the other way around. And it’s with ants. 🐜

ANTS

That’s all for this post, folks! Stay tuned for my next three dream interpretation attempts coming soon, starring the artsy Black Widow, the mighty Captain Crawfish, and the genius Binary Bard!

Dream on,

~ πŸ’œ