Astro-Knights Island Guide

Synopsis

Launch thyself into a new online virtual world adventure on Poptropica! The princess hath been kidnapped and taken to the far reaches of space. Thou must assemble a space vessel and fly among the stars on an intergalactic quest to rescue her and save the kingdom of Arturus in the online virtual world, Astro-Knights Island.

For walkthroughs on Astro-Knights Island, scroll down.

Tip: Trying to get back to space? Look for your spaceship on top of the castle.

astro

Released: June 3, 2009 (with Early Access)
or June 10, 2009 (for all)
Common Room: Crop Circle Inn
Preceded by: Big Nate Island
Succeeded by: Counterfeit Island

Resources on this page: Island Extras | Synopsis from Poptropica | Video Walkthrough | Written Walkthrough | Album Photos | Trivia

Island Extras: Map | Official Tour | Trailer | Video Playlist | Buy the Book


Video Walkthrough

For a written walkthrough with pictures, scroll down on this page!


Written Walkthrough

Walkthrough written by Codien
Special thanks to Fierce Moon, Poptropica Buddies, Slanted Fish

Welcome to Astro-Knights Island. This is home to the peaceful town of Arturus – except that the peaceful town is no longer peaceful. After some tragic events with a dark sorcerer, Mordred, the town has fallen to ruins and the princess has been abducted to the far reaches of outer space. Three brave knights were sent out to save her, but they never returned. It is now up to you to rescue her. Good luck.

Arturus

The star city, always shining from above. After landing in the town of Arturus, make your way right past the first building and to a space craft fountain. Notice on the top water ring there is something gleaming. Jump over to it and you’ll retrieve a Golden Coin.

Now go back to the building you passed and enter it. This building was formerly the house of Mordred – now known as Mordred’s Museum. Unfortunately the manager won’t let you through without paying. Talk to him to obtain a Museum Pamphlet. Go to your items and select Use on the Golden Coin.

Now click on the books to the right of the museum keeper. He doesn’t want you touching them, but he’ll let you have a Library Book Slip instead.

As unexciting as it may seem, the book slip is a clue to a hidden dungeon. Notice the underlined McM.

Castle Library and Dungeon

Go outside and run all the way to the right until you get the option ‘Go Right.’ Go right again until you get to the Castle of Arturus. Move a little right and enter the castle through a large wooden door.

Once inside go right and enter the smaller door. You are now in the castle’s library (a slightly destroyed library). Inside there are two books you can take: The Mystical Weapons of Arturus (far left in the fiction area), and The Life of Mordred: A Cautionary Tale (non-fiction area on a stand). Both these books are great reads; just don’t touch the other books, the librarian doesn’t like it.

books astroknights

Go into the Non-Fiction area. Notice the golden plaques with letters on them. Click on the strangely colored brick behind the one with “McM“. A secret passageway to the castle dungeon will open. Click on this entrance to enter it.

mcm

It’s a secret underground dungeon! Walk over the Moldy Cheese to the right on the ground to pick it up.

moldycheese ak

Go right and click on the lever handle on the wall. This will open a small grate to the right, leading to a passageway, which we’ll get to later. There’s also a strange robotic monster inside.

lever hole

Click on him and a bunch of binary numbers will pop up – this can be translated into the word “Bard.” Now head back up the stairs.

Maid’s Room and Royal Chamber

Once back up in the library you will be confronted by a couple of guards and the unhappy librarian, who is now very unhappy.

guards

Escape them and run out the door to the right. You will be back at the main castle.

Head left and enter the door by the stairs. You will enter into a small bedroom with a little mechanical mouse scuttling on the floor. Walk over to the middle of the room and click on your items. Select “Use” on your Moldy Cheese, and the Mechanical Mouse will gobble it up, allowing you to take it.

mouse room

Next, walk over to the chest by the bed and pick up the Secret Message.

message

Now, exit the room. Head up the stairs and enter the door at the top, which will bring you to the Royal Chamber. The King and Queen promise to knight you if you can find the stolen Princess. Ask the Queen if there’s anything else that might help, and she’ll give you some Coordinates.

royalroom

This will help you find the missing knights later on.

Ye Olde Rumour Mille

Climb back down the stairs and make your way outside. Once outside go to the very right. Click to “Go right” and then right again until you reach a man with a shovel. Talk to the man with a shovel to receive a Bag of Manure, which will enter your inventory.

manure ak

Next, jump over the two hay bales, walk up the hill, and enter the windmill.

Climb up on the hay bales, jump on the cog wheels, then jump over onto the platform. From here jump onto the rope hanging. Notice this lifts up the rod, stopping the wheels from turning. From where you are, slide down and fall onto the platform where a strange, darkly-dressed girl is standing. She will ask you for a secret in return for hers. She will then hand you a note with 3 symbols on it – a moon, a planet, and a star. These Cosmic Symbols are the new password to the clan’s secret entrance.

Fall down and go outside. Walk to the right until you reach the edge. On top of the turning wheel there is a Coil of Rope. Jump on top of it to take it.

coil of rope

Jump back down and stand under the sign that reads “Ye Olde Rumour Mille.” Jump on top of it and then jump onto one of old mill’s turbines. Notice it will start moving. When this moves around, it opens a secret access point on the roof.

Keep spinning the windmill round and round until the glass cover on the top is open. (Tip: It is a lot easier to stand closer to the center of the turning blades so you can easily jump onto the next one.)

windmill ak

Once the roof is open, enter it. Inside, there is a hovercraft. It’s currently out of power.

hovercraft

Open your items and select “Use” on the Bag of Manure. Once that’s done, the hovercraft will fly out the roof and park itself a little above the mud outside. Climb up the haystacks and exit the mill.

Princess’ Tower

Once outside, head left and go past the man with the shovel and go left and left again until you reach the castle. Go left and stand in front of the massive oak door. From here, jump onto the windowsill, and then onto the platform with a giant bow and arrow on it. Stand in front of it, go into your items, and select “Use” on the Coil of Rope. This will attach a long piece of rope to the arrow.

Point and aim the arrow to the top-left, where the door to the princess’s tower is located. (Tip: Move the arrow so the tip of the point just touches the window’s outside shadow.) Once fired, the arrow should be wedged into the door, and the rope will create a walkway from where you are. If you manage to miss the door, keep lowering or raising the arrow and try again until you hit it. Walk across the rope and enter the doorway at the end.

rope arrow ak

Inside the princess’s room, walk to the far left where a chest filled with parchment sits. Notice the brown paper sticking out. Walk over it to pick it up. It is the Princess’ Note explaining the whereabouts of Mordred’s secrets.

princess-note copy

This is what the Princess’ Note says:

pnote close

Once you’ve read it, make your way back outside.

Secret Sanctum

Go left from the castle until you reach Main Street. Head to the center, where the Space Shuttle Fountain is. Walk into the middle of the fountain and click on the plaque on the wall with space symbols. Remember the Cosmic Symbols the strange girl gave to you? Click the symbols in this order:

  1. Crescent Moon (looks like a banana)
  2. Planet With Rings
  3. 5-Pointed Star
  4. Sun (in the middle of the plaque)

The fountain will then turn off; the water will drain away and the secret entrance to Mordred’s Secret Order will open. Enter and go down.

secret entrance fountain

Down below there are 5 people in purple hoods and cloaks. Talk to the boy with bad acne on the far right. He will give you a Small Key, which will go into your items.

keykid ak

Once you receive the key, make your way back up the rope on the left and out of the secret room.

Mordred’s Hideout and your Fuel Rod

When you’re out on Main Street again, walk left and enter Mordred’s Museum. Go to the top floor and click under the bed. You will find a Missing Page from Mordred’s Journal containing the location of a nearby moon.

mordred page bed

Here’s what the missing journal page says:

mpage close

Head back outside and go right to the area with the windmill, but stop when you see the hay bales. Jump onto the two hay bales there, slowly moving between them, and you’ll fall between them. Next, push the hay out of the way to reveal a locked trapdoor. Use your Small Key to open the trapdoor. Click on it to go down.

hay

Slide down the rope to enter the wonderful hideaway where Mordred made his creations. Notice the strange mechanical owl. Walk up to him and click to make him fly outside. Go back up the rope to exit Mordred’s hideout.

The owl should be hovering just to the right of the hay. Hop onto the ground and go into your items. Select “Release” on the Mechanical Mouse. The owl will swoop down and eat it. It is now your friend and will follow you. Notice that by clicking on the bird, you can control where he’ll fly.

hay2

Now head back down into Mordred’s hideaway. Walk left and pick up the book on the chair, which is Mordred’s Journal. If you read it, you’ll find out that the owl’s name is Merlin.

mordred's journal

Walk as far left as possible, until you see a rocky wall block your path. Push against the wall, causing it to bend and shake. Push against the wall for a few seconds to break it. Go along the passageway and crawl through the small hole there.

owl2

You will now be behind the bars in the castle dungeon from earlier. The robot monster inside the cell with you will self-destruct, causing his fuel rod to fly up and fall behind the bars. Walk up to the bars, click on the owl (Merlin), and then click on the green rod.

owl fuelrod

The owl will fly down and pick it up for you. You will now have a Fuel Rod.

Excalibur, the UFO

Crawl back through the hole and climb back up outside to where the hay bales are. Jump over them and head right until you get to the edge of the hill. The red hovercraft you found earlier will be waiting for you there. Hop on top of it and steer it with your cursor (mouse). Fly all the way to the right until you find a slightly damaged space craft, or UFO (unidentified flying object). It is called Excalibur. Click on it to access it. This will bring up some controls with dials and a broken fuel rod.

excalibur launch

In the bottom left corner drag the fuel rod to where the broken one is. Because there isn’t much fuel, we have to travel somewhere close. Remember the location of the nearby moon on the lost page? Turn the left dial to 56, and the right dial to 52. Then click on “Launch.”

Pewter Moon

You have just arrived at Pewter Moon, but due to the fact that the fuel rod is now depleted, you crashed Excalibur, now you have to find a new ship. On this planet there is little gravity, so you are able to jump much higher than normal.

Head over to the right and jump up on the moving platform and enter the doors of the AstroZone building. The boss, who looks like a green alien, is inside. Ask him how you can get off this planet, and you will be given permission to create your own ship.

Wait for your character to reply, “Great! Thanks!”, then go back outside and click on the floating holopad console to the left. The console will pop up and you will be able to create your very own custom-designed rocket ship!

You can customize your wings, body, door, window, engine and guns. You can select each part and change their design even their colors! Different combinations of parts will change the Speed and Shield levels.

create r2

When you’re satisfied, click “Done”. You will then be taken back outside with your ship waiting on the pad next to you. Enter it to finally begin your rescue mission.

create rocket

Once inside your spaceship, click on “Launch” to begin flying. The next three planets can be done in any order. You can also click on the screen above the Launch lever to read about each of the planets to help you decide.

Jungle Planet

You are now in control of your spaceship. Let’s first fly in a north-west direction to the Mechanical Jungle Planet. The coordinates are 15, 15. Keep in mind that the area around the planet is inhabited by space aliens. They will fire at your ship so watch out. Try your best to dodge them!

Once you arrive at the planet, click on it to land. When you’ve landed, exit your spaceship. You should be now on a platform with  your ship next to you. Fall off the platform to the right. Keep falling down until you reach the ground. Now make your way to the center of the ground. In the middle will be a small platform with the Laser Lance weapon covered with a beam of light. Walk over it to pick it up.

astroknights1

Now go left and jump on a flower. These will spring you up in the air. Jump onto the one on the right, then left, then left again until you reach the platform with you spaceship on it again.

Notice the strange bug on the roof. There are more along the way to the right, and they will zap you if you get too close. Wait for the swinging platform to get near, then jump.

(Tip: When the swinging platform get to the end then starts falling back then jump, this will cause you to land perfectly on the next platform.) Remember to watch out for those zapping bugs, which may knock you off. Once you have reached the end, go right.

Mother Phoenix

In the next room there is a knight dressed in shining green armor. His name is Sir Cador. If you talk to him, he will tell you to save the princess from the cage to the right. To do so you should climb up the rope. You will then have to pass by four mechanical eggs that may knock you back if you do it incorrectly. Directions on passing them so that you can get to the cage:

  1. Wait until the first egg closes, then jump on it.
  2. Now wait on here until the second egg closes, then jump on the that.
  3. As soon as the third egg closes, jump on it immediately because that egg will open fast.
  4. Now quickly jump onto the last one and jump onto the cage with a unicorn in it.
  5. Click on the cage to open it and again. Doing so will cause the Mother Phoenix to come.

Ready to fight?

First off, it’s a lot easier if you keep your lance charged. The bird missiles can only be shot down with a fully charged lance shot. To completely charge up your laser shot, click and hold with the mouse until it is glowing very brightly. Click again to shoot.

Avoid the flying bugs, or you can shoot them with short little shots. Short laser shots can be made simply by clicking over and over again. Watch out for electric clouds. They’re the dark black clouds that will shoot out with lightning every now and then. They can be harmful, so simply move out of their way. After a while the Mother Phoenix will arrive.

When her mouth is open, shoot at her mouth. If you aimed right, her body will start flashing red, indicating that it’s been hit. You’ll have to do this three times to beat it. If you missed, it’s usually a good idea to stay away and wait for her to fire her missiles and leave. Wait for the Mother Phoenix to come back, and she will either charge at you from the left or the right.

If she comes from behind you, quickly avoid her by staying at the very bottom or very top of the screen, opposite of the area she is in. It is impossible to shoot at her when she is behind you. Simply wait for her to pass, and come back facing you. (May take a few tries.)

A good tip is for you to stay at the bottom of the screen. It can’t hit you there often. Once you win, the green knight (Sir Cador) will join you. When you are back inside your rocket ship, click “Launch”. Then press the “Teleport Home” button, which is right above the area it shows what coordinates you are at.

Fire Planet

Fly in a north-east direction to the Fire Planet. Its coordinates are 83, 20. Along the way there is a black hole, which you should avoid by going around it. The area around the planet is also inhabited by space aliens. They will fire at your ship, so be careful. Once you see this dark red planet, click on it to land. Then exit your spaceship.

Below you, you’ll find lava. If you touch it, you will be teleported back to your starting point beside the ship. The hard thing about this part is timing. Make sure that before you jump to the next platform that it is close enough for you to land on. (Tip: When you get to the second last platform, point your cursor to the top-right and wait. Just as your platform starts to go down, quickly jump onto the last one.) After you get to the last platform, jump left and enter the volcano.

The next part requires you to be patient until the moving gas stops and you’re able to move and hide. If you aren’t careful, it will send you all the way to the top of the volcano. Once you reach the end, you don’t have to worry about it.

Keep going, and you’ll encounter a strange creature that whacks and rolls at you. Jump over it when it curls into a ball and rolls. Keep going left until you meet the red knight, Sir Pelleas. Ask him what you should do and he will give you an Ice Arrow to slay the beast in the cave.

Continue forward and get ready to fight the Dragotank: a mechanical dragon!

Dragotank

When you enter the room, jump onto the hanging chains, then jump across them until you reach the other side. Jump down, dodge the spiky tail and then walk under the switch. Jump up and click on it. This will cause him to temporarily shut down.

Jump out to the side where you started and fire an Ice Arrow by clicking the arrow icon in the bottom left corner and aiming at his mouth (he will flash red if he’s been hit). Do this three times to defeat him. (Tip: When he starts to get angry after you shoot him, jump on the chains, dodge the falling spikes and get to the other side to do it again.)

Once you defeat the Dragotank, the red knight (Sir Pelleas) will join you in your mission. Back at your spaceship again, press “Launch“. Then press the “Teleport Home” button.

Ice Planet

Start flying in a south-east direction. The coordinates to the Ice Planet are 73, 83.

The only problem is, the planet is protected by three space sharks! To defeat them, get them to all follow you by shooting at all of them. Do this by getting near them (note: Do NOT touch them!), then click once for each shark to shoot something. This will get their attention. Once they are all following you, lure them into the black hole which is north to the right a bit at the coordinates 84, 47.

If this is too hard, just attract them one by one. (Note: Make sure you keep them in view when you fly to the black hole because they can stop following you.) Be extremely careful not to get sucked into the black hole yourself, because you will just be teleported back near Pewter Moon without having done anything to the sharks.

To get the sharks sucked into the black hole without pulling yourself in instead, simply fly around the hole, avoiding any parts of it at all costs. You will know that a shark gets sucked in when you see the yellow scrolling message at the bottom of the screen telling you that they have been eliminated.

Once you land, exit the ship. You are now standing on a platform of ice. Below you is icy cold water that will freeze you if you land in it, causing you to teleport back next to the ship.

Jump onto the floating platform to the left, and keep moving left until you reach the end. (Tip: Make a giant leap to the center, and watch out for the jumping helmet fish, which can knock you into the cold water.) Once you reach the end, go right.

Quickly climb up the mountain and watch out for the gigantic falling snowballs. At the very top is the blue knight. His name is Sir Gawain. Ask him if you can help, and you will receive a Force Shield necklace.

Tigercopter

You will have to defeat a Tigercopter, which is a tiger and helicopter combined into one menacing creature. Use your force field to hit the snowballs back at the Tigercopter. Watch out for when it falls, because it will destroy your force field for a certain time.

After he falls, a large snowball shoots out that will ice you, so avoid it by ducking. Also, if he’s shooting icicles, just avoid them, because you can’t block those.

Keep hitting back at him with the snowballs using your force field (don’t get hit if your force field is still recharging!), and do it three times to defeat him.

Once you have destroyed it, the blue knight will come with you. You will return to your spaceship. Click on “Launch,” then click on the “Teleport Home” button.

Crystal Gate

Once all three knights have been rescued and reunited, you will be able to visit a legendary asteroid known as the Crystal Gate. Start flying west, to the coordinates 1182. Beware: this planet is surrounded by asteroids. Be sure to avoid bumping into the asteroids!

Once you land, exit the space craft. Climb up the crystal mountain to the top where the 3 knights (Sir Cador, Sir Pelleas, and Sir Gawain) are waiting. You are the fourth knight!

astroknights2

Click on the sword. This will cause a small portal to form, which will suck in the sword. Enter it.

You will land on top of a castle. Go down the bottom and talk to the princess. She will ask for your three weapons. Once you have given them to her, the princess will turn into Binary Bard. It turns out that “she” was a fake and that the evil Binary Bard has tricked you! He will disappear.

Click on the strange wall next to you. A puzzle door will appear, which you must solve in order to get through to the other side. The picture below will show you how to solve this puzzling puzzle. They are numbered in the order you must click on each piece. The completed puzzle should show a picture of Mordred, with words at the bottom announcing that he is “ruler of the universe.”

The image below tells you the order of which puzzle piece to click to solve it.

Puzzle door

Defeating Mordred

In the first round, you will be using Merlin, the owl. Fly him over and pick up the explosive bombs Mordred drops. Pick them up and drop them on the green orb on top of Mordred’s robot. Make sure you drop them only while they are flashing red, otherwise it won’t work.

Avoid the flying bombs he throws, which lower Merlin’s health. Do this two times. Once complete, Mordred will destroy Merlin.

Now it’s your turn! Lure Mordred to the center, just underneath the princess. Then jump on him from under him and onto the princess’s platform. From here, jump on the chandeliers on either the left or right. Wait for him to go underneath, and he should fire a red laser beam at it, causing it to fall on him.

Do this for both sides (if you did it on the left the first time, do it on the right, and vice versa). Once this is done, Mordred will be no more.

Back to Arturus

You will then go with the real Princess back to Poptropica be knighted by the King and Queen. The Princess will have gotten Merlin repaired, and you can find the owl flapping around in the Royal Chamber. You’ll receive the Astro-Knights Island Medallion and credits to spend at the Store.

astroknights3

To show that you have received your knighthood, the King will call you by your knight name just before you get the Island Medallion. If your character is a boy, it will be “Sir”; for girls, it is “Lady.” This title will then be followed by your Poptropican last name. (For example, if your Poptropican name is Scary Tomato, your last name would be Tomato.) If Scary Tomato’s character is a boy, he would be “Sir Tomato”. Note: This doesn’t affect your name in multiplayer rooms.

Also, if you look back at the Space Shuttle Fountain, you’ll notice that Mordred’s green orb has been placed there. Power has been restored to Arturus, and the town is saved. Congratulations!

Tip: If you would ever like to return to outer space, your space rocket will be waiting for you on top of the castle of Arturus. To infinity and beyond!

rocket on castle

Looking for more walkthroughs? Check out our Island Help page! 🙂


Album Photos

These pictures are collected in your Poptropica photo album in the profile section. Click to enlarge.


Trivia

  • Astro-Knights Island is Poptropica’s 9th island. An Early Access ticket was available (for the first time ever) in the Poptropica Store for 500 credits on June 3, 2009. It was released to everyone on June 10, 2009.
  • After you finish the island, you can find your custom rocketship waiting for you on top of the Castle of Arturus if you ever want to visit space again.
  • The welcome sign on Main Street has the Latin phrase semper superne nitens, meaning “always strive upwards.”
  • The villain, Mordred, is also called Binary Bard – the name of a Poptropica Creator alias. Binary Bard reappears in Super Villain Island.
  • Binary Bard was originally designed as a good character – his mechanical eye was green instead of red, he was smiling (not in an evil way), and he had an instrument in his hand, just like an actual bard.
  • AstroZone (on Pewter Moon) is a parody of AutoZone.
  • Astro-Knights Island is featured in Poptropica Adventures for the Nintendo DS, along with Super Power and Mythology.
  • Because it’s considered one of the hardest islands in Poptropica, there is a free in-game guide you can pick up from a kiosk on Main Street to help you. It was released on August 10, 2011. You can also check out our Astro-Knights Island Guide.
  • Common room: Crop Circle Inn
  • There are several references to Arthurian legend, such as the villain’s name being Mordred, the mechanical owl’s name being Merlin, knights named Cador, Pelleas, and Gawain, the kingdom called Arturus, Excalibur (the name of King Arthur’s sword) being the name of the UFO, etc.
  • Poptropica has released an official illustrated novel titled Astro-Knights Island.

may the force be with you

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721 thoughts on “Astro-Knights Island Guide

  1. Fake Address says:

    I am already using this guide, and I found this guide really helpful in all the maps but on Astro-Knights island, it’s really difficult. I can’t lure the sharks properly. Everytime they follow me, they just disappear on my screen and when I try to slow down, they would destroy my ship. Can anybody help me please? Thanks in advance! x

  2. Neat Brain says:

    Need help!!! I can’t defeat the Dragotank on Fire Planet! Every time I try to go on the chain after I pull the lever, it just wakes up again and then it gets too warm. NEED SUGGESTIONS!!!!!

    P.S. ur guides r VERYYY GOOD! 🙂 Like them VERY much 😛

  3. Fierce Heart says:

    It is easier if you just stay on the second egg at the jungle planet and wait for it to pop because then it will land you on the cage perfectly

  4. Doveflight44 says:

    so..the only problem i had was this, is that there was some stupid popup that appeared in my game that sent me back to the map…and when i went back to launch into space again…the spaceship wasn’t there so now i am never going to finish this island… I have no clue what to do..any suggestions? (and i am not restarting because i have way too much progress on my account).

  5. who view my facebook profile says:

    You want people to participate, not get discouraged by how difficult and complex the contest requirements
    are. Do you need a social media strategy to get your home based business jumping in 2010.
    If you find that one or more of the situations above applies to you, you may find that “Mental Health America” is a helpful Facebook page.

    • Tall Cactus says:

      Well, um, I don’t really understand what you are talking about…something about Facebook. Whatever it is, it has nothing to do with Astro-Knights Island or anything about Poptropica. If you want to advertise Facebook pages I would do that on the Off- Topica page.

  6. Crystal gem says:

    I tried to lure a space shark to the black hole and then it chomped me, when i returned to the moon the space shark was next to it, now it keeps chomping me and when i go back to the moon it kills me again, it never left and now im stuck! ive been trying to go away from away from it for an hour… help! 😦

  7. nescape says:

    i need help whenever i attck drakgon in fire island once my poptropican suddenly dissaperes and i would be in far corner of the room without being able to attck him anymore

  8. livy88010 says:

    Can someone help me? I left the game and now i can’t find my rocket..

    slantedfish: It’s on top of the castle of Arturus back on Earth.

    • analol123 says:

      You get the library book slip from the guy in Mordred’s Museum(a.k.a the place where you spend your coin) after you click on the books on the table next to him. Then he says, “Nobody can touch the books but then says you could have this old library slip, though.”

  9. tigerlily16160 says:

    HELP HELP HELP! I was playing Astroknights and just defeated the dragon. I was in my spaceship with the red and green knight, when a Escape from Pelican Rock ad popped up and I clicked it. I was transported there, so I went back to Astroknights. Except now, I don’t have my spaceship, so I can’t get to the planets. Do I have to restart, and if so, how do I restart the island?

    slantedfish: No need to restart! Your spaceship is on top of the castle of Arturus. 🙂

  10. Pokemon master says:

    I have a really good tip go to the ground by the fourth egg on jungle island and wait till it is about to pop and jump it will knock you on the 2 egg making it easier to get past (3

  11. better than you says:

    the bubble on the windmill won’t open.. I’ve been spinning and spinning it but the glass won’t budge. how many times should you have to spin it before it opens?

  12. #supforlife says:

    I got to the Ice Planet, because everything before that was so easy, but I could’t get the sharks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  13. crazy comet says:

    wth. when i go to get into the tunnel with the owl to destroy the robot and get the fuel for the ship, whenever i click to enter the tunnel to get to the dugeon, it loads me OUTSIDE of the cell instead of inside with the robot. anyone know how to help???

    slantedfish: Sounds like a glitch – contact Poptropica about the problem so they can help!

  14. Popular Peanut says:

    I need help. I clicked on something and it took me to the map. I went back onto Astro Knights and it took me back to Arturus. I don’t know how to get back up in space.

  15. gHJyfujfytgfjxd says:

    lol my computer mixed up hot and cold so when i fall in lava it says ‘Aaah! Cold” and vice versa in ice water. 🙂

  16. life iz life says:

    Seriously??!! I accidentally clicked a monkey wrench island ad and was sent home when I was in the middle of the phoenix battle! And when I came back to astro knights island, I went to the place where the spaceship was, but it wasn’t there! This is madness! I wish I could just get rid of these ads! So do I have to restart this island or is the spaceship somewhere else besides in the mud?????

    • Super Club says:

      Same here. Happened the first time I completed this island as well, but I don’t remember how I got through! I must have though, I finished it!

  17. princesspandamonium says:

    Back=Aching Eyes= Blurry Legs= Shaking
    Me; I.Have.Defeated.Mordred. IN YOUR FACE Astro Knights Island! HALLEJUAH! I SEE THE LIGHT!
    Computer: Would you like to restart this island?
    ME: “clicking furiously” NO NO HECK TO THE NO HECK TO THE NO

  18. Super Club says:

    Hmm… the brick behind McM won’t work. I’ve completed this island before, a while ago, so I came to PHB figuring I’d done something wrong when it didn’t work. Turns out I’d completed all steps prior to this point (and more, actually :p). I tried reloading the page, but still no luck. Any ideas? Thanks! 😉

  19. legendary pink knight says:

    man, dragotank is making meh overheat, and space sharks keep OHKOing meh! (p.s ohko mean one hit knock out.)

  20. Friendly Foot says:

    There’s a really cool trick you can use to help you with the Mother Phoenix part. When you get there just move your Poptropican all the way to the top of the screen. Then open a new tab and stay there for 5 minutes. Once you come back to Poptropica the mother phoenix should be on screen and you can defeat her! (You only lose a little bit of health during this)

  21. talwi says:

    Dear PHB, whenever I try to get the hover board, it keeps sending me to the bottom part of the mill!!!!!!! It also happens on other islands as well. How do I fix this? Please reply ASAP!!!

  22. Ally says:

    Every time i go to enter the top portion for the windmill to get the flying thing, it puts me down in the lower part where i cant get it. Help!

  23. Mack says:

    Every time I try to enter the area where the hovercraft is in the mill, I just enter the mill. This has happened to me on several occasions when I try to finish islands, and I can’t enter a certain screen so I get stuck and I can’t play anymore. I have tried restarting the island, refreshing the page, and making a new account. What do I do?

    slantedfish: Try contacting Poptropica support about the issue so they can help!

    • Skinny Walker says:

      Walk as far left as possible in modred’s hideout, until you see a rocky wall block your path. Push against the wall, causing it to bend and shake. Push against the wall for a few seconds to break it. Go along the passageway and crawl through the small hole there.

  24. Bethany Wickham says:

    I CANT FREAKIN JUMP ON THE LAST FIRE PLATFORM SEND HELP UGHGHGHGHGHHGHGHGGHHHHHHHHHHHHGGGGGGGGGGGGGGHHHHHHHHHHHHGGGGGGGGG

  25. Cassy says:

    is the Pamphlet important? I kinda forgot to get it from the manager and now I don’t know how to.

    slantedfish: It’s not really important, but you can go back to him to get the pamphlet.

  26. Lucky Monster says:

    I know this is an old blog post, but I wondered if anyone knew what the robot in the cell of the castle was saying? If not, I have the answer! When you click on the robot, it spouts the binary code, something that’s used for practically everything digital and it consists of only ones and zeroes. The robot, after I took a screenshot and then used a binary translator, says bard – which also happens to be the main villain of the island – The Binary Bard! Pretty fascinating isn’t it? The fact that the robot was made to literally tell the player the name of the villain Binary Bard by using a binary code to spell out bard! I love finding little things like these throughout the islands – it just adds to the fact that the creators of Poptropica work hard on every detail, from adding actual paintings, references, inserting running gags and then also doing little things like this! It’s such a nice feeling to find these little things, I don’t know why it is that way, but I appreciate it deeply all the same.

  27. Mighty Pear says:

    can you guys show the rocket with best shield and speed? so helpful if you could
    also i think the windmill is like a rocket

  28. Ohmygodathy says:

    I love all of your guides man! they help me ALL THE TIME w/ islands I’m stuck on, God bless🙏🏻you save me when I’m stuck on islands! Thank you so much!🚑🙏🏻🙏🏻🙏🏻🙏🏻

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