Hello, everyone! It’s been an eventful birthday month for Poptropica, and the festivities are still going strong. Now, the Pop Creators have introduced a mini contest on Instagram with a prize of 10,000 credits!
And it gets better: the subject is none other than the iconic Dr. Beev, the Mocktropica pseudo-character turned celebrity who even made a brief appearance in the game earlier this week. The challenge for the contest is to draw Dr. Beev in your style (be sure to post with the tag #drbeev).
Check out that high-res pic of the Beev straight out of the bin! You know what they say, one Creator’s trash is an entire community’s treasure.
The trash bin on Mocktropica Island, featuring “discarded” character parodies like the great Dr. Beev (who’s arguably cooler than Dr. Hare).
Share your Beev tributes from now until September 30 (next next Wednesday) for a chance at those sweet credits!
September has seen a plethora of Poptropica content, from surprise fan art features to the ongoing Poptropica Month video event. Let’s take some time to highlight some of the wonderful stuff that we (and the Creators) are loving.
The fan features don’t stop on Instagram! The Creators’ Blog also shared a YouTube video by happyclonetrooper, who created a 3D model of her Popsona, Maroon Ring. Cool to see Poptropicans in the third dimension!
On the topic of YouTube, let’s take a moment to appreciate a few of the many Poptropica Month videos made so far!
Our first feature is from Theo of Dimension Bros, who posted a video on his personal channel in which he bakes a Poptropica birthday cake. Delicious, and reminiscent of Poptropica’s own 9th birthday cake! ๐
Next, here’s one from TheOrangeHe answering questions from MaryannTheConqueror‘s Poptropica Month tag. Several other creators have joined in on the tag as well, so that could be a good place to start if you’re interested in participating as a creator in Pop Month!
Finally, here’s a short and sweet animated meme by Kid Whom Has A Hat, featuring the song “Weak” by AJR amid a slight spoiler for Octavian in the Poptropica graphic novels (read the first one on our Comics page!).
We’ll leave you with one more thing to contemplate, a question that was also the subject of a recent Instagram story from the Pop Creators: How would you explain Poptropica in a single sentence to a friend?
As always, share your thoughts in the comments and on our PHC Discord server! After all, the Dr. Beev shenanigans certainly showed us the Creators are lurking…
In honor of Poptropica’s birthday month and the #ThanksKinney campaign going on, we thought we’d take a look back at past posts and interviews with some OG Poptropica Creators sharing about the process behind the making of Poptropica. In some ways, this is a bit of an open letter for Jeff Kinney and the Poptropica Creators past and present.
Turns out the words of some of these original Pop Creatorsreveal some interesting ideas worth comparing and contrasting with how the game has been going in the past few years. We’re going be taking a look at our beloved Poptropica from the eyes of earlier masterminds Jeff Kinney, Jess Brallier, James Lema, and Mitch Krpata.
Let’s see what they had to say about how they envisioned Poptropica while they were building it in its earlier years…
Jeff Kinney: no player homes; experiencing different things
In 2014, Poptropica founder Jeff Kinney did a 10-minute interview with the media company BellyFeel, where he discusses some of the thought processes behind Poptropica. Check out the interview below, or read the transcript from BellyFeel, and excerpts below the video.
My first idea for Poptropica was that you would be a person who would live in an apartment and that you could collect things and bring them back to your apartment, and weโve seen that model in lots of games like Animal Crossing and there are many virtual worlds that follow that model but this was right around the time that kids started to carry around iPods and there was that feeling that a kid carries their content with them. So we took that central mechanic of the game, that your character doesnโt actually have a home. Your character travels and brings everything with them.
Thatโs very liberating because then you donโt have a geographic challenge. If you had to keep going back to your house or apartment, you would be limited in a way as far as how far you could go. The idea now is that the character just island hops…
I think that each island has its own, its own set of rules, its own universe and by not being overly thematic or by not creating one set of rules for the universe, I think it gives our kids a chance to experience all sorts of different things and thatโs fun and freeing.
Some of the stories weโve told, I canโt believe weโve gotten away with, I think the most exotic story or esoteric story weโve told is we have an island called Mystery Train where youโre travelling in the late 1800โs on a train from Washington DC to the Chicago Worlds Fair and you meet Nikola Tesla and Gustave Eiffel and all these luminaries from that time, and I kind of held my breath, I didnโt think kids would like it. But itโs one of our most popular islands because I think itโs authentic and rich.
Jeff Kinney
Interestingly, Poptropica did end up making player homes a feature, which another Creator we’ll mention later in this post says was the most requested feature for the game. However, with the arrival of Paradise Island, Poptropica has recently been criticized by fans for trying to be too much like Animal Crossing. Can they go back to their roots?
Jess Brallier: staying around like Disney; not just another game
In 2013, the learning company Future Think filmed a video of then-president of Poptropica, Jess Brallier, talking about his vision for the game, which resurfaced in 2019 thanks to idk and Osmium. Check it out:
When we shared the video here on the PHB last year, we highlighted the following quote right from this publisher’s mouth that still resonates today with players hoping for new islands more than anything else:
“Weโre not doing a virtual world to create a social networking opportunity, not to house games, not to host a virtual economy, but to tell storiesโฆ the point of Poptropica is to tell kids stories in the literacy of their choosing.“
Jess Brallier
This sentiment also echoes an interview the PHB hosted in 2015 with Mr. Brallier with questions asked by our readers. Here are a couple highlights about his dreams for Poptropica:
When asked, “Are there certain things that you think that Poptropica should achieve? What are they?” Mr. Brallier talked about expanding the franchise to different media, comparing it to the Disney empire.
Like Disney, we want to stay around for generations. We like to imagine our grandchildren smiling because of something Poptropica. Weโd like to have a best-selling book series, a top ten iOS app, a record-breaking film, a wildly popular TV series, and a much-loved YouTube channel… But most of all, we hope that through our storytelling, art, animation, and programming to inspire a next generation of creators.
Jess Brallier
Since then, Poptropica has achieved that best-selling book series with the four graphic novels and briefly made it to #1 on the iOS App Store in August 2020 (while disparaging competitor Animal Jam in a victory post). Maybe more will lie ahead?
To another question, “What kind of skills do you look for when hiring Poptropica Creators?”, Mr. Brallier answered:
A love for storytelling and a desire to do what nobody else is doing. Many can illustrate or program, but do they do what they do because of a love and appreciation for storytelling. And our success is about doing what others donโt do. Weโre not a book publisher, weโre not just another game, weโre not just another world with weird penguins or monsters or dolls running around in it. We seek not to copy, but to be the first to show up with something unexpected.
Jess Brallier
That sounds about right. ๐
James Lema: we are not Facebook for kids
In 2013, Poptropica’s director of product development, James Lema (aka Director D), wrote on the blog of a kids brand agency called Dubit titled “Five things learned from five years of Poptropica,” which the PHB covered soon after. Another 5+ years later, let’s see how it stacks up…
The five points he gives focus on being different in the following ways: 1) focusing on narrative quests; 2) simplifying the start process; 3) using 2D art; 4) pre-scripted chat; and 5) not trying to be “Facebook for kids.” You can read more in the blog post he wrote here.
Here’s a closer look at point #5, last but certainly not least:
Since the magnificent rise of Facebook, there have been numerous companies that have tried to create a social offering for kids that follows the Facebook model. Poptropica actively decided to not go down that path.
As Poptropica grows, we want to engage kids in ways they have never experienced. From that, we created Poptropica Friends โ a 100 percent safe, social experience that allows the user to tell the story about themselves.
Everyday, we ask the user a question (ex. Whatโs your favourite sport? Have you ever tried sushi? Do you like dogs or cats?). The answer is a visual tile that becomes part of their profile. The more questions the user answers, the more visual their personality becomes. Itโs a rich tapestry that tells the personality of the user in a way that has never been done.
James Lema
Players certainly appreciate Poptropica’s intentionally different approach to the social experience, with many reports of features to love about the original Friends profiles (the 2019 reboot left some things to be desired). Let’s bring back pop quizzes (the question tiles mentioned earlier), adding friends by username, Multiverse, and more!
Mitch Krpata: world-building; not a superficial experience
Okay, last one! It’s been a long post, but thanks for sticking with it this far. This last one is plentiful, but offers a lot of insight into the inner workings of Poptropica. Here’s Mitch Krpata (aka Captain Crawfish)!
In 2017, this Poptropica senior story developer did two significant interviews about his work: one directly with the PHB about his job and more, and another with a podcast called The Oddball Show. Among the many insights from the latter, here are a few excerpts worth highlighting about the design of the game experience:
Poptropica is quite inspired by Monkey Island, [with Mitch] considering it a childrenโs version of the older game. He goes on to describe Poptropica as a game with unique stories and puzzles, making up long-form experiences that require time and effort to experience, which players are willing to put in…
Next, the guys compare Poptropica to The Sims games by Electronic Arts, commenting on the world-building aspect of games and how thereโs no age limit for wanting some of that. Mitch notes that Poptropica Worlds is a little like that, where you get to build your own house and avatar. For almost ten years, this was the most requested feature for Poptropica: a way to build their own space, which finally came as houses on Worlds. Such a feature, of having a thing that is oneโs own, transcends age and gender…
Mitch talks about how his favorite books and movies as a kid all had an edge of darkness in them, recalling the classic storybook Where The Wild Things Are by Maurice Sendak. This feels true of Poptropica as well, he says: it looks cartoonish, but itโs not a superficial experience โ there is depth there for the kids who are paying attention to it.
From the PHB’s summary of Mitch Krpata’s appearance on The Oddball Show podcast
You can also hear the podcast interview in the video below, or read our summary in this PHB post. It’s lengthy, but quite insightful!
It’s interesting to see how Poptropica has evolved in some ways from some of these original Creators’ imaginations, yet has stayed the same in other ways. What resonated with you? What features do you think Poptropica should keep, bring back, or do away with? Share your thoughts in the comments and on our PHC Discord server!
And #ThanksKinney for making this strange yet wonderful adventure for us all. Happy 13th birthday, Poptropica! ๐๐
Hey Poptropicans! Poptropica’s birthday month festivities continue to make a bang with the new 13th Birthday Flying Rocket, which gets added to your items when you log in to the Flash version of the game. (Update: It’s now on Haxe, too!)
The rocket works much like the magic carpet, gliding you through the air with pops of “13” fireworks trailing behind (in fact, you may also notice the magic carpet’s glittery gold dust accompanying your rocket). We’re not sure if the Creators will add this flying vessel to Haxe, but pro tip: you can use idk’s Format Loader to switch between Flash and Haxe.
Update: As of Thursday, Dr. Beev has left the chat game. ๐ข Weโll miss you, Beev!
Joining the chorus of rockets is Poptropica music composer Jeff Heim, who recently dropped a new unreleased game track on Soundcloud called “Astro-Knights.” (Thanks for the tip, MaryannTheConqueror!) Does this mean the return of the fan favoriteAstro-Knights Island?! At once majestic and soothing, this track is a definite mood. Hear it here!
Mr. Heim’s “Poptropica” playlist on Soundcloud includes over 50 soundtracks composed for Poptropica, so it’s a real treat to listen to! Other hits on the playlist include “Super Power” (which is heard on Poptropolis Games, although who knows if it’ll show up in a remake of Super Power Island?), and more recently for the times we’re in, “Virus Hunter Main Theme” and “Deadly Virus.” Which jam’s your fave?
Last but not least, check out this cool 3D rendered model of Survival Island icon Myron Van Burencreated by @kidwhom on Instagram, which the Poptropica Creators featured in their story!
Not to be confused with another one of her creations, the Myron Van…
For more strangely delightful Poptropica memes, fan art, and more, join our PHC Discord community! Tally HONK!!
Happy Beev Day, Poptropicans! Look who showed up as our guest of honor on 24 Carrot Island (Flash only, not Haxe)…
Standing right in front of the cinema common room, where a PHC party celebrating the minor Mocktropica icon was planned for today, it’s Dr. Beev himself! Click on him and he’ll tell you a beaver pun.
You’ll also get a free Beaver Follower! This chonky boi (who goes up to your shoulders!) can go with you most places, but not common rooms.
Another thing: You can Costumize every part of Dr. Beev’s costume, from the cute pink goggles down to the big swishy tail. Enjoy!
All this Beev fan service from the Poptropica Creators sure is a pleasant surprise! Now that’s a Mocktropica-flavored update we don’t mind. ๐
If you’re reading this on Tuesday, September 15, it’s still Beev Day! Come join the party on the PHC with hanging out in common rooms, racing through Mocktropica Island, and going wild on the voice chat (possibly with derailed conversations about the Myron Van and El Pistachioโsorry Beev). Or watch it on TheOrangeHe’s Twitch livestream!
Let’s take another moment to appreciate how the Creators actually put the Great Dr. Beev into the game. Pretty surreal, especially for the Beev’s small but growing cult following! Happy Beev Day, Poptropicans! ๐ฟ
Hey Poptropicans! The Poptropica Creators have been on a roll lately with their social media, bringing us throwbacks, fun facts, and even a splash of magnanimity! Let’s pop in and take a look.
The Poptropica Creators’ Blog and Instagram spotlighted Jeff Kinney โ the man who started Poptropica, yet is better known as the author of the Diary of a Wimpy Kid series โ and invited fans to “let Mr. Kinney know how much Poptropica means to everyone” by sharing Poptropica memories that they promise they’ll share on social media and even with Mr. Kinney himself! You can create fan art, write letters, make videos, and more with the hashtag #ThanksKinney so the Creators can see.
Jeff Kinney with the proposed Dr. Hare’s Lair LEGO set which ran an unsuccessful but fun campaign in 2013.
Jeff Kinney celebrating Poptropica’s 9th birthday with a cake at Pop HQ in 2016.
On Instagram, the PHB (we’re @poptropicahare) asked if Jeff Kinney still gets involved with Poptropica’s development. The Creators liked the comment, but didn’t answer. Guess we’ll take that as a no…?
Other fans have been wondering about the founder’s silence about the game he created as well. In 2018, the PHB published a guest post that touches on Mr. Kinney’s deep investment into Wimpy Kid at the expense of leaving Poptropica behind. Even if he doesn’t come back to Poptropica, we hope his vision for the game can remain.
Still, #ThanksKinney for starting it all! And if you have Poptropica memories or creations to share, the deadline is September 20 (Sunday).
The Creators have been active on Instagram with two new stories featuring fan posts: one an animation of a dancing Binary Bard from @neon.bug, the other a fun fact about Monster Carnival characters from @happyclonetrooper. By the way, for more Poptropica fun facts, check out the trivia section at the end of all our PHB island guides!
Oh, and there’s more from Instagram: in an unusual act of spontaneous generosity, the Creators also reached out to Dimension Bros, the YouTuber duo behind Poptropica Month, to offer them free memberships! Here’s Theo’s first reaction of experiencing the Poptropica heavens open with access to newly unlocked features, including thousands of bonus credits to spend in the stores:
Theo also shared with the PHB that the gifted membership doesn’t expire until December 31, 2022 according to his account settingsโwhich adds up to about 2 years and 4 months! That’s literally impossible for us regular plebs to attain, not counting auto-renewals, since you can only buy up to a year of membership at once.
The screenshot of the holy grail of Poptropica status.
This also seems to be the first time the Creators have ever given out free memberships outside of people winning their (and occasionally the PHB’s) contests. Pretty coolโhey Creators, want to hook us up too? ๐
In other news, as you may have noticed, the PHB website has a new look! Our previous theme from WordPress (which is the blogging platform we use) has been retired, so to keep things running for future updates, we’ve switched over to a new theme called Dara.
It may take a little getting used to, but we’ve tried to find one with similar elements to the previous. This new theme comes with bigger fonts and easy access to the PHB’s socials via the buttons on top, so we hope you’ll come to love it like we do!
And finally, after 8 days of tasks, achievements, and recycled gameplay, the activities on Paradise Island have come to a stopโat least for now. If you’ve made it past the day with the PoptropiCon “festival,” future days simply consist of logging in for daily credit rewards, which you can use to decorate your island, home, pets, or character.
At last, kick back and enjoy the waterfront… and the calming tropical music.
With Poptropica’s birthday month in full swing, there’s plenty going on in the fandom these days! Join in on creating and/or watching Poptropica Month videos, party with Dr. Beev stans next week, make something mask-related for Community Creations, and of course, give a #ThanksKinney for making this all possible. Pop on, Poptropicans. ๐