Guest posts are blog posts that are written by Poptropicans who are not staff writers on the PHB team at the time of writing. Interested in contributing? Check out our “Write for the PHB” guide under the Contact tab up top.
I don’t know about you, but I’m a big fan of Rick Riordan’s Percy Jackson series, so I decided to make a Pop-over (Poptropica crossover) of the three main characters: Percy, Annabeth, and Grover. They’ll be based on how they look in the movies, not the books.
First, here’s Percy Jackson. Get the hair, shirt, and pants from New You (Home Island on the Poptropica app), use any type of PopGum for the mouth, and don the sword, belt, and collared armor top from the Templar Knight costume. (Try glitching for specific parts!)
Next is Annabeth Chase. For her top, you can use the Costumizer on the lady eating on top of the convention center in PoptropiCon: Ep. 1. Snag the bow and quiver from the Robin Hood costume, the pants from the Pumpkin Smash costume, and hair from the Winter Girl 3 along with bangs from the Prom Queen costume.
Last but not least, here’s Grover Underwood. Get his horns and hair from the satyr in Mythology Island, jacket from the Fall Fashion 2 costume, shirt from the Novice Adventurer Outfit (from the Home Island quest), and pants from New You (on the app).
And that’s that! Hope you liked my Pop-over on Percy Jackson.
The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. Interested in writing for the PHB? Weโd love to hear from you!
Hey Poptropicans! Today I’ll be talking to you about how Poptropica should first work on what we players specifically ask for, before jumping onto something else that they only think we might like.
Granted, this one’s a little obvious, but I feel like someone needs to bring it up. Poptropica often makes a ton of new features nowadays, and I feel like most of it is really unnecessary. Specifically, Poptropica seemingly enjoys replacing and changing perfectly good features. I’ll be addressing some of them here.
Not only are most of the new features pretty annoying and inconvenient in my opinion, they also bring up more glitches than the original version had. This is bad for both the players and the creators, since they have to spend even more resources on fixing the glitches, when they could have avoided all this by simply leaving the feature the way it had been. Here are some examples:
A Buggy New Inventory
New and current inventory
Previous inventory
This one has been brought up a lot. For a long time, Poptropica’s inventory screen has looked similar to the above picture to the right (though the categorization of items with tabs came much later). Earlier this year, it was changed to the one on the left. The original had very few bugs, and there was hardly anything wrong with it, especially once tabs were introduced to help sort through tons of items.
However, once it was changed to the character screen, even more bugs came up. People have been complaining about bugs on the character screen for a long time, but few are fixed. My theory is that the creators hear these complaints, but have already invested so much on changing the inventory setup that they are lacking the resources to fix it.
Loss of the Charming Crate Menu
New and current menu
Previous menu with crate opening up
Remember the crate menu? You’d click on the box in the top corner to open up all the menu options. I know I definitely loved the crate. It was subtle and charming, and it was satisfying to watch your items just spill out across your screen. For another thing, it didn’t take up a lot of space like the new one does.
But when it was changed earlier this year, it was a boring modern 3-lines button. Not very fun at all! Not to mention how much space it takes up when all nine blocks are set out on the screen. I just think there was no real reason to change it. And it’s not like we couldn’t have the original in Haxe, since it had been there in Haxe’s earliest stages. Why did the creators feel the need to change this?
Speaking of new visuals, I’m also not a big fan of the new animation of characters, but that’s getting off-topica.
With all that in mind, this is my message to the creators: Stop replacing good features, and work on what we players specifically ask for!
The game wouldn’t be much without the players, but in its current state, it barely resembles the Poptropica I used to play. Creators, if you listen to our petitions for old stuff, Poptropica will really improve! So please, stop changing what is fine the way it is, and start working on what we really want โ specifically, island adventures.
That’s all for this post. Thanks so much for reading about my ideas for what Poptropica should really focus on!
The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. Interested in writing for the PHB? Weโd love to hear from you!
Hey Poptropicans, this is a guest post by Giant Dragon. Enjoy!
Hello Poptropicans, and happy belated Halloween!
Did you enjoy my “Ghost Rider” costume in the PHB’s Halloween Costume Contest? It won an honorable mention! For this post, I’m going to share how you can put this outfit together. Let us “pop” into it.
“Ghost Rider” by Giant Dragon
Ghost Rider (pic: EpicGames)
For those who don’t know, the Ghost Rider is a Marvel comic book superhero also adapted into movies. Wikipedia’s description of the character is “a human who can transform into a skeletal superhuman wreathed in ethereal flame and given supernatural powers.”
Now, putting the costume together is as easy as nibbling cheese! Here are the items you will need (the numbers are their codes in Card Collector, a glitching tool for getting all sorts of stuff):
Rock Star outfit (3006)
Torch Power (3050)
Skeleton Power or any outfit or ASG with a skull on it (3006)
Rumplestiltskin outfit (if you donโt have the outfit, since it’s members-only, use the ASG Machine)
Before you start, remove any handheld item or anything else (including backpack and hair wigs). This is how you’ll assemble the outfit:
Use the Skeleton Power and remove the ribs from it.
Put on the Rumplestiltskin shirt.
Activate Torch Power!
Step 1
Step 2
Step 3
Add whatever pants you like, and there you go. Doesnโt it look completely spooky?
Keep your eyes popped for my future posts! Dragon out.
~ ๐ Giant Dragon
Hope you enjoyed this guest post by Giant Dragon. If you did, you might also like other posts of his, such as this Clubhouse Tour.
The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. Interested in writing for the PHB? Weโd love to hear from you!
Hey Poptropicans, this is aย guest postย by Silver Shell. Enjoy!
Hey Poptropicans! It’s been a while since myย last post,ย but anyway, this post is about the top 5ย most missed classic islands.
Before I start, I want to make it clear that I can’t speak for everyone, so don’t feel bad if your own favorite islands don’t come up here. This list was made by looking at comments on theย Pop Creators’ Blogย and the PHB, and seeing which islands seem to be in the highest demand for return. So let’s dive in to the Pop 5 most petitioned islands!
Because you are given an awesome outfit and the ability to fly, this island is pretty popular throughout the fandom. While the ending is rather annoying in my opinion (why would they give the medallion to Hot Dog Boy??!!) I loved the plot and getting to defeat all these villains all in one island. When do you get multiple main villainsย on one island?! Coming in way before Super Villain Island, this was a first.
This island has so much to do and certainly keeps you busy, making you go back and forth a million times. It’s definitely in high demand.
This one was definitely one of my personal favorites, because it’s actually an island I’ve always dreamed of! It’s really cool when you receive all your top secret spy stuff. My friends and I certainly enjoyed camouflaging and flying around with our bowties like Spiderman.
I feel like what made this island really popular was earning your spy gear instead of it just being handed to you, plus getting to free each agent one at a time, slowly uncovering Director D’s secret. To be honest, when I played, it took me like five weeks from starting the island to figure out how everything came together (shhh… don’t tell anyone).
Do I even need to explain this one? I took one look at the name and it was already one of the greatest islands I’ve ever seen. The combination of medieval knights, astronomical science, and connections to the legend of Camelot made it really exciting to the majority of players. It was undeniably original and all the twists and turns made it truly interesting as well as intriguing.
Similar to Spy Island with the slow reveal of Director D’s true character, the disappearance of Mordred and the princess continuously came up throughout the first half of the island, leaving bits of information for you to piece together. Getting to design your own spaceship was cool, and trying to defend it from space sharks and evil aliens (unlike the hospitable ones of Pewter Moon) was rather thrilling. I enjoyed the mini-quests you had to conquer on the smaller islands like the Ice Planet, and how you kept getting tricked into thinking the princess would appear when you defeated one.
Overall, this island is just a great story. Hope it comes back soon.
On this island, you board a train and find out a crime has been committed. Most Poptropicans favor this island because of the stimulating problem that arises out of nowhere, getting to interrogate famous historical figures, and the emotional rollercoaster of how a person is suspicious one second, and the next they’re proved innocent.
I loved exploring rooms, snooping through people’s luggage,ย running on top of the train, and getting to stop it whenever the heck I wanted just by talking to the captain. Hehe.
The end was great in my opinion. Piecing together the identity of the culprit with President Grover Cleveland was enthralling and somehow made a lot of sense in the end. All in all, one heck of a good island!
Reputed to be the longest island ever to appear on Poptropica, there was always work to do on Skullduggery Island. When you first get on it, you can clearly see the place is in bad shape. Rather depressing, I guess, what with all the ruins and problems.
People say they enjoy this island because of how much trading you get to do throughout, from helping out the localsย because I want to win and gets loads of credits HAHAย out of the goodness of our hearts, to travelling from island to island, trading tediously to gain wealth so you could reclaim the rightful treasure of Fort Ridley.
Getting to purchase ships and hire a crew is fun, and it was pleasurable solving the mysteries of where the map pieces were. Fighting sea monsters, getting sunk every once in a while, and navigating from port to port made this islandย interesting and action-filled.
So there it is! Five islands that are petitioned for the most! Put your favorites in the comments. If the Pop Creators are reading this, I hope this gives you an idea of which islands to start working on. Thank you!
The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. Interested inย writing for the PHB? Weโd love to hear from you! ๐ฐโจ
Hey Poptropicans, this is a guest post by Silver Horse. Enjoy!
Hello, fellow Poptropicans! When you see a Poptropican, with their large head and noodly limbs, what do you think about its biology and anatomy? A bird, plant, maybe a robot? Well, I have a theory that makes a lot of sense as well, at least to me. Here it is…
Part 1: The anatomy of a Poptropican
Now, as my theory goes, Poptropica takes place in the 4200s, on a future earth. (For this to work, Astro-Knights would have to take place in an alternate dimension.) Yes, you heard that right. 4200s.
Back during the 2200s, a society of aliens from Astro-Knights on the moon accidentally opened a portal to our dimension, ending up on a tropical island in Hawaii, which is where the “tropican” in the “Poptropican” species name comes from.
Blast-off!
When they first found Earth, the aliens didnโt know English or any other human language, so they communicated with body language before they started learning ways of speaking and writing. After finding other intelligent life on Earth, the aliens ended up having kids with humankind, creating the first generations of Poptropicans. The aliens had three fingers per hand, so averaging out with the humansโ five fingers, Poptropicans ended up having four fingers on each hand, and for some reason only had one oval toe on each foot.
A Poptropicanโs average height would be around four-and-a-half feet tall, between a humanโs six feet and an alienโs three feet. Their head and eye shape was inherited from the aliens, able to breathe despite having no necks or noses, by having a really thin piece of skin in their faces that allowed air to trespass. The necks are anti-gravity, having a wormhole between the bottom of the head and the top of the body, with the vocal chords in the top front of the body.
The authorities on Earth had not realized the aliens and their half-human children, dubbed โPoptropicans,โ were a threat, but conflicts grew into a worldwide war between humans who sided with governments and humans who sided with the aliens and Poptropicans. By the time the war was over and the Poptropicans survived, the humans were very few, and had no choice but to reproduce with the aliens and Poptropicans. A few generations later, and humans went extinct.
Belt It Out: Someone get Kuiper on the line.
Part 2: A rough Poptropican timeline
Now, maybe youโre wondering, โBut Silver Horse, Poptropican technology looks just like present-day tech!โWell, I have an explanation for that, and there are a few high-tech things.
Firstly, going back to when the humans went extinct, the Poptropican officials vowed to start over from the year 0 and follow in humans’ footsteps. To keep the new order of the universe, they formed the secret organization “โTropicans in Black,” which are the spies from Spy Island.
During World War P, as I like to call it, a combination of climate change and bombs and the like caused most continents* to split apart, forming Poptropicaโs current islands. Mythical creatures and beings also revealed their existence, which explains islands like Fairytale, Mythology, and Realms. (*An exception is Africa, which stayed intact, as canonically seen in Nabooti Island.)
By the time of current Poptropica in the 4200s, time travel and alternate universe travel had been invented, as seen in the likes of Time Tangled Island. The โTropicans in Black were compelled to take more extreme measures and invent the PoptropiLens, an equipped device that allows Poptropicans to see all humans and animals in the past as Poptropicans and Poptropican-like animals, without altering anything else, and without explaining what this technology was for.
Whattya Buyin: Got some good things on sale, stranger.
There were some mess-ups, though, such as a few statues in Time Tangled being humanoid, and handprints in Mystery Train and Back Lot having five fingers and not four. Other high-tech devices include the Colorizer, a permanent, automatic skin and hair dyer; CJโs shrink ray; and the aforementioned time and dimension travel.
Print It: The marks of a legend.
There was also the introduction of sapient animal-like Poptropicans, which are either half-Poptropican hybrids (Silver Horse is one of these, albeit ยผ Poptropican) or through a Frankenstein-like surgical process, enlarging an animalโs head, transplanting a Poptropicanโs brain into it, removing the Poptropicanโs head, and sewing the animalโs head to the Poptropican, similar to deities of Egyptian mythology.
Silver Horse, a purple unicorn dragon cat
Anatomy of a Poptropican from Virus Hunter Island
Other than these, the tech and life of Poptropicans is almost exactly like ours as humans, except for things accommodating their four fingers, like musical instruments for example.
Finally, Poptropica’s Amelia was the actual, human Amelia Earhart. During her disappearance, she accidentally flew into a portal that turned her into a Poptropican, crashing on Home Island, leading to the events of Monkey Wrench Island.
Your Poptropican is a secret agent working with the โTropicans in Black to save islands, and is actually a 20-something adult. Since your older self in Time Tangled (50 years into the future) looks at least 70, this seems to check out. Plus, correct me if I’m wrong, but the only times your Poptropican gets called a kid appear to be in the sponsored islands, which mostly take place in alternate universes where you would seem the size of a child, because the average height in those universes is taller than in the Poptropican universe.
With that, my theory is done! Let me know your possible explanations for why Poptropicans look the way they do, and how that might relate to future Poptropica. See you next time!
Hope you enjoyed this guest post by Silver Horse. If you did, you might also like another post of his: a Clubhouse Tour with animals galore!
The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. Interested in writing for the PHB? Weโd love to hear from you! ๐ฐโจ