Guest Posts, Pop 5

Pop 5: Most Missed Old Islands

Hey Poptropicans, this is a guest post by Silver Shell. Enjoy!

Hey Poptropicans! It’s been a while since my last post, but anyway, this post is about the top 5 most missed classic islands.

Before I start, I want to make it clear that I can’t speak for everyone, so don’t feel bad if your own favorite islands don’t come up here. This list was made by looking at comments on the Pop Creators’ Blog and the PHB, and seeing which islands seem to be in the highest demand for return. So let’s dive in to the Pop 5 most petitioned islands!

#5: Super Power Island (see walkthrough)

Because you are given an awesome outfit and the ability to fly, this island is pretty popular throughout the fandom. While the ending is rather annoying in my opinion (why would they give the medallion to Hot Dog Boy??!!) I loved the plot and getting to defeat all these villains all in one island. When do you get multiple main villains on one island?! Coming in way before Super Villain Island, this was a first.

This island has so much to do and certainly keeps you busy, making you go back and forth a million times. It’s definitely in high demand.

#4: Spy Island (see walkthrough)

This one was definitely one of my personal favorites, because it’s actually an island I’ve always dreamed of! It’s really cool when you receive all your top secret spy stuff. My friends and I certainly enjoyed camouflaging and flying around with our bowties like Spiderman.

I feel like what made this island really popular was earning your spy gear instead of it just being handed to you, plus getting to free each agent one at a time, slowly uncovering Director D’s secret. To be honest, when I played, it took me like five weeks from starting the island to figure out how everything came together (shhh… don’t tell anyone).

#3: Astro-Knights Island (see walkthrough)

Do I even need to explain this one? I took one look at the name and it was already one of the greatest islands I’ve ever seen. The combination of medieval knights, astronomical science, and connections to the legend of Camelot made it really exciting to the majority of players. It was undeniably original and all the twists and turns made it truly interesting as well as intriguing.

Similar to Spy Island with the slow reveal of Director D’s true character, the disappearance of Mordred and the princess continuously came up throughout the first half of the island, leaving bits of information for you to piece together. Getting to design your own spaceship was cool, and trying to defend it from space sharks and evil aliens (unlike the hospitable ones of Pewter Moon) was rather thrilling. I enjoyed the mini-quests you had to conquer on the smaller islands like the Ice Planet, and how you kept getting tricked into thinking the princess would appear when you defeated one.

Overall, this island is just a great story. Hope it comes back soon.

#2: Mystery Train Island (see walkthrough)

On this island, you board a train and find out a crime has been committed. Most Poptropicans favor this island because of the stimulating problem that arises out of nowhere, getting to interrogate famous historical figures, and the emotional rollercoaster of how a person is suspicious one second, and the next they’re proved innocent.

I loved exploring rooms, snooping through people’s luggage, running on top of the train, and getting to stop it whenever the heck I wanted just by talking to the captain. Hehe.

The end was great in my opinion. Piecing together the identity of the culprit with President Grover Cleveland was enthralling and somehow made a lot of sense in the end. All in all, one heck of a good island!

#1: Skullduggery Island (see walkthrough)

Reputed to be the longest island ever to appear on Poptropica, there was always work to do on Skullduggery Island. When you first get on it, you can clearly see the place is in bad shape. Rather depressing, I guess, what with all the ruins and problems.

People say they enjoy this island because of how much trading you get to do throughout, from helping out the locals because I want to win and gets loads of credits HAHA out of the goodness of our hearts, to travelling from island to island, trading tediously to gain wealth so you could reclaim the rightful treasure of Fort Ridley.

Getting to purchase ships and hire a crew is fun, and it was pleasurable solving the mysteries of where the map pieces were. Fighting sea monsters, getting sunk every once in a while, and navigating from port to port made this island interesting and action-filled.

So there it is! Five islands that are petitioned for the most! Put your favorites in the comments. If the Pop Creators are reading this, I hope this gives you an idea of which islands to start working on. Thank you!

Pop Nonstop,
Silver Shell 🥈🐚


Hope you enjoyed this guest post by Silver Shell. If you did, you might also like her My Place in Poptropica story, or another Pop 5 list of classic islands missed, here on the PHB.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. Interested in writing for the PHB? We’d love to hear from you! 📰✨

4 thoughts on “Pop 5: Most Missed Old Islands”

  1. Great list, Silver Shell!

    I like how you highlight the journey of discovering bits of information here and there as you explore an island, culminating into important plot points to be uncovered. While we’re starting to see that exploratory element again in newer quests, particularly the details of Amelia’s and the Baron’s homes, we’re still left waiting and wondering what, if anything, it all leads up to.

  2. These are some of my favorites too, I loved Spy Island because it was one of the first islands I did, so I’m happy it made the list. If I could add another island to the list it would be Vampire Curse because it had such a great story and game play. But great job on the list overall!

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