Mocktropica Island, PHB Specials

Is Poptropica turning into Mocktropica Island?

Now there’s a question. Is Poptropica now fulfilling the prophecy about itself it set out in its own self-parody in the 36th island—and not in a good way?

I’m Slanted Fish, here to examine just how much Poptropica is falling into the traps it once warned about. Let’s take a look at the evidence.

For those who need a refresher, Mocktropica Island is a bit of a self-parody of Poptropica, imagining what things would be like when development of the game world goes haywire. It’s a fictional tale, but like many good stories, it does contain some truth.

And lately, it seems like Poptropica’s development is in crisis: we don’t hear as much from the Creators as we used to, and when we do, they’re tinkling with visual updates here and there, rather than the meat of the game: the story quests. In fact, it’s been a whole year since the latest island, Greek Sea Odyssey, was released on Poptropica Worlds, and Poptropica Original hasn’t had a new island since 2016’s Monkey Wrench. So, robot boss battles aside, has Mocktropica predicted the fate of the game?

Pets: the focus on aesthetics

photo credit: Maroon

One feature Mocktropica played with was the idea of pets for Poptropicans. Back when the island first came out in 2013, there weren’t exactly pets in Poptropica, though we did have “Followers” available from ads or in the store (such as the dragon in the picture above). But the Creators knew when they were making this island that pets were a popular requested feature for the game, so in the story, we have kids cheering for the introduction of pets.

And don’t get me wrong, Poptropica pets are great! This year the Pet Barn on Home Island finally opened, offering cute critters for players to adopt.

Pet lizards introduced to the Pet Barn in 2019.

But that’s just the thing, too: while the Creators focused on aesthetic updates like pets (not to mention the redesign of Home Island and various features like the Arcade, Clubhouses, Friends profiles, the upheaval of the store into a rotational system, and more), they neglected the heart of Poptropica itself… the island quests.

Coins: the allure of membership

Pop Coin currency is suggested on Mocktropica Island.

While Poptropica hasn’t gotten quite as extreme as Mocktropica when it comes to currency, the Pop Coin system does hint at something sinister: charging players to pay real-life money for basic features of the game. In Poptropica, we know it as membership.

Membership wasn’t always like it is now. These days, every update seems to come with a significant portion exclusive to members only: store updates, pets, the new friends profiles, and so on. But back when we saw new islands every once in a while, each update wasn’t so member-focused, in part because membership already had a big draw: early access to new islands. With no new islands, the Creators have to find more ways to make membership attractive for the sake of profits, but it’s only causing players—many without the means of purchasing power—to resent them for it.

Read more in this 2017 PHB article: Is Poptropica becoming pay-to-play?

Pop-ups: Achievements and Ad Units

Achievements? Well, Poptropica has had ways of marking a player’s achievements with features like island medallions and album photos, and fortunately, they’re not annoying pop-ups like on Mocktropica—in fact, they’re pretty creative.

But not so fast. Remember the ad sales lady on Mocktropica and the obnoxious pop-up ads she made float around on your screen? While Poptropica hasn’t quite reached that level of distaste, it has since introduced a pretty off-putting pop-up ad at the bottom of the screen that re-appears whenever you change scenes. Sadly, it’s been there for a while and looks like it intends to stay. As if the banner wrapper ads weren’t enough!

Advertising your own game on your own game? Not exactly effective, either.

Developers: Where have they gone?

On Mocktropica Island, Poptropica developers were fired by new management.

A year ago, Poptropica inexplicably let go of some valuable senior-level employees who had contributed to the game for about a whole decade. A former Creator, Jessica (aka Skinny Moon), even confirmed in March 2018 that “most of the company is gone,” referring to employees she’d worked with prior to that point. Since then, we haven’t had names—not even aliases!—to connect us with the Poptropica team.

On this front, Mocktropica definitely predicted a bleak turn for Poptropica. These days, Poptropica rarely updates their official blog, on time if it all—even for bigger releases—and as outlined above, game updates are not only fewer and farther between, but when they do occur, they’re not what anybody really asked for. Sure, releasing some new items and redecorating some interfaces is mildly interesting, but they’re not going to keep anybody’s attention for long. But you know what will, Poptropica Creators?

Stories—specifically, islands!

Former president of Poptropica, Jess Brallier, says it best in this video from 2013, recently discovered by Osmium and re-posted from “Future Think” by idk:

Right out of this publisher’s mouth: “We’re not doing a virtual world to create a social networking opportunity, not to house games, not to host a virtual economy, but to tell stories… the point of Poptropica is to tell kids stories in the literacy of their choosing.

Does that sound like the Poptropica of the present to you? Well, I’ve been following Poptropica through the years, and let me tell you: the success is in the stories it tells. The most anticipated updates have always been the islands—those quirky quests were what made Poptropica “Poptropica.” Pets, member perks, fun items—those are best left as secondary.

I think it’s pretty clear that Poptropica has, in not all, but some ways, followed right into the footsteps of Mocktropica Island. An island created as a cautionary tale is unfolding right before us, and the Poptropica Creators of the present would do well to pay attention and revisit what the Creators of the past have tried to warn us all about when they created Mocktropica.

What does Poptropica need right now? Well…

I think I speak for many Poptropicans when I say that I truly hope to see Poptropica return to what made it successful: the stories, or in other words, the islands. Oh Poptropica, where will your yellow blimp take us next?

—Slanted Fish 🐠

Pop Places IRL, Vampire's Curse Island

Pop Places IRL: Vampire’s Curse

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Welcome back to “Pop Places IRL,” Poptropicans! Today, I’m bringing you an extra spoOOOooOoky setting. This time around, we’ll be traveling to Vampire’s Curse Island! Enjoying the series? Be sure to check out other Pop Places IRL posts.

So, first things first… where exactly does Vampire’s Curse take place? Though the setting is never directly stated, it is implied that the island is heavily influenced by the classic tale of Dracula. In fact, Count Bram is named after its author, Bram Stoker.

And, dear readers, the castle featured in Dracula is none other than the Bran Castle. Eerily similar to “Bram’s Castle,” don’t you think? The creepy tale made the IRL castle pretty famous, because you can even take tours of it today!

I suppose this castle comparison leads us to another question… where is the castle located? If you haven’t already guessed, the infamous Bran Castle is located in Romania, a country in Europe. Specifically, the towering construction is near Transylvania, a region especially known for vampire lore. Though the towns in the area are much more modern today, you can definitely still see the remains of older architecture.

However, when you begin to stray away from civilization on Vampire’s Curse Island, you’re sure to wind up deep in the woods (on your way to Bram’s castle, of course). A bit of a maze in game, I’m thinking IRL Romanian forests aren’t much easier to navigate at night. Though they might be less vampire-infested, Romania’s woods always seem to come with their own creepy lore either way.

Finally, I think it’s important to touch on the graveyards of Romania, considering their own spooky connotation in-game, where the grand Mausoleum has Latin that reads “meminervnt omnia amantes,” translating to “remember all the lovers.”

This sure adds to the island’s spooky aesthetic, but how does its appearance hold up to its counterparts in real life? It turns out that Romania has a pretty famous grave site called The Merry Cemetery, filled with surprisingly colorful gravestones. What a contrast!

Welp, that wraps up our IRL tour of Vampire’s Curse! Did it live up to your Halloween-y expectations? Hope we didn’t spook you too much this year. 😉

But I’m curious… what do you think? Have you ever been to Romania? How do our comparisons to the game hold up? What other islands do you want to see in this series? Be sure to leave a comment with your thoughts below!

La revedere! Don’t let the vampire bats bite!

~SD

24 Carrot Island, Sneak Peeks

Beware up there, maybe a hare…

UPDATE: The special event (the mini-quest as described below) can now be accessed via the map. On Instagram, the Creators announced that the event runs only until Monday, September 17. Win that new limited edition robot suit while you can!

Hey Poptropicans! Carrot all to see what’s new? 🥕

The Poptropica Creators posted a sneak peek on the official blog that’s meant to be for a “special event launching this Thursday.” This might look familiar to some of you…

sneekpeek

In case the crate of carrots in the pic and the 38 carrot emojis on the Creators’ Blog weren’t enough of a hint, this smells a lot like it’s got something to do with 24 Carrot Island villain Dr. Hare. Specifically, this is almost an exact scene from the entrance of the old mini-quest Dr. Hare’s Secret Lab (but the signpost is new).

Since the store is now getting refreshed with new stock every month, the card for Dr. Hare’s Secret Lab hasn’t been there for some time. However, if you’ve got the card in your inventory, you can still play it—in fact, this update is live, but the only changes are aesthetic: the addition of a new sign, music, and a recolored robot costume reward.

For those who don’t have access because you may not own the card, wait until Thursday for the official release of this “special event.”

Dr. Hare’s Secret Lab came out in 2010 and has been available in the store until about four months ago. Guess it’s nice to see it return, at least. 🥕

<)))><<

Counterfeit Island, Pop Places IRL

Pop Places IRL: Counterfeit

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Welcome back to “Pop Places IRL,” Poptropicans! You read the title: SD here to compare scenes from Counterfeit Island to the places in real life (IRL) that it was inspired by. Enjoying the series? Be sure to check out other Pop Places IRL posts.

It may be pretty obvious, but Counterfeit Island is supposed to take place in real life France. Many scenes, including Main Street, were made to resemble France’s aesthetic environment—in particular, the country’s parks and natural landscape.

Aside from nature, we can’t forget about Downtown Counterfeit, and the more man-made features of the island! There’s the internet cafe, jazz cafe, and more. Mmmmm, if only there were more bakeries, like real-life Paris!

Moving back into nature, the Countryside was also a significant location in Counterfeit. Home of the Inspector (or should I say, *spoiler* Black Widow), as well as the last place where Balloon Boy’s feet touched the ground. Aren’t both cottages cute?

On the opposite side of the island, we visit the Docks. I wouldn’t go so far as to say France is known for its docks, but that doesn’t mean its without them! I’m sure they reek of fish, just like any other place where fishing boats sit (no offense, Fishy!).

“What else could there be???” you ask. Well, we got everything above land, so time to head below! The underground tunnels we venture through in game may well be based on very real Catacombs of Paris. These famous catacombs include a series of tunnels underground the city that contain human remains. Spooky!

Lastly, we can’t forget about all the artwork! I mean, this is Counterfeit Island after all, home of our friendly neighborhood art thief. In the Museum Fantastique, we see many well known paintings, including (but not limited to) The Scream, Starry Night, and Bridge over a Pond of Water Lilies. And that’s not even mentioning the (spoiler alert) paintings in the secret room at the end of the quest!

Did you know that Edvard Munch created four versions of The Scream, two in paint and two in pastels? One of the painted ones is in The National Gallery in Norway, and the other is in The Munch Museum.

It would be quite a hassle to include all the artwork in this post, but be sure to check out our Ancient Artworks of the Counterfeit Island Museum tour for a closer look at them all if you’re interested!

While not all the displayed paintings correspond, I think it’s safe to assume that this museum was inspired by France’s most famous museum: The Louvre. In fact, this art museum is the largest in the world and displays such pieces as the Mona Lisa! However, the museum in Poptropica is certainly not as grand as the real thing.

I hope you enjoyed this post, because that just about wraps up our real-life tour of Counterfeit Island! I kinda want to visit France now…

What did you think? Have you ever seen these famous paintings in person, or been to any art museum? How about France? Be sure to let us know which island you want us to feature next in this series, as well as what places you think other islands resemble!

Au revoir!

~SD

Cryptids Island, Pop Places IRL

Pop Places IRL: Cryptids

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SD here with another “Pop Places IRL” post, everyone! Are you sick of me yet? This time around, I will be comparing scenes from Cryptids Island with the scenes it was inspired by in real life (IRL). Check out our official guide for the island here.

Even though Main Street seems pretty ordinary, you actually end up visiting many real places in Cryptids Island! In fact, I’m sure you’ve heard of many of these locations.

Let’s start off with what may be the star of the quest… Nessie! The Loch Ness Monster is from, well, Loch Ness. If you were unaware, it’s a large body of freshwater in Scotland. As one would expect, it’s famous for its aquatic monster sightings!

Other than Nessie, we also search for the Yeti in the Himalayas, a huge mountain range in Asia. Like in game, there sure are monasteries in the IRL mountains! We also visit the Himalayan Mountains, particularly Mount Everest, in Time Tangled Island.

After the mountains, our Poptropicans attempt to capture the infamous Chupacabra in Puerto Rico! Sorry goats, but I don’t think you could pay me enough money to go face that beast IRL…

Talking about beasts, up next is New Jersey! And that means the Jersey Devil. Am I bringing up bad memories for anyone? If you ever visit, maybe you should stay closer to the city, just to be safe…

Finally, we visit the Pacific Northwest in pursuit of Big Foot. This location may be a bit broad, but roughly includes states like WashingtonOregon, and Idaho in the US. They are known for having the most frequent Big Foot sightings!

I think that’s it for the real-life Cryptids Island tour! Have you been to any of the places we listed? Or better yet, have you think you spotted any of these cryptids IRL?

Where would you like us to go next time for this series?

~SD