For centuries, a truce has existed between the people of a remote mountain village and the vampire who lives in the castle high above. Now, that truce is shattered, and Count Bram has captured a young villager. Can you rescue her from his evil clutches — and avoid being struck by the vampire’s curse?
For walkthroughs on Vampire’s Curse Island, scroll down.
Resources on this page: Island Extras | Synopsis from Poptropica | Video Walkthrough | Written Walkthrough | Album Photos | Trivia
For a written walkthrough with pictures, scroll down on this page!
Welcome to Vampire’s Curse Island. First thing you’ll see is a woman crying. Talk to her and she’ll say she’s crying over her daughter (Katya) who is missing, along with her boyfriend (Christopher). Rumor is, they’ve been taken to Bram’s castle.
And you might notice if you have volume on, you’ll HEAR the thunder and rain pattering on the streets. Grand. Umbrella anyone? Oh, and if you talk to people, you’ll see the town is obsessing over vampires ever since the disappearance. Especially the teenagers.
Go to the right past the old lady. You’ll see a teenage boy sitting down. Talk to him. That’s Christopher. He says that Katya has been taken by Count Bram and to the castle. You ask him if he’s going back for her and he responds with THIS.
Um… hello? Aren’t you supposed to be the loyal boyfriend, Chris? Oh well, we’re on our own. For this next part, you can refer to this handy map regarding where to go – or see below for step-by-step instructions.
Go up a little bit and you’ll see from behind you… a WOLF.
Wolfy doesn’t like you. The first thing he does is dash and attack you. Don’t stay still. Run! Run towards the tree and click on the hole in it.
Click on the branch right when Wolfy runs towards you. He’ll be knocked over. Traverse up and to the left. When you land on the branch, Wolfy is back, and he BREAKS the branch from underneath you. Oh, and you get a Log.
Go back up and to the left. Hang on to those vines. Go up and to the right. Quickly jump on the vine hanging over the gap and run right when Wolfy passes you from the right. When he attacks you and goes back to the bridge, click on the rope at the beginning of the bridge to send Wolfy plummeting bye-bye. Then, head to the next area on the right.
You’ll arrive at a graveyard, and the rain resumes. Go into the mausoleum with the green door, and you’ll see a coffin inside. Creepy. The Latin message translates to “Remember all the lovers.”
Grab the Teen Vampire Novel (red book) on the coffin and the Crowbar resting on the side.
Go outside and grab the pipe resting on the side of the building. Carry it over to the reddish-pink pump, and jump on it, pumping water out. Position yourself so the water goes to the little ditch there.
You should be able to swim to the other side now. Get to the other side, go up and enter through the hole. It’s an arched entrance without a door.
Now, it’s time to push some boulders around. The first boulder is right there for you to push over to the holes of spouting water to the right. Then, you’ll see another boulder stuck in some other rocks. Get that out of there using the Crowbar and push it to the right until it stays put in another hole. Go to the right and climb up the platforms. There’s the last boulder! Push it over. It’ll roll onto the last hole.
Go over to the remaining spout, which will now be spurting water at a much higher height, and you’ll be able to reach an open window. Enter through the shattered window.
You’ll enter into a dark room, only lit by ashes and a few pieces of coal. Click “Use” on the Log and Teen Vampire Novel. Jump on the pumper three times and the fire will be a nice size.
Click on a purple candle and click on the fire. The candle will light, and you have a limited time before it goes out. If it goes out, light another candle.
Go over to the right and push the ladder over to the left bookshelf. Climb the ladder and jump on top of the bookcase. Jump to the left and land on the ledge on the wall, then hop up to the chandelier. Once you land, and as long as your candle hasn’t run out, the chandelier will automatically light.
Repeat this with the other three chandeliers (there are a total of four chandeliers) by jumping onto them (you may need to jump on other things first to reach them). Tip: Instead of lighting your candle from the fireplace, wait until you get to the chandelier you last lit, then light it there and get to the next chandelier.
Get down from the last chandelier and use your Crowbar on the chained door. This will provide an easy exit for when you need to leave.
Go over to the left and pick up the Glass Eye on the floor that you couldn’t see before. It’s beside the suit of armor to the left of the fireplace.
Go up the bookcase on the left using the ladder and use the glass eye on the tiger head missing the eye. The tiger mouth will open and reveal the Armory Key. Use the key on the door on the right to open the door to the armory.
When you enter, you’ll see a whole bunch of stuff… a pike, some armor, a training dummy, a crossbow… wait, a CROSSBOW? Gimme that! Well, get the Crossbow on the wall.
Go over to the cannon and click on one of the cannonballs. You’ll put it in the cannon. Go back to the hallway, get a candle and light it. Quickly return to the armory and go to the cannon. It’ll automatically light and shoot the cannonball. It’ll fling over facing the other direction. Repeat this two more times.
On the second firing, the cannonball will roll away into the hallway. Roll the cannonball in front of the fireplace to make it red-hot, then grab the poker stick and push it into the dumbwaiter.
The third cannonball will shoot straight into the ceiling. Another area will be revealed! Go up past the cannon and pick up the Bucket.
Exit the armory, leave the great hall, and you’ll be outside. Go over to the geyser of water and use the bucket to fill it with some water. Return to the armory and climb up to where you got the bucket.
Climb up to the top part of the plant there, then take out your crossbow and shoot an arrow at the left wall. Climb up your arrow to get to the floor above. You’ll see a sad-looking plant in need of light and water. Use the crowbar on the window to get the light in there. Next, use your bucket of water on it.
All of a sudden, it becomes this big vine, and you can now exit through the window.
You’ll end up back outside. Follow the vine right up the stairs and into another window.
You’re in some sort of lab, and it’s filled with tomatoes! Sliced tomatoes. Diced tomatoes. Tomato juice. Whew. Pick up Count Bram’s Notebook on the table. Inside, it mentions some sort of formula to change vampires back into human form. Wow.
Next, click on the tomato bat, and your head will transform into a tomato vampire bat! Don’t worry, this wears off after a while. But since you can fly, reach up and grab the Garlic on the top shelf.
Exit through the door and enter through the door on the right. Go up, all the way to the top, and talk to the girl in the cage. It’s Katya! She’ll say that we need to cure Count Bram of his vampirism.
She’ll tell you to look in the library for a book called Root Causes. Leave the chamber and jump off the tower so that you end up outside the doors of the main entrance. Enter, and push the ladder over to the right bookshelf. Climb it and pick up the Root Causes Book. If you examine it, it’ll tell you that mandrake root grows in tall, dark places.
Go back outside, and go left, through the arch and back to the castle grounds (check your map if you’re not sure). Climb up the tree to your right and shoot arrows at the wall with your crossbow. Make a little ladder for yourself so you can jump to the platform just to the left to reach the Mandrake Root.
Now return to Count Bram’s laboratory by climbing the giant vine back into the window leading to the lab. Once inside, go all the way to the right, and click on the little lever to pull up the dumbwaiter. When the cannonball comes up, it’ll roll out, and warm the wolfsbane sitting in the green jar marked by a skull and crossbones so you can now pick up the Wilted Wolfsbane.
Click on the microscope on Bram’s desk, and put this formula into one syringe:
- 1 click of the Mandrake Root
- 3 clicks of the Wilted Wolfsbane
- 3 clicks of the Garlic Extract
Yay, you’ve made the Anti-Vampirism Serum!
Go back to the Count’s chamber, where poor Katya is still locked up. She’ll tell you to get her out of there, so you need to find the key. Get down and find the sparkly cane. Click on that, and use it to pull the key out. Hurry up, go let Katya out before vampires start showing up!
Too late, though. You’ve barely let Katya out when Count Bram shows up. And he tells his “Annabelle” not to leave him again. Whatever. You and Katya break the window and take off!
Count Bram will follow, so put on some garlic to protect you and Katya as you follow her up the tower! Once you’re at the top of the tower, Bram will turn into a bat. Why didn’t he turn into one from the start…? Anyway, shoot him with the serum in the syringe.
Count Bram turns human, then joins his wife Annabelle in the picture. Christopher shows up, and Katya is happy, and…
Yeah, um. They’re happy.
The point is, you’ll get your Island Medallion and credits to spend in the Store from the remains of Count Bram! Congratulations, you’ve completed Vampire’s Curse Island!
Bonus quest (members only)
Surprise surprise… Christopher is a vampire! Cactus von Garlic will show up, but not before Chris bites you and you turn into a bat. Woohoo.
Katya will knock Cactus out, because he wants to hunt you. Pretty much, now, you’ve got to make the serum for yourself. Find the garlic. It’s between the second and third chandelier, in a hole.
Go in there, and avoid the spiders. Stay up, and go left. Don’t come down until you get the garlic. Then go out the door, even though Garlic is still there. Go left and through the arch. Go to where you find the gutter, and go inside, to get the wilted wolfsbane.
Now go back into the place where Wolfy tried to kill you, and go in through the little wooden door. Go right, and you’ll find the mandrake root.
Go back to the lab, and you’ll be cured! Garlic will decide to help vampires, whatever, and done!
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These pictures are collected in your Poptropica photo album in the profile section. Click to enlarge.
- Vampire’s Curse Island is Poptropica’s 25th island. The countdown started on February 28, 2012 and released on March 1 for members with a demo for non-members. It was opened to all onMarch 22, 2012. The login screen had fangs hanging from the lowercase p’s in ‘Poptropica.’
- The villain, Count Bram, is named after Bram Stoker, the author of Dracula.
- The movie posters outside the cinema in Main Street may be a reference to the recent popularity of the Twilight series.
- At the end of the quest, Katya and Christopher kiss – a Poptropica first. They’re standing a bit of a distance away from each other and leaning their tongues in together. It looks pretty awkward.
- Common room: the barn (unnamed)
- Garlic is used to combat vampires, and it is used to create the antidote in the quest.
- In the graveyard, there are graves for Mr. Renfield, Quincy P. Morris, and Lucy Westenra – all characters who died from Bram Stoker’s Dracula.
- The Latin text on the coffin in the Mausoleum says “meminervnt omnia amantes” and translates to “remember all the lovers”.
- In the outdoor areas of this island, you may see the dark sky flash and rain pouring, accompanied by thunderclaps and the sound of rain falling.
- Count Bram’s laboratory has a drawing of a Poptropican with four arms and legs in a style much like Leonardo da Vinci’s Vitruvian Man.
- Poptropica Members can play a bonus quest after completing Vampire’s Curse Island. The vampire is gone, but his curse lives on. Prepare to discover even more hidden secrets of Bram’s castle — if a dangerous vampire hunter doesn’t get there first!
- Members get an additional Vampire’s Curse Island gear pack, which includes Garlic Breath, Bat Gum, and Vampire Count and Countess Costumes. The Vampire Costumes were only available during Early Access.