Roblox

Forget Zomberries, it’s a Unicorn Frenzy on Poptropica’s Roblox ๐Ÿฆ„

Hey Poptropicans Robloxians!

Remember how Poptropica teased an upcoming Roblox game inspired by Zomberry Island? So, Poptropica’s first Roblox game has arrived, but no Zomberries. Instead, it’s Amelia’s wildest fantasy: Unicorn Frenzy!

In Unicorn Frenzy, “Youโ€™ll have 2 minutes to dash, jump, and scramble around the arena to collect as many unicorns as you can! Race against other players and be on the lookout for purple lightning bolts. Youโ€™ll earn speed power-ups that can mean the difference between winning and losing!” Plus, don’t miss the baby unicorns in the clouds!

Now, you do need 5 players to start a game, and unfortunately nobody else came along while I was waiting. However, you can see some screenshots above, some from the lobby waiting area and some on the inside from the Pop Creators. Pretty sparkly, huh? Play it here!

So that St. Patrick’s Day pic with Amelia turned out to be a sneak peek for this game, but this whole development still leaves a lot of questions for us players. First, what happened to all the hype about a Roblox game inspired by Zomberry Island? Is Pop working on multiple Roblox games?

Sneak peek for a Roblox game said to be inspired by Zomberry Island

Second, what does Unicorn Frenzy have to do with Poptropica? Sure, the Pop Creators can spin a story about Amelia’s love for unicorns as we discovered in her mini quest, but it’s a bit of a stretch considering Amelia isn’t even in this Roblox game. In fact, other than a couple of posters with nameless Poptropicans and a support chat with “Dr. Beev,” there isn’t much connection to Pop to be found here. Seems pretty off-brand.

It’s worrying that the new Roblox game(s) don’t really build on the world of Pop. Not only is it on another platform, the content feels unrelated to Pop’s visuals and stories, and also doesn’t tell any new stories through its endless games, contradicting the Pop spirit we love.

Third, why is Poptropica building games on Roblox anyway? It certainly isn’t anything the fandom ever asked for, and seems to take resources away from building on their own game in the world of actual Poptropica. Sure, we might speculate that this could tap into Roblox’s bigger player base, and allows for wider multiplayer functionality than what is available on Pop. But it’s still too early to tell if that’s happening, and so far waiting for players to join and start a game has been pretty slow.

UPDATE: After sharing this post, former Pop Creator Mitch Krpata responded on Twitter with a meme saying, โ€œHahahahaโ€ฆ this sucks, man.โ€ And the evidence that even a former Creator doesn’t recognize any value in this may be enough to show just how far Pop has gone.

Anyway, what are your thoughts on Unicorn Frenzy and Poptropica’s ventures into other frontiers? Share with us in the comments!

~๐Ÿ 

Creators' Blog Guest Posts, Fan Art Features, Social Media

Poppin’ threads of Poptropica threads ๐Ÿ‘˜

Hey Poptropicans! Perhaps it’s time to brush up your Pop fit game? Tune in for Poptropica fashion made with a healthy dose of Poptropassion!

Beyond the PHB’s Costume Lookbook, a recent Creators’ Blog post from guest writer Pink Crush covers 10 poppin’ styles, with promises of 11 more to come later. You can read more about the thought behind each one on the blog, but here’s an overview of the fits:


For more inspo on the coolest drip, pop on over to this poppin’ fit check thread on Poptropica’s Twitter! Tons of Poptropicans have been sharing their current and favorite outfits from the game.

And here’s a selection of them, including one “2 kewl 4 skewl” from Poptropica’s bestie Coolmath Games! Check out the thread replies for even more creative thoughts on threads.


In addition to the latest store items, the Creators’ Blog also celebrated St. Patrick’s Day with a special sighting of Amelia beholding a unicorn. The eagle-eyed might notice that they recycled a previous pic from Amelia’s home to create this one (thanks for the tip, Tough Spinner!).

While there haven’t been any unicorns frolicking in-game (besides our pet customizations), could this be a hint for something to come?


Rounding off the tour of new sights are a collection of Poptropica’s Instagram stories from this past week. Enjoy!

Thanks for poppin’ by! Like what you see? See if it fits!

~๐Ÿ 

Uncategorized

Interpreting the Main Fourโ€™s dreams, pt 4: Binary Bard ๐Ÿงญ

Hi there everyone! Welcome back to the fourth–but not final–installment of Interpreting the Main Four’s Dreams. Finally, it’s time to focus on the dream I’ve been waiting to interpret since I began this series back in August: Binary Bard’s dream.

Warning: behemoth post ahead.


From start to finish, a ton of stuff happens within Binary Bard’s dream world. Evil robotic animals, blueprints, doors, flying plant pods, time-freezing, a huge clock, plus that stunning galaxy artwork โ€” where to look first?

Let’s start with the very first scene, in which Binary Bard himself (who interestingly is Mordred rather than the half-cyborg we see in Astro-Knights) is seated on a throne, complaining about how a door won’t open. The door in question is swinging tantalizingly, too fast for you or Bard to slip through. Doors in dreams might symbolize change and new opportunities; its rapid opening and closing could mean that Bard is trying to reach a new place, but every time he thinks he’s there, the world snatches things out of his control. Maybe he’d get through if he timed it at the right second.

Which he does! Interestingly enough, it’s with the player’s help that Bard manages to get through; if the player hadn’t frozen time, would he have been forced to wait out the remainder of the dream in his throne? Would he have gotten anywhere at all? Hmm.

After entering the second room, the player makes an intriguing remark: “Looks like there’s no going back.” Maybe this has a deeper meaning than simply “The door’s locked and I can’t go back to the throne room.”

There’s also a strange picture on the wall:

Notice it’s ripped where Mordred’s cybernetics later appear.

Within the remaining rooms you’ll enter before reaching the final area, there are two large blueprints on the walls: one depicting the iconic Merlin, the second showing a robotic mouse (the same one you lure out of a hole in the castle wall during the events of Astro-Knights — I like to call it Morgan).

The blueprints come to life when you pass them. But something’s wrong — instead of a friendly bird and a shy rodent, they’ve turned against you, and their eyes and joints are scarlet instead of blue. Hmm.

A couple more things I’ll mention before focusing on the climax: firstly, notice the backgrounds in the rooms. They started out looking very much like Bard’s underground laboratory, but slowly disintegrate as you progress, revealing a blueprint of a castle on a nebula background. And secondly, let’s discuss that red-eyed, metal figure of Bard, shall we? Might Bard be exploring what would happen if he dropped his human side and became fully robotic?

No more 50%; now we’re 100%.

And now let’s peek inside the final area, where the walls of Bard’s trusty lab have vanished completely, to be replaced by one of the most beautiful (albeit weirdest) scenes in Poptropica.

During this scene, you climb up a series of flying mechanical plant pods with the help of your time-freezing stopwatch. I interpreted a few different keywords here, but most interesting are these two: levitation, which symbolizes all things incredible and impossible; and plants, which might indicate ideas, progress, or development.

Once you complete this jungle planet-esque obstacle course, it’s time for Poptropica’s second Binary Bard boss battle. While the first one took place in Bard’s asteroid castle, this one’s even stranger: Bard (now complete with cybernetics and jester guise) is inside an enormous clock, and the only way to defeat him is to freeze time whenever the moving hands of his clock pause. Doing so electrocutes him.

Clocks in dreams symbolize inevitability or a strong awareness of what you need to do. (Clocks and time have been a recurring motif throughout this dream, with the player frequently using the time-freezing stopwatch; at first, it helps Bard through, but now, it comes back to bite him). Electrocution on the other hand could signify underestimation or misjudgement, or serve as a warning about the consequences of your actions.

After you electrocute him thrice, Bard will disappear and his astrolabe totem will fall out, signaling the end of his dream. What a wild ride!

So… put together, what does all this mean?

In a nutshell, I believe this entire dream represents Bard’s journey, with each area symbolizing a stage of his life. At the very beginning, we see prim and proper Mordred on his throne, showing us the way things were before he donned a jester hat and ran for the stars. Although, even at this point he’s eyeing the door, longing to escape from his Arturus residence and create something more.

The player with their stopwatch being the one to open the door for him implies that we enabled him to pursue his creativity in the first place; but that’s impossible, seeing as we arrived on Astro-Knights many years after he’d already left. A more likely theory is that, in this case, we as the player symbolize someone or something else that inspired him. An associate or a member of the royal family, perhaps? Maybe a notable event? A new side of his brain he hadn’t tapped into yet? It remains a mystery. As for the stopwatch helping him and then bringing about his downfall, it reminds me of Princess Elyana, who worshiped and followed him only for him to kidnap her, which resulted in her kicking him and leaving him on his lonely asteroid at the end of Astro-Knights.

Moving onto the following rooms, we can see Mordred’s gradual progression into insanity: his imprisonment (which isn’t depicted, but probably happens at the first door) and the establishment of his underground lab. The aforementioned ripped portrait in this room hints at his transition from esteemed scholar to unhinged genius – he’s still dressed as royal Mordred, but the slash could indicate the start of his cyborg makeover, as well as his need to distance himself from the character Mordred as he forms a new persona, the Binary Bard.

As for evil Merlin and Morgan, they refer to two things: Bard regretting Merlin’s betrayal from when the owl left him to assist the player, and reflecting on the way he felt back before the events of Astro-Knights when he was still confined to his lab, when everyone had turned against him and thought him to be a mad wizard.

While the throne and the underground rooms represent Bard’s past, the final scene may be the future, or ideas that never came to fruition before Bard was brought to Erewhon Prison โ€” hence the fully robotic Bard and everything in the last area being unfamiliar (save for the planets). Floating in his cryotube, Bard still thinks of all the things he planned but never accomplished, all those sketches he never colored in…


…and that’s the end of Bard’s dream interpretation! It’s been a long time coming, and I’m relieved it’s finally finished. Catch the rest of the series in these links: Dr. Hare, Captain Crawfish, and Black Widow.

Let me know your thoughts down in the comments, and stay tuned for this series’ last post coming soon!

Dream on,

~๐Ÿ’œ

Fan Art Features, Social Media, Store

St. Patropican’s Pies in the Sky ๐Ÿฅง

Happy almost St. Patrick’s Day (this Thursday), Poptropicans! ‘Tis nearly time for the quirky holiday where one puts on green and pinches those who missed the memo. Lucky you who were warned! โ˜˜๏ธ

Adventure Outfitters is still stocking lucky greens, and this week they’ve also added green goodies for pets. See it all on the Creators’ Blog ยป


St. Patrick’s isn’t the only special occasion celebrated by Poptropica this week! Monday, March 14 was Pi Day (3.14…), and Pop marked the event with an irrational graphic of Poptropica pies on their socials.

Also on Instagram, here are the latest character fan art features to grace Poptropica’s stories:

That’s a wrap for this update. Are you sensing a little monotony in the week-by-weeks of Pop life? Don’t miss our recent Open Letter to Poptropica where we discuss the game’s potential for more than our pies in the sky โ€” and share your thoughts in the comments, too!

~๐Ÿ 

PHB Specials

An Open Letter to Poptropica II

Back in 2016, the PHB wrote an open letter to Poptropica with suggestions based on players’ frustrations. And Poptropica responded! While not every tip was taken, the letter did kick off some good discussions. Now in 2022, we’re back with another, and we’d love to hear your thoughts again. Enjoy!

Dear Poptropica,

Six years have passed and many things have changed since the last letter, from the fanbase to the state of the game as a whole.

The Poptropica community has largely been very passionate. We’ve loved how an online Flash game for kids could have such interesting concepts and fun characters. For years, the Creators spilled their hearts into this game, and it showed. Poptropica was not only intended to be a fun game in the present, but to “inspire a next generation of creators” in the future. But lately, that fire seems to have gone out. And it really boils down to one major point:

We’re not seeing convincing signs that Poptropica can or will fulfill the promise of bringing back the old islands, or at least bringing to newer content the quality we’ve come to love from the classics.

Sure, we know it’s not easy to rebuild the islands that used to live on Flash. But considering the pace in which they were made (at its peak in 2012, Poptropica released 9 islands in a year), it’s a bit baffling how they’re now taking months and years to be ported into Haxe. It doesn’t help that we haven’t heard many updates on this front, beyond the news at the beginning of this year that episodic islands are up next.

Bay Bees Illegal rafting? That’s a paddling.

While we can’t speak for everyone, we do know that many fans (including myself, Maryann) rarely touch the game in its current state. A significant portion of the fanbase we know are only passionate about the Poptropica of the past, not the present.

Poptropica may have always been branded as a kids’ game, but its older stories held a special depth that made it more than a superficial experience. The many fans who grew up with the game and still find things to appreciate about it as teens and young adults can attest to that. But Poptropica’s newer content doesn’t quite capture that magic. Some Poptropica fans, like Jia, who created the Poptropica Dating Sim as a silly but genuine “love letter to the game,” don’t see the appeal in sticking around if Poptropica only gets more childish. For Jia, “That love’s lost.”

Yes, there are still regular players and fans with a more positive outlook about the game’s current state. But how much longer do you think you can keep them with unfulfilled promises and little content in the game? Why should players bother with cool costumes and pet accessories when our avatars barely spend any time wearing them in island adventures?

The Drop: Wait for it…

We know the Poptropica team has changed. We’ve seen top staffers let go unwillingly, confirmed that founder Jeff Kinney no longer works with Pop, and heard the news of former CEO Jess Brallier resigning after his team was devalued by new ownership. All that obviously changes dynamics, but we’re not here to stir up drama. This letter is about the quality and longevity of the game, and compared to the golden days, the current team just hasn’t matched the creative passion of what was.

Poptropica is at a great risk of becoming lost media, and that is sad. You show ads and references to beloved characters from the old islands who aren’t even present in the game. Are you showing that you still hold onto the promise of old islands, or are you just leading us on?

We’re not making insane demands. We just want a quality game, and to know if we’re hoping for something that won’t happen. It’s hard to believe you are hard at work porting lost islands when you put so much of your time and energy into side-quests with detailed and new animations, and even expanding into Roblox โ€” building onto a game that isn’t yours. It’s fine to try new things, but are there resources left for what players want most: the old islands?

Ascend: You will have seen the mountaintop.

You can tell us Poptropica is doing fine now โ€” that it’s not dying โ€” but that’s becoming harder to believe when we look at what the game has become. It’s hard to believe when you used to publish bestselling books and were even within reach of a TV series. Even the player activity and fandom isn’t as big as it used to be. Young and old, we’ve always wanted our perspectives heard by the Pop team, but a lack of communication on our key questions and concerns has not helped.

I love what this game could have been. I love telling other fans how Astro-Knights is still on the Wikipedia explanation of clockpunk, because it’s one of the few examples of such a niche but interesting genre. I loved Jeff Heim’s music scores that went above and beyond, including the soundtracks for islands that have yet to return.

I’ve written quite cringey fanfiction which fortunately was made prior to my online presence. I’ve posted fan art on Instagram of characters that I thought could have been so interesting if they were to return in future islands, or if Pop made more spin-off books focusing on them. And currently, I have been writing and sharing The Villain Saga, a spec script with said characters. But I don’t know how much longer I can keep creating hype for something that doesn’t exist anymore save for a fan-made archive that one person made in their free time.

Dust to Dust: This gemstone is a smash hit.

Without a passionate team putting out quality islands, Poptropica looks bound for its end in the coming years. Other games and media can, and have, grabbed the attention of your once loyal fans. At the rate things are going, most of the old islands will still be lost to time, and your aging fanbase may not stick around for your next surprises. Whether we’re talking from a business or creative standpoint, it could be game over.

Please prove me wrong.

Castori honorem ~ Maryann/Smart Bubbles