Hey Poptropicans, weโre approaching the end of the month, which means itโs time to announce another lucky Poptropican to win our monthly membership giveaway! ๐
If youโre not a member, you still have the chance (or many chances, in fact): the PHB is hosting a giveaway every month, and itโs easy to enter! Just comment on the Free Poptropica Membership page and leave at least two other comments around the PHB within the month to be entered into that monthโs giveaway.
Weโll announce a winner sometime in the final week of each month. If you donโt win, you can always try again for the next month! Full details ยป
Congrats again to Magic Poptropican! Keep on popping on! ๐ช
History repeats itself โ Poptropica’s once again trending on Twitter!
Similar to when this happened last May, mentions of Poptropica picked up steam from an image post that asked people to pick their favorite out of a list of nostalgic kids’ virtual world games from the 2000s. This time, the tweet came from YouTube Gaming, a subsidiary of YouTube.
Plenty of Poptropicans weighed in, including a torn Thinknoodles, Poptropica itself watching the scene unfold with a tea-sipping Amelia, and sister site Coolmath Games, whose support garnered extra bestie points from YouTube Gaming, the original poster.
Meanwhile, Poptropica is putting their best foot forward on their Twitter profile with another one of their odd memes โ walking slouched is now “Poptropica posture syndrome.” Watch your back!
if you or someone you know is suffering from poptropica posture syndrome, just know that you are not alone ๐ pic.twitter.com/mHbXYS1my1
Over on the Pop Creators’ Blog, guest writer Golden Horse shared part one of a fanfiction story set after the events of Fairytale Island, before Rumpel’s side quest happened. The fanfic weaves together heroic unicorns, old and new characters inspired by other legends, and a quest to gather items to defeat a great Evil. Read it here!
Rounding off this post, here are the latest fan art features from Pop’s Instagram stories this week. Enjoy! (Protip: The PHB always links to each original IG post, so you can click on the artists’ names to view their work in detail, Poptropica’s comments, and bonus pics if any!)
In Unicorn Frenzy, “Youโll have 2 minutes to dash, jump, and scramble around the arena to collect as many unicorns as you can! Race against other players and be on the lookout for purple lightning bolts. Youโll earn speed power-ups that can mean the difference between winning and losing!” Plus, don’t miss the baby unicorns in the clouds!
Now, you do need 5 players to start a game, and unfortunately nobody else came along while I was waiting. However, you can see some screenshots above, some from the lobby waiting area and some on the inside from the Pop Creators. Pretty sparkly, huh? Play it here!
So that St. Patrick’s Day pic with Amelia turned out to be a sneak peek for this game, but this whole development still leaves a lot of questions for us players. First, what happened to all the hype about a Roblox game inspired by Zomberry Island? Is Pop working on multiple Roblox games?
Sneak peek for a Roblox game said to be inspired by Zomberry Island
Second, what does Unicorn Frenzy have to do with Poptropica? Sure, the Pop Creators can spin a story about Amelia’s love for unicorns as we discovered in her mini quest, but it’s a bit of a stretch considering Amelia isn’t even in this Roblox game. In fact, other than a couple of posters with nameless Poptropicans and a support chat with “Dr. Beev,” there isn’t much connection to Pop to be found here. Seems pretty off-brand.
It’s worrying that the new Roblox game(s) don’t really build on the world of Pop. Not only is it on another platform, the content feels unrelated to Pop’s visuals and stories, and also doesn’t tell any new stories through its endless games, contradicting the Pop spirit we love.
Third, why is Poptropica building games on Roblox anyway? It certainly isn’t anything the fandom ever asked for, and seems to take resources away from building on their own game in the world of actual Poptropica. Sure, we might speculate that this could tap into Roblox’s bigger player base, and allows for wider multiplayer functionality than what is available on Pop. But it’s still too early to tell if that’s happening, and so far waiting for players to join and start a game has been pretty slow.
UPDATE: After sharing this post, former Pop Creator Mitch Krpata responded on Twitter with a meme saying, โHahahahaโฆ this sucks, man.โ And the evidence that even a former Creator doesn’t recognize any value in this may be enough to show just how far Pop has gone.
Hey Poptropicans! Perhaps it’s time to brush up your Pop fit game? Tune in for Poptropica fashion made with a healthy dose of Poptropassion!
Beyond the PHB’s Costume Lookbook, a recent Creators’ Blog post from guest writer Pink Crush covers 10 poppin’ styles, with promises of 11 more to come later. You can read more about the thought behind each one on the blog, but here’s an overview of the fits:
Punk RockSophisticated office lookBoho ChicWeekend CasualTomboy BlendSummer VibesMauve SheriffVintage GroovePink CrushNew York Chic
For more inspo on the coolest drip, pop on over to this poppin’ fit check thread on Poptropica’s Twitter! Tons of Poptropicans have been sharing their current and favorite outfits from the game.
POPTROPICA FIT CHECK THREAD โผ๏ธ
show me your avatarโs current outfit vs your favorite? iโm tryna see somethinโ ๐ pic.twitter.com/jn1clS3uf1
In addition to the latest store items, the Creators’ Blog also celebrated St. Patrick’s Day with a special sighting of Amelia beholding a unicorn. The eagle-eyed might notice that they recycled a previous pic from Amelia’s home to create this one (thanks for the tip, Tough Spinner!).
While there haven’t been any unicorns frolicking in-game (besides our pet customizations), could this be a hint for something to come?
Rounding off the tour of new sights are a collection of Poptropica’s Instagram stories from this past week. Enjoy!
Hi there everyone! Welcome back to the fourth–but not final–installment of Interpreting the Main Four’s Dreams. Finally, it’s time to focus on the dream I’ve been waiting to interpret since I began this series back in August: Binary Bard’s dream.
Warning: behemoth post ahead.
From start to finish, a ton of stuff happens within Binary Bard’s dream world. Evil robotic animals, blueprints, doors, flying plant pods, time-freezing, a huge clock, plus that stunning galaxy artwork โ where to look first?
Let’s start with the very first scene, in which Binary Bard himself (who interestingly is Mordred rather than the half-cyborg we see in Astro-Knights) is seated on a throne, complaining about how a door won’t open. The door in question is swinging tantalizingly, too fast for you or Bard to slip through. Doors in dreams might symbolize change and new opportunities; its rapid opening and closing could mean that Bard is trying to reach a new place, but every time he thinks he’s there, the world snatches things out of his control. Maybe he’d get through if he timed it at the right second.
Which he does! Interestingly enough, it’s with the player’s help that Bard manages to get through; if the player hadn’t frozen time, would he have been forced to wait out the remainder of the dream in his throne? Would he have gotten anywhere at all? Hmm.
After entering the second room, the player makes an intriguing remark: “Looks like there’s no going back.” Maybe this has a deeper meaning than simply “The door’s locked and I can’t go back to the throne room.”
There’s also a strange picture on the wall:
Notice it’s ripped where Mordred’s cybernetics later appear.
Within the remaining rooms you’ll enter before reaching the final area, there are two large blueprints on the walls: one depicting the iconic Merlin, the second showing a robotic mouse (the same one you lure out of a hole in the castle wall during the events of Astro-Knights — I like to call it Morgan).
The blueprints come to life when you pass them. But something’s wrong — instead of a friendly bird and a shy rodent, they’ve turned against you, and their eyes and joints are scarlet instead of blue. Hmm.
A couple more things I’ll mention before focusing on the climax: firstly, notice the backgrounds in the rooms. They started out looking very much like Bard’s underground laboratory, but slowly disintegrate as you progress, revealing a blueprint of a castle on a nebula background. And secondly, let’s discuss that red-eyed, metal figure of Bard, shall we? Might Bard be exploring what would happen if he droppedhis human side and became fully robotic?
No more 50%; now we’re 100%.
And now let’s peek inside the final area, where the walls of Bard’s trusty lab have vanished completely, to be replaced by one of the most beautiful (albeit weirdest) scenes in Poptropica.
During this scene, you climb up a series of flying mechanical plant pods with the help of your time-freezing stopwatch. I interpreted a few different keywords here, but most interesting are these two: levitation, which symbolizes all things incredible and impossible; and plants, which might indicate ideas, progress, or development.
Once you complete this jungle planet-esque obstacle course, it’s time for Poptropica’s second Binary Bard boss battle. While the first one took place in Bard’s asteroid castle, this one’s even stranger: Bard (now complete with cybernetics and jester guise) is inside an enormous clock, and the only way to defeat him is to freeze time whenever the moving hands of his clock pause. Doing so electrocutes him.
Clocks in dreams symbolize inevitability or a strong awareness of what you need to do. (Clocks and time have been a recurring motif throughout this dream, with the player frequently using the time-freezing stopwatch; at first, it helps Bard through, but now, it comes back to bite him). Electrocution on the other hand could signify underestimation or misjudgement, or serve as a warning about the consequences of your actions.
After you electrocute him thrice, Bard will disappear and his astrolabe totem will fall out, signaling the end of his dream. What a wild ride!
So… put together, what does all this mean?
In a nutshell, I believe this entire dream representsBard’sjourney, with each area symbolizing astage of his life. At the very beginning, we see prim and proper Mordred on his throne, showing us the way things were before he donned a jester hat and ran for the stars. Although, even at this point he’s eyeing the door, longing to escape from his Arturus residence and create something more.
The player with their stopwatch being the one to open the door for him implies that we enabled him to pursue his creativity in the first place; but that’s impossible, seeing as we arrived on Astro-Knights many years after he’d already left. A more likely theory is that, in this case, we as the player symbolize someone or something else that inspired him. An associate or a member of the royal family, perhaps? Maybe a notable event? A new side of his brain he hadn’t tapped into yet? It remains a mystery. As for the stopwatch helping him and then bringing about his downfall, it reminds me of Princess Elyana, who worshiped and followed him only for him to kidnap her, which resulted in her kicking him and leaving him on his lonely asteroid at the end of Astro-Knights.
Moving onto the following rooms, we can see Mordred’s gradual progression into insanity: his imprisonment (which isn’t depicted, but probably happens at the first door) and the establishment of his underground lab. The aforementioned ripped portrait in this room hints at his transition from esteemed scholar to unhinged genius – he’s still dressed as royal Mordred, but the slash could indicate the start of his cyborg makeover, as well as his need to distance himself from the character Mordred as he forms a new persona, the Binary Bard.
Surprise: They’re one and the same!
As for evil Merlin and Morgan, they refer to two things: Bard regretting Merlin’s betrayal from when the owl left him to assist the player, and reflecting on the way he felt back before the events of Astro-Knights when he was still confined to his lab, when everyone had turned against him and thought him to be a mad wizard.
While the throne and the underground rooms represent Bard’s past, the final scene may be the future, or ideas that never came to fruition before Bard was brought to Erewhon Prison โ hence the fully robotic Bard and everything in the last area being unfamiliar (save for the planets). Floating in his cryotube, Bard still thinks of all the things he planned but never accomplished, all those sketches he never colored in…
…and that’s the end of Bard’s dream interpretation! It’s been a long time coming, and I’m relieved it’s finally finished. Catch the rest of the series in these links: Dr. Hare, Captain Crawfish, and Black Widow.
Let me know your thoughts down in the comments, and stay tuned for this series’ last post coming soon!