24 Carrot Island, Clubhouse, New Islands, Store

It’s Time to Master the Remastered 24 Carrot!

Update: Our 24 Carrot Island Guide for Worlds is here!

Hey Poptropicans, look what’s popped up on the map…

map 24c

Bubble Witch 3 Saga!

Wait, uh… no one cares about that. But there is something else that’s new on Poptropica Worlds: 24 Carrot Island! 🥕

As we’ve rumored, it’s not a copy-and-paste version of the 24 Carrot from Poptropica Original, but rather a remastered version of the classic island. Those on the PHC who’ve already played the island have remarked that the differences include: an extended plot, improved scenery, and a new carrot museum. Considering the visitors’ center on Crisis Caverns, it looks like a museum will be a regular feature to new islands on Worlds!

We’ll be adding We’ve also just added a guide page for the new 24 Carrot, complete with a written walkthrough and other tidbits, as soon as possible here on the PHB. (You are welcome to help us out!) You can also find it on our Island Help page.

scarlet
On Home Island, you’ll meet a new character named Scarlet who’s a fellow adventurer like you – what does this mean for the Poptropica universe?

In other news, you can now buy swords for your house for 1 coin! That’s quite the bargain, even beating out the previous “cheap favorite,” the potted cactus (4-5 coins depending on whether you’re a member). It can be placed repeatedly with no limit, but will not save once you leave your house.

Update: This item seems to be gone now.

sword

Finally, the clothes shop is currently promising 8 new summer outfits, but upon scrolling all the way to the end, I (and others) have yet to see any such new outfits. A glitch, perhaps?

8 summer outfits

Anyway, it’s great to finally get some updates on Worlds – a retake on an old favorite, no less! What did you think of the New New 24 Carrot Island? (24 Carrot first came out in 2008, then re-released as a SUI in 2013, and is back again, remastered, in 2017!)

Share your thoughts in the comments – the Creators tend to read them! 😉

Beware the hare.

~/🐠

Mission Atlantis Island, PHB Quickie, Reviews

PHB Quickie: Mission Atlantis (Episode 2) Overview

Hello, everyone!

Lucky Joker here with a shortened review of Mission Atlantis Ep. 2: Fortress of the Deep. For a full review of the entire island, check out our earlier Mission Atlantis Review!

Although this island came out a few years ago, it’s nice to remember that Poptropica has built up a big collection of islands we can re-play to our heart’s content, and this is just one of many. So let’s dive in!

As the second installment of the Mission Atlantis series, this episode has a lot to accomplish — primarily to top the previous episode as well as getting players hooked. While this alien-based story develops, players need to embrace this new atmosphere to appreciate the rest of the game. That said, did it achieve its goal, or did it sink far beyond return?

MissionAtlantis2overview

The episode starts off where the last one ended – you’ve discovered an other-worldly sunken ship, and your job is to investigate. One of the many things they nailed in this episode is the atmosphere. It differs drastically from the previous episode, implementing an eerie edge. This edge keeps you on guard, especially when you find the shark area. The scenery is truly captivating and works well with the mysterious tone.

Compared to many of Poptropica’s best islands, the story is fairly substandard. The feeling of loneliness didn’t quite work as well here as it did in Steamworks Island. Encountering some underwater civilians, or having a goal other than opening the circular door would have made the story a lot more interesting.

However, compared to Into the Deep (Episode 1), Episode 2 does leave you asking more questions like “What’s up with those glyphs?”, and “What’s inside the ship?” Unanswered questions are a good thing, in my opinion, especially in an episodic adventure. Near the end, Fortress of the Deep leaves quite the cliffhanger: your player is somehow sucked into the ship! Is that a good thing or a bad thing? Maybe a little bit of both…

Overall, I’d give this episode 3.5/5 stars. The soundtrack was nice, the story was okay, and most importantly, it did its job — making us curious about what is going to happen next.

That about wraps up this quick review! What did you think of Fortress of the Deep? Let me know! Thanks for reading, I’ll talk to you soon.

-Lucky Joker

Crisis Caverns Island, Reviews

PHB Review: Crisis Caverns Island

crisiscaverns

Crisis not yet averted? Check out our Crisis Caverns Island Guide.

Hey Poptropicans! It’s been a few weeks since Poptropica Worlds released – and with it, Crisis Caverns Island. We’ve shared our thoughts about Worlds, and now, it’s time for us to delve into its first and only island adventure. Warning: Spoilers ahead.

Anyway, with that out of the way, let’s pop right in…

Storyline & Characters

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Let’s begin with a simplified summary: You arrive at Caldera State Park and soon find out there’s a supervolcano here that’s on the verge of eruption. Being the nosy curious Poptropican you are, you poke around and eventually find yourself going deeper and deeper into the caves until at last you are captured by “mole people” who live underground. You also encounter the chthonians, monsters who have declared war on the mole people and are causing the tremors that may soon lead to a volcanic eruption. However, you help make things right, and by the time you pop back up to the surface, all is right with the world again. Well, sort of…

It’s really cool how Poptropica seemed to be inspired by subterranean fiction as a plot to this island, with vibes kind of like Jules Verne’s Journey to the Center of the Earth. Subterranean fiction could offer a lot of ideas for a Poptropica island, like a lost world of dinosaurs, Middle-Earth, or even Wonderland! So… it’s a bit baffling that of all the possibilities, they would go with… mole people?

For those who’ve played this island, perhaps you’ll resonate with the thought that, although the premise is interesting, the way it all plays out feels somewhat lacking. There were many opportunities for further exploration of ideas, yet on the whole, the story felt rather rushed from one plot point to the next. The plot leading up to the mole people was okay, but it all went downhill after that. At that point, it was like trying to achieve the climax without first putting on a good foundation.

Looking at a few curious characters, here are some of our questions:

Who, really, are the mole people? Are they human – and whether the answer is yes or no, why do they look so strange, with greenish skin? Is the civilization above aware of their existence? If so, what do they think about them, especially now that they are aware after the quest? How did they get here? Even the first time we see the term “mole people,” it’s just a casual mention by one of the mole people. We also only see a few mole people – king, queen, guards. Where is the rest of the civilization? They are noticeably absent throughout the rest of the caverns.

Also, why chthonians? Their introduction is quite abrupt. You’ve barely met the mole king and queen when they start bombarding you about the chthonians, and we have no idea what they are. Plus, “chthonians” is a long word, and not one many of us are familiar with. Perhaps it would’ve been better to refer to them in simpler terms (beast, worm, creature). And we only had to perform one easy task to appease them, which seems less challenging than a typical Poptropica quest.

And at the visitor’s center, we learn of the missing Dr. Vincent Crispin, founder of Crispin Cave, who had spoken of an underground civilization (the mole people) that no one else believed in. He went too far in his investigations and never returned – but we never do find out what happened to him. Why didn’t we meet him in the mole people’s lair? Did he die – and if so, where is his skeleton? So many questions.

Each character had an interesting design; however, most characters in the park didn’t get as much screen time. Perhaps the park ranger could’ve given a tour deeper into the caves, and it would’ve been nice to see more tourists around the state park.

Despite these confusions, however, meeting the other characters along the way was pretty fun, both in their designs and witty lines. Standouts include the frenemy feud between Hazel and Beatrice, the two old ladies stuck in the cave (“Let’s go somewhere even more depressing: your house”) and the tourist boy who decries the big geyser as “Old Unreliable.” If only we could customize clothing from our new friends!

Gameplay

geyser1

Something this island didn’t have, for better or for worse, was a good amount of going back and forth. Given the plot, it makes sense to keep going downward deeper into the caves, but it felt like it needed more exploring and going around.

The mechanics of this island also feel quite repetitive. Having the magnetic belt do the job for almost half the island seems too much. Also, the block-the-geyser mechanism gets repeated twice.

As far as game bugs, there definitely were a few. Some players have experienced bugs like not being able to grab the chthonian egg, the scientists at the park not giving the reward after the second island play-through, and more. Although Poptropica continues to work on fixing these glitches, they could have eliminated more of these issues prior to releasing the island to allow for a smoother player experience.

However, there were some high points as well. The room with the traps, like the statue that squishes you, evoked some Indiana Jones-esque feelings. Also, the slider mini-game is commendable. It really added a bit of a challenge to the island, and it’s been quite a while since we’ve seen a slider game from Poptropica!

Overall, it feels as though the bugs and the repetitive aspects overweigh the positive parts of this island experience. Thus, the overall gameplay is so-so.

Visuals

ThePalace

There’s no doubt about it: the visual style of Crisis Caverns is absolutely stunning. From the captivating crystals to the refined rock carvings, there is so much delightful detail to surround yourself in. The scenery is definitely a highlight of the island.

But despite the beauty, there’s one more crisis that can’t go unmentioned: all the gorgeous designs that were scrapped in the making of this island. It probably happens to every island during the creative process, but it seems this one was especially affected!

We’ve been seeing sneak peeks for this island since 2013, and the island was even declared canceled at one point, so it’s a miracle it’s finally made it onto the big screen of Poptropica Worlds. Along the way, however, a lot of cool ideas didn’t make the cut, but they’re definitely worth admiration:

So grand. Such a waste that these scenes never made it to the game!

Verdict

All things considered, our final verdict for Crisis Caverns Island is…

crisis caverns verdict

We’ve been waiting a long time for Crisis Caverns, and with all the dazzling previews we saw as well as amazing experiences from past islands on Poptropica Original, our expectations were pretty high for the first Worlds island.

It’s clear, however, that the hype and anticipation from players led to a rushed production from the Creators – who had at one point decided not to work on this island due to ideas not quite working out. Although we are grateful that popular demand brought it back, the overall experience still felt somewhat lacking.

While it wasn’t a complete flop – indeed, the art direction continues to be beautiful as ever – other aspects of the island (plot, character, mechanics, bugs) leave quite a bit to be desired. So, we’ve decided to award it a 2.5 out of 5 crystals.

Thanks for reading our review of Crisis Caverns Island! What did you think of the island and this review? Leave your thoughts in the comments below!

– the PHB team –

24 Carrot Island, Poptropica Worlds

Remastered Islands are the Best of Both Worlds

Hey Poptropicans, it’s Slanted Fish!

Many months ago, before Poptropica Worlds was announced, we theorized that the classic 24 Carrot Island would be remade with some tweaks, such as a new barn space and funny-looking rats.

Well, a sneak peek leak has surfaced showing off a Worlds-ified 24 Carrot Island on the map, courtesy of a video from Family Education (with thanks to Young Hippo and Yujo_Jacy_the_Jumpy_Coyote for the tip):

24carrot worlds

In the video, we also see this somewhat different view of the Home Island on Worlds:

new home worlds

Here we see a number of changes from the usual: the Daily Spin wheel is yellow and blue, a stand-in character is wearing a Viking warrior costume, there’s an ad for Goldfish FUN, the blimp doesn’t have the engine (which is how it looks on Original Pop), and the house is more cottage-style. What could all this mean?


On a somewhat related note, the official Poptropica FAQ (Frequently Asked Questions) page was recently updated to answer many questions about the new Poptropica Worlds. Below, we’ll highlight some of the more interesting insights from the new FAQ.

faq

You can check out the new questions by clicking here – and thanks goes to idk for pointing it out! Important insights include:

  • Poptropica Worlds will have a mix of remastered old islands as well as brand new ones. They won’t come all at once, but more stuff is on its way – and it seems quite likely that 24 Carrot will be one of the first remastered islands!
  • House expansions are coming (hence the locked doors in your player house), but they will be for members only.
  • Coins (in Poptropica Worlds) are separate from credits (in Original Poptropica).
  • Due to different art styles, you cannot import your clothes, items, and look from Worlds to Original Poptropica, or vice versa. What you can keep, however, is your name, gender, and membership status.
  • Poptropica Worlds should work seamlessly on any device – whether on your computer, phone, or tablet!
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Isn’t that right, Balloon Boy? How’s the signal up there?

And if you’ve been experiencing some bugs when playing Poptropica Worlds, hang on – they’re working on some updates to fix some issues very soon.

In fact, Poptropica offers the following advice if you’re stuck with a glitch:

  1. Try refreshing your browser.
  2. Try logging out of Poptropica Worlds and closing the browser window you have it open in – or by force-closing the app if you are on a mobile device.
  3. Go into your internet history options and clear your Cookies and Cache.
  4. Regarding not being able to grab the Egg on Crisis Caverns: you have to stand in a very specific place to grab it. (But they’re working on a fix for that!)

If you continue to have problems, you should contact Poptropica’s customer support at poptropica.com/help. Your feedback helps them identify and solve problems!

Don’t stop popping, Poptropicans!

~ 🐠

Nabooti Island

Behind-the-Scenes Booty from Nabooti Island

Hey Poptropicans, it’s Slanted Fish here with some (lawfully obtained) booty!

As you may know, one of the Islands of the Month for May is Nabooti Island (the other is Mystery of the Map Island). While it’s normally open only for members, for this month only, everyone can play – so be sure to seize the opportunity!

In keeping with the IOTM tradition, Skinny Moon dug up some cool behind-the-scenes (na)booti-ful art from the development of the island, courtesy of Creator Lance.

First, check out all the characters the Creators made, from African tribespeople to treasure hunters! Not all of them made it to the island, but they look pretty cool regardless. I quite like the watercolor textures and loose outlines. Who’s your favorite?

more_character_sketchesmore_africansmore_charactersafrican_peoples

In addition to this colorful cast, we also have these interesting sketched maps of the interior of the Great Pyramid at Giza and all its puzzles! Here is a more preliminary design, which isn’t quite what the final version looks like in-game:

(Click to view the images in closer detail!)

And here’s a look at a design guide for the pyramid that’s closer to the final version:

Trap doors and dead bodies and scorpions, yikes! (Oh, and a mention to Creator Jordan and “Indian” Jones is in there as well.) If you haven’t yet completed this epic adventure, be sure to check out the PHB’s Nabooti Island Guide, which comes with pictures!

Anyway, hope you enjoyed this glimpse of artistic beauty (or should I say, booty) from the Creators’ files! Nabooti Island is one of my personal favorites and a longtime classic, so play it while you can this month – it will go back to being members-only after May!

💎 Stay popping, Poptropicans! 💎

~🐠