Pop Petitions

Pop Petition: Story changes for classic islands

Hey Poptropicans, this is a guest post from HfEvra, who will be discussing ideas for changes to classic islands should they get remade in Haxe. Enjoy!

Greetings, fellow humanoid creatures with unrealistic proportions who lack ears and noses! My name is HfEvra or Mess of a Being (or Messy Knuckle in-game) and I’m here today with a guest post about island stories.

Though the fandom at large seems to be disappointed by the changed gameplay of the first (and currently only) Haxe remaster, Mythology Island, its existence has made me hopeful that perhaps remastered islands could also have story changes in addition to gameplay changes. In this post, I’ll go over some of the story changes I’d like to see in future Haxe remasters. (Warning: Contains spoilers for Mission Atlantis, Super Villain, and Monster Carnival.) Without further ado, let’s begin!

#1: More on the aliens in Mission Atlantis

One of my biggest gripes about Mission Atlantis Island is how little we learn about the aliens of the story. Poptropica had already made an island about potential alien life (Lunar Colony) two years before the release of Mission Atlantis: Episode 3; and despite it being an island I have very mixed feelings about, I firmly believe that the story of Mission Atlantis pales in comparison.

The big reason for this is that in Mission Atlantis, the alien aspect seems to come out of left field with no prior build-up in episodes 1 & 2. It doesn’t seem really well thought-out, and feels a lot like it was just thrown into the story for no other reason than because the writers wanted to subvert the players’ expectations by having it so that an island called Mission Atlantis doesn’t even have an Atlantis.

At least in other mystery islands like Ghost Story and Steamworks, there was constant progress being made with the mystery. The more you played, the more questions were answered as to why everything is the way it is. The answers weren’t as blatant and in your face as islands like Mystery Train, but they were still there.

With Mission Atlantis, there’s barely any time for the alien mystery to be expanded on — we spend the entire second episode trying to find a way inside a mysterious underwater structure, and then spend the entire third episode trying to find a way out of it. We get a small slideshow near the end of the third episode, but even then, that slideshow doesn’t tell us much beyond the reveal that the fortress is of alien origin and has been underwater since before the continents were formed.

Zapped: A jarring circumstance for this little fella.

I understand that the reveal of the fortress being unrelated to Atlantis is meant to be a twist, but that doesn’t mean we can’t know a little more about the extraterrestrials to whom this vessel belonged. Sure, the artifacts and glyphs from Episode 2 are a start, but there are more ways to scatter clues throughout the story without having them instantly spoil the twist. After all, Super Villain and Mocktropica could leave a trail of clues; I’m certain Mission Atlantis could benefit greatly from it.

#2: The totems in Super Villain

Speaking of Super Villain Island, another story change which I’d love to see in a Haxe remaster is changing what the totems in the villains’ dreams are meant to represent.

The plot of Super Villain Island revolves around helping Dr. Jupiter by removing totems of evil from the minds of some of Poptropica’s most infamous villains in an attempt to bring them back to the light, only to find out that Dr. Jupiter is Zeus in disguise and that he wants to use the power of the totems to take over Poptropica. And though this isn’t necessarily a bad idea for a story, the plot suffers in its treatment of the totems less like a source of evil energy and more like a physical manifestation of a person’s dark side, which can simply be removed from a person’s mind with no immediate consequences.

Not only does Super Villain not at all address the aftermath of the totem removal and the (former) villains’ escape, it glosses over some other pretty important questions: Have these people been completely stripped of any and all evil? Is it possible for them to go back to villainy, or will they remain cleansed for all eternity? And if they truly are good now, what will happen with their former victims? Will they be obligated to forgive the people who have tried to ruin their lives?

The Big Sleep: A pirate just can’t get any rest around here.

Due to how the island immediately shifts all its attention to Zeus following the retrieval of all the totems, none of these questions are given so much as a passing mention. Not even the bonus quest gives us any answers — it’s basically a fetch quest that takes place in Zeus’ dreams. (By the way, is there any reason as to why the player can’t also just take out Zeus’ totem of evil and turn him into an ally? Wouldn’t it be very helpful to have the king of the gods on our side? Just saying.)

#3: The ending of Monster Carnival

Would you look at that? This month’s Island Flash-back actually found its way onto the list! And it’s for good reason.

If there is one thing that almost the entire fandom unanimously agrees on, it’s that the ending of Monster Carnival is extremely problematic due to the way it dehumanizes a man of color who was already treated as a literal monster by the narrative because of an aspect of himself that he had no control over. Although I do not fully agree with the idea that Ringmaster Raven did nothing wrong ever, I am of the opinion that the punishment is far too severe for the crime, especially considering how villains like the Shogun from Red Dragon and Scheherazade from Arabian Nights committed far worse crimes and got away scot-free.

I already made an entire video months ago talking about the messed up implications of Monster Carnival’s story, so I will not re-tread that ground. All I will say is that the way Monster Carnival went out of its way to give Ringmaster Raven one of the saddest backstories in the game and then stripped him of his free will to make him go through even more suffering is not okay. If I could change only one thing about Poptropica, it would be Monster Carnival’s ending.

Spread Your Wings: And fly on out of here, or you’ll be sorry.

(Thankfully, it does seem that the creators are aware of the community’s view of Monster Carnival, as evidenced by the Q&A with the CEO back in November. Does this mean that justice will finally be served after seven years? Fingers crossed!)


Hope you enjoyed this guest post by HfEvra (Mess of a Being). If you did, you might also enjoy other posts in our Pop Petition series.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. Interested in writing for the PHB? We’d love to hear from you! 📰✨

Monkey Wrench Island, Pop Petitions

Pop Petition: Bring Monkey Wrench back 🙈

Hi there, Poptropicans!

As you may have gained from the title of this post, I’m here to discuss a Poptropica island that, although it had lots of great potential, is often overlooked by fans, and was even erased from the map altogether two years ago. Yes, I’m talking about Monkey Wrench.

Monkey Wrench was the tutorial island released in 2016.

It’s easy to see why this island is so frequently forgotten, as it was only a tutorial island; incomparable to greater classics such as Astro-Knights or Skullduggery. But, even though it was only invented to teach new Poptropicans how to play, I still felt that Monkey Wrench was quite a bit more than that. To better understand what I’m on to, take a look at the following reasons for why I think Monkey Wrench should be brought back.

One of the biggest things that made me get so attached to this short but sweet island is the lore it provided. You’re probably wondering what I mean; Monkey Wrench didn’t give us a full, thoughtful story to think over, unlike other islands that centered on their storytelling. But it did give us something I never expected to have a real answer for, least of all from a tutorial island; where the iconic Poptropica blimp came from.

Who knew that the great Poptropica blimp would come from a pack of monkeys?

I’m sure many of us wondered how one of Poptropica’s most well-known features, the golden blimp, came to sit on Home Island the moment we created our Poptropican avatars. And it was a big surprise when the answer to this longstanding question came in the form of a tutorial island! Besides, learning where your blimp comes from is a perfect introduction to Poptropica. In my opinion, Monkey Wrench succeeded all expectations of what a tutorial should be.

You may still be slightly doubtful about how important Monkey Wrench really was. I know one thing that bothered a lot of players about this island was how many game controls were taught during it, interrupting the experience; but, after all, Monkey Wrench is a tutorial. If it didn’t teach you how to control your avatar, speed up the dialogue, and use items from your backpack, that would have ruined the whole point. (Although I do think it would be interesting to see Monkey Wrench expanded into a full island.)

Another reason why I think Monkey Wrench should return is the amount of design that went into it. The visual scenery, character design, and audio soundtracks were all amazing, and I don’t think such beautiful work should go to waste so quickly. A couple of my favorite scenes from Monkey Wrench include Amelia’s airplane soaring over the majestic Poptropican sea during the Flying Ace Race, as well as all of the lush tropical scenery on Crusoe’s island.

And the visual design isn’t the only ‘wow’ factor in this island; I truly mean it when I say Monkey Wrench’s soundtracks were some of the best in Poptropica. (You can listen to them on SoundCloud.) Each music piece sets the mood perfectly, with the right amount of action, calm, and fun. Not to mention that there were at least four separate soundtracks created all for this one smaller island!

And we haven’t even reached the character design yet. The Red Baroness, Monkey Wrench’s main villain, had a spectacular outfit going, and I was always very intrigued by her. If only Monkey Wrench could be returned to the map and possibly expanded on, it would give us a chance to delve deeper into her back story; and find out just where she got to when her plane crashed in the ocean! Does the great Red Baroness live on?

After all that, Poptropica’s current tutorial island, Snagglemast, pales in comparison to Monkey Wrench. While Monkey Wrench provides story, suspense, scenery, music, and even an explanation for Poptropica’s iconic blimp, Snagglemast gives us a much shorter quest of collecting coins from across the small island. Let’s not forget that the tutorial is also very important because it’s most new players’ first impressions of Poptropica. If the tutorial island is made carelessly, than new players probably won’t want to stay around for long.

Although I had already played Poptropica for a time before Monkey Wrench was released, I would have been glad if Monkey Wrench were my first impression of the game, because it truly shows what Poptropica is all about; storytelling. Even though Monkey Wrench’s story is short and doesn’t reach as deep as other, bigger islands, it still has a small amount of lore, and that’s what counts. Whereas if a new player plays Snagglemast as their first island, they would most likely think Poptropica was nothing more than several short fetch quests.

To conclude: if the Creators are reading this post, I hope you’ll take into consideration what I’ve said. Monkey Wrench will always hold a special place with me, and it would be all for the better if it returns someday.

~💜🐾

Guest Posts, Pop Petitions

Pop Petition: Gear the game toward older kids

This is a guest post by Tiff on why Poptropica should focus more on their older players. The following is the writer’s opinion only. Enjoy!

Hi, I’m Tiff, and I want to talk about a few things—but most importantly, the idea that Poptropica should gear the game toward older kids.

Despite the fact that Poptropica bills itself as a children’s game, fewer and fewer young kids are interested in Poptropica these days. In fact, if you look at the PHB’s surveys, you’ll find that the majority of players are 13 and up (at least, the majority of who read this fan site are teens and young adults).

If the Creators want to keep Pop going, they’ll need to create content suitable for the audience they have and expand on that, rather than holding onto the past ideal of being suited for kids. They need to grow with their fanbase, so that they’re not left behind by their competitors.

After all, Poptropica is my favorite game, and I really want it to stay. Plus, with an evolving games market, and a growing trend for augmented or virtual reality, I wonder if they can explore that avenue further.

And as we know, Poptropica has been putting a little too much emphasis on Membership. I know they’ve been working on the Islands, and bringing the old ones back, but they really should be available to all players, not just members. This post isn’t necessarily about the paywall, but more on the fact that the Creators seem to only orient their game for a subset of players that they find more valuable—whether that’s members or younger kids—rather than focusing on the majority of who’s already here: the non-members and the older players. I’m here to say, Creators, focus on who your players are now, not who they used to be, and expand from there.

Creators: grow with the game, and grow with the times. We are not kids anymore, we’re teens and young adults. Poptropica’s demographic has changed, so let’s change the game with it. It’s supply and demand: the demand is the older demographic, the little kids who aren’t so little anymore, who’ve grown up with Poptropica and have stuck around for the fun and nostalgia. And the supply is Poptropica, which needs to adapt for this crowd which seems to make up the majority of our community these days.

Let’s be a little less forceful in trying to promote our game to a younger audience, who seem to have already moved on to other things—after all, there’s not much a new player can do on Poptropica these days as they’re locked into a Haxe account with few islands—and perhaps, with careful consideration for the older demographic (and particularly our desire for islands with deep storytelling), Poptropica’s demand may rise again.


Hope you enjoyed this Pop Petition guest post by Tiff! If you did, be sure to check out our other Pop Petition posts on the PHB, as well as our series on the topic of Poptropica and Age.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our page on how to Write for the PHB, and share blog posts on the PHC.

📰 If you have an idea for a PHB post, send it in

Pop Petitions

Pop Petition: Clubhouse Perks 🏡

What’s up, Poptropicans? It’s Lucky Joker here coming at you with another Pop Petition! Today I’ll be discussing things I’d like to see added to the clubhouses on Poptropica. You may agree or disagree with this list, but let’s keep it positive either way. 😛 Without further ado, to the list!

1) Music

The fact that Poptropica already has an amazing selection of existing tracks from all of its sound updated islands, it’s hard to believe this isn’t an option yet. I mean, what better way to personalize your clubhouse than creating an ambience through your choice of music? Think about it — from the serene sounds of Mythology to the peppy jingle from the streets of Poptropicon — the possibilities are virtually endless!

2) Furniture Interaction & Customization

Similar to what SD said in her Pop Petition last year, I think it’d be fun if there was more interactability with our furniture items. They did it in Poptropica Worlds, so I’m sure they can do it here on the OG Pop too. Bouncing on a bed, flipping a light switch, or surfing through a few TV channels could really make the difference!

Capability to customize furniture would be spectacular as well! Imagine a color changing feature (similar to the colorizer), or being able to rotate and shift items the way you want. The photo booth could serve a whole new purpose if we were able to hang our creations up on our walls. How cool would that be?

Picture from the Poptropica Creators’ blog post guide to clubhousing.

3) Liking & Sharing

Wouldn’t it be neat if all the hard work you put into decorating your clubhouse had a bigger pay off? Having a like button and share button would serve that very purpose! It could function in the same way Realms does: having a code. That way, it wouldn’t be limited to just your friends, and every Poptropican can see it.

Realms sharing features: visiting with a code and giving likes.

Or better yet, it could work like Multiverse used to. You could share a code anywhere (such as on the PHC) and people could type that in, then POOF, they’re in your clubhouse!

4) Frequent Updates

I’d say Poptropica has been pretty good at offering new decorations fairly regularly at this point, but if at all possible, if they can dish them out even more frequently — that’d be super awesome! All in all though, Poptropica, you get a thumbs up from me on this one.

A sampling of clubhouse decorations on Poptropica.

And there it is folks — the things I’d like to see regarding the fantastic clubhouses! What would you like to see added? Feel free to leave your ideas and thoughts in the comments section.

Thank you all for reading and I’ll talk to you in the next one. Pop on!

– Lucky Joker 🍀

Pop Petitions

Pop Petition: Bring back old features

What’s up, Poptropicans? Lucky Joker here popping in with a brand new Pop Petition! Here, I’ll be listing what I would like to see added (or in this case, re-added) into the game to make the game even more enticing. Let’s pop right into it, shall we?

1) Multiverse

In my opinion, Multiverse was one of Poptropica’s best features. It was first introduced to the game in the summer of 2009 and offered a great hangout-with-friends experience in the largely single-player-based game that Poptropica was and still is.

Sure, we have our common rooms. However, they’re not as good for meeting up with specific friends (and even posed a challenge for us when organizing our most recent Poppies party). If that’s not bad enough, most of the minigames were withdrawn along with the removal of Multiverse. These include: Paint War, Hoops, Pathwise, Soupwords (one of my favorites), and Sudoku (my absolute favorite!). I hope Poptropica can convert Multiverse into AS3 (their newer game engine) soon.

2) Friends Page

“LJ, there still is a friends page, silly. What are you talking about?”

Right you are, anonymous reader — and I really like it too! The wallpaper and sticker wall customization is a plus, and the friendship interaction options such as the like button and message board are things we didn’t have before. On the downside, though, there’s a ton of stuff missing that I took for granted on the original friends page.

Firstly: pop quizzes (Tall Melon also talked about this in his Pop Petition guest post last year). These have been gone a while — even before the old friends page was replaced. It was nice to be able to show a bit of your personality through answering various things about yourself, and it was just that little extra something to do when you were bored.

Second: in-game stats. On the current profile page, it displays how many islands a person has completed, but not which ones exactly. It was really convenient to see which islands you’d completed by viewing your medallion collection. Now, you have to go to the map and check more carefully… oh wait, some of the islands aren’t even there anymore (more on this later). Also, the battle ranking and tribe tiles are completely gone. Not to mention only 25 of your friends will show up on your friends list at a time. If you have any more than that, sorry!

3) Costume Collector

screenshot from Magic Heart in Poptropica

Although this feature at face value may seem pointless considering we have a costume closet with a much larger capacity of outfit space, it actually had some good use, and it’s sad to see it gone.

For one, who wouldn’t want three extra costume slots, am I right? Also, I know a few people who had rare pieces stored in their costume collector from years ago. They were pretty upset when those were suddenly gone. Creators, please bring this feature (and our costumes) back if at all possible! 🤞

4) Original Islands

graphic from Reddit

This is probably the feature that everybody definitely wants back. Just recently, many of the older islands were removed.

Some of Poptropica’s greatest adventures — the ones that shaped most of our childhoods and made Poptropica what it is today (like Counterfeit, Nabooti, and Cryptids) are no longer playable. It just isn’t the same without all of our beloved islands on the map, and in fact, it feels like a huge part of the game has disappeared (after all, 29 of the 42 islands are gone!).

I can only hope the Poptropica Creators are actively working on bringing these islands back, and all of the other features for that matter.


As some of you may know, these features are still accessible through idk the glitcher’s teleporter link, but Poptropica’s vast majority of players are unaware of this and don’t have that option.

I’m sure there are more features we’d all like to see make a comeback in the future, but that’s for another Pop Petition. So, what do you guys think? Do you agree with my list? Let me know your thoughts in the comments below.

Thank you all for reading, and I’ll talk to you in the next one. Pop on!

– Lucky Joker 🍀