Pop Fan Artist Spotlights

Pop Fan Artist Spotlight: treesareredinautumn

Hello, Poptropicans!

It’s Lucky Joker here featuring another Poptropica fan’s artwork in another Pop Fan Artist SpotlightLast time, I showcased the amazing art of BlazingAngel123. The featured artist this time around is the one and only treesareredinautumn! (Best pseudonym ever, in my opinion. 😛 )

Treesareredinautumn has made tons of Poptropica art in the past, and though she admits that her Pop art is kind of old, it’s still worth a look. Her Poptropica-related artwork includes everything from portrait requests to large scenic illustrations—all of them truly sublime. Check out this collection of her artwork below:

Her work is spectacular, isn’t it?

She says she’s inspired by imaginary worlds, the beauties of nature and the creativity of people around her, and that her favorite part about art is being able to create something from nothing and bring enjoyment to other people. Delightful!

And there’s plenty more where that came from. You can check out her DeviantArt gallery to view all of her other awe-inspiring masterpieces, which includes more Poptropica fan art and even works inspired by other things!

To close off this post, here’s an insight from treesareredinautumn herself about her creative process:

It starts with an idea. Whether it be a fully fleshed out concept of the final, or simply the desire to draw something. This is followed by trying and failing to transmit the idea to paper, while coming up with new ideas along the way. My drawings never quite come out the way I expect them to, but that’s half the fun. When colouring I generally have to try several times before I get it right, but it’s worth the effort!

Well, I hope you enjoyed this look into another Poptropica fan’s artwork! Perhaps you’re even inspired to make Poptropica fan art yourself. If you’ve created some of your own, we’d love for you to share it on our DeviantArt group gallery at We-Love-Poptropica!

– Lucky Joker 🍀

Guest Posts, Popspiracy Theories

Popspiracy: The Map of Mayhem

Hey Poptropicans—this is a guest post by Moody Tuna, who’s offering his take on the origins of Poptropica, inspired by lore of the Pop universe such as the Forgotten Islands game, the Creators, and more. This work is purely fictional. Enjoy!

popspiracy map

There was once a group of psychics and magicians who got together to create Poptropica—everything on its map. They were called the Trinity Syndicate, nowadays referred to as “the Creators.”

Poptropica was created underneath Yggdrasil, more commonly known as the Realms Tree or Great Tree. A magical pink flower was cut up and added to water to cut a magical map out of paper made from the tree.

The Creators granted public access to the map for all Poptropicans to see and travel to their futures, but soon, people had made use of the map to all sorts of disaster within the timeline of history. There was a problem on every island, and the Poptropicans were miserable.

So, the Trinity Syndicate went into hiding to fix the problems of the map—to fix the timeline and save the world. The public’s access to the map became much more limited, no longer with powers into the future, but still with the ability to travel from island to island. Islands like Time Tangled were made to try to solve the issues, yet it wasn’t enough.

The Creators called upon The Great Om, who was the first Poptropican, to embark on a quest to fix the future. He was bestowed with gifts, each of great importance: the bottomless bag, the camouflage shirt, and so on, all to aid Om in his quest.

A medallion was set on every island to reward Om along his travels. As Om continued to rack up medallions, he believed himself to be the greatest man in history.

great om

Om believed it was all a game, and when all the islands were “completed,” he demanded of the Creators to make more. In response, the Creators made Super Villain Island to capture all the villains, yet they still escaped—you can read more on that here. The mysterious place they escaped to has been called many names, such as Island “?” or Island X, as it is referred to in the Ongoing Story Creation. But the Creators believed the villains had been released into the future, and they were displeased with Om for not putting a stop to it.

Without much hope left to reverse the ill effects on Poptropica caused by its people and ultimately they themselves, the Creators decided to entrust the full powers of the map to Thorir Ásvaldsson, the great-great-grandfather of Erik the Red. The map was passed down through the generations, but during Erik’s reign, it was stolen by Octavian.

motm 13

With the Creators alerted of the robbery, they assembled a search party for it and discovered that Octavian had given it to the Valentines, who made it their duty to protect the full-powered map at all costs. The Valentines were ordinary people with the goddess Artemis on their side, granting them power and protection. The strongest one of them was Cathorin, the youngest Valentine.

The search party of eight, fondly known as “The Authors,” continued searching for many years. They split up, eventually starting the eight Tribes of Poptropica

One day, the leader of the Black Flags, Brave Tomato, came across the magic garden where Cathorin guarded the map. As she approached, Cathorin took out his katana, and the two fought. Some say they fought for days and days, perhaps even weeks. As they battled, they talked, got to know each other, and fell in love in the process.

With her loyalty turned to the map’s guardian, Brave Tomato kept the garden a secret from the rest of the Authors, never speaking of her affair. Meanwhile, the Authors collectively built the Poptropica Help Building, to provide assistant to all Poptropicans, with the secret underlying mission of continuing to search for the important map.

To this day, the map remains in the hands of a few elite, and that’s all I will say…

~MT


Hope you enjoyed this guest post by Moody Tuna! If you did, be sure to check out another guest post of his: Pop Petition: Bring Tribes to Worlds.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our Write for the PHB page. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, send it in! 🙂

Pop Petitions

Pop Petition: What We Want From Islands

Pop Petition Header

Yep, Pop Petitions is making its rounds again because lately, fans have faced some disappointment. We’ve had multiple posts voicing concerns about Pop Worlds, but right now we are going to focus on the main feature Poptropica has to offer: islands.

Islands and their adventures are what Poptropica is all about, so that’s what the Creators should really be putting effort into, right? Poptropica is a game, so game play really counts. However, some of the game play in Poptropica Worlds has been lacking, as we’ve talked about in previous island reviews.

#1: In-Depth Storylines

Shouldn’t this request speak for itself? The storyline of an island is arguably its most important aspect. We’ve seen some captivating tales in the past, from Ghost Story to Arabian Nights and other fan favorites, but recent islands have been less than enthralling.

siep3poster2

Though this is a kids game, it is still important to keep the players attention. With a story that leaves you on the edge of your seat, a player is dying to solve the puzzle and keep the adventure going. Without this, an island can seem like a chore. Things can’t be too rushed, nor can they be too drawn out.

An example that most can agree on that is lacking in storyline would probably be Crisis Caverns. While it contains an interesting idea and some cool scenes, there is no development or intriguing plot twists. The whole story seems a bit flat, which is especially disappointing when looking back at some of Poptropica Original’s in depth adventures. Further thoughts on this are expressed in our Crisis Caverns Review.

#2: Gameplay Itself

With Poptropica’s click-based controls, advanced motion is certainly limited. As previously said, the storyline is what makes most islands interesting. Still, the gameplay is a big part of a game, and it seems a bit lacking in some islands.

zeusboss

Some elements are definitely not bad, but also overused (chase scenes being the most notable). Minigames like these can be irritating on a slow computer, for sure, but also don’t present a huge challenge. In fact, many people report glitches in their playthroughs, resulting in having to play minigames all over again. But what else is new?

Though cut scenes and minigames are fine, I do think Poptropica should focus on one thing in particular: puzzles. Being a kids game (that is supposed to be educational), I believe puzzles would be a lot more beneficial as gameplay elements. We’ve certainly seen these before, in islands like Nabooti and Spy Island, but they don’t always get the credit they deserve, nor are they utilized to the best of their ability.

#3: Character Development

Characters are also a big part of the Poptropica world, resulting in countless pieces of fan art and fan fiction. We all have our favorite villains and side characters, but some aren’t built upon too much. There are our main four villains, along with some other diamonds in the rough, but other than that many characters are fairly 2D.

characters

We do see development in some classic Poptropica Original adventures, but it has really gone down hill in recent islands. While this does allow fans to build up backstories and orientations with their own headcanons, we don’t get confirmation about theories or personality traits.

Character development is a big part of getting a player to actually care about the people and plot. Adding depth to even a minor Poptropican through their dialogue, significance, appearance, etc. can add layers of interest and detail. We’d love to see more of that so our fan fiction can be accurate and consistent!

#4: Easter Eggs & Interaction

Though not necessary, easter eggs and little interactive features can spark a lot of interest. We actually got to see a lot of this in Greek Sea Odyssey, from Wonder Woman’s appearance to funny treasure chests and quotes. And that’s what I like to see, no matter how small!

minotaurdisco

It may not add to storyline or character development that much, but it still enhances the entire environment. Since exploring every clickable object isn’t necessary to complete an island, it can make a dedicated player feel rewarded when a secret is found. These features can be hilarious and references to other fandoms can make fans feel great.

It was amazing to see these features in such a recent island, especially since they’ve been a bit rare in the past. However, it is important that they do not detract from the storyline! Way more effort needs to be put into the main adventure before extra elements are added.

#5: Visuals, Audio, & Dialogue

Thankfully, Poptropica’s visuals and audio have been stunning for a long time. Though some dialogue can be lacking, even it can be quite funny. Still, recent departures of well known Creators can be worrying when it comes to the preservation of these elements.

nightcrawlers

Visuals, audio, and dialogue are key in making a player really feel a part of a game. Though no more important than the storyline, they can make or break the mood of an environment. Wouldn’t it be weird if music from Monster Carnival was playing on Galactic Hot Dogs Island? *shivers*

There isn’t much to complain about here, because Poptropica is often breathtaking in this category. But let’s keep it that way! With the decline of other gaming elements, it is vital that these don’t go downhill too.


Remember that this post isn’t meant to bash the Creators, but instead voice the opinions and suggestions of fans. We all want Poptropica to be as awesome as possible!

So, what are your thoughts? Do you agree with our list? What do you want to see in future Poptropica Worlds Islands? Be sure to let us know what other Pop Petitions we should make as well!

~SD

Pop Fan Artist Spotlights

Pop Fan Artist Spotlight: BlazingAngel123

Hello, Poptropicans!

It’s Lucky Joker here starting up a new PHB series called Pop Fan Artist Spotlights!

🖌 What are Pop Fan Artist Spotlights? 🎨

These posts showcase artwork from an individual Poptropica fan artist and invite you to check out their links, where you can view more of their art. It’s essentially a combination of our Poptropica Portfolio and Community Creations series. Let’s get into it!


To kick off the series, I’d like to feature the work of one of my personal favorite artists, BlazingAngel123, also known as Blaze.

Blaze is all about creating stunning Poptropica fan art in a signature cartoonish style, and also contributed to the ever so popular Danganronpa the Island fan fiction by MissEligon (which won the Best Fan Fiction award in last year’s Poppies!).

Check out this collection of some of her work below:

Awesome, right? 😀

Blaze says her proudest piece to date is “The True Mastermind,” because it shows how much she’s improved over the years.

Believe it or not, Blaze says she started drawing since she was only eight years old using just crayons and papers, then drawing with MS Paint, to now creating her stunning visuals using her trusty tablet and other computer programs. She also says that she started drawing after being inspired off of cartoons and anime she used to watch. Neato!

Blaze isn’t taking requests or doing art trades at the moment. However, you can still browse her gallery of works on her DeviantArt page if you’re wanting to see more awesome art. Trust me, there’s lots of great stuff there!

To finish off this artist spotlight, here’s a word of advice from the artist to other aspiring artists out there:

My advice to any artist is that keep your chin up and keep going at it! If you feel unhappy with your art, try something new! Don’t be afraid to experiment, and check out references for poses, clothing and other things believe me it helps a lot!


I hope you enjoyed this look into a Poptropica fan’s artwork. Perhaps you’re even encouraged to make Poptropica fan art yourself. If you’ve created some of your own, we’d love for you to share it on our DeviantArt group gallery at We-Love-Poptropica.

– Lucky Joker 🍀

 

Guest Posts, PopTROPEica

Pop-TROPE-ica: Exhibits for Education

Hey Poptropicans—this is a guest post by Beefy Dragon, who’s bringing back our “Pop-TROPE-ica” series with her take on Poptropica’s approach to education, particularly to the trope of exhibits more commonly seen on Poptropica Worlds. Enjoy!

trope ed

What’s up, PHB readers? It’s guest writer Beefy Dragon. Welcome to another installment in the Pop-TROPE-ica series. It’s been a while since the last one, so for the new readers, Pop-trope-ica posts discuss common threads that run through many Poptropica islands, a.k.a. “tropes.”

This time, we’ll be discussing education, a core feature of Poptropica, from Original to Worlds, manifested in exhibits and other fun forms.

Pop Art Screencap

Education has been one of Poptropica’s goals since the beginning. Heck, their About Us page even includes the word “learning.” The first island, Early Poptropica, features an art gallery, where you can talk to and learn about various painters, as well as view famous works of art. Since then, learning has been more seamlessly woven into gameplay.

About Us Screencap

On Counterfeit Island, you learn about some of the ways museums identify forgeries (and learn a few words of French, Ballon Boy’s native language). Time Tangled Island has you interacting with different points in history. Zomberry Island has you finding clues to solve a logic puzzle. Game Show Island has a quiz show teaching you about such topics as homophones, sports, famous landmarks, and pop culture.

These types of educational puzzles and games are on every Poptropica island in various forms, and they tend to be enjoyable and interesting.

Game Show Screencap

That’s not even getting into the many references to books and other pieces of popular culture scattered throughout the islands. On Vampire’s Curse, for example, we encounter lots of vampire lore, stemming from the classic Dracula by Bram Stoker. Not coincidentally, the island features Count “Bram.” (Eh?) The plot of the last two episodes of Survival Island is heavily inspired by The Most Dangerous Game, a short story featured in many a high school English class. There are also islands based explicitly on more modern books, such as the two Wimpy Kid islands, Charlie and the Chocolate Factory, Nabooti, and Red Dragon (based on the Magic Tree House series).

All of these examples are expertly incorporated into the plots of the islands. They all feel perfectly natural, and are important for completing the quest of the island. You feel like you’re doing good things by completing these games.

This brings us to Poptropica WorldsWhile looking for ways to continue this pattern of learning, the Creators have taken the concept of Early Poptropica’s Pop Art Museum and applied it to every single Island on Worlds so far (we’re not counting Dr. Hare’s Revenge).

The issue for me is, the Museums on Worlds feel considerably less fun, considering there is less interaction with characters. They’ve got many plaques you can click on to learn about whatever the island’s “thing” is—so far, natural parks, Greek mythology, and carrots. Thrilling.

The museums are not requirements for completing the island, and I personally find them pretty boring. (Seriously, real-life museums are more interesting, because you get to see the artifacts and exhibits they’re referring to in 3D Ultra-HD graphics.) I imagine it’s not uncommon for players to simply skip over most of the exhibits after reading one or two.

Now, imagine if the islands had found a way to incorporate this information naturally! Instead of a few minor changes to the quests, the remastered 24 Carrot Island could have featured a mini-game where you sort carrots by color, conveying information about different types of carrots in a much more interactive way. Greek Sea Odyssey could have revealed more about the characters and myths behind them while we actually talked to them, rather than just hiding it away in a little museum in the back of the ship. You see what I mean?

Hopefully Worlds will try a different approach that has the fun of what Poptropica Original offered. Maybe while remaking old islands, the Creators will begin to see the value in interactive and fun mini-games, and future original stories will include more of them. Looking forward to many more Poptropica adventures!

Beefy Dragon


Hope you enjoyed this guest post by Beefy Dragon! If you did, be sure to check out the other posts in our Pop-TROPE-ica series.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our Write for the PHB page. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, send it in!