Poptropica: Legends

How to Draw a Poptropican: A Deep Dive ✏️😳

Hey Poptropicans, this is a guest post by HPuterpop/Andrew Wiles. Enjoy!

From the moment of Poptropica’s inception, there has been constant evolution taking place in the minds of both the developers and fans of the game. “Poptropicans” as they appear in the original game are barely humanoid creatures, with bodies consisting of simple shapes and lines, the distinct lack of a nose, and large circular eyes that pop out of the top of their heads.

While this seems like a simple description at first, when you begin to look closer at official renderings of these creatures — from in-game to promotional art to the graphic novels — you begin to notice that there are in fact a near infinitude of choices that demand decision when drawing them. This complexity is further illuminated when looking at art made by fans of the game. There is a spectrum from the simple in-game avatars to fully realized, fleshy organisms that are in constant tension — an inevitable byproduct of the very concept of these characters.

Official Designs

Focusing on official interpretations, there was a fairly linear morphological evolution of Poptropicans over its lifespan. In the early years, Poptropicans were rarely if ever depicted as any more complex than the in-game avatars.

The most nonconforming example from this time period would be the Ned Noodlehead comic strip, where Poptropicans had slightly thicker limbs and nebulous hand-like appendages. A “polished” version of avatars would also appear in promotional material and daily quiz entries. Poptropicans didn’t have necks, fingers/toes, or realistically sized limbs, instead opting for floating heads, noodle limbs, simple spheres for hands, and oblong ovals for feet.

2011 shook everything up for the Poptropica style. The action figure line featured actual hands and thicker limbs, the former so that the toys could hold their accessories, the latter more than likely because of the physicality of the toys themselves. While they didn’t have necks, they didn’t not have necks…

Finally, the one other major jump these toy models made — they were three dimensional! At long last, we now had the official answer as to how Poptropican faces (and bodies) looked from the side! The original 2D in-game model was designed to suggest depth by having one eye smaller than the other, but the toys confirmed it: Poptropicans have symmetrical eyes. These toys also introduced the concept of the “ridge” as I’ll call it — the space at the bottom of the eyes where they sit, creating a small indent and hump (where a nose would be on a human).

These design choices stuck, and were further evolved when the Poptropica comic strip illustrated by Kory Merritt made its debut. Kory’s impact on the way Poptropicans were depicted moving forward can’t be understated: his Poptropicans boasted necks, fingers, and more realistic humanoid morphology. Kory’s depictions served as a catalyst that shifted the brand away from the simplistic avatars in promotional material, as well as an eventual attempt at in-game implementation with Poptropica Worlds avatars. (Funny enough, Kory actually wasn’t very keen on including the ridge on his Poptropicans.)

The in-game implementation of Kory’s design was, at least in my opinion, disastrous. Poptropica Worlds’ avatars are not very nice to look at, the fluid hand-drawn form clashing with the rigid vector-based shapes and lines.

Kory’s version was the last major evolution of note, at least that I’m aware of. We could talk about the 3D Roblox models, but to be honest I don’t think it’s really worth spending more time than this sentence on. However, there is one other prominent Poptropica artist who I would argue pushed the Poptropica style forward: Jon Pitcher. While not part of the official game, his Popstorm! series of sketches showed us a new, dynamic way to draw Poptropicans, especially when it came to head and body variation. This is where things were just getting good! Too bad Poptropica never became a household name like Jess M. Brailler dreamed.

Male/Female Dimorphism

A feature notably absent from virtually all official Poptropican representations (besides some very rare instances from Kory’s work) is male/female dimorphism, which is a distinct difference in size or appearance between the sexes of an animal. This is a pattern that most species on Earth follow — one sex is distinctly physically different in appearance to the other. Take peacocks, where the male has a beautiful saturated feather pattern, while the female is rather unsaturated and less ornate in comparison.

And this also applies to humans, where everything from our skeletal anatomy to where we grow hair is often a result of the difference of our biological sex (of course, gender is a different discussion). Poptropicans have NEVER been represented as dimorphic (besides those rare exceptions from Kory) — check out these identical boy/girl versions of the “Anatomy of a Poptropican” wallpapers.

It is true that the ONLY consistently dimorphic feature in the original game was the inclusion of eyelashes on the female models — a trope dating back the 1920s, when characters like Minnie Mouse and Daisy Duck were essentially just clones of their male counterparts with minimally “feminine” features being added like eyelashes. In Poptropica’s case, this seems like an intentional choice to be as kid-friendly as possible, steering away from any reference to sexuality.

Community Designs

On the community side of things, experimentation has always been the name of the game. Fan artists give their Poptropicans unique eye shapes, floating eyebrows, stick limbs/human limbs/no limbs at all — and often give their characters more realistic body shapes instead of the classic oval (usually implementing male/female dimorphism). Fan artists have been pushing the boundaries of the Poptropican form from the very beginning, testing out thousands of different unique design elements. Each fan artist brings their distinct visual style to Poptropicans, resulting in near-infinite variation.

There is one particular recurring design element that I’d like to identify here: the flat eye design. Some fan artists draw whichever eye is furthest from the focal point of the drawing in such a way that it appears less like a spherical shape and more like a flat disc. This creates a unique effect, evoking the way a more… terrestrial eye might look from the side — and it’s definitely a popular idea within the community.

All of these stylistic choices beg the question: what makes a Poptropican a Poptropican? Which elements are essential, and which can be removed/altered while still being recognizable?

Essential Features

Well, a few things are definitely essential. I think the most important element that makes a Poptropican a Poptropican is the absence of a nose above all else. As soon as you add a nose (ignoring a few canon characters who like making things difficult), you’re no longer in Poptropica’s orbit — at least stylistically.

The “frog” eyes are another non-negotiable – the way they ‘pop’ out from the top of the characters’ heads is iconic (they needn’t even be spherical, they just gotta pop!).

I would argue that the last essential feature would be a large head to body ratio — Poptropicans tend to boast some pretty massive domes relative to their real-life counterparts.

Besides these three features, the level of humanoid morphology that an artist decides to use is probably optional. This is not to say that artists who draw Poptropican characters without those features are somehow invalid in doing so – only that their characters may not always read as Poptropicans visually.

Poptropica: Legends

These considerations and nuances have been brought to my attention as I’ve been working to establish the optimal style to represent Poptropicans in Poptropica: Legends. Poptropicans in Legends have historically been some of the most humanoid interpretations to date, in large part due to the level of maturity I want to bring to the Poptropica universe.

However, it’s hard to ignore the value of the wonderfully nostalgic simplified forms of those good old in-game avatars. Because of this, Legends will feature two different versions of Poptropicans — one for overworld avatars, and one for dialogue/cutscenes. The dialogue/cutscene version can be thought of as the “true” depiction of the character, while the overworld avatar is a simplified, abstract form (though there are clear through-lines between the two).

I like to think of the Legends style as if Poptropicans were designed by Walt Disney — and I’m naming it Whimsical Style. It’s clear that there is a delicate balance when it comes to depicting Poptropicans in-game, as we can see how that might be poorly executed with Poptropica Worlds. Because of this, overworld Legends characters (we’ll call this Overworld Whimsical Style) are close but not too similar to their more fleshed-out depictions (we’ll call this Detailed Whimsical Style).

With both of these styles, there will be a large variety of different head shapes, eye shapes, and body shapes, unlike OG Poptropica’s single standard. These variations have been inspired both by community artwork and by what might serve the story better — Poptropicans can’t all be the same height, right? 

This project has been evolving ever since it first was conceived back in 2016. Our latest significant shift in vision is having both a Story Mode following the adventures of Meridian and company, and a Free Play Mode which will allow you to create your own avatar and explore Poptropica like the original game. This is a big change from previous concepts, and I hope you’re as excited for it as I am.

Poptropica: Legends has recently ramped up production, and we’re heading towards a demo release in late May/early June! Get ready to experience this next chapter in Poptropica history — made by fans, for fans. 😀

Thanks for reading this rather long-winded essay. I hope you enjoyed, and maybe you can employ some of the techniques outlined here in your next Poptropica art piece. Just don’t forget the ridge!

That’s all for now,


Hope you enjoyed this guest post by HPuterpop/Andrew Wiles. If you did, you might also enjoy reading more about the development of Poptropica Legends, or the PHB’s own (simpler!) How to Draw a Poptropican Guide.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. Interested in writing for the PHB? We’d love to hear from you!

Merchandise, Pop Fan Artist Spotlights

Pop Fan Artist Spotlight: DizzyLeopardShop merch 🌟

Hey Poptropicans! Welcome to another installment of Pop Fan Artist Spotlights. This feature is extra special because it’s not just art, but art you can buy and hold in your hands… it’s the first and currently only Poptropica fan-made merch store on the market! ✨

Alex/Kaitlyn from DizzyLeopardShop runs a very special online store (available on their website, Etsy, and TikTok) which offers colorful knickknacks like pins and keychains inspired by various franchises. Check out their super cool “Popflopita” goodies!

A few of us from the PHC have bought some of their stuff in the past few months and can attest to their quality and charm! HPuterpop snagged their Popflopita map shaker keychain (now out of stock), while Gentle Dolphin and I got the little Shark Boy pin, plus I added on the Mythology Island stickers as well. Very cute!

Over on their website, Dizzy Leopard drops some lore about their store, including, as you may have guessed, the Poptropica origin of their name. As for the shop, it began in the quarantine summer of 2020 and aims to bring joy through cute and nostalgic items. ♡ Have a browse!

Q&A with Dizzy Leopard

We reached out to Dizzy to hear more about their experiences with Poptropica and their shop. Here’s what they shared!

What are your favorite Poptropica memories?

My favorite Poptropica memory is sitting in my mom’s office while she was away working and I would be on her computer playing Poptropica. She would come in after I was playing for maybe 20 minutes and yell at me saying, “Dizzy, I know you’re playing that darn game again! The sale system only glitches like this when Adobe Flash is running.” I would frantically deny this while trying to save any game progress before closing the window of evidence.

What are the highlights & challenges of running a small business?

The highlights are being able to make art every day and then see the positive impact it can have on so many people. The hardest part is probably constantly questioning yourself and feeling like you need to be doing something new and different to be better. It is challenging for sure, but you can also never improve if you don’t take that little voice to heart every once in a while.


By the way, if you have a Poptropica item you’ve been dreaming of, you can even send in requests for a chance to get them made! 🙌

Besides DizzyLeopardShop, you can also get Poptropica merch through official channels such as Pop’s Zazzle shop. Check out our Poptropica Merchandise Guide for more deets about what’s out there! 🤩

Keep on poppin’ on!

~🐠

Blast from the Past, YouTubers

The Rise and Fall of Poptropica: A Video Essay by Dream Jelly 🎥🪼

Hey Poptropicans! This game has been such a cultural cornerstone for many Gen Z kids growing up—it’s definitely worth a closer look.

Mid-twenties YouTuber Dream Jelly, known for her video essays on childhood nostalgia from the 2000s–2010s, recently shared a deep dive into “The Rise and Fall of Poptropica” that has already gained 80K+ views within a week of posting. Check it out:

From the single island of Early Poptropica the game began with in 2007, to the massive growth it’s experienced through expansions with creative sponsored ads, monetization models like memberships, and the now-defunct Poptropica Worlds, Dream Jelly takes us on a journey through Pop’s history, intermingled with her thoughtful commentary.

Some interesting highlights she shares about Poptropica’s rise in the late 2000s–early 2010s are the quirky videos kids shared for fun on YouTube before influencer culture took over, and the uniqueness of Poptropica’s storytelling in a sea of sandbox-style kids’ virtual worlds.

Look Out Below: Wait for the drop…

As for its fall, Dream Jelly questions whether all the game’s side features like store items, merch, mobile apps, and even Realms, was worth the vibe shift from its simpler times, recalling founder Jeff Kinney’s original vision of focusing on the player as the main character.

Poptropica fell further, she observes, as the game continued on in directions no one asked for, from branding-confused Roblox games to the Steam release without the oldest islands.

The overall critique boils down to prioritizing revenue over players. Would listening to players have made Poptropica live forever…? Probably not, but I still believe that a little additional integrity when it came to monetization and transparency when it came to keeping fans in the loop towards the end would have gone a long way for its image.

Still, Dream Jelly wraps up on this positive note:

Poptropica had a great run overall… I think that in the time that it had, Poptropica did tell original stories with humor, creativity, and a clearly passionate team, giving millions of players an experience that they’ll look back on fondly, no matter how it ended.

Thanks for the retrospective analysis, Dream Jelly! For another take on Poptropica’s history, check out this video essay by Lulaloopsey. And for more Pop memories, check out our Poptropica Yearbook! 💙

Keep on poppin’ on,

~🐠

Guest Posts

Growing up with Poptropica: A Retrospective Look Back 🌟

Hey Poptropicans, this is a guest post by TechWizard. Enjoy!

Freeze Frame: Getting animated about Poptropica.

Hello, I’m TechWizard. You may remember me from all those nonsensical (or whimsical) guest posts where I showcased developer rooms or gave my thoughts on top 5 islands. What fun times we’ve had!

I figure I’d write to the Poptropica Help Blog once more with something different: my personal retrospective about Poptropica and its future.

After Hours: When the lights go down, the action heats up!

I guess I’ll start things off with a simple question: how’d I get into Poptropica to begin with?

Well, like probably a good portion of my generation, I frequented a little website called Funbrain, where I’d seen plenty of ads for Poptropica. Like the curious individual I was, I decided to try it out. I was enamored by the circular avatar before me (though it’d be awhile before I figured out how to properly save an account), and added Poptropica, as well as notorious competitor Club Penguin, to my rotation of Web-based Flash games.

Dig Deep: But don’t get tunnel vision.

For a good while, from circa 2010–2011 to all the way in 2017–2018, I’d be heavily invested in Poptropica, eagerly anticipating each new island, enjoying the benefits of membership (every item for free at the time was quite worth it), and overall just enjoying the fun times. I remember Poptropica’s transition to AS3 islands, where I was when Virus Hunter Island released, and even the buzz and discussion of Poptropica Worlds.

Well, unfortunately, Worlds wasn’t the bright refresh the franchise needed. While it was quite an interesting concept (even if Poptropicans with hands were a little jarring), it was eventually taken down.

Tower of Power: Reaching the penthouse suite.

But, unlike Club Penguin around 2017-2018, Poptropica itself was still going strong. But there’s still another looming threat: the death of Flash. It’s a good thing they migrated to Haxe, right?

The game migrates to Haxe, and… we get barely anything. With maybe three new islands total, Poptropica exists in a state of limbo, now being hosted on Cool Math Games. So, why bother keeping Poptropica around, if only to keep it in stasis?

Deep Freeze: Only frozen foods for you on this voyage.

I hope Poptropica eventually gets its footing again and puts out more content. I am very impressed that the game is still around, but I wonder if it’s truly worth it if the folks at Cool Math Games don’t intend to update it? Anyway, it’s been a long journey—plenty to talk about here!

We’ll meet again, probably.

—TechWizard

(If you read this whole darn thing, congratulations. Take this screaming book off my hands and go bury it in the woods. I beg you.)


Hope you enjoyed this guest post by TechWizard. If you did, you might also enjoy other posts of his, including behind-the-scenes looks at some developer testing rooms and a Pop 5 list on Villains!

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. Interested in writing for the PHB? We’d love to hear from you!

Guest Posts

Returning to Poptropica After 6 Years ⏳

Hey Poptropicans, this is a guest post by Silver Shadow/Red Tomato. Enjoy!

Benched: Maybe sit out the next couple of plays.

Hello everyone ^_^ You can call me Silver Shadow!

I used to go by Red Tomato all the way back in 2017-2019. I was an active PHB reader and commenter, and also authored a few guest posts, like two Pop 5 lists. I had a few blogs of my own, although only one of them (“Red Tomato’s Poptropica Blog”) is still up, and I would rather not publish the direct link because of how cringeworthy my posts were 💀… I also was a former author on the Poptropica Fun Blog, which has been inactive since 2020. I hope the owner is doing ok, wherever she is!

Anyway, this post will basically be about me discovering all that went down in the past six years. First of all: why did I disappear from the Poptropica community? Basically I had just lost interest and felt I had gotten too old for it (I was a preteen at the time… I’m now college age! time goes by fast) so I just up and left.

Wonderland: You can’t have more fun under one roof.

About a month ago, my friend was randomly like,”hey do you remember that game you played when you were like 11?” I was like, “Oh yeah Poptropica… good times!”

Then I remembered the PHB, and I wondered if it was still up. I was surprised that it was! This is when I learned about the fate of Poptropica that’s happened in the past few years. While I was busy being a nerd about anime, musical theater, and gacha games, my childhood game was slowly dying.

Fastball: Watch out, because this bot is coming at you.

I looked through some PHB posts that got me up to date on what happened with Pop, like almost all the islands being gone, the company closing, the move to Coolmath Games, etc. My initial reaction to all of this was: “wow Mocktropica (peak island btw) really didn’t age well 💀” One positive thing I learned was that at least a few more new islands got released!…. before the company died and the game became stuck in an unfinished limbo state on Coolmath Games dot com (btw: have you seen Coolmath Games’ Instagram page?? Peak content. I’m not joking). 

Anyway, I wanted to revisit the game, so I downloaded the archived version on Flashpoint. I made a new character (Squeezy Shadow — I clicked for like 5 minutes until I got a name ending in Shadow, because I’m currently hyperfixating on a certain edgy hedgehog from a certain game franchise…) and was excited to relive some childhood memories!

My love for bright blue hair hasn’t changed…

Unfortunately, my reliving of childhood memories didn’t go as planned… I first attempted to play through two of my personal favorites, Virus Hunter (which has aged really well 🦠) and Mocktropica. I got halfway through both islands but was unable to progress further due to glitches (on Mocktropica, the crate of soda wouldn’t show up on the island editor, and on Virus Hunter, the first encounter with the white blood cells froze the game!).

The next day I decided to try again with another favorite of mine, Monster Carnival. I also got a glitch that made me unable to progress — this time the game froze when I rescued the couple from the Ferris wheel.

Finally, I decided to go to an AS2 island, Back Lot. MY CHARACTER WAS BALD AND MISSING HALF OF HER CLOTHES!!!!!!!!

After that horrifying incident, I just decided to play on the Coolmath version instead, which as I mentioned earlier is a husk of its former self.

My character this time was named Silver Wing, which as a fan of Honkai Impact 3rd, I appreciate very much (one of Bronya’s battlesuits is called Silver Wing 😉).

Slaying that long braid 💅✨

(If you didn’t notice already, the name I chose to go by for this post is a combination of Silver Wing and Squeezy Shadow. 😉)

I played through and beat PoptropiCon (another personal favorite) and was happy to have FINALLY beat a Poptropica island with no game-breaking glitches! Yippee!!

Long Thaw: Ice to see you.

In conclusion, Poptropica’s current state makes me really sad… seeing what was once a thriving childhood wonderland reduced to a shell of its former self, with most islands only available through the very glitchy Flashpoint, not to mention the fact that the spinoff (Poptropica Worlds) is now lost media since nobody archived it.

It makes me sad to know that modern kids aren’t growing up with Poptropica and all of the other virtual worlds that made people’s childhoods. At least there’s Roblox? 😅 (Which by the way, why did Poptropica make a rainbow unicorn Roblox game… what????) 

Doors of Perception: They don’t make these buildings like they used to.

Anyway, revisiting this niche lil corner of the internet was fun! I’m not sticking around or anything, just wanted to drop by and say hi! I may come by again sometime for nostalgia. Before I go, I have one confession I must share with you all: Black Widow was my lesbian awakening.

-Silver Shadow
(aka Red Tomato 🍅/Squeezy Shadow 🦔/Silver Wing 🪽)


Hope you enjoyed this guest post by Silver Shadow. If you did, you might also enjoy other guest posts of hers, including her My Place in Poptropica story.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. Interested in writing for the PHB? We’d love to hear from you!