Contests, Poppies

๐Ÿ† Poppies 2022: Let the Nominations Begin

It’s that glamorous time of year… the Poppies are here! ๐Ÿฅณ๐Ÿ†๐Ÿ˜

The Poppies are our annual Poptropica fan awards, hosted here on the Poptropica Help Blog for all to enjoy. It’s our eighth year celebrating, and we’re once again welcoming you to tell us where to shine the spotlight.

The festivities will lead up to a community-wide vote, culminating into a grand party where the award winners will be announced and the PHB celebrates its 14th birthday later this month. ๐ŸŽ‰ More on that soon!

To kick things off, the nomination round is open for one week from now until Wednesday, July 13. In the comments of this post, name up to three choices per category listed below! โœ…


Poptropica Awards

๐Ÿ”๏ธ Best Side Quest: Side quests are becoming a prominent new method of storytelling in Poptropica. While some serve to continue preexisting islands (Rumpel’s Challenge, Blitz on the Fritz), others (the Baron’s Crusade, Hoptropica, etc) stand on their own. Which ones do it best?

๐Ÿ๏ธ Best Dream Island Winner: Last Poppies, we nominated our favorites from the countless fan island submissions; this year, we’ll review those lucky three that were brought to life in-game! Dream Island contest winners include: Fairytale, Goofball, and Jade Scarab. (Due to the limited options, all three are automatically nominated.)

๐Ÿ˜€ Best Returning AS3 Island: While many beloved classic islands are still missing from the map, plenty of AS3 islands that originally went down with Flash have been ported over to Haxe and/or Steam. Which AS3 island’s reappearance delighted you the most?

๐Ÿ˜ข Most Missed AS2 Island: While it’s great to see good old AS3 islands brought back to lifeโ€”alongside entirely new islandsโ€”we still mourn the loss of the ancient AS2 Flash islands, who unfortunately haven’t yet been resurrected. Which lost island do you grieve for the most?

๐Ÿง Most Captivating Current Character: From Cinder and Rumpel to Scheherazade and the Baron, Poptropica’s packed with cool, classy, captivating characters. Out of those currently existing in-game, which characters strike your fancy?

๐Ÿคด Most Legendary Lost Character: On the flip side, many iconic Poptropican characters are now lost to the sands of time, including classics like Mordred, the Elf Queen, and El Mustachio Grande. Which ones are gone from the game, but not forgotten?

๐Ÿ™„ Most Ironic Name: When it comes to generating a Poptropican name, some are beautiful, some not so much… and some are so well-matched, it’s hilarious. Can you find a combo so strangely perfect it makes you snort at your screen? See our name guide for inspiration!

๐Ÿช„ Most Magical Name: On the other hand, some Poptropican names are simply breathtaking. Can you come up with a gorgeous pairing fit for a king? Again, check out our name guide for some ideas.

๐Ÿ˜Ž Coolest Wallpaper: Poptropica’s given us many lovely wallpapers with which to adorn our phones, tablets, and computers. Which splendid art pieces would you love to see on your screen? See them here and in the extras sections of our various Island Guides!

โ˜น๏ธ Most Pointless Update: This past year saw plenty of changes to Pop, some welcome and some, well, not. Out of all the twists and turns our beloved game has taken lately, which updates were most disappointing?

๐Ÿ’ฌ Best Comic: Over the years, Poptropica’s penned a wide variety of awesome comics, from the graphic novel series starting with Mystery of the Map to island prequels like Pandemic Panic or Zomberry: Day Zero. Which strip entertained you the most? Browse the comics here ยป

๐Ÿ‘— Best Costume Contest Winner: You might be familiar with Poptropica’s monthly costume contests, and the fabulous fan-made ‘fits they’ve brought to the game. From “Spa Day” to “Love Potion Demon,” which ones caught your eye at the Baron’s Cabin of Curiosities?

๐Ÿ’ƒ POPPIES PARADE! ๐Ÿ•บ

Can you recognize the PHB team’s blue carpet glamour in MaryannTheConqueror’s illustration above? More in our Look Book!

Community Awards

๐Ÿคณ Funniest TikTok: Fans post Poptropica content on various social media platforms, but TikTok is especially known for its short and sweet video clips. Whether it’s cosplay, a skit, or a wacky new dance, which Pop-related shorts got your attention? Browse Pop TikTok here ยป

๐Ÿ˜‚ Funniest Tweet: Ah, Twitter. While it may not be everyone’s favorite platform, it’s given us a great deal of funny Poptropica quotes, comments, and memes. Which Pop-related tweets did you enjoy?

๐ŸŽจ Best Community Creations Theme: Community Creations is a monthly series here at the PHB showcasing the Poptropica fandom’s artistic talent. In your opinion, which theme this past year was the coolest? Any theme after July 2021 is eligible.

๐Ÿคฉ Most Fun Contest: Both the PHB and the official Pop Creators’ Blog host a variety of interactive contests and challenges, involving players both on and off the game. Which did you enjoy? Check some of them out here and here. Any challenge starting after July 22, 2021 qualifies.

โœจ Most Aesthetic Pinterest Board: Pinterest is an excellent place to create mood boards, and Poptropica’s not been left out of the fun. Fans have created some aesthetic image galleries that perfectly capture the essence of Poptropica’s islands. Here are a few โ€” which do you like?

๐Ÿ‘‰ Best Pop-over Special: When fans mix Poptropica with other pieces of media, we call that crossover a Pop-over! Whether inspired by books, TV shows, or movies, we’ve featured many. Which do you wish were real?

โœ๏ธ Best Official Guest Blog Post: Early last year, Poptropica started inviting players to post on their official blog โ€” and those guest writers delivered! We’ve since been welcomed with a diversity of fan-written posts on the Creators’ Blog. Which guest post was the best read? Anything posted after July 22, 2021 is eligible.

๐Ÿ“น Best Fan Video: Whether it’s a walkthrough, tag, quiz, or even a Pop-themed baking tutorial, Pop content creators have given us a lot to enjoy. Tell us which amazing Pop vid deserves the top prize! Remember to include a link. Anything posted after July 22, 2021 is eligible.

๐Ÿ–ผ๏ธ Best Fan Art: The Pop fandom is an incredibly creative place when it comes to art. Which beautiful masterpiece deserves the top prize? Check our Community Creations, DeviantArt group, and Pop’s Fan Art Features to select your faves! Anything posted after July 22, 2021 is eligible.


Remember, the nomination round begins NOW in the comments! ๐Ÿ‘‡ Please limit your picks to a max of three per category. You don’t have to nominate for every category, although it is encouraged.

The voting round will begin Thursday, July 14, and the poll options will be made up of the most popular nominations. Check back then to cast your votes, but in the meantime…

โœ๏ธ Nominate in the comments below! โœ๏ธ

p.s. Keep popping in to participate in Poppies events throughout this month of July! We’re just getting started. ๐ŸŽ‰

Uncategorized

Interpreting the Main Fourโ€™s dreams, pt 4: Binary Bard ๐Ÿงญ

Hi there everyone! Welcome back to the fourth–but not final–installment of Interpreting the Main Four’s Dreams. Finally, it’s time to focus on the dream I’ve been waiting to interpret since I began this series back in August: Binary Bard’s dream.

Warning: behemoth post ahead.


From start to finish, a ton of stuff happens within Binary Bard’s dream world. Evil robotic animals, blueprints, doors, flying plant pods, time-freezing, a huge clock, plus that stunning galaxy artwork โ€” where to look first?

Let’s start with the very first scene, in which Binary Bard himself (who interestingly is Mordred rather than the half-cyborg we see in Astro-Knights) is seated on a throne, complaining about how a door won’t open. The door in question is swinging tantalizingly, too fast for you or Bard to slip through. Doors in dreams might symbolize change and new opportunities; its rapid opening and closing could mean that Bard is trying to reach a new place, but every time he thinks he’s there, the world snatches things out of his control. Maybe he’d get through if he timed it at the right second.

Which he does! Interestingly enough, it’s with the player’s help that Bard manages to get through; if the player hadn’t frozen time, would he have been forced to wait out the remainder of the dream in his throne? Would he have gotten anywhere at all? Hmm.

After entering the second room, the player makes an intriguing remark: “Looks like there’s no going back.” Maybe this has a deeper meaning than simply “The door’s locked and I can’t go back to the throne room.”

There’s also a strange picture on the wall:

Notice it’s ripped where Mordred’s cybernetics later appear.

Within the remaining rooms you’ll enter before reaching the final area, there are two large blueprints on the walls: one depicting the iconic Merlin, the second showing a robotic mouse (the same one you lure out of a hole in the castle wall during the events of Astro-Knights — I like to call it Morgan).

The blueprints come to life when you pass them. But something’s wrong — instead of a friendly bird and a shy rodent, they’ve turned against you, and their eyes and joints are scarlet instead of blue. Hmm.

A couple more things I’ll mention before focusing on the climax: firstly, notice the backgrounds in the rooms. They started out looking very much like Bard’s underground laboratory, but slowly disintegrate as you progress, revealing a blueprint of a castle on a nebula background. And secondly, let’s discuss that red-eyed, metal figure of Bard, shall we? Might Bard be exploring what would happen if he dropped his human side and became fully robotic?

No more 50%; now we’re 100%.

And now let’s peek inside the final area, where the walls of Bard’s trusty lab have vanished completely, to be replaced by one of the most beautiful (albeit weirdest) scenes in Poptropica.

During this scene, you climb up a series of flying mechanical plant pods with the help of your time-freezing stopwatch. I interpreted a few different keywords here, but most interesting are these two: levitation, which symbolizes all things incredible and impossible; and plants, which might indicate ideas, progress, or development.

Once you complete this jungle planet-esque obstacle course, it’s time for Poptropica’s second Binary Bard boss battle. While the first one took place in Bard’s asteroid castle, this one’s even stranger: Bard (now complete with cybernetics and jester guise) is inside an enormous clock, and the only way to defeat him is to freeze time whenever the moving hands of his clock pause. Doing so electrocutes him.

Clocks in dreams symbolize inevitability or a strong awareness of what you need to do. (Clocks and time have been a recurring motif throughout this dream, with the player frequently using the time-freezing stopwatch; at first, it helps Bard through, but now, it comes back to bite him). Electrocution on the other hand could signify underestimation or misjudgement, or serve as a warning about the consequences of your actions.

After you electrocute him thrice, Bard will disappear and his astrolabe totem will fall out, signaling the end of his dream. What a wild ride!

So… put together, what does all this mean?

In a nutshell, I believe this entire dream represents Bard’s journey, with each area symbolizing a stage of his life. At the very beginning, we see prim and proper Mordred on his throne, showing us the way things were before he donned a jester hat and ran for the stars. Although, even at this point he’s eyeing the door, longing to escape from his Arturus residence and create something more.

The player with their stopwatch being the one to open the door for him implies that we enabled him to pursue his creativity in the first place; but that’s impossible, seeing as we arrived on Astro-Knights many years after he’d already left. A more likely theory is that, in this case, we as the player symbolize someone or something else that inspired him. An associate or a member of the royal family, perhaps? Maybe a notable event? A new side of his brain he hadn’t tapped into yet? It remains a mystery. As for the stopwatch helping him and then bringing about his downfall, it reminds me of Princess Elyana, who worshiped and followed him only for him to kidnap her, which resulted in her kicking him and leaving him on his lonely asteroid at the end of Astro-Knights.

Moving onto the following rooms, we can see Mordred’s gradual progression into insanity: his imprisonment (which isn’t depicted, but probably happens at the first door) and the establishment of his underground lab. The aforementioned ripped portrait in this room hints at his transition from esteemed scholar to unhinged genius – he’s still dressed as royal Mordred, but the slash could indicate the start of his cyborg makeover, as well as his need to distance himself from the character Mordred as he forms a new persona, the Binary Bard.

As for evil Merlin and Morgan, they refer to two things: Bard regretting Merlin’s betrayal from when the owl left him to assist the player, and reflecting on the way he felt back before the events of Astro-Knights when he was still confined to his lab, when everyone had turned against him and thought him to be a mad wizard.

While the throne and the underground rooms represent Bard’s past, the final scene may be the future, or ideas that never came to fruition before Bard was brought to Erewhon Prison โ€” hence the fully robotic Bard and everything in the last area being unfamiliar (save for the planets). Floating in his cryotube, Bard still thinks of all the things he planned but never accomplished, all those sketches he never colored in…


…and that’s the end of Bard’s dream interpretation! It’s been a long time coming, and I’m relieved it’s finally finished. Catch the rest of the series in these links: Dr. Hare, Captain Crawfish, and Black Widow.

Let me know your thoughts down in the comments, and stay tuned for this series’ last post coming soon!

Dream on,

~๐Ÿ’œ

Pop 5, Uncategorized

Pop 5: Things You Need to be Poptropica’s Protagonist ๐Ÿ—บ๏ธ

Hey there, everyone!

Imagine you step into the shoes of your avatar and become a Poptropican hero, hopping from island to island and saving the day. And imagine that, to apply for this thrilling occupation, all you have to do is check 5 requirements off a list presented to you. Only 5. Sounds easy enough, right?

If you think you’re up for the job, grab a pen, gather your wits, and keep reading!

1: Courage, bravery, and a strong will

First and foremost, all the greatest heroes are brave and courageous, and refuse to shy away when danger strikes โ€” as it often does in the world of Poptropica. If you’re looking to protect your home from all the odd terrors it’s riddled with, you must swallow your fear, stand your ground, and hold your head high no matter what you’re facing!

Swords Drawn: Adventuring is not for the faint-hearted.

2: Speed and agility

While courage is important, it’s not the only thing. Saving the day often requires physical strength as well! To navigate your way through Poptropica’s perilous adventures, you’ll need to be agile and speedy. Whether it’s dodging weapons, jumping high walls, or outrunning Myron Van Buren, tough obstacles arise at the unlikeliest of times. Whew!

Breaking In: Better be quick on your feet.

3: A bottomless bag, for your numerous possessions

We never did get an explanation for our mysterious bottomless bag (which has the capacity to hold a picture frame, a trident, and a model Statue of Liberty!) โ€” so it’s good to have a spare just in case it doesn’t show up right away. Or if it becomes beyond repair during the events of Mocktropica. Where would you keep all your useful items then?

In the Bag: Well, not anymore.

4: Within your bag, a handy First-Aid kit

Fast as you may be, finishing an Island unscathed is a feat Poptropica’s protagonists have yet to complete. If you’re not drowning at the hands of Gretchen Grimlock, being kidnapped by the Black Widow, attacked by Director D’s and Binary Bard’s robots… etc, etc… you’re probably still falling into cacti or being knocked off your feet by rogue animals. Poptropicans may be tough, but a handy First-Aid kit is always a good idea.

Drink Up: Even the hero’s tired sometimes.

5: Knowledge!

Knowledge is key, and this is no exception. Doing research is an excellent way to prepare for what’s in store. While reading about mythological creatures and the best way to steer a rocket may seem like a waste of time, you’ll thank yourself for doing it once you’ve boarded your blimp. Besides, you won’t have much time to read while you’re undergoing your adventuring career; best to absorb all the information you can beforehand!

Book It: Reading is fundamental.

…and that’s it! How did you do? If you managed to check everything off the list, congratulations: you’re Poptropica’s newest adventurer! If not, I’m sure there’s something else out there for you. I personally had trouble getting my hands on that never-ending bag. ๐Ÿ˜œ

Anyways! That’s all for today, and I’ll see you next time.

~๐Ÿ’œ

Counterfeit Island, PHB Specials, Super Villain Island

Interpreting the Main Fourโ€™s dreams, pt. 3: Black Widow ๐Ÿ–Œ

Hello and welcome to a third dream interpretation! (If you haven’t already, you can check out the previous installments in this series here and here.)

In this post, I’ll be exploring the dream world of the crafty art thief Black Widow. Let’s pop into it!


Overall, there’s not a ton of material to work with in this dream. While the player enters stolen paintings and cleans up graffiti, the Black Widow herself mostly stands around and watches. The setting isn’t particularly interesting either, seeing as she spends a good deal of her waking life inside art museums; it’s likely just a reflection of her life and isn’t meant to represent anything.

With that being said, this dream isn’t useless. Not at all. For one thing, it gives us a new look into Black Widow’s shining personality, something we didn’t get to see much of in Counterfeit Island alone.

Her dream suggests that she’s a bold, fierce villain with a fiery temper and a disregard for hesitation, as shown when she chases and attacks you with nothing but her own two fists! (In a dream, attacking someone might represent confrontation against a threat or a defensive attitude.) And when she’s called out for her villainy, Black Widow refuses to listen and keeps focusing on her goals–traits she might share with the Binary Bard.

Ouch!

Another key part of this dream is the destruction of Black Widow’s own portrait. Dreams about any sort of damage and destruction could represent a number of things: guilt, failed expectations, hopelessness, or, most interestingly, a ruined relationship.

Remind you of anything?

The Strange Man (also known as the Brown Recluse) fits this interpretation perfectly. Throughout the happenings of Counterfeit Island, the Strange Man works as Black Widow’s right-hand man; until for reasons best known to herself, Black Widow betrays him, leaving him tied to a chair alongside the player in her underground lair. The Strange Man proceeds to side with the player and ends the Black Widow’s art-stealing career once and for all.

Could it be that Black Widow’s reflecting on this dismissal? From what I can tell, her betraying the Strange Man was entirely unprovoked, but then again, they don’t call her the Black Widow for nothing…

Looking closer at Black Widow’s attack, a final point I’ll bring up is her chasing the player to reach them, which could represent an attempt to be in control or get ahold of something.

Gotta run fast!

Here’s what I’ve gathered based off of these hints: Black Widow is missing her right-hand man, but is trying to act as though she isn’t, hence the defensiveness suggested by her attacking the player. After all, she’s a solitary being akin to the spider she’s named for; she uses someone for what she needs them for and then lets them go. She’s the opposite of loyal.

But why? Pretending to trust someone only to betray them will only turn them against her, as shown when her entire villainous career slips down the drain thanks to the Strange Man. Wouldn’t it be more useful to have kept her servant instead of creating another enemy? The confrontation against a threat also suggested by her attack could add to this. As for trying to assert control over a situation, well, maybe she’s just frustrated that she’s hopelessly trapped inside a cryotube in Erewhon Prison instead of out resurrecting her art-stealing life. ๐Ÿ•ท๏ธ

That’s it for today, everyone. I’ll see you for my next but possibly not last post in this series, highlighting the Binary Bard and his spectacular dream! Pop on,

~๐Ÿ’œ

Fairy Tale Island, Uncategorized

Rumpel’s Challenge Side Quest Guide ๐Ÿงš๐Ÿ‘‘

Hey there, everyone! At long last, it’s time to continue the abruptly ended story of Fairytale Island with the new “side quest” Rumpel’s Challenge… which was once locked behind a paywall, but is now available for all who have completed the main island quest!


Video Walkthrough

For a written walkthrough with pictures, scroll down on this page.


Written Walkthrough

To begin, find Rumpelstiltskin himself waiting on Home Island. If you donโ€™t see him here, you can also look for the magic man on Fairytale Island after youโ€™ve earned your medallion.

Thanks to HeartOfEnder for the pic!

You’re (naturally) startled at the sight of a known villain hanging around as though he owns this place, and immediately call for Amelia to tie him up with a rope. But Rumpel doesn’t have time for your threats. He tells you that he knows where the real Fairy Tale king is imprisoned, and gives you a riddle, all for his amusement.

Accepting the side quest will cause Rumpel to vanish in a puff of purple smoke. Now, time to find the king…

The instructions on the riddle point to Mythology Island; specifically, the Museum of Olympus with its statues of gods. Once inside the museum, you’ll find a second riddle hovering in front of Zeus’s statue; whose head has now been replaced by Rumpel’s.

Pick up the second riddle. “Vikings”… “time”… this riddle clearly references Time Tangled Island!

If you’ve already completed Time Tangled, you should have a time travel device ready and waiting in the lower-left corner of your screen once on the island. If you don’t see the device, follow the first part of our Time Tangled Island walkthrough to acquire it.

Now click on the image of the Viking at 2 o’clock on the time device. You’ll be transported back to the year 831 AD. Climb up the rocks as high as you can go, past the cave. A third and final riddle will be waiting for you beneath another horrible stone bust of Rumpel.

“Weep and cry”…who else fits this description but the disheartened Fairy Tale prince himself! Follow the riddle to Fairy Tale Island and enter the castle area, where you’ll find the prince sitting on the flight of steps, continuing to lament the loss of his real father.

He’ll perk up when you share the clue with him. He knows what “golden troves” is referring to: the castle’s treasury! And luckily, he’s got a key.

Inside the treasury, jump up onto a platform at the far right, where a gate hides a small trove. Pulling the lever on the wall beside it will raise the gate and reveal a gold mermaid with — you guessed it — Rumpel’s head in place of the original.

Moving on from this cursed image… jump down from the platform on the opposite side, and descend the stairs onto a lower level. Pull the lever set into the side of the stairs, which will raise a gate up ahead. Go through it and jump all the way down. Here, you’ll find your path blocked by another gate; pull another lever on the wall just behind you to open it.

You know what they say: never tickle a sleeping dragon.

There’s a new challenge beyond this gate: a giant, snoozing dragon, guarding its treasure. To avoid waking it and activating its fire-breathing abilities, jump over the heaps of gold until you reach the opposite side of the scene. Whew โ€” you’ve made it pretty far!

Finally, you’ve reached what you came for. As you’ll see, there are six troves behind gates: three on a bottom floor, and three on a top floor. Each trove has a pink panel beneath it. And trapped behind the bottom middle gate is the king!

Upon seeing his father, the prince cries (at least this time it’s out of relief). His tears change the panel below him from pink to gray, and the adjacent gates surrounding the king’s cell will be lifted.

The key to freeing the king lies in the prince’s “fragile crybaby disposition,” to quote the king. In other words, you’re supposed to throw various insults at the prince to make him cry on the panels to activate the movement of the adjacent trove gates.

The key to opening the king’s cell is to get all of the gates open at once. This can be done a number of ways, although the simplest way may be this: bottom middle (done automatically), then top middle. (Thanks for the tip, Ammonite.)

Hurrah, you’ve freed the king! That’s all there is to this mystery, right?

…Right?

Aw geez.


That’s that for Rumpel’s Challenge, everyone. What did you think of this side quest? Personally, I’m finding it a bit odd how fragmented Fairytale Island is turning out to be (plus the frequent use of the term “side quest” — what is that, really?). I suppose we’ll just have to wait and see how this all wraps up in the end.

Until next time,

~๐Ÿ’œ