Creators, Roblox

Q&A with Jonathan Pitcher, Art Director at Poptropica & Suit Up Games 🎤🧑‍🎨

Hey Poptropicans! It’s been a minute since we’ve conversed with the Poptropica Creators, and with Poptropica’s recent move to Coolmath Games and focus on the Roblox studio Suit Up Games, we wanted to take a deeper dive into how these shifts happened.

So we reached out to someone who’s been involved with the game since its early days and continues to work on both Pop and its spin-off Roblox studio today—Jonathan Pitcher, Art Director at Poptropica and Suit Up Games—for an interview. Happily, he obliged, and below is our Q&A!

Robot Revolution: These bots have blown a fuse.

PHB: What’s your current role with Poptropica / Suit Up Games? 

Jon:
I get to wear several hats here. Many others do as well. 

Poptropica: My title is Art Director, but my main role is a director for branded games for our clients like Disney, Sony, Paramount, etc. When we create new content for Poptropica like islands, I work as an artist with our amazing team of artists and developers. 

Suit Up Games: I’m happily animating. This is what I love best. I help lead the efforts for our animators. I’m responsible, with others on our team, for creating the animations for our Roblox games.  I also help build character rigs and work with some of our newer artists as a manager. 

Fill Er Up: Get your pitcher taken.

PHB: What’s been your history with Poptropica?

Jon: 2009: I was hired to create our branded games. Some remember that as a Poptropica Creator I was known as Master Mime. During these years I also assisted with the art for island creation. I helped lead the animations and created new content for the store.

2011: I became the advertising director. In this role I managed the team of artists and developers that created branded games for Poptropica.

2017: I became an art director. As I continued to direct the branded game projects some of my focus shifted to helping create new islands and managing the Poptropica store.

2022: We started Suit Up Games. My focus moved to character animation for our Roblox Games. During this time, I’ve continued to direct and create branded games for Poptropica. 

PHB: Poptropica is now with Coolmath Games and it’s been announced that there are no plans to update it with more content, new or old. Meanwhile, the spin-off Roblox studio Suit Up Games, which you’ve been working with, has been growing. From your perspective, how and why have these shifts occurred, and how do you feel about them?

Jon: We worked very hard for many years to keep Poptropica rolling forward. It was our main passion to keep telling stories through creating games. For many years that was solely through Poptropica. It was an amazing ride. Like all studios there have been bumps along the way, but we continued to learn. Our passion for creating these kinds of games has not stopped. It was time to position Poptropica with Coolmath Games. They have been wonderful partners with us. Their traffic is very strong, and we hope many of our dedicated Poptropica players will join forces with those that play on Coolmath Games. With this transition I hope our Poptropica community of players will grow even more. The more people play and have fun on Poptropica, the greater the possibilities can open for Poptropica’s future. 

Holmes Run: Your scientists were so preoccupied with whether or not they could do it…

As we made these kinds of transitions, we needed our company to keep moving forward. As gaming evolved, we did too, and we created Suit Up Games. We have a strong relationship with our clients who want to keep making games with us. We also have our own ideas for games from the stories we want to tell. The future is bright. There are many cool things to come. 

Still Not Constantinople: Why they changed it, I can’t say.

PHB: What does the future hold for Poptropica and Suit Up Games? Will the Poptropica brand develop further beyond the game — for example with Poptropica Junior, potential animated series, and expansion of the graphic novels?

Jon: Regarding Suit Up Games, we have more games in the pipeline, and we’re excited about what will be coming up next. I wish I could share more, but you’ll see! For Poptropica, we’ve just recently moved to Coolmath Games, so we are not ready to make any big moves. Our clients that work with us to create Poptropica games are still engaged in conversations with us, so the door is open to possibilities. We are keeping our perspectives open to what makes the most sense for our studio and our audience. 

PHB: What are you most proud of having achieved with Poptropica?

Jon: I’m sincerely grateful to have been part of the team that helped create and supported the growth of Poptropica. During the first couple months I got to illustrate the Underworld scenes for Mythology Island, and I created a Cloudy with a Chance of Meatballs mini game experience. It didn’t take me long to realize how cool it is to be a Poptropica Creator. Because my role has been more focused on the branded games that generate revenue for Poptropica, I’ve been in more of a supportive role. While the team has been more like the working parts of the engine, I was like the fuel to help it keep moving. Today I get to be an active part of the character animations in our games so now maybe I’m a piston. Haha. 

PHB: Anything else you want to share with Poptropicans everywhere?

Jon: Keep having fun on Poptropica. Six years ago, the phrase “Poptropica Forever” came to my mind and our team kept this focus as we continued to figure out how we’d keep this legacy going. As you keep playing and having fun, who knows what the future will bring for Poptropica? Stick around and we’ll find out.

Not a Nursing Home: It’s a retirement community!

Thanks, Jon, for all that you do for Poptropica, and sharing your insights with us! Though Poptropica isn’t ready for more updates now, we’re hopeful about how the door remains open for future possibilities.

If you liked this post, you may also enjoy other interviews we’ve done with various Poptropica Creators, such as Jess Brallier, Mitch Krpata (twice), Abhi Arya, and the team collectively. Keep on poppin’ on!

Creators

Bring in your questions for Poptropica’s CEO!

Hey Poptropicans, we’ve got something special lined up for you!

We’ve been in touch with Poptropica’s current CEO, Abhi Arya, who is also the chief of Coolmath Games and Sandbox & Co., Poptropica’s parent company. We asked Mr. Arya if he’d be interested in doing a Q&A with readers of the Poptropica Help Blog, and he said yes!

Do you wonder about what goes on behind the scenes of making Poptropica, what the future holds for the game, and more? Send in your questions in the comments of this post, and we’ll gather some of your questions for the Poptropica CEO and team to answer.

While we wait to hear their insights, you can revisit this 2015 interview we did with the then-CEO of Poptropica, Jess Brallier! Poptropica has changed a lot in the past five years, especially with the external factor of having to adapt to a post-Flash future, and this is a great opportunity for both fans and the Creators to reconnect about what’s been going on.

We’ll be taking questions from now until next Tuesday, October 20, so fire away in the comments! And we’ll keep you posted on their answers here on the PHB, so stay tuned… 😄

— the Poptropica Help Blog —

Uncategorized

Ask a Poptropica Creator!

Heyyo Poptropicans, it’s Ultimate iPad Expert with some really awesome news!

I’ve been talking with Jess Brallier, aka Zeus, who heads the Poptropica Twitter. I brought up the question of maybe doing a Q and A with him and he said yes!

Q&A with the CEO

I felt it best that it not only be us authors to ask questions, but also the community! Do you have a question that you want to ask a Poptropica creator? Put them in the comments of this post. The other PHB authors and I will pick the best ones and send them to Jess for him to answer. 😀

Looking forward to seeing all of your questions!

• Ultimate iPad Expert •

Back Lot Island, Charlie and the Chocolate Factory Island, Game Show Island, Ghost Story Island, Legendary Swords, Mocktropica Island, Monster Carnival Island, PHB Sneak Peeks, PHB Specials, Poptropica Portfolio, PoptropiCon Island, Survival Island, Twisted Thicket Island, Virus Hunter Island

Poptropica Portfolio: Chris Goodwin

Nate Greenwall isn’t the only one posting his Poptropica illustrations – I recently stumbled upon the site of Chris Goodwin, an illustrator/designer working for Poptropica, whose online portfolio can be found here. This post comes in three parts. As always, click to enlarge the pics!

Perhaps the most interesting section is character design: designs for E. Vile’s robots from Legendary Swords (as well as some props seen in P-Con: Ep. 2), a huge collection of characters (including several unreleased ones – some possibly for Ep. 3 of PoptropiCon!), unused flying ace designs (the corner suggests they were for the Virus Hunter minigame, Nano-Combat Training), ideas for Max McGullicutty’s look in Survival: Ep. 5, and finally, rough drafts of robots for Game Show Island.

The next section is concept art – ideas for various parts of the game. Here we see color plans for areas inside Joe’s body on Virus Hunter Island, shape ideas for “air creatures” in his lungs, a look at an extravagant (though unused) virus bug, several sketches of dark scenes, racer cars we’ve seen before as a scrapped idea, a Legendary Swords doodle, the Monster Carnival common room, and a sketch from Charlie & the Chocolate Factory Island.

Lastly, there’s a section devoted to scene illustrations – most of these are already in the game, though the one of the cabin is not (but it seems to belong to the unnamed geological park island).

The rest are: the tutorial island in the Poptropica app, Ephraim University (both exterior and interior) from Mocktropica, Soundstage #1 on Back Lot, the Hemlock Herald newspaper room on Ghost Story, a hallway door and post office common room on Charlie & the Chocolate Factory, and the bonus quest on Twisted Thicket. Seeing them each as one big scene makes it all the more awesome. ❤

Poptropica sure is beautiful, and Chris has made some really creative contributions to the game we know and love. Enjoy the Chris Goodwin collection, and stay popping, Poptropicans! 😀

Astro-Knights Island, Sneak Peeks, Web Development

The Dragon of Dangers

Thank you Grumpy Wolf for all the updates and news below.

Roooaarrrrrrrr.

What was that? “That, little knight, was the sound of the great metallic creature, the Dragon of Dangers,” a mysterious voice echoed in the misty red background of what appeared to be the dragon’s lair. The red knight jumped in surprise, and found himself face-to-face with a large, scary-looking green-and-brown dragon made of metal. Its glowing red eyes seemed to glare at him. “Yikes!” The knight gulped, and, in great fear, fainted to the ground.

Will you have the courage to face strong opponents on Astro-Knights Island? Here’s a piece of advice: Don’t be like the little red knight, but instead use your logic to bypass even the scariest monsters.

Blog Post Title: Here there be Dragons.
Description: Astro-Knights Island can be a dangerous place!
Image URL: http://4.bp.blogspot.com/_fyUhortwA8M/ScvJE-mnlVI/AAAAAAAAAAM/rvZ95oDArS8/s1600-h/dragon.jpg
Image Name: dragon.jpg

Does that knight look familiar to you? Yep, it was shown in PHB Sneak Peek #3: The New Knights of Poptropica. And that’s a good example of why PHB Sneak Peeks are real! 😀

Hazmat Hermitavatar image
Looks like there’s another new kid on the Poptropica Creators’ Blog: Hazmat Hermit, who first appeared on March 26, 2009 to show us the sneak peek shown above. He is an NPC (non-player character) at the County Prison of Main Street, Super Power Island. If you want to visit him, he’s the one standing on top of the meteor and wearing the Hazmat suit. This is what the name “Hazmat Hermit” means:

Hazmat: an abbreviation for ‘hazardous material’
Hermit: a person who has withdrawn to a solitary place; any person living in seclusion
Taken from Dictionary.com

An isolated being wearing dangerous clothing?! Maybe we should keep away from him, then…

New PHB Poll
Grumpy Wolf has helpfully reminded us that our poll about Big Nate Island is starting to ‘collect dust’. Therefore the PHB has decided that it’s time for… a new poll! Check it out: look for the widget on the right side titled “Blog Poll” and submit your vote! The question reads, “Advertisements in Poptropica: what’s your favorite section?”

These were the results of the previous poll, “What do you think of Big Nate Island?”

Option | Number of Votes | Percentage
It’s pretty easy. I finished really quickly! | 1,809 | 48.6682808717%
I’d say it was just right. Cool! | 938 | 25.2354048964%
Arrgh! So hard and challenging! | 447 | 12.0258272801%
I haven’t done it yet. / Not finished. | 438 | 11.7836965295%
Big Nate Island? What’s that? | 85 | 2.28679042238%

Total votes: 3,717
Total percentage: 100%

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