Ask Poptropica Siri, Uncategorized

Ask Poptropica Siri #8: Roblox, Rumblings, and Releases

Ask Poptropica Siri is a Q&A segment here on the PHB where you, dear readers, are invited to send in your Poptropica questions to have them answered with all the wisdom you can expect from a Smart Icicle.

Hey everyone! It’s been a hard time lately for the fandom, particularly with Poptropica’s controversial Roblox developments. So, I wanted to cool it down by answering some questions…

What do you think of the Poptropica Roblox games? ~Magic Snowball

This may be an unpopular opinion, but I am totally fine with Poptropica’s Roblox games. I feel neutral about this situation, even as a Roblox player myself. I think they are just having a break and trying new things. Although others are angry about it, at least Poptropica is still actively developing on their own platform, so that’s a good sign.

Do you think the Creators even care enough to bring the old islands back? ~Silver Shell

This question came in before the big announcement of 13 old islands returning via Steam, but yes, I do think they care! They brought Zomberry to Roblox, and previously released the Zomberry Hero mini-game on Pop, which means they haven’t forgotten their old lore. Even if they play around with Roblox, they will never give up on Poptropica.

If there was one old island which could release early and you were given the choice, which one would you pick? ~Dangerous Dragon

Oh wow, so many choices! Well, I’m going to cheat a little and pick two: I would want either Skullduggery or Astro-Knights to be brought back. They were fun to play, even if they are the most difficult out of all of the islands ever made. Although we’ve lost a lot of old islands, they are still in our hearts and hopefully can return someday. 💙

How can you send in your questions to Ask Poptropica Siri?

That’s a great question! You can use the following methods:

  • 📧 Send an email to siri (at) poptropi (dot) ca. This way, you’ll get to keep your questions a surprise when they get answered on the blog.
  • 💬 Comment on the latest Ask Poptropica Siri post. Your questions will be publicly visible before they appear in a Q&A post, but this allows others to interact with your question if they so choose. If you don’t have an email address, you can enter a fake one in the email field when you post your comment.

Before I go, I would like to share two movies I’m looking forward to this April: Sonic the Hedgehog 2 and Fantastic Beasts 3.

That’s it from me! See you next time! 


Social Media, Steam Bundle, Uncategorized

Full Steam Ahead: 13 Old Islands and Realms Returning as Downloads 🏝

Poptropica fans waited in anticipation after the promise of a big announcement today. And at long last, we received the news:

Poptropica has selected 13 old islands as well as the Minecraft-esque Poptropica Realms to port for download on Steam, the video game distribution platform. Currently, there’s no word of an exact date or which islands will be included. However, they will be “dropping daily hints” starting tomorrow, so keep an eye out and start guessing!

While this is definitely exciting (and long overdue), we find it a bit odd for an online game to make the move to Steam. After all, why not just upload them to the Poptropica website?

Perhaps this could be related to Poptropica’s longevity. Many similar online games have either moved on to new platforms or simply shut down over time. Porting old islands to Steam could allow fans to continue exploring their favorite islands even in the event Poptropica itself has to shut down, as the game could live on without their servers.

Old promo image: this does not hint at the exact islands to come!

Plus, years of waiting (and an abandoned attempt with Pop Worlds) have shown that Pop seems to have had a lot of difficulty getting older Pop islands up and running on their own Haxe-based platform. The struggle of technology and moving away from Flash may be another factor in deciding to make this content on another platform.

This bundle will also include several features from the online game, including the ability to “customize personal clubhouses, adopt pets, and access multiplayer features like the arcade and common rooms.” It’s currently up in the air if this will be free or how much it will cost. The release date will be “in several weeks.”

Was this a response to desperate fans’ pleas? Either way, this may be a sign that Pop will focus on rebuilding itself, and prioritize past promises over new ideas. Also, will the islands be completely true to the originals, or will they add features such as unreleased music?

Which islands would you like to see? How do you feel about the Steam port, and what do you think it means for the future of Pop? Let us know! (I am 100% begging for the return of Astro-Knights and Ghost Story, as many of you probably would have guessed! 😆)

Castori honorem ~ Maryann/Smart Bubbles


Interpreting the Main Four’s dreams, pt 4: Binary Bard 🧭

Hi there everyone! Welcome back to the fourth–but not final–installment of Interpreting the Main Four’s Dreams. Finally, it’s time to focus on the dream I’ve been waiting to interpret since I began this series back in August: Binary Bard’s dream.

Warning: behemoth post ahead.

From start to finish, a ton of stuff happens within Binary Bard’s dream world. Evil robotic animals, blueprints, doors, flying plant pods, time-freezing, a huge clock, plus that stunning galaxy artwork — where to look first?

Let’s start with the very first scene, in which Binary Bard himself (who interestingly is Mordred rather than the half-cyborg we see in Astro-Knights) is seated on a throne, complaining about how a door won’t open. The door in question is swinging tantalizingly, too fast for you or Bard to slip through. Doors in dreams might symbolize change and new opportunities; its rapid opening and closing could mean that Bard is trying to reach a new place, but every time he thinks he’s there, the world snatches things out of his control. Maybe he’d get through if he timed it at the right second.

Which he does! Interestingly enough, it’s with the player’s help that Bard manages to get through; if the player hadn’t frozen time, would he have been forced to wait out the remainder of the dream in his throne? Would he have gotten anywhere at all? Hmm.

After entering the second room, the player makes an intriguing remark: “Looks like there’s no going back.” Maybe this has a deeper meaning than simply “The door’s locked and I can’t go back to the throne room.”

There’s also a strange picture on the wall:

Notice it’s ripped where Mordred’s cybernetics later appear.

Within the remaining rooms you’ll enter before reaching the final area, there are two large blueprints on the walls: one depicting the iconic Merlin, the second showing a robotic mouse (the same one you lure out of a hole in the castle wall during the events of Astro-Knights — I like to call it Morgan).

The blueprints come to life when you pass them. But something’s wrong — instead of a friendly bird and a shy rodent, they’ve turned against you, and their eyes and joints are scarlet instead of blue. Hmm.

A couple more things I’ll mention before focusing on the climax: firstly, notice the backgrounds in the rooms. They started out looking very much like Bard’s underground laboratory, but slowly disintegrate as you progress, revealing a blueprint of a castle on a nebula background. And secondly, let’s discuss that red-eyed, metal figure of Bard, shall we? Might Bard be exploring what would happen if he dropped his human side and became fully robotic?

No more 50%; now we’re 100%.

And now let’s peek inside the final area, where the walls of Bard’s trusty lab have vanished completely, to be replaced by one of the most beautiful (albeit weirdest) scenes in Poptropica.

During this scene, you climb up a series of flying mechanical plant pods with the help of your time-freezing stopwatch. I interpreted a few different keywords here, but most interesting are these two: levitation, which symbolizes all things incredible and impossible; and plants, which might indicate ideas, progress, or development.

Once you complete this jungle planet-esque obstacle course, it’s time for Poptropica’s second Binary Bard boss battle. While the first one took place in Bard’s asteroid castle, this one’s even stranger: Bard (now complete with cybernetics and jester guise) is inside an enormous clock, and the only way to defeat him is to freeze time whenever the moving hands of his clock pause. Doing so electrocutes him.

Clocks in dreams symbolize inevitability or a strong awareness of what you need to do. (Clocks and time have been a recurring motif throughout this dream, with the player frequently using the time-freezing stopwatch; at first, it helps Bard through, but now, it comes back to bite him). Electrocution on the other hand could signify underestimation or misjudgement, or serve as a warning about the consequences of your actions.

After you electrocute him thrice, Bard will disappear and his astrolabe totem will fall out, signaling the end of his dream. What a wild ride!

So… put together, what does all this mean?

In a nutshell, I believe this entire dream represents Bard’s journey, with each area symbolizing a stage of his life. At the very beginning, we see prim and proper Mordred on his throne, showing us the way things were before he donned a jester hat and ran for the stars. Although, even at this point he’s eyeing the door, longing to escape from his Arturus residence and create something more.

The player with their stopwatch being the one to open the door for him implies that we enabled him to pursue his creativity in the first place; but that’s impossible, seeing as we arrived on Astro-Knights many years after he’d already left. A more likely theory is that, in this case, we as the player symbolize someone or something else that inspired him. An associate or a member of the royal family, perhaps? Maybe a notable event? A new side of his brain he hadn’t tapped into yet? It remains a mystery. As for the stopwatch helping him and then bringing about his downfall, it reminds me of Princess Elyana, who worshiped and followed him only for him to kidnap her, which resulted in her kicking him and leaving him on his lonely asteroid at the end of Astro-Knights.

Moving onto the following rooms, we can see Mordred’s gradual progression into insanity: his imprisonment (which isn’t depicted, but probably happens at the first door) and the establishment of his underground lab. The aforementioned ripped portrait in this room hints at his transition from esteemed scholar to unhinged genius – he’s still dressed as royal Mordred, but the slash could indicate the start of his cyborg makeover, as well as his need to distance himself from the character Mordred as he forms a new persona, the Binary Bard.

As for evil Merlin and Morgan, they refer to two things: Bard regretting Merlin’s betrayal from when the owl left him to assist the player, and reflecting on the way he felt back before the events of Astro-Knights when he was still confined to his lab, when everyone had turned against him and thought him to be a mad wizard.

While the throne and the underground rooms represent Bard’s past, the final scene may be the future, or ideas that never came to fruition before Bard was brought to Erewhon Prison — hence the fully robotic Bard and everything in the last area being unfamiliar (save for the planets). Floating in his cryotube, Bard still thinks of all the things he planned but never accomplished, all those sketches he never colored in…

…and that’s the end of Bard’s dream interpretation! It’s been a long time coming, and I’m relieved it’s finally finished. Catch the rest of the series in these links: Dr. Hare, Captain Crawfish, and Black Widow.

Let me know your thoughts down in the comments, and stay tuned for this series’ last post coming soon!

Dream on,


Fanfiction, PHB Series, The Villain Saga, Uncategorized

“The Villain Saga” Episode 3, Part 2

(Table of contents) (See previous)

CUT TO: DR. HARE being led to D. and MOREAU’S office.


All right, I got the gist of it. You want me to do the dirty work for you so you can achieve some sort of thing?

MOREAU and DIRECTOR D. stare at each other. They’ve been uncovered. Their plan is ruined, if Hare can figure this out, then how long will it be until the others–


We didn’t–


Hey, I was joking. Of course you’re helping me! Why else would you offer to work with someone as great as myself?

MOREAU hides her amusement and relief behind the clipboard she’s holding.


I must ask…how did this whole “rabbit” theme start?


First off, it’s hare, not rabbit. And oh, it’s a long and glorious story! Some say it was tragic, but I say it was destiny, if such a thing exists!

(His backstory is shown in childlike crayon scribbles, while his speech becomes increasingly impassioned.)

Continue reading ““The Villain Saga” Episode 3, Part 2”
Baron's Airship, Fan Art Features, Member Gifts, Monthly Costume Contests, Social Media, Store, Uncategorized

Baron’s airship and art are back! ⚓

‘Allo Poptropicans! I am back and so is the Baron’s Airship, with 24 Carrot magic in the air~

Hop aboard and grab the most recent costume contest winner: the De-Man by Striped Thunder. (It’s free as always.) Remember these contests are held monthly, so there’s always a chance for you to join!

On the other side of the Cabin of Curiosities, there is also some memorabilia released straight from 24 Carrot Island. If any of you want to decorate your clubhouse like that classic island, now is your chance! The full set includes the Carrot King Diner’s Booth (50 credits), Table (50), Hanging Lamp (50), Salt-n-Pepper Shakers (10 credits), Exit Sign (50), and Carrot King Sign (100). 🥕

Also off to the side, you can grab the returning Gothic Cheerleader costume for 100 credits. Dark yet alluring.

Over at Adventure Outfitters, we have some new items for the upcoming St. Patrick’s Day, the holiday of lucky green. ☘️

This includes a returning Leprechaun Costume and several green furnishing items for your clubhouse. Does the “wear green” rule count in Pop if your home is decked out in it? 🤔 You can also opt for the Mardi Gras Jester Costume which technically has some green.

Also, here is a whole paragraph just for that lion plush because it is so cute. I’d want one IRL. 🦁

March member gifts have also arrived, sprouting a Flower Crown, Crazy Bee Follower, and Flower Bow. Perhaps Poptropica could have a prettier and less deadly Hunger Games in the future.

The official Instagram also shared more memes, art, and mixes of the two, including my own piece remembering the classic Astro-Knights Island (soon to have its release anniversary in April)!

And that’s all! I’ll get back to working on that Mordred piece now. Do you have any cute or cool ideas for future members’ gifts? And how are you going to “go green” on March 17? ☘️

Until my next news update, The Villain Saga post, or Astro-Knights ramble — see you around.

Castori honorem ~ Maryann/Smart Bubbles