Astro-Knights Island, Big Nate Island, Islands, Reviews

2009 Island Showdown: Astro-Knights VS Big Nate

Howdy Poptropicanos, it’s LJ in your faces again! ๐Ÿคช To commemorate the 15th anniversary of Astro-Knights Island and Big Nate Island this year, I thought it’d be fun to conduct a comparison between the two where I evaluate the fundamental elements of each island to determine which one is the better option. (Pretend that the outcome isn’t obvious, alright?) Let’s begin!

For the gameplay discussion, my emphasis will not be on the plots as I intend to reserve that topic for the story portion that will come later. Instead, my focus here will be on the technical dimensions of the islands.

Big Nate Island

This island encompasses a plethora of key features that are emblematic of Poptropica islands such as locating a multitude of paper pieces scattered everywhere, piecing the papers together, swimming underwater, mixing liquids, and playing a few of minigames (racing an opponent, hangman and table football). I appreciate all of these elements, particularly the minigames. I wouldn’t have minded a few more to be honest. One negative thing I will say is that I was not a fan of Nate following my character around everywhere I went. Was that just me? So anyway, how does Big Nate compare to Astro-Knights?

Astro-Knights Island

The time required to complete Astro-Knights is about double that of its rival, which I find absolutely delightful! In the early stages, the gameplay is more or less similar to Big Nate involving the typical exploring and item collecting. However, upon reaching space, things really get exciting.

We get to build a custom spaceship, which, while not having a substantial impact on the island’s tactical gameplay, remains an entertaining feature. Navigating through space, avoiding asteroids, luring space sharks, and fighting against enemy ships were indeed challenging tasks, yet they were not overwhelmingly stressful.

The most challenging parts of Astro-Knights Island are the four significant battles that resemble “boss fights,” including the three misleading encounters (the Mother Phoenix, the Tigercopter, and the Dragotank) and the final showdown against Mordred. Besides the Mother Phoenix, I experienced a fair share of difficulties with all of these. Nonetheless, these battles greatly eclipse even the most engaging gameplay that Big Nate Island has to offer. Honestly, the absence of such difficulty is sorely missed. Any islands for that matter, but that ship has unfortunately passed.

Which one wins?

It seems I may have gone a little overboard in my discussion of the gameplay in Astro-Knights Island. ๐Ÿ˜… There was just so much to unpack! It’s quite obvious which one I was more enthusiastic about and which island takes the first round: Astro-Knights!

The differences in the characteristics of these two islands are strikingly apparent. Let’s get into it.

Big Nate Island

Big Nate Island’s appearance presents a whimsical and joyful ambiance. As you walk through the island, your eyes are treated to or tortured by vivid, colorful illustrations, all accentuated by thick black outlines, which enhance the sensation of really being inside a comic book.

I find the comic book aesthetic highly appealing, and I’m someone who is very attracted to bright colors. Also, the school, the playground, and the klassic komix store bring back memories of my IRL childhood, creating a comforting atmosphere.

Astro-Knights Island

While traversing the landscapes of Astro-Knights, we come across an obliterated medieval kingdom, black holes, space sharks, lava-controlled platforms, a mechanical ecosystem, and an actual asteroid belt. The array of locations on this island is truly breathtaking.

The stark contrast between the setting reminiscent of the Middle Ages and the advanced, futuristic planets in outer space (with completely different climates from one another) contributes to the island’s diverse appeal, making it more captivating than many others.

Which one wins?

This round was somewhat more of a tossup. Each of these islands had a viable chance of winning, as I appreciate the styles and moods of both of them. Ultimately, I opted for Astro-Knights Island as the victor for this round, primarily because it offers a higher number of scenesโ€”which can never be a bad thing in Poptropica!

Big Nate’s pivotal concern revolves around the possible destruction of a middle schoolโ€”a cause certainly worth caring about. In Astro-Knights the story is much more out of the ordinary, however. Time to elaborate!

Big Nate Island

The plot of Big Nate is a bit lackluster. It seems to be a step back in terms of intricacy. In comparison to previous islands like Nabooti, 24 Carrot, and Spy, it feels excessively straightforward.

From my perspective, the characters within this island are not developed enough. The storyline is interesting; however, I don’t believe it was executed to its maximum potential in the plot we were offered. As a child, I found it okay, but looking back now, I am not as wowed as I am with Astro-Knightsโ€”which still holds up with the ageing fanbase in these more recent years.

Astro-Knights Island

It goes without saying that the lore and mission in this island are exceptional. A princess, intrigued by the vanishing of a scientist who has gone missing in space, finds herself abducted by aliens. Our job is to launch into orbit to rescue her. Additionally, the once noble scientist has transformed into a malevolent cyborg, and we are tasked with locating three knights who have vanished on various planets while in pursuit of the lost princess. This dramatic tale is filled with so many compelling elements, it’s unreal.

This island presents two noteworthy characters, Elyana and the more celebrated Binary Bard/Mordred. Heck, he took the gold in Pop’s villain showdown back in the day and has remained popular ever since! Since I was not aware of the Big Nate comics when the island was released, I had no insight into the characters. Their minimal development within the island led to them feeling somewhat forgettable to me. Astro-Knights has little to no issues with this.

It’s also worth noting that Astro-Knights demands a certain level of investigation to grasp the situation at play, unlike Big Nate, where the problem is presented immediately upon arrival.

Which one wins?

There is no question that Astro-Knights has once again triumphed in this round. The story is just so exceptionally engaging, and when I reflect on its awesomeness, I envision its potential to be adapted into an outstanding feature length film! Wouldn’t that be epic?


Big Nate Island had a tough day being demolished by Astro-Knights Island with a score of 3-0. To be honest, it was a bit of a mismatch given that Astro-Knights is widely regarded as the favorite among the community.

Iโ€™d love to know your thoughts on both islands! How would you rate them overall? Iโ€™d say Big Nate deserves a 3 out of 5 peanut butter crackers, and Iโ€™d give Astro-Knights a perfect 5 out of 5 force shields! Thanks for reading and pop on folks. ๐Ÿ€

Astro-Knights Island, Guest Posts

Bringing Mighty Action Force cards to life: 4-Player Edition ๐Ÿ’ฅ๐Ÿƒ

Hey Poptropicans, this is a guest post by Invisible Ring. Enjoy!

It’s a bird? It’s a plane?ย  No, it’s me! Invisible Ring, creator of the REAL-LIFE Mighty Action Force card game, has RETURNED!

That’s right, readers! This Poptropican was but a fellow Mighty Action Force fan, who emerged from PoptropiCon Island and forged her OWN Mighty Action Force card game that she could play in real life, anytime and anywhere she wantedโ€ฆ then shared it with the PHB online, so that EVERYONE can print out and play their own Mighty Action Force game, too. (There’s also an Astro-Knights edition!)

But she had not yet shared ALL of her Mighty Action Force games, which brings us to the here and now. If you’re already acquainted with these games, then you may be looking for a bigger challenge. Heck, you may even be itching to play this game with more than one player at a time.ย And that is where the 4-PLAYER Mighty Action Force game comes in! Download below:

Packed with new cards, new rules, and new game variations, this third and final edition of my real-live MAF series not only provides a new mighty challenge but brings all other Mighty Action Force games together โ€” perfect for parties and family fun!

Some assembly required. This offer is invalid where prohibited, some restrictions may apply, batteries not included.

Check out the demo of the multiplayer game in action:

If you have any questions, feel free to leave them in the comment section below. Otherwise, enjoy the Mighty Action Force games!


Hope you enjoyed thisย guest postย by Invisible Ring. If you did, you might also enjoy theย previous posts for the games in this series: Bringing Mighty Action Force to life and the Astro-Knights edition.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. Interested in writing for the PHB? Weโ€™d love to hear from you!

Astro-Knights Island, Guest Posts

Poptropica Activity Books of Fun โœ๏ธโœ‚๏ธ๐Ÿ”Ž

Hey Poptropicans, this is a guest post by Invisible Ring. Enjoy!

Did you ever notice how many activities were scattered across the Poptropica Help Blog and the *cough*… “late” Poptropica Creatorsโ€™ Blog? I thought that maybe someone should gather all those activities up into one spot so it could be more convenient to findโ€ฆ so I did.

First up, the Ultimate Activity Book: compiling not only the Poptropica activities and coloring pages, but also some additional coloring pages to honor the sponsored islands. BONUS: Lots of revived Poptropica activities and custom-made goodies in there, made by yours truly!

Next, I gathered up every Poptropica cut-out I could find, both here and on the Creatorsโ€™ Blog, and put them together into a complete Crafts & Cut-outs collection. (See also: The PHB’s DIY Paper Crafts collection!)

And last but not least, it is my duty as the first person to have saved all the comics from the old sponsored islands of Poptropica to share them with all of you in this Scavenger’s Comic Book!

…But am I a scavenger, merely digging up activities that are already dug up? Am I a mere plagiarist stealing activities everywhere, putting them into books and calling them my own?

Gosh, no! It may look like that, but that’s not what I’m doing at all! I say that these are my books; not in the sense that I came up with everything in the books (I did come up with a few things, though), but in the sense that I worked so hard putting these books together for everyone to enjoy at no extra charge.ย 

Whatever activities I got from other websites are free downloadable PDFs in which I have cited and included their web links, and whatever activities I found by way of Google are those I checked to be sure they are royalty-free. For I do not intend to steal; I intend to share.

This is a non-profit project only meant to spread some fun for all those who are looking for it! And if that’s you, then look no further than these three free downloadable (and printable) books to share with your friends and family, compliments of Invisible Ring. Enjoy!


Hope you enjoyed thisย guest postย by Invisible Ring. If you did, you might also enjoy another print-out project of hers, Bringing Mighty Action Force to life.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. Interested in writing for the PHB? Weโ€™d love to hear from you!

Astro-Knights Island, Guest Posts

Bringing Mighty Action Force cards to life: Astro-Knights Edition ๐Ÿช๐Ÿƒ

Hey Poptropicans, this is aย guest postย by Invisible Ring.ย Enjoy!

Hey there, everyone! Did you enjoy my Mighty Action Force card game kit and my story of bringing it to life? Well, that was just the beginningโ€ฆ

BEHOLD, a new Mighty Action Force card game kitโ€ฆ or should I say, Astro-Knights inspired booster pack. This “Astro Force” game kit is completely interchangeable with the original Mighty Action Force game kit, so donโ€™t hesitate to mix and match the Mighty Action Force fun by printing and playing with these cards in real life, too!

How did this come to be, you might ask? Well, there I was, back in the fall of 2020, minding my own business, making my own cards, and playing Mighty Action Force, when an unsuspecting post from the Poptropica Help Blog crossed my path: a Ramble Review on Astro-Knights Island.

This post, and everyone sharing it at the time, was yearning for Astro-Knights to be more than just an island. They said it had serious potential for movies, TV showsโ€ฆ or, as I thought, potential for some shiny new Mighty Action Force cards.

And although this is just one Poptropicanโ€™s opinion, Iโ€™d say that the Astro-Knights are finally living up to their potential now. Donโ€™t forget to have a laugh with the Mighty Action Force video outtakes, too:

TTFN: Ta-ta for now!


Hope you enjoyed thisย guest postย by Invisible Ring. If you did, you might also enjoy theย prequel post, Bringing Mighty Action Force to life.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. Interested in writing for the PHB? Weโ€™d love to hear from you!

Astro-Knights Island, Pop Places IRL

Pop Places IRL: Astro-Knights ๐Ÿš€

Pop Places IRL Header

Welcome back to โ€œPop Places IRL,โ€ Poptropicans! Today, we’re visiting ye olde times and heading to Astro-Knights Island. Enjoying the series? Be sure to check out other Pop Places IRL posts.

Astro-Knights Island takes place in Medieval Europe, but obviously includes a sci-fi twist. Though its exact location is never specified, we’ll assume the kingdom of Arturus has British roots, given its repeated connections to Arthurian legend.

Before we launch our rocket and start soaring through the stars, we get to explore the kingdom a bit to kick off the mysterious story of this island. The Castle is definitely the largest structure in town, and an iconic element of Medieval Europe to say the least.

Besides the castle, however, we get to see a medieval aesthetic all throughout Arturus, particularly when looking at Main Street. Er… save for those sci-fi elements we talked about earlier. I don’t think we would be able to find a glowing rocket statue in the Middle Ages…

The Ye Olde Rumour Mille is another major location in town. The name might be a bit of a joke, but the actual structure is pretty similar to its IRL counterpart!

General town aside, let’s step back inside the castle. That’s why we’re here, aren’t we? Cool castles!!! Though many castles in Europe have been refurbished in one way or another, it’s nonetheless interesting to still see them standing at all. You can even tour some!

Continuing inside the castle, I think the most important room to talk about is the Throne Room. Gotta have a center piece for the whole castle! The room we have pictured is from France, but you get the idea. Quite ornate!

On the opposite side of things, however, we have the Dungeon. These sorts of cells, including “oubliettes,” are often associated with with the Medieval era (though its correlation with torture more accurately pairs with the Renaissance period). Too bad there weren’t any mysterious robots IRL to keep prisoners company!

The last room in the castle is the Library. Art history buffs will certainly be familiar with some illuminated manuscripts from this era, though we don’t have much time to stop and study anything in Poptropica. Gotta love that Old English, right? Unfortunately the library in Poptropica is, er, in a bit disarray…

While in the castle library, we could also glance at some references Poptropica makes to Arthurian legend (as I mentioned earlier). Though the legend primary features King Arthur, we learn from the Astro-Knights novel that the King of Arturus is actually named Richard. As in Richard the Lionheart!

Similarly, the knights have ties to legend: Pelasus (named similarly to Pelleas, a knight of the round table), Gawain (another knight of the round table with the same name), and Cador (Duke of Cornwall, related to Arthur). Cador may not be a knight of the round table like his comrades, but the ties are there nonetheless! So… have a photo of Sir Lancelot in his place.

Another good comparison to legend: Merlin! Other than sharing the name with a wizard, our “feathered” friend also shares his name with a type of falcon.

Last but not least… Binary Bard! Or Mordred, to be clear. There are various depictions of him in legend, but as Modredus, he is Arthur’s traitorous nephew.

Alright, I know we strayed away from “places” for a bit there, leaning more towards “people,” so let’s get back on track! Other than Medieval Europe, the other dominant setting of Astro-Knights is, of course, space! The real moon may not have an AstroZone like the Pewter Moon in Poptropica, but maybe we’ll get to that point someday.

If you recall, the three main planets we visit on our space adventure include the Ice Planet, Fire Planet, and Jungle Planet. Wellllll, those planets may not be in our solar system, but we can still compare them to what we have IRL! Based on their distance from the sun and atmosphere characteristics, Uranus is our coldest planet while Venus is our hottest. Does that make Earth our Jungle Planet then?

Phew, now that was a long trip! I guess space is a pretty far off flight, huh? But anyway, it’s no wonder that Astro-Knights won “OG Island We’ll Miss Most” in the 2020 Poppies. It’s quite the adventure!

Aside from the sci-fi elements, how well do you think this island holds up to IRL Medieval Europe? How much do you know about Arthurian legend? And what other islands would you like to see in this series? Don’t forget to leave your thoughts in a comment below!

Until next time, Poptropicans, I’m blasting off for now!

~SD