Blast from the Past

2011 Rewind: Toys & Prizes? We’re Game

This post is part of our Poptropica Yearbook series. If you missed the intro, check it out on the 2007 Rewind and browse the collection here.

2011 was like Poptropica heaven. This was a time of peak popularity for the fandom, and plenty was popping!

Poptropicans had some fun times hanging out on our Poptropica Help Chat (PHC) server, particularly during the PHB Author Night sessions we introduced. Plus, we had plenty of reasons to party, what with events like the PHB celebrating 5 million views in May, the countdown to Shrink Ray Island’s release in June, and the PHB’s third birthday in July!

Three Spree!

A big new thing was pre-island mini-quests, which were created to promote an island before its release. Back in January, Wild West Island was the first to get one: a little horse-lassoing game called Round’Em Up! Every day, you could play for a new prize, like the color-changing Wunder Tonic.

In March, Wimpy Wonderland Island debuted on Poptropica, which was pretty significant since Jeff Kinney, the author of the Diary of a Wimpy Kid series, is the founder of Poptropica! (Another fun fact: Before the first Wimpy Kid book was even in print, it could be read online on Funbrain, a website that also promoted Poptropica from its beginning.)

Each island came with its own map, where you could hover over an area to see its name. The PHB would put together fully labeled versions like this.

Other games and islands released this year were: Prepare for Impact! for Red Dragon Island, DC Diner for Mystery Train Island, Money Ladder for Game Show Island, and Spook Central for Ghost Story Island.

Money Ladder, the preview game for Game Show Island

But the general consensus as to the most exciting mini-quest was not a pre-island game. Instead, it was an out-of-this-world (literally, you leave Poptropica for a distant planet) experience filled with mysterious robots and sword fights: Legendary Swords, released on the momentous date of 11/11/11 (November 11, 2011).

A small but helpful feature was also introduced: the pause button. This allowed you to freeze time on Poptropica, which was good for lingering on dialogue or scanning the scenery just a little (or a lot) longer.

Poptropica also released a wide selection of toys, each with a special code that would give your in-game character a bonus item! There were three-inch and six-inch figures, plushies, and even a big ol’ inflatable blimp.

And that’s not all the Poptropica merch. The first ever Poptropica book, The Poptropica Guide, made its debut in October 2011. Poptropica even had a few scavenger hunts from the book to unlock prizes in-game — but of course, the book’s got nothing on the PHB, where we have guides for all the islands that have been released since then… and plenty more!

To round off the year, Ghost Story Island came and gave us a spooky yet sentimental story, making it the 23rd island. Poptropica had released an impressive 7 islands in 2011 — their most yet, and that’s not even counting all the mini-games! Poptropica was really on a roll with this year!


You’ve reached the end of the 2011 page of the Poptropica Yearbook! Stay tuned for the next chapter, and to view the entire collection, check out the Poptropica Yearbook in our Pop Plus collection.

While you’re here, sign the yearbook by commenting? ✏

4 thoughts on “2011 Rewind: Toys & Prizes? We’re Game”

    1. So many cool prizes, so many fun store items, so many islands, so many things to do.

      This really was Poptropica at its glory days.

      (oh yeah, the map at that time was HECKING HUGE, kind of overwhelming too. Good thing they went for the pages thing, which in my opinion was the best map design cause how organized it was. Which made it easier if you knew when these came out chronologically.)

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