Ramble Review: Lunar Colony ๐Ÿ’ซ

Heyo Poptropicans, and welcome to another long overdue Ramble Review! This time around, I’ll be exploring the high-tech outer space world of Lunar Colony. ๐Ÿ”ญ

When I played Lunar Colony for the very first time years ago, my first impression of it wasn’t exactly a good one. I remember feeling annoyed by all of the airlocks especially; I could never figure out how to enter one building or exit another, and for some reason, it took me a good deal of tries before I was even able to land the Lunar Lander. I remember I got so frustrated with this island that I eventually gave up trying to complete it at all, and moved on to something else. But if I’d just held on a little longer, and managed to reach the ending of Lunar Colony, my whole perspective on it would’ve changed at once…

More recently, I decided to give Lunar Colony another shot. This time around, I understood it better, and was able to finally reach the end of the island. And when I saw the ending, with Commander Salerno whisked through the portal to the alien realm, with the flight director on the radio, announcing that it was time to bring you back home, I was more surprised than I’ve ever been at the end of an island.

“I know you were supposed to bring me back to Earth, but I’m sorry, that’s not my mission. My mission is through here.”

The main reason Lunar Colony’s ending stood out so much from other islands is because it’s one of very few, if not the only, island where you fail your mission (in a sense). From the beginning, your mission was to find Salerno and bring her safely home. But when you activate the alien portal at the end, the tables are turned, and Salerno ends up escaping once and for all. It’s a sad day for everyone.

Of course, Salerno’s escape did do quite a bit of good for PASE. Now that alien life has been confirmed, people are starting to regain interest in outer space, and the president has promised whatever money PASE needs to keep their space program going! What Salerno did was a heroic move, but the truth still remains that your mission all along — to bring Salerno back to Earth — didn’t end quite as expected, and it’s those final parts of the island that really make Lunar Colony stand out in my eyes.

Believe it or not, I’m walking on air.

But enough rambling about Lunar Colony’s ending. Although that is the main reason I admire this island so much, it’s far from the only reason! Something else I thought was interesting about Lunar Colony is how it canonized the fact that Poptropicans’ eye colors can change. I’d wondered for awhile about Poptropicans’ eyes: why all Poptropicans’ eyes tend to stay the same, how there are hardly any customizable eye parts, and yes, whether or not they can change color. It was definitely a cool addition to see a Poptropican’s eyes turn purple!

It would be cool to see an option to change eye color added to the Colorizer someday ๐Ÿ‘€

Something else I found intriguing about this island is how it, similar to Astro-Knights, focuses on outer space โ€” except the two islands couldn’t be more different. While Astro-Knights mainly features the clockpunk genre, Lunar Colony takes a scientific approach on the cosmos. Lunar Colony’s world seems to be in a much more modern, technological era, as opposed to Astro-Knights’ medieval theme.

Outer space is a vast place, and there have been an array of stories taking place beyond the stars. And in my opinion, Lunar Colony is definitely one of those stories that deserves more appreciation than it got. Even though the gameplay is admittedly frustrating at times, and even though not many people think of Lunar Colony when they think of Poptropica’s greatest islands, it’s the plot (combined with an assortment of beautiful outer space artwork!) that ties this whole adventure together and makes it one of the most intriguing Poptropica islands to ponder over. ๐Ÿš€๐Ÿง‘โ€๐Ÿš€


Astro-Knights Island, Sneak Peeks

Binary Bard and the Rocket on Ice

Note: Due to the fact that too many people keep talking about a new post on the Creators’ Blog before we even mention it, the PHB had decided, at least for this post, that we will not be giving “credits”ย since people are just using them the wrong way.

Also: The stories mentioned before these two sneak peeks are works of fiction. They were made up just to entertain you readers, so make sure you don’t go roud telling everyone about crashing rockets!

Custom Rockets
Zing! A decorative rocketย zips through space at breakneck speed. Binary Bard desperately punches in 0’s and 1’s, trying to control his machine as it tosses him left and right. Royal blood detected, the screen flashes suddenly. “We must be getting close!” yells the bard triumphantly, just as the rocket swerves itself violently, crashing right into an icy landscape.

Blog Post Title: Custom Rockets
Description: 0100100001100101011011000110110001101111! On Astro-Knights Island you’ll be able to build your own custom rocket to explore space!
Image URL:
Image Name: astro_rocket.JPG

Yep, we’re gonna design our very own rockets on Astro-Knights Island! Isn’t that cool? ๐Ÿ˜›

Ice Fishing
“Oof!” Binary Bardย crawls out slowly, not wanting to hurt himself too badly. The rocket was quite badly damaged. “Man, there’d better be an AstroZone nearby. It looks like the nueroplasmic space calibrator is broken. And besides, I wonder where I am.” He groans, but also scans the scenery around him,ย seeing only ice and water. Not knowing what else to do, he gingerly picks up his feet and slowly steps on the ice.

Then it happened. A fish springs out of the water, and with a big “chomp”, it snaps at Binary B., and was gone. “Wow… what just happened there?!” The bard was so surprised he almost lost his footing, nearly falling into the surrounding waters, but catching himself in time. His bright orange-and-purple clothes were now wet, thanks to the fish who had splashed on him. “That was the strangest fish I’ve ever seen!” Binary Bard exclaimed. “Was it just me, or did it look exactly like my uncle’s old helmet?!”

Blog Post Title: Ice Fishing
Description: Ice fishing is not a safe sport on this planet!
Image URL:
Image Name: chomp.jpg

Yikes! Looks like Astro-Knights Island may have a few dangers in store for us.

Binary Bard
As some of you have noticed, Binary Bard is another Poptropica Creator that made his first appearance on March 10, 2009 on the “Custom Rockets” PCB post. He is the mysterious robot jester shown in some previous sneak peeks, includingavatar imageย the Astro-Knights information page on, where it shows his full costume,ย complete withย a guitar-like instrument in his hand, possibly to entertain the king and queen: he is a jester, after all! Here’s the etymology of the name “Binary Bard”:

Binary: Mathematics. Of or pertaining to a system of numerical notation to the base 2, in which each place of a number, expressed as 0 or 1, corresponds to a power of 2. The decimal number 58 appears as 111010 in binary notation, since 58 = 1 ร— 25 + 1 ร— 24 + 1 ร— 23 + 0 ร— 22 + 1 ร— 21 + 0 ร— 20.
Bard: (formerly) a person who composed and recited epic or heroic poems, often while playing the harp, lyre, or the like.
Taken from

There you have it – a basic introduction to the Poptropica Creator’s Blog’s latest worker, Binary Bard. What a name! ๐Ÿ™‚

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