Hey Poptropicans! Several months ago, an aspiring game developer began working on a Poptropica-inspired game that came to be known as Blimp Journey. Though progress was promising, sadly the project has since been halted. Now you’re invited to continue this work!
Allen Dawodu, also known as Looks to the Moon or mysystemlagz on Discord, along with a small team, has so far released a tutorial and two simple islands which can still be played on BlimpJourney.comfor now. Check out screenshots below from the adventure Scorched Complex, which includes Poptropica-like elements such as point-and-click movement, collecting items, and puzzles:
The tutorial, as well as another quest called Dragon’s Claw Volcano, are accessible by going to the map via the hamburger menu in the corner. The latter features more colored artwork and puzzles:
Credit also goes to era for story development, Antonio Raymond for music, Snoopypilots for artwork, and the (now gone) Blimp Journey Discord community for playtesting and offering feedback.
Though Allen has stopped working on Blimp Journey due to limited time and resources, he’s inviting anyone with game development skills and passion to continue his work (built with the Godot engine) using the source code and assets for the project, now publicly available on GitHub. This repository, he says, has everything you’ll need to create character designs and islands relatively quickly. And if you do end up creating something with it, we at the PHB would love to hear about it!
While we’re sad to see the end of Blimp Journey, it’s definitely left an impact for Poptropica fan game development, as there are currently a couple other games in the works that have been encouraged by this project. ๐ฅ Poptropica Legends, led by HPuterpop, is aiming for a demo release in June, while NewTropica, led by FoundOasis, aims to recreate a Poptropica launcher like Flashpoint. We’re keeping our eyes peeled for updates, so stay tuned with us! ๐
(The crossed out ones have already been drawn and the circled ones have already been claimed. To make it easier to find them, the ones available currently are in a highlighted circle! ๐ )
This batch was loads of fun to draw. Thank you for submitting your amazing Poptropicans. All the designs were very epic! ๐คฉ
How to get your Poptropican drawn next? Hereโs what you need to do:
๐ฌ COMMENTBELOW (on the most recent DYPAE post) a reference screenshot for your Poptropican (using a public image sharing site like Imgur), their name, AND which facial expression you would like them to have from the chart near the top of the post (for example, E2).
๐ โโ๏ธ When asking for an expression,please donโt ask for one that has already been claimed (either by someone in the comments before you, or one that has been crossed out or circled blue in the chart). First come, first served!
โ๏ธ Please only comment ONE Poptropica character per person. BUT if youโve already gotten one of yours drawn, you CAN comment ONE MORE character! ๐
โณ After you comment, WAIT PATIENTLY. Everyone who comments and wants to have their Poptropican drawn will get added to a list, so no one gets missed. Each round Iโll only post a handful of them, so hang tight, yours will get drawn at some point. ๐
Hey Poptropicans, this is aย guest postย by HPuterpop/Andrew Wiles. Enjoy!
From the moment of Poptropicaโs inception, there has been constant evolution taking place in the minds of both the developers and fans of the game. โPoptropicansโ as they appear in the original game are barely humanoid creatures, with bodies consisting of simple shapes and lines, the distinct lack of a nose, and large circular eyes that pop out of the top of their heads.
While this seems like a simple description at first, when you begin to look closer at official renderings of these creatures โ from in-game to promotional art to the graphic novels โ you begin to notice that there are in fact a near infinitude of choices that demand decision when drawing them. This complexity is further illuminated when looking at art made by fans of the game. There is a spectrum from the simple in-game avatars to fully realized, fleshy organisms that are in constant tension โ an inevitable byproduct of the very concept of these characters.
Official Designs
Focusing on official interpretations, there was a fairly linear morphological evolution of Poptropicans over its lifespan. In the early years, Poptropicans were rarely if ever depicted as any more complex than the in-game avatars.
The most nonconforming example from this time period would be the Ned Noodlehead comic strip, where Poptropicans had slightly thicker limbs and nebulous hand-like appendages. A โpolishedโ version of avatars would also appear in promotional material and daily quiz entries. Poptropicans didnโt have necks, fingers/toes, or realistically sized limbs, instead opting for floating heads, noodle limbs, simple spheres for hands, and oblong ovals for feet.
2011 shook everything up for the Poptropica style. The action figure line featured actual hands and thicker limbs, the former so that the toys could hold their accessories, the latter more than likely because of the physicality of the toys themselves. While they didnโt have necks, they didnโt not have necksโฆ
Finally, the one other major jump these toy models made โ they were three dimensional! At long last, we now had the official answer as to how Poptropican faces (and bodies) looked from the side! The original 2D in-game model was designed to suggest depth by having one eye smaller than the other, but the toys confirmed it: Poptropicans have symmetrical eyes. These toys also introduced the concept of the โridgeโ as Iโll call it โ the space at the bottom of the eyes where they sit, creating a small indent and hump (where a nose would be on a human).
These design choices stuck, and were further evolved when the Poptropica comic strip illustrated by Kory Merritt made its debut. Koryโs impact on the way Poptropicans were depicted moving forward canโt be understated: his Poptropicans boasted necks, fingers, and more realistic humanoid morphology. Koryโs depictions served as a catalyst that shifted the brand away from the simplistic avatars in promotional material, as well as an eventual attempt at in-game implementation with Poptropica Worlds avatars. (Funny enough, Kory actually wasnโt very keen on including the ridge on his Poptropicans.)
The in-game implementation of Koryโs design was, at least in my opinion, disastrous. Poptropica Worlds’ avatars are not very nice to look at, the fluid hand-drawn form clashing with the rigid vector-based shapes and lines.
Koryโs version was the last major evolution of note, at least that Iโm aware of. We could talk about the 3D Roblox models, but to be honest I donโt think itโs really worth spending more time than this sentence on. However, there is one other prominent Poptropica artist who I would argue pushed the Poptropica style forward: Jon Pitcher. While not part of the official game, his Popstorm! series of sketches showed us a new, dynamic way to draw Poptropicans, especially when it came to head and body variation. This is where things were just getting good! Too bad Poptropica never became a household name like Jess M. Brailler dreamed.
Male/Female Dimorphism
A feature notably absent from virtually all official Poptropican representations (besides some very rare instances from Koryโs work) is male/female dimorphism, which is a distinct difference in size or appearance between the sexes of an animal. This is a pattern that most species on Earth follow โ one sex is distinctly physically different in appearance to the other. Take peacocks, where the male has a beautiful saturated feather pattern, while the female is rather unsaturated and less ornate in comparison.
And this also applies to humans, where everything from our skeletal anatomy to where we grow hair is often a result of the difference of our biological sex (of course, gender is a different discussion). Poptropicans have NEVER been represented as dimorphic (besides those rare exceptions from Kory) โ check out these identical boy/girl versions of the โAnatomy of a Poptropicanโ wallpapers.
It is true that the ONLY consistently dimorphic feature in the original game was the inclusion of eyelashes on the female models โ a trope dating back the 1920s, when characters like Minnie Mouse and Daisy Duck were essentially just clones of their male counterparts with minimally โfeminineโ features being added like eyelashes. In Poptropicaโs case, this seems like an intentional choice to be as kid-friendly as possible, steering away from any reference to sexuality.
Community Designs
On the community side of things, experimentation has always been the name of the game. Fan artists give their Poptropicans unique eye shapes, floating eyebrows, stick limbs/human limbs/no limbs at all โ and often give their characters more realistic body shapes instead of the classic oval (usually implementing male/female dimorphism). Fan artists have been pushing the boundaries of the Poptropican form from the very beginning, testing out thousands of different unique design elements. Each fan artist brings their distinct visual style to Poptropicans, resulting in near-infinite variation.
There is one particular recurring design element that Iโd like to identify here: the flat eye design. Some fan artists draw whichever eye is furthest from the focal point of the drawing in such a way that it appears less like a spherical shape and more like a flat disc. This creates a unique effect, evoking the way a moreโฆ terrestrial eye might look from the side โ and itโs definitely a popular idea within the community.
All of these stylistic choices beg the question: what makes a Poptropican a Poptropican? Which elements are essential, and which can be removed/altered while still being recognizable?
Essential Features
Well, a few things are definitely essential. I think the most important element that makes a Poptropican a Poptropican isthe absence of a nose above all else. As soon as you add a nose (ignoring a few canon characters who like making things difficult), youโre no longer in Poptropicaโs orbit โ at least stylistically.
The โfrogโ eyes are another non-negotiable – the way they โpopโ out from the top of the charactersโ heads is iconic (they neednโt even be spherical, they just gotta pop!).
I would argue that the last essential feature would be a large head to body ratio โ Poptropicans tend to boast some pretty massive domes relative to their real-life counterparts.
Besides these three features, the level of humanoid morphology that an artist decides to use is probably optional. This is not to say that artists who draw Poptropican characters without those features are somehow invalid in doing so – only that their characters may not always read as Poptropicans visually.
Poptropica: Legends
These considerations and nuances have been brought to my attention as Iโve been working to establish the optimal style to represent Poptropicans in Poptropica: Legends. Poptropicans in Legends have historically been some of the most humanoid interpretations to date, in large part due to the level of maturity I want to bring to the Poptropica universe.
However, itโs hard to ignore the value of the wonderfully nostalgic simplified forms of those good old in-game avatars. Because of this, Legends will feature two different versions of Poptropicans โ one for overworld avatars, and one for dialogue/cutscenes. The dialogue/cutscene version can be thought of as the โtrueโ depiction of the character, while the overworld avatar is a simplified, abstract form (though there are clear through-lines between the two).
I like to think of the Legends style as if Poptropicans were designed by Walt Disney โ and Iโm naming it Whimsical Style. Itโs clear that there is a delicate balance when it comes to depicting Poptropicans in-game, as we can see how that might be poorly executed with Poptropica Worlds. Because of this, overworld Legends characters (weโll call this Overworld Whimsical Style) are close but not too similar to their more fleshed-out depictions (weโll call this Detailed Whimsical Style).
With both of these styles, there will be a large variety of different head shapes, eye shapes, and body shapes, unlike OG Poptropicaโs single standard. These variations have been inspired both by community artwork and by what might serve the story better โ Poptropicans canโt all be the same height, right?ย
This project has been evolving ever since it first was conceived back in 2016. Our latest significant shift in vision is having both a Story Mode following the adventures of Meridian and company, and a Free Play Mode which will allow you to create your own avatar and explore Poptropica like the original game. This is a big change from previous concepts, and I hope youโre as excited for it as I am.
Poptropica: Legends has recently ramped up production, and weโre heading towards a demo release in late May/early June! Get ready to experience this next chapter in Poptropica history โ made by fans, for fans. ๐
Thanks for reading this rather long-winded essay. I hope you enjoyed, and maybe you can employ some of the techniques outlined here in your next Poptropica art piece. Just donโt forget the ridge!
The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. Interested in writing for the PHB? Weโd love to hear from you!
These things and more still live on through fans like you and I who are determined to build a new Poptropica and to live a new adventure. However, many of these things are hard to find, and theyโre even harder to gather. I’ve always dreamt of a magical refuge to put all of these enchanted fragments together, just like putting together all the pieces of the Twisted Thicket orb together in the heart of the magical forest.
So, I made like an adventurer and island-hopped to many websites (including this one), searching for Poptropicaโs legacy and its pretty wallpaper gifts. I gathered up all the fun Poptropica stuff I could find to bring it all together into a new magical orb for all Poptropicans, young and old, to explore and discover.
By planting that orb into my dormant Pop Fan Kids website, it’s bloomed like never before, and it’s now flourishing into an enchanted forest of its very own!
A forest never stops growing, though, so if you know any games, activities, or other fun stuff that I missed in Pop Fan Kids, donโt be afraid to let me know! Simply write your ideas down in the comments section below so I can work my Elf Queen magic. Good luck, noble adventurers!
The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. Interested in writing for the PHB? Weโd love to hear from you!
Howdy, Poptropicanos! ๐คLast month, over on the PHC, we had our much-anticipated Kahoot game, and it was such a fun time! We had a packed house with 10 players (maximum without Kahoot!+ โน๏ธ) playing the game. A big thank you to everyone for joining and helping make this a success. You guys were awesome!
I thought I’d have to awkwardly fill the silence in the voice chat, but it turned out that wasn’t the case whatsoever. Everyone was full of energy and enthusiasm as they attempted to guess the answers to the 21 questions in the game. How many do you think you can get right?
Sleepy Biker rose to the top by answering 15 questions correctly, earning first place! Just behind were Lazy Kid and Cherry, who each answered 14 questions correctly, finishing in 2nd and 3rd places. Shoutout to runners-up, Magic Poptropican & Bony Bones, as well!
While I was chatting with Sleepy Biker, she remembered that I had drawn her Poptropican not too long ago. As a result, she generously offered her Poptropica Portrait prize to the second-place winner! Here you go, Lazy Kid. I hope you like it. Your character is awesome!
I had a blast putting this together! Iโm sorry if some of the questions were a little too tough but just know that youโre all true fans in my eyes! (I know some of you joked about feeling like fake fans. ๐คฃ) I canโt wait for our next game night, whether we play Jeopardy, Family Feud, Gartic Phone or something else.