Creators

How a Fear of Nickelodeon Informed Poptropica’s Core Identity and More: The Oddball Show with Mitch Krpata

Hey Poptropicans! It’s… Captain Crawfish?? Or, as he’s known in the real world: the one and only Mitch Krpata, Poptropica Creator extraordinaire!

mitch oddball

You may have heard of him: Poptropica writer of island scripts, dialogue, graphic novels, and more. The PHB even had an interview with him a while back where he shared with us about working for Poptropica. You’ve probably heard his voice if you’ve watched any of the Poptropica video walkthroughs, which he voices as Captain Crawfish.

And now, you can hear his familiar voice in a new video! As a recent special guest in a podcast called The Oddball Show, here Mitch talks at length about writing for Poptropica, including, among other things, the story of how a fear of Nickelodeon informed Poptropica’s core identity as we know it.

This episode is almost an hour and a half long, and worth a listen if you want to hear a Creator talk about Poptropica. However, below the video on this post, I’ve also summarized the flow of conversation – so you could listen, read, or do both! It’ll be long but insightful, so enjoy the ride!

On this edition of the podcast, the Oddballs welcome Mitch Krpata, Senior Story Developer and Narrative Designer for StoryArc Media, the company behind the popular kids’ game series, ‘Poptropica’. He is also the author of the ‘Poptropica’ graphic novel series, the third installment of which is due this September. We are excited to discuss the unique joys and challenges of writing for children’s media, what’s next for the worldwide ‘Poptropica Worlds’ game series, and his beginnings as a video game reviewer for the Boston Phoenix.

The Oddball Show, co-hosted by Prof of JP Lime Productions and Oddball Magazine editor Jason Wright, welcome in the guest of honor who’s “one part Oliver, one part Octavian”: Mitch Krpata. (Great intro, guys.) And so the show begins!

An intro to Poptropica: inspired by Monkey Island, best for pre-teens, made of world-building elements and more

The hosts jumpstart the conversation with some reminiscing of an old-school video game series: Monkey Island, by LucasArts. Mitch agrees that Poptropica is quite inspired by Monkey Island, considering it a children’s version of the older game. He goes on to describe Poptropica as a game with unique stories and puzzles, making up long-form experiences that require time and effort to experience, which players are willing to put in.

When asked about the age range of Poptropica players, Mitch remarks that a kindergartener could probably play the game but might not get much out of it. The sweet spot, he says, is around ages 8–12, when kids can both read the dialogue and understand the larger story. After that, you may still enjoy it, but – he laughs – you may want to “move on to your PlayStation 4.” (That may be true for some kids, but a large amount of the Poptropica community are also teenagers – and not all of us have PlayStations!)

Next, the guys compare Poptropica to The Sims games by Electronic Arts, commenting on the world-building aspect of games and how there’s no age limit for wanting some of that. Mitch notes that Poptropica Worlds is a little like that, where you get to build your own house and avatar. For almost ten years, this was the most requested feature for Poptropica: a way to build their own space, which finally came as houses on Worlds. Such a feature, of having a thing that is one’s own, transcends age and gender.

Then Mitch brings up the seamless gameplay that Worlds offers – as in, the ability to pick up where you left off from one device to another. He comments on how this kind of thing has been available for things like movies (Netflix) but not so much for games, so it’s pretty neat that Poptropica has finally done it. He gives shout-outs to Poptropica’s in-house developers, as well as the outsourced devs from Tricky Fast Studios.

Development of Worlds would start and stop quite a bit, and Mitch estimates that it took about a year and a half (18 months) to finish the project. At first, the conversation makes it sound as though there are 50 islands in Worlds (which would make the timeframe more impressive if that were the case) – but the 50 islands are actually on Poptropica Original.

Mitch Krpata: script shifter, sarcastic shadower

Mitch’s main responsibility within Poptropica is writing the original scripts for islands. It’s mostly him, although he sometimes also works with freelance writers, and works a lot with Jeff Kinney (Poptropica’s founder) for ideas as well, trying to figure out the answer to “What story do we want to tell?” The script changes a lot during development for various reasons: sometimes it’s too difficult from a programming perspective, or things that seem funny on the page don’t work well in the game.

There’s a lot of diplomatic, back-and-forth collaboration when the Poptropica team works together. Everyone speaks different “languages,” says Mitch – he himself doesn’t understand code, whereas programmers didn’t study English like he did, and then there are the artists (whose skill is amazing) who need to work towards a shared vision.

When asked if his personality comes through in the characters of Poptropica, Mitch laughs that it does. He recalls a tweet he saw of a screenshot from Poptropica, of dumpster boxes labeled “hopes and dreams,” captioned “same old Poptropica.” Mitch says he sees the Poptropica community/fandom as somewhat sarcastic, but not exactly negative – he considers Poptropica a positive place, but at the same time, it’s not like other kids’ media he sees where it’s cheerful all the time.

Mitch talks about how his favorite books and movies as a kid all had an edge of darkness in them, recalling the classic storybook Where The Wild Things Are by Maurice Sendak. This feels true of Poptropica as well, he says: it looks cartoonish, but it’s not a superficial experience – there is depth there for the kids who are paying attention to it.

The part about how Nickelodeon second-handedly changed the course of Poptropica’s identity

The Oddball hosts then speculate how the name “Poptropica” came to be: is it about pop culture and a tropical setting? Mitch says “kind of” – actually, they were originally going to call it Poptropolis, with pop being just a fun-sounding word and, although not mentioned, the –tropolis ending is probably city-inspired, as in the word metropolis.

Anyway, just as they were on the verge of releasing Poptropica, Nickelodeon came out with their virtual world… Nicktropolis. (The Creators talked a bit about this before, but didn’t mention their competitor’s name, although we did! And as you may know, Poptropica did release a Poptropolis Games Island back in 2012.)

Well, with Poptropica worrying that Nickelodeon might come after them if they tried to release their own virtual world with a similar-sounding name, they decided their project needed a new name. Mitch and the other Creators who were brainstorming from the beginning threw out other ideas, and eventually “Poptropica” came out.

And that was how a fear of Nickelodeon ended up informing Poptropica’s core identity as we know it today: it was because of the “tropic” part of the name that they came up with the idea of separate island adventures. If it hadn’t been for that, Poptropica would probably have been one continuous adventure, as they would’ve been if they had been Poptropolis. It just goes to show, Mitch says, how much this kind of a project is not a master plan – it’s more like spinning plates to get to the next thing.

Jeff Kinney: bestselling author, lesser-known programmer

We know Jeff Kinney created Poptropica, but more know him as the author behind the wildly successful Diary of a Wimpy Kid books and movie series. So, how did he end up doing both a big gig and a smaller one?

Well, Mitch explains, before Jeff had published any books, he was an employee of the company along with Mitch, then called Family Education Network. Jeff was a Shockwave programmer (this was pre-Flash, in the early 2000s). (Flash is considered outdated now, which is why Worlds was developed!) Anyway, Jeff made educational games for Funbrain.com, some of which are still there, like Penguin Drop, even though they’ve been re-developed in HTML5.

One day, Jeff went to the editor of the company and brought up a project he’d been working on: a cartoon-novel hybrid, Diary of a Wimpy Kid, which he suggested would be good for Funbrain. The editor liked it, so they published the series daily in 2004-2005. Jeff didn’t get extra money for this.

It was decided at some point that Funbrain – the educational games – was getting a bit “long in its tooth,” and so the company started thinking of doing a Funbrain 2: something that would be educational but also fun, maybe with your own avatar. As this happened, Jeff got a publishing deal for Wimpy Kid, and in fact, the first Wimpy Kid book came out the same year Poptropica did.

Jeff retained the rights to Wimpy Kid and became wealthy overnight, but continued his day job on Poptropica, which Mitch says is more than you’d expect for someone who’d built this empire. Poptropica and Wimpy Kid are both very important to him, but at this point, he’s finally much more focused on Wimpy Kid than Poptropica.

Planting Poptropica seeds: the game, the books, and pop culture

As far as numbers go, Mitch reports that there are well over 500 million avatars created, and over 100 million players. However, he also says the game is “definitely not as cool now as it was before.” If you go to a school now and ask, “who knows Poptropica?” you might get about a dozen or so hands raised. But at the peak of Poptropica’s popularity, in 2010, every kid would be raising their hand – it was, for that while, the biggest site in the world for kids.

Then Mitch discusses the Poptropica graphic novels, which are related but separate. They share the same basic idea for what Poptropica is: an area of the ocean where these different islands are. But, he says, the difference is like planting two seeds: one is Poptropica the game, one is Poptropica the graphic novels. While the first book, Mystery of the Map (which he did not write), is also an island, there’s nothing in the game for what’s in the other books.

The books have also been published in other languages, like Spanish – but he remarks that it’s “funny how they don’t tell me any of that.” He doesn’t know how many languages they’ve made it in, but has observed that it’s in most European countries and some Asian countries – “way more than I thought.” Mitch had the opportunity to pick up the book series when the person who wrote the first one (Jack Chabert, aka Max Brallier) wasn’t available, but he says he “did not foresee seeing a Greek version of the book!”

Mitch admits there may be some humorous elements in the books that kids read and would not necessarily get. The Oddball hosts bring up a few they really like: in The Lost Expedition, there’s a reference to the R. Kelly song “I Believe I Can Fly,” as well as Rodney King’s “Can’t We All Just Get Along?”, and on the ship, Mya imagines singing the sea shanty “Barrett’s Privateers.”

This all lends to the style being crafted – it’s more than just the story at face value, but there’s more with the connections to pop culture. Part of the reason he does this, Mitch says, is that if he pretended to know what kids were into today, “they’d see right through me.” He’s also hoping to broaden his audience, as maybe parents will get something out of it.

Mitch likens it to his own “Simpsons moments,” which is when he sees something later on in life that he had seen as a kid watching The Simpsons, and realizes, “that’s what it was!” He wants kids to have these moments with Poptropica – maybe later in life you’ll hear that song that Mya is wanting to sing on that ship. He describes it as “cross-disciplinary thinking that is not really in vogue these days.”

The hosts ask if there are any Star Wars references in the Poptropica books, to which Mitch points to Galactic Hot Dogs, where Max Brallier “tries to write Star Wars for kids.” GHD is also owned by StoryArc Media, whose biggest mistake, he says, is probably letting Jeff Kinney keep the rights to Wimpy Kid, which is worth far more than the entire company now.

Then the conversation shifts to discuss Kory Merritt, the sole illustrator of the Poptropica graphic novels, although he has worked on other stuff too. Kory has his own drawing style which differs from the game. Mitch says that Kory has bailed him out many times in the creative process: if he didn’t know whether something he wrote would work, Mitch would write “need space!”, send it off, and get it back – and Kory would somehow make the joke work on the page. Although making the books is a collaborative effort, Kory decides how to do the illustrations, and it’s always better than he imagined.

Next Mitch is asked if he gets a lot of crossover with fans and the target audience who are interested in other quirky concepts, like those of Harry Potter. Mitch says he hopes so, and talks about having the chance to meet many kids at school visits who liked the Poptropica books, and how it’s weird that they look at him as a star. He also hopes they are kids interested in big ideas: the nature of existence, why we read and write books, and so on – he says we’re never too young for that.

Writing for Poptropica: big growth, big ideas

Mitch is then asked how he got into writing for Poptropica. He answers that he’s always been interested in writing; in fact, his college degree is in writing. His career path led him to writing for the company that included Family Education Network and TeacherVision, which he says was not too exciting, but they also owned Funbrain.

As he got to know people in the company, and because at the time he also reviewed video games, the company needed someone who could write about video games and he was asked since they didn’t have the budget to hire someone new. Mitch was in the windowless conference room where they first discussed what Poptropica would be. The game took off immediately, so they did have to hire more people, and he went back to his regular job. However, they later needed more people again, and he found himself back on the project by 2010.

Then he’s asked what it’s like to watch something like that grow. And he answers, “When you don’t have a frame of reference, it just seems normal – it was so popular so fast. Not that we weren’t amazed.” Mitch says their best day was when there were 1.5 million unique kids on the site in one day.

However, he says, kids are fickle, and they will move on to the next thing. There have been so many competing games in the past ten years, so the Poptropica team used to worry about competing with Neopets, then Club Penguin, and now Animal Jam. Still, if you keep giving them something to come back to, they might stick around.

He’s also asked if he ever beat the game, but to that he replies, “There’s no point where it ends and the credits roll.” He does confirm that “I have played every island to completion.”

Mitch contends that there are many challenges to writing children’s media, as well as joys that make it easier. Although he’s writing for a child audience, he doesn’t feel like he’s “writing down” to them, affirming that kids are earnest and open to big ideas. Teens, meanwhile, would be suspicious if you try to communicate something big. Kids are still critical, though – “they’ll let you know if you didn’t do a good job.”

Mitch says it’d be fun to be a player, and fun if the audience buys into the story. He also says there’s adult-style stuff in the game that “I’m trusting on the kids to get.” (Perhaps he’s referring to “big ideas” like life, death, love, crime, etc. – he doesn’t explicitly say.)

Mitch’s background as a writer: video games and The Phoenix

Then there’s a break in the conversation as the Oddball hosts promote their own work, and the show resumes around the 58:45 mark.

The discussion next moves to Mitch’s background as a writer and his first writing job at a paper called The Boston Phoenix. Mitch says he’s always loved video games, but he also needed to find a job. Despite his expensive private education, the only job he could find after graduation was through a friend doing customer service at a personalized company – “a terrible job.” Somewhere down this frustrating road, he checked for job postings and found The Boston Phoenix desperate to fill a position, so he applied, interviewed, and got the job. The job was to take the content from the newspaper and put it on their website, which in 2003 was quite the cumbersome process.

One day, Mitch’s boss asked him if he knew anything about video games, to which, of course, he said yes. His boss figured they could start doing video game reviews on the website, and before Mitch knew it, it became his responsibility. A year or so later, the reviews went on the print version of the paper, which gave more exposure and Mitch started getting paid standard rates for his reviews.

He left The Phoenix in 2005 but kept writing video game reviews for them as a freelancer for the next 8 years until they closed, while simultaneously being employed at Family Education Network. His dream job at the time was writing game reviews on IGN, but this gradually faded.

Mitch raises an important question to consider about writing: Why write about something if you’re just going to say what everybody else is saying? So, he says, “for a 600-word review in the paper, I’d rather dig into one element of a game and really explore it.”

What’s next for Poptropica Worlds?

When it comes to Poptropica Worlds, the goal is absolutely working on more content, says Mitch – more new islands, remastered versions of classic Poptropica islands, more customization and costumes, and more decorations for your home.

He’s asked if there is a movie on the way, and replies with, “I hope so! We still have a dream to get an animated series on the way, so we’ll see what happens.”

This episode of the Oddball Show is finally brought to a close with links given to read more about Poptropica and Mitch. You can read more about Pop at Poptropica.com (of course), with Mitch joking that their biggest mistake was in making a name that’s hard to spell. Mitch says he’s not terribly active online, but you can follow him on Twitter @mkrpata, and his personal website is WriteMitchWrite.com.


Well, that concludes this super long post of over 3200 words (or about 83 minutes’ worth of audio for those who listened to the podcast)! You made it through, and hopefully you learned some interesting things about Poptropica from a Creator’s perspective.

What did you think about Mitch Krpata’s commentary on The Oddball Show? Share your thoughts in the comments below – he may even read them!

Keep on popping on, Poptropicans!

~ 🐠

Creators, Social Media, Store

Customizing Changes on Worlds: New Clothes, Cliff Housebuff, and More

Hello everyone!

Lucky Joker here, with a range of customization-related tips and updates from Poptropica Worlds. Let’s get into it!

Earlier, Skinny Moon posted on the Creators’ Blog some ways in which you can customize your character on Worlds. Also included was this quick new video giving an overview of customization and more in Worlds:

As we said in our Poptropica Worlds review, you can now buy clothing items individually, which really makes customization convenient. For example, you can buy shoes from one outfit, a pair of glasses from another and create a look that’s totally unique! Even better, in Poptropica Words, we have access to all costumes and all various parts regardless of our Poptropican’s gender.

While we’re looking at outfits, there are several new ones in the store, including: a ninja, orange-and-blue (American) football player, gothic cheerleader, and red-and-blue cheerleader!

As you can see, Skinny Moon’s definitely taking advantage of Poptropica Worlds’ customization options – what a difference! To share how you customized your Poptropican, use the hashtag #MyPoptropican on social media so the Creators can see and possibly re-post it!

Speaking of appearances, have you noticed that, as of last week, Cliff Housebuff on Home Island had a bit of a makeover? Hmm, when will we get to change our skin tones too? 😛

Also, another little update you might’ve seen in the pics above: there’s a little arrow in the corners of speech bubbles, so you can now click them to speed up dialogue!

Transferring your account now also allows you to create your look and award you 750 coins for starting a new account on Worlds.

transfer pw

There were other minor updates from last week as well, including: fixing Bleachy Boy/Girl (avatars missing their style and coloring), music added to the login screen, more sound effects, etc. The Creators continue to work hard to keep making Worlds better!

Well, that’s all for today. What do you think of these customization options? I personally think that being able to buy individual items is a great new feature. Sound off your opinions in the comments section.

–Lucky Joker

Creators, Social Media

Snaps of movies and merch from the Boston office

Hey there, Poptropicans!

It’s Happy Lobster, and I’ve got some brand-new, behind-the-scene pics from the Poptropica Creators’ HQ in Boston – posted on the Creators’ Snapchat and Instagram – to go through with you!

First off are some movie posters with a theme of Zomberries. “Zombies in Paradise” is currently showing in the common room of Zomberry Island, where the “Manatee” poster also dwells. “You are what you eat” is a promo poster you can download and print off from the Zomberry Island tour page. Hopefully they may yet appear in the somewhat new theater on Home Island!

More on wall decor, there’s the Poptropican Lance Pitcher from Mocktropica (who features in several sneak peeks) with Poptropica-themed boards and a Shark Tooth toy pack, seen in greater depth in the next snap with the hashtag #oldschool, probably because it was first made available in 2011.

We also get a look at three blimp toys, which according to the caption may be the last three in stock! Speaking of inflatable blimp toys, Skinny Moon has one in her home office, along with the Cool Kid and Dr. Hare plushies and a Galactic Hot Dogs poster featuring Princess Dagger alongside a very appropriate caption.

Finally, back at Poptropica HQ is a print comprising of several buildings and objects from all over Poptropica, with buildings from Monster Carnival, Escape From Pelican Rock, Mystery Train, Super Power, Mocktropica, Game Show and Twisted Thicket, and items from Mythology, Cryptids, PoptropiCon, Mystery of the Map, Night Watch, Legendary Swords and Mocktropica (well, let’s just say a lot of islands were featured in this big amalgamation!). They should totally make this print available for us to use!

Alright, guys, that’s all that’s new for now. See you soon, and stay popping!

Creators

An Interview with Mitch Krpata (Captain Crawfish)

mitch krpata interview

Hey Poptropicans! Get ready for the biggest scallywag of the Poptropican seas to drop in on the PHB: Captain Crawfish – or as he’s also known in the real world – Mitch Krpata!

As you may know, the release of the penultimate book #3 of the Poptropica graphic novel series, The Secret Society, is coming up next Tuesday, April 11. At the release of the last book, Poptropica had an interview with the author, Mitch Krpata, asking all sorts of questions about himself, Poptropica, and the graphic novels. Well, we figured we’d continue the tradition, so we contacted Mitch to arrange an interview for the PHB.

And… he agreed! For this interview, we asked him about his job working with Poptropica, since he has been with the team since the beginning. We also took a few questions from some Poptropicans on the PHC, as well as added in some more just for fun. The result is a pretty long, but pretty insightful interview with a guy who knows the ins and outs of creating for Poptropica, that we think you all will enjoy. Check it out.

Part I: About the Job

What are your job title(s)/responsibilities within Poptropica?

My official title now is “Senior Story Developer and Narrative Designer,” which is a mouthful. Usually I just say I’m a writer. Primarily my job is to write the island scripts: the stories, the dialogue, the basic gameplay descriptions. But I write pretty much whatever is needed, whether it’s promotional copy or documents for other companies we’re working with. I also work closely with all of our talented artists and programmers to make sure that we’re all on the same page creatively.

How have your roles shifted while working on Poptropica?

They’ve changed a lot! I was on the team that conceived and created Poptropica starting way back in 2006. Back then, I worked on different websites for our parent company, FEN, and stole a few hours a week to help on Poptropica. As I recall, my main contribution was in helping to lay out Early Poptropica. But as Poptropica took on a life of its own, I went back to working on the other sites for a couple years and not working much on Poptropica anymore.

By 2010, Poptropica had gotten so big that they needed more people on it again, so I got to work on it full time. That was when we were beginning to work on what became the Daily Pop, and the idea was that we would need someone to work on daily editorial content — what became Sneak Peeks and Celebrity Clips and all that. That was also when I started posting on the Creators’ Blog as Captain Crawfish.

Starting in that year, I also began to help more with the islands. My first challenge was to write an outline for Great Pumpkin Island. I guess they liked it, because then I got to help work on the script for Cryptids, and before long I was working with Jeff Kinney to write most of the islands! That’s been my main job since, although I’ve also been fortunate to work on tons of exciting projects, like our books, the Ubisoft games, Friends, walkthrough videos… the list goes on and on.

What skills and education are needed to do your job well?

I like to joke that I’ve done pretty well in life for someone who has no skills. (It’s not a very good joke.) But the truth is that I don’t have a lot of the skills that look great as a line item on a resume, like programming abilities or technical certifications. I am a good writer and a good reader, and I’ve found that one of the most valuable things I can do in this job is translate between different parts of the team. My experience is that people in different disciplines tend to have different ways of talking and thinking about things, and it’s not always easy for them to communicate with someone outside that bubble.

My bachelor’s is in “Writing, Literature, and Publishing,” which is an elaborate way to say that I have an English degree. Even though the liberal arts aren’t as trendy right now as the STEM fields, I think they’re more important than ever. The knowledge you gain from studying literature, history, philosophy, et al., is portable. It’s applicable everywhere. Learning how to think is the most important skill of all.

I’ll get off my soapbox now.

What would you suggest that young Poptropicans aspiring for a similar career do now to prepare themselves?

Two things: consume and produce.

By “consume,” I don’t mean mindless and uncritical consumption. And I definitely don’t mean to spend your whole life doing the same thing, e.g. playing video games, to the exclusion of all else. But if you’re interested in working on something like Poptropica, then my guess is that you’re the type of person who’s interested in a whole lot of things. The best way for most people to engage their curiosity is to read, and to watch movies, and to play video games. You can learn a lot from all of those.

Before your parents get mad at me, remember, I’m not saying you should only do one of those things, and I’m not saying that you should mistake any of them for experiences. You should get outside, you should try new things, and you should spend time with your friends. (You should probably do your homework too). But if you love something, heck, lean into it. How else are you supposed to learn about books if you don’t read? How are you supposed to learn about games if you don’t play?

By “produce,” I mean that you should get started now on whatever it is you want to do later. Do you want to write? Start writing. Get a notebook and a pen, or create a new Word document, and then write. If you want to draw, draw. If you want to make movies, get out your camera and start shooting. If you want to learn to code, google how-tos. Don’t worry about the outcome or whether you’re good enough right away. The only way you’ll learn is by doing.

What makes a person particularly good at what you do?

I read as much as I can, and I try to read a lot of different kinds of things. You never know what might be useful to know later.

What does your daily work look like? Is it different from what most people expect?

My days definitely aren’t routine. Depending on where we are with the projects we’re working on, I could spend the whole day by myself writing, or I could be in all-day meetings where we argue about what to do next. Usually I’m working on a couple of things at a time that are in different stages. With Poptropica Worlds occupying our attention, most of what I’ve been working on has been out in the future. That’s a lot of writing, discussion, and revision.

What are the most significant challenges and/or rewards of working for Poptropica?

We’ve faced a lot of different challenges over the many years I’ve been working on Poptropica. Some have had to do with technology, some have had to do with expectations and behavior of users (and potential users), and some had to do with creative vision. The biggest reward has always been the same, though: the fans who love Poptropica. The blog posts, tweets, and YouTube videos that we see from our fans really motivate us. We still love to hear about people’s reaction to the Jersey Devil!

What kinds of communication skills (written or oral) are needed to succeed in what you do?

Both, for sure. Written communication is more important than ever. Things like Slack have made it a lot easier to stay in contact with people, but they’re so casual that it’s easy to get sloppy. Same for spoken communication — it’s really important to speak clearly and directly. And don’t forget the other half of the equation: it’s crucial to be a good reader and a good listener. That’s something not enough people focus on.

What kinds of technologies do you use in your job? What about your fellow co-workers? Do you see that changing over the next ten years?

I dabble in a few things. It’s helped to know HTML and JavaScript, as well as various content management systems. I use Photoshop and a video capture/editing tool called Camtasia a lot. All of these I’ve had to teach myself, so while I’m not an expert I’ve always been able to figure out how to get things done.

Poptropica was built in Flash, and Poptropica Worlds is being built in Unity, so those are the languages our programmers have had to know. But there are a lot of things outside my pay grade that help run stuff on the back end. The designers tend to work in Illustrator, and they also have to know Unity so that they can import their work for the programmers to use.

No question that the particular technologies will continue to change. That’s why it’s important to be flexible and always be learning.

What kinds of personalities are well-suited for working with the Poptropica team?

Good question. We’re a creative bunch and have a lot of different personality types. One thing that unites everybody who works on Poptropica is an absolute desire to make it great. That is what drives us, and truthfully it’s also what can sometimes cause conflict. We all have strong ideas about the best way to do things. But that’s where some of the best creative energy comes from.

What do you wish you had known or done differently during your career?

I wish I had realized that my fears were, by and large, completely fake. There have been times that I’ve been reluctant to seize opportunities because of the uncertainty, and times I’ve been afraid to stand up for something I believed in just to avoid an argument. As scary as those leaps can be, I’ve found that I rarely regret taking them.

Part II: Poptropica’s Plans & Just for Fun

Which Poptropica character do you identify with most?

There are a few. I’ve always loved Commander Salerno from Lunar Colony because of her courage and her scientific spirit. The writer Max McPatrick on Mocktropica is loosely based on me. I think more than any other character on Poptropica, I can identify with the guy in the wizard costume on PoptropiCon who keeps getting his money eaten by the vending machines.

Which Poptropica island would you take a vacation on?

Wimpy Boardwalk is the sensible answer. I’d love to visit the Old Japan of Red Dragon Island.

Would you rather travel to the past or the future?

Probably the future, because I assume, despite some evidence to the contrary, that things are getting better overall. There are certainly things in the past that would be cool to check out, plus there’s the whole “make a killing on the stock market and sports betting” angle. But I’d be more curious to see what the future is like.

What’s one (minor) decision that almost changed an entire island?

I’m not sure if I have an answer for this exact question. I can tell you a few examples of big changes that were made to islands deep into development. Counterfeit Island originally had a much different storyline involving clowns and mimes. (That’s why that clown is still standing on the roof in one of the scenes.) We re-designed almost all of Twisted Thicket under a tight deadline because we wanted it to be more menacing. And I pushed for the ship on S.O.S. Island to sink in real time, and let players rescue the crew in any order, or fail to rescue some of them. Probably for the best that we didn’t do that last part.

If you could pick where Pop headquarters is located, would you want it to stay in Boston or a different area? How is it in Boston?

I love Boston. I grew up here, went to school here, and have lived and worked here my entire career. They’d have to drag me kicking and screaming somewhere else.

How do you come up with ideas for islands and characters? What do you do with unused ideas?

Ideas are everywhere. Coming up with them is easy; seeing them through is hard. Usually we get ideas just by talking about things that are exciting and interesting to us. We might decide to try something in a particular genre, or something might come out of the blue. We have tons of unused ideas — many more than we’ve ever used — and a lot of them have ways of bubbling back up.

Are there more Poptropica books planned for the future, either the graphic novels or other books? Do you know if there will be more comic strips?

The storyline in the graphic novel series concludes with the fourth book, The End of Time, which comes out in September. I don’t think there are plans for more, but that could change if sales are good enough. (Timely reminder: Poptropica 3: The Secret Society comes out on April 11!)

We’d always be looking to do more books. Books are a part of our DNA.

The comic strip is finished for the foreseeable future. I’d love to see it come back. It was hilarious.

What is a feature missing in Poptropica that you hope to see added in the future?

I’d like to see cooperative multiplayer on islands. It would be a huge challenge for us to design and implement, but how great would it be to play through an island with your friends?

If you could plan out a new Poptropica contest, what would it be? Do you know if there are any plans for more contests in the future?

There will probably be more along the lines of the ones Skinny Moon runs on social media, costume contests and the like. The “Create Your Dream Island” contest was an awesome experience. To do something of that scale takes a lot of time and effort, so the circumstances have to be right.

If Poptropica held a real-life PoptropiCon, what would it entail?

Hopefully we’d get a chance to meet as many of you as possible. We’d want to have places set up for people to play with one another. Maybe some real-life versions of Poptropica islands or scenes for people to play in. Most important, I hope we’d see a lot of our fans dressing up as their favorite Poptropica characters!

What are some of your favorite children’s books and authors, both past and present?

As a kid, mostly I read funny books. Gordon Korman’s Macdonald Hall series. Louis Sachar’s Sideways Stories from Wayside School. Skinnybones by Barbara Park. I liked more serious stuff too, like Bridge to Terabithia, The Chocolate War, The Outsiders. I read everything I could get my hands on: comic books, movie reviews, books about UFOs. Everything.

Of more modern stuff, I love love love the “His Dark Materials” trilogy by Philip Pullman. I named my daughter after the main character!

Well, that concludes our interview with Mr. Crawfish! We hope you learned a lot from it, and perhaps have even been inspired to create and pursue the things you love – whether it relates to Poptropica or not!

Thanks to Mitch for taking the time to provide his insights into the processes at Poptropica HQ and more. Be sure to check out his Poptropica book, The Secret Society, coming April 11! 🤓✌️

–🐠

Bonus Items, Creators, Store

Spring, Skinny Moon, and Snow―woah!

spring

Slip here. 👋

It’s finally Spring— the flowers are blooming, the bees are buzzing, the people are sneezing, but it’s still snowing! Well, for those Poptropicans living in the Southern hemisphere, have a fantastic fall! Just stay there, all cozy in your seats.🌸🍁

In honor of the equinox, Poptropica is bringing back the Flower Power and the Sneezing Powder to the Poptropica Store! If you haven’t grabbed those freebies, well now’s the time! spring

The Flower Power has a double function: you can use it as a costume or press the spacebar for its special power! The Sneezing Powder, on the other hand, makes everyone around you sneeze like Poptropicans have noses. 😛 It’s perfect for playing pranks during meet-ups on the Multiverse. 😉

Along with it, Skinny Moon shared an accurate representation of the weather in Boston at the moment. 😛

huehue

Speaking of Skinny Moon, she dropped by the Poptropica Help Chat (PHC) earlier! Although, it’s not as lengthy as the past one and didn’t involve any revelations regarding Poptropica Worlds; it’s just a small chit-chat! She did say that they were very busy right now, and shared a picture of Toby! (Click the pictures to enlarge them!)

Well, I hope you had fun talking to her when she stopped by, even for just a fleeting moment. Just make sure to keep an eye out on Discord whenever she stops by!

… and that wraps today’s post! I’m pretty sure I covered everything, right? Make sure to click the like button below or write up a comment below! Thanks for taking the time to read this post. 🙂

that will be all

-💦🐊