Astro-Knights Island, Big Nate Island, Islands, Reviews

2009 Island Showdown: Astro-Knights VS Big Nate

Howdy Poptropicanos, it’s LJ in your faces again! ๐Ÿคช To commemorate the 15th anniversary of Astro-Knights Island and Big Nate Island this year, I thought it’d be fun to conduct a comparison between the two where I evaluate the fundamental elements of each island to determine which one is the better option. (Pretend that the outcome isn’t obvious, alright?) Let’s begin!

For the gameplay discussion, my emphasis will not be on the plots as I intend to reserve that topic for the story portion that will come later. Instead, my focus here will be on the technical dimensions of the islands.

Big Nate Island

This island encompasses a plethora of key features that are emblematic of Poptropica islands such as locating a multitude of paper pieces scattered everywhere, piecing the papers together, swimming underwater, mixing liquids, and playing a few of minigames (racing an opponent, hangman and table football). I appreciate all of these elements, particularly the minigames. I wouldn’t have minded a few more to be honest. One negative thing I will say is that I was not a fan of Nate following my character around everywhere I went. Was that just me? So anyway, how does Big Nate compare to Astro-Knights?

Astro-Knights Island

The time required to complete Astro-Knights is about double that of its rival, which I find absolutely delightful! In the early stages, the gameplay is more or less similar to Big Nate involving the typical exploring and item collecting. However, upon reaching space, things really get exciting.

We get to build a custom spaceship, which, while not having a substantial impact on the island’s tactical gameplay, remains an entertaining feature. Navigating through space, avoiding asteroids, luring space sharks, and fighting against enemy ships were indeed challenging tasks, yet they were not overwhelmingly stressful.

The most challenging parts of Astro-Knights Island are the four significant battles that resemble “boss fights,” including the three misleading encounters (the Mother Phoenix, the Tigercopter, and the Dragotank) and the final showdown against Mordred. Besides the Mother Phoenix, I experienced a fair share of difficulties with all of these. Nonetheless, these battles greatly eclipse even the most engaging gameplay that Big Nate Island has to offer. Honestly, the absence of such difficulty is sorely missed. Any islands for that matter, but that ship has unfortunately passed.

Which one wins?

It seems I may have gone a little overboard in my discussion of the gameplay in Astro-Knights Island. ๐Ÿ˜… There was just so much to unpack! It’s quite obvious which one I was more enthusiastic about and which island takes the first round: Astro-Knights!

The differences in the characteristics of these two islands are strikingly apparent. Let’s get into it.

Big Nate Island

Big Nate Island’s appearance presents a whimsical and joyful ambiance. As you walk through the island, your eyes are treated to or tortured by vivid, colorful illustrations, all accentuated by thick black outlines, which enhance the sensation of really being inside a comic book.

I find the comic book aesthetic highly appealing, and I’m someone who is very attracted to bright colors. Also, the school, the playground, and the klassic komix store bring back memories of my IRL childhood, creating a comforting atmosphere.

Astro-Knights Island

While traversing the landscapes of Astro-Knights, we come across an obliterated medieval kingdom, black holes, space sharks, lava-controlled platforms, a mechanical ecosystem, and an actual asteroid belt. The array of locations on this island is truly breathtaking.

The stark contrast between the setting reminiscent of the Middle Ages and the advanced, futuristic planets in outer space (with completely different climates from one another) contributes to the island’s diverse appeal, making it more captivating than many others.

Which one wins?

This round was somewhat more of a tossup. Each of these islands had a viable chance of winning, as I appreciate the styles and moods of both of them. Ultimately, I opted for Astro-Knights Island as the victor for this round, primarily because it offers a higher number of scenesโ€”which can never be a bad thing in Poptropica!

Big Nate’s pivotal concern revolves around the possible destruction of a middle schoolโ€”a cause certainly worth caring about. In Astro-Knights the story is much more out of the ordinary, however. Time to elaborate!

Big Nate Island

The plot of Big Nate is a bit lackluster. It seems to be a step back in terms of intricacy. In comparison to previous islands like Nabooti, 24 Carrot, and Spy, it feels excessively straightforward.

From my perspective, the characters within this island are not developed enough. The storyline is interesting; however, I don’t believe it was executed to its maximum potential in the plot we were offered. As a child, I found it okay, but looking back now, I am not as wowed as I am with Astro-Knightsโ€”which still holds up with the ageing fanbase in these more recent years.

Astro-Knights Island

It goes without saying that the lore and mission in this island are exceptional. A princess, intrigued by the vanishing of a scientist who has gone missing in space, finds herself abducted by aliens. Our job is to launch into orbit to rescue her. Additionally, the once noble scientist has transformed into a malevolent cyborg, and we are tasked with locating three knights who have vanished on various planets while in pursuit of the lost princess. This dramatic tale is filled with so many compelling elements, it’s unreal.

This island presents two noteworthy characters, Elyana and the more celebrated Binary Bard/Mordred. Heck, he took the gold in Pop’s villain showdown back in the day and has remained popular ever since! Since I was not aware of the Big Nate comics when the island was released, I had no insight into the characters. Their minimal development within the island led to them feeling somewhat forgettable to me. Astro-Knights has little to no issues with this.

It’s also worth noting that Astro-Knights demands a certain level of investigation to grasp the situation at play, unlike Big Nate, where the problem is presented immediately upon arrival.

Which one wins?

There is no question that Astro-Knights has once again triumphed in this round. The story is just so exceptionally engaging, and when I reflect on its awesomeness, I envision its potential to be adapted into an outstanding feature length film! Wouldn’t that be epic?


Big Nate Island had a tough day being demolished by Astro-Knights Island with a score of 3-0. To be honest, it was a bit of a mismatch given that Astro-Knights is widely regarded as the favorite among the community.

Iโ€™d love to know your thoughts on both islands! How would you rate them overall? Iโ€™d say Big Nate deserves a 3 out of 5 peanut butter crackers, and Iโ€™d give Astro-Knights a perfect 5 out of 5 force shields! Thanks for reading and pop on folks. ๐Ÿ€

8 thoughts on “2009 Island Showdown: Astro-Knights VS Big Nate”

  1. I liked both of them. Big Nate Island was a pretty nice adaptation, and Astro-Knights was challenging but fun, and that effect is also given in other islands, like Skullduggery. Honestly, Ilike every single Poptropica island, and can’t even give a review.

    1. You like every island? What about Galactic Hot Dogs? No judgement, but I think it might be the only Island I strongly dislike.

      1. I think even that Island had it’s place. Definitely way down the list on my ranking, but I enjoyed the unique items like that jello cube or whatever bouncing the meteorites away. Only thing was that the island finished too soon before you really got anywhere with it.

      2. Why didn’t you like Galactic Hot Dogs? I personally thought it was a nice twist. Then again, some parts were weird…

      3. Okay, that might just have something to do with how obscure it is. But One thing that annoyed me was the planet guessing. Really tedious. And it ended too soon. Like, there couldโ€™ve been maybe a shmup boss fight where you shot hot dogs at the queen? And the music is pretty meh too. The Main Street theme goes off-beat a lot.

Leave a reply to LJ Cancel reply