Arabian Nights Island Guide

Synopsis

Journey to an ancient land of sultans, thieves, and a magical lamp with power beyond imagination.

For walkthroughs on Arabian Nights Island, scroll down.

Note: Only Episodes 1 & 2 are currently available on desktop and mobile. For the full version, you can play it onย Steamย or withย AS3 Flashpoint.

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Released: October 2, 2014 (Ep. 1 for members)
or October 23, 2014 (Ep. 1 for all)
Common Room: Rumi’s Rugs (Ep. 1 & 3), The Hangout (Ep. 2)
Preceded by: PoptropiCon Island
Succeeded by: Galactic Hot Dogs Island

Resources on this page: Island Extras | Synopsis from Poptropica | Quippy’s Store Items | Video Walkthrough | Written Walkthrough | Album Photos | Trivia

Island Extras: PHB Island Review | Official Tour | Trailer | Video Playlist | Champions Map 12, 3 | Pop Places IRL | Coloring Pages


Quippy’s Store Items

Quippy sells the following items in Rumi’s Rugs, the common room on Episode 1: Arabian Style, Silent Thief, Desert Lizard Follower*, and Purple Smoke Bomb*. (* = members only)


Video Walkthrough

Click through the playlist menu to find the video for different episodes. For a written walkthrough with pictures, scroll down on this page.


Written Walkthrough

Walkthrough by HPuterpopBlake, Scary Plug, Pixel, Brave Tomato, & Slanted Fish

Table of Contents

  1. Episode 1: How Bazaar
  2. Episode 2: Lair of Thieves
  3. Episode 3: Careful What You Wish For

Episode 1: How Bazaar

You’ll start the episode in a distressed Arabian bazaar, which is a Middle Eastern marketplace. The citizens will inform you that the 40 Thieves have ransacked the entire town and left it in ruins! That’s the premise: The 40 thieves are ransacking the town. Find their hideout and put a stop to it!

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Right now, you have nothing to trade with the merchants, so go right and right again (past the desert scene) to find the cliff scene. Here, you can climb the oddly shaped cave exterior and go all the way to the right of the scene. Jump into the quicksand, sinking into the room below. The room has an opening to the cave, so go inside.

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Once inside, push the nearby crate right until it’s hitting a platform. Use the crate to reach the high platform and jump over. You’ll find another crate on a platform. Push it off and then left so that you can reach yet another platform. Push the crate you find on the platform off onto the ground left, which will allow you to reach a broken ladder.

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Climb the ladder, and when you reach the top, push the crate there off of the platform and use it to reach another rocky floor in the cave. Jump over the two sinking sand patches and you’ll find a skeleton wearing a turban and clutching a bag of Salt. Click on the bag to collect it.

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Afterwards, you’ll deduce that this cave couldn’t be the thieves’ hideout, as it’s pretty much abandoned. Go ahead and leave the cave. Once you’re outside, make your way outside the cave exterior and back out the way you came. Return to the bazaar.

Climb up onto the rooftops of the buildings and find the merchant with the green and blue turban. You can trade some of your salt with him in order to get some a bag of Grain. Click the “deal” button to trade the items.

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Jump over to the second merchant, and trade with her. She’ll offer a Lamp for your grain and some Cloth for some of your salt. Trade both and then return to the first merchant. (The lamp is actually a bit of a red herring โ€“ as your character realizes, it’s useless.)

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Trade the pieces of cloth with the first merchant to obtain the Spyglass. Now, return to the desert scene. You’ll find an old man standing next to a circular stone platform. He says the thieves will steal anything placed on the platform. Use your salt to place some onto the platform, then go back to the bazaar.

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Climb the tower on the left side of the scene and use the spyglass to connect it to the convenient spyglass stand on the top. Click on the spyglass to look through it. You’ll be able to see the full desert scene through the spyglass. Look to the left of the screen and the right to find two thieves lurking. They’ll get close to your salt and then throw a smoke bomb down, temporarily blinding the old man and taking the salt. It seems that they’ve left something behind, however, so return to the desert scene to check it out.

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Once there, you’ll find that they’d dropped some Smoke Bombs. Collect this, and then return to the bazaar.

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Once there, go left once again to enter the palace exterior. Two guards are faithfully waiting outside the palace door, and if you get close, they’ll take you back outside the entrance.

To get inside the palace, jump onto the windowsills all the way until you’re right above the guards. Then, wait for one to start talking to another – this is around the time you’ll need to equip your smoke bomb (don’t worry if you mess up; the bombs can be used infinitely). Wait until one of the guards walks over to the other, until they are fairly close. Then, press spacebar to release a smoke bomb onto both, temporarily blinding them. This gives you enough time to slip inside the palace unnoticed.

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Once inside, you’ll find the sultan sitting in his chair on the left side of the room. Talk to him and he’ll ask you to help him get back the one thing precious to him – his special lamp. If you try to give the sultan the lamp from earlier, he’ll say it’s not the special lamp that he formerly owned. He’ll give you his Crown Jewel to help you on your journey.

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When you exit the palace, the guards will be astonished that you were in there. They say that if you keep it a secret, they’ll let you go.

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Now, return to the bazaar and trade with the first merchant. He’ll offer an Ivory Camel for your jewel – go ahead and accept the offer. Once you have the camel, trade with the third and final merchant, who owns an actual camel. You can trade the ivory camel for his real live camel! Accept the offer.

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Now, use the Camel Bridle that he gave you to take the reigns on the camel. The camel doesn’t like to go too quickly, so don’t rush, but drag him along into the desert area. Once there, click on the platform to put the camel on it. Now, return to the bazaar and get to the top of the tower. Don’t get too far away from the camel, or he won’t budge!

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Click the spyglass to watch the thieves take the camel away – this time they can’t do it very speedily, as the camel is slow. Because of this, you’ll see that their hideout is hidden in the oasis nearby! The thief cries “Open sesame!”, and a stone dragon mouth rises from the water and she walks inside! It then recedes back into the water.

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Return to the desert scene and jump into the pool of water. Your character will say the magic words and the dragon structure will rise out of the water. After jumping in, you’ll receive the Episode 1 Island Medallion! Congrats!

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Episode 2: Lair of Thieves

At the end of episode 1, we last left off after entering the secret lair of the 40 Thieves. Now that we’re inside, our task is to find and retrieve the Sultan’s lamp!

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After closing the task message, you can go about making your way down. Begin by navigating around until you reach a sign with an arrow pointing down. Go down that hole, which will lead you to another area – the treasure keep, with a magical altar.

Here, you’ll see the master thief, along with some of her comrades, forcing a helpless prisoner into choosing a lamp and placing it onto an altar. The poor prisoner will choose the wrong lamp and will be gone in a split second โ€“ but not his clothes!

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Suddenly, the sandy platform youโ€™re standing on will break, causing you to fall. The thieves spot you and send you to one of their prison cells. Your cellmate, the Vizier (a high official of the Sultan) will ask what you’re doing, and offer you a formula for magic sand bombs – but you’ll have to get into his cell to get it.

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To break out of your cell, push your bed all way to the right, then keep jumping up on it, hitting the cracked platform above with your head until it smashes. Go up, then push the ball and chain down so it falls into your cell. Then just go directly to the right, with no turns, until you reach the prison exit.

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Once you exit, watch out for the thieves. To not get caught by the guards, you will need to disguise yourself as one of the thieves, but to do that, you’ll need a few things to create your disguise.

If youโ€™ve exited the prison area, then you should be back in the altar area with the lamps. Go directly to the right, and jump onto the huge statue. Watch out for the guy (who looks like Binary Bard’s Arabic cousin) counting gold pieces, because if he sees you, you will be sent back to your cell. Wait for him to turn left, then make your move. Grab the White Robe the vanished prisoner left on the altar. Next, leap up to the ledge on the right and take the vial of Quicksilver (mercury) from the skeleton.

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Drop down and continue to the right. You should be at the sanctum, where the master thief is currently at. (You really donโ€™t want to mess with her!) Making sure not to run into her, click “Use” on your White Robe to dunk it into the sticky black oil, which will dye the clothing black and turn it into Thieves’ Garb – a disguise that will allow you to move freely, as if you were one of the Thieves! Put it on.

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While you’re there, take the Gunpowder from the far right of this room (the sanctum). Then, head back to the altar area, and from the platform with the lamps, jump onto the wooden platform above and go up, back to the entrance. Grab the bag of Borax, which is being guarded by two thieves – but since you’re dressed like them, they won’t mind you taking it.

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Now, head back to the prison cells and pick up the Viper Skin lying around in one of the cells – another item for our grocery list item ingredients. Follow this path (depicted below) to reach the Vizier’s cell.

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Talk to the Vizier, and he’ll give you the Magic Sand Formula, which is made of:

  • II (2) parts Gunpowder
  • III (3) part Quicksilver
  • I (1) part Viper Skin
  • II (2) parts Borax

Good thing we’ve collected all that!

Go all the way right, back to the sanctum (the room where you got the gunpowder, and where the master thief is). Use the crafting table in the room and follow the formula. Click the pestle to mix it when you’re ready, and you’ll have created Magic Sand bombs!

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Your character will test out the Magic Sand, creating an explosion loud enough for the master thief to hear. To “teach” you for sneaking around, she’ll throw a lit lamp into the room and lock the door. There’ll be an explosion – your oil-covered, highly flammable disguise will burn right off of you, and other items will catch fire as well. Surprisingly, other than your robes, you’re left unharmed.

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Now equip the Magic Sand, and press spacebar to throw it onto sandy platform. It’ll magically turn into quicksand, allowing you to drop down and escape the room.

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Head back to the prison area, following the path depicted below and throwing magic sand on sandy platforms to turn them into quicksand. When you knock out the first guard with the wrecking ball, pick up the Prison Key he drops. Head right, drop down, and knock out another guard in the same way. Finally, you can go to the Vizier’s cell, free him with the Prison Key, and lead him to the exit.

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Back in the treasure room with the altar and lamps, you’ll need to distract the coin-counting thief by sinking his stacks of gold. Use the Magic Sand bomb on the sandy platform below the gold, which will turn into quicksand – and drop the gold! The panicking thief will try to recount the gold while you and the Vizier can go over to the pile of lamps to try to find the Sultan’s special one.

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Unlike the rest of the lamps, the Sultanโ€™s lamp does not have decorations on it. It also does not have a matching pair. Basically, it looks like a plain old lamp – but itโ€™s far from plain in terms of power. Anyway, push all the lamps aside, and there should be a plain-looking lamp in the back. That’s the Sultan’s lamp!

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Just as the two of you are escaping, the master thief and her comrades catch up to you. Sheโ€™ll force you to show her the lamp, but the Vizier will give her a fake, placing it on the altar… and as the lamp turns red, he sacrifices himself to give you a chance to run. Unsatisfied, the master thief brings in her muscle man – Brutus – and orders him to chase you!

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What you need to do now isโ€ฆ run! Run away from Brutus before he catches you. There will be obstacles along the way, including rolling barrels – time it so that you jump over them instead of running into them. Throw magic sand at the sandy platforms beside the guards to drop them out of the way. At the corner with the flammable barrels, wait for Brutus to catch up, then click on a barrel to roll one at him, and it will explode on him. You can now run up to the very top and stand on the blue button to lower the elevator – bringing with it a few more of the thieves!

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Trapped, you’ll be taken back to the treasure keep where the altar is, and the thieves will force you to release the genie in the Sultan’s lamp. An ancient power is awakened…

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And you’ll receive the Episode 2 Island Medallion! Congratulations.

Episode 3: Careful What You Wish For

Picking up right where we left off in the last episode, the genie reveals himself to you and the thieves. As a result, the master thief tries to make a wish but is cut off by the large henchman, who wishes to pulverize everything he touches. The genie gives him just that wish, and it resultantly causes the hideout to collapse and the lamp to be broken, and resultantly free the genie.

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After being pulled out of the wreckage, your goal now is to meet up with the Sultan and give him a report on your exploits in the thievesโ€™ hideout. Before you go to him though, look just right to where you woke up and pick up the Geode Rock nearby.

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Then click use on the geode rock in front of the large former henchman, Brutus, so he can pulverize it into Geode Crystals for you.

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After that, to all the way to the left, through the genie fever-stricken bazaar, and youโ€™ll be let into the palace. Talk to the Sultan, and after the conversation, he goes off to find the genie, telling you not to touch anything. Which means weโ€™re gonna snoop around.

Click the tile from where the Sultan was originally standing and youโ€™ll unlock a passage to the rest of the palace through the window.

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Once youโ€™re in the palace atrium, go right and head over to the open door on the right side. There, youโ€™ll find the pink master thief looking at a piece of paper and crying over it. Before you can ask whatโ€™s going on, the pink thief notices you and flees. Huh.

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After she flees, you can grab what she was looking at: a Drawing of what looks like a father and daughter holding hands. It’s her with the Sultan! Anyway, letโ€™s head out for now.

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Go to the right and youโ€™ll enter the library. Jump up and youโ€™ll see a bookshelf. From that bookshelf, click on it and then click on the book about how to catch a genie, which is in the bottom right corner. Youโ€™ll take a page of Instructions from it and put it in your inventory.

Then go a little bit right and youโ€™ll find a Magic Book. The first thing we have to make is Divination Dust, which will make sure the genie doesnโ€™t stay hidden for long.

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With this in mind, and taking notice of the crafting table in the same room, letโ€™s head over and make some trades in the bazaar.

You need to make sure you have everything you can get from the bazaar, because they will all play a role in your potion making. Hereโ€™s a guide for who offers what for what.

 Camel TraderNightlight TraderFemale Trader
Geode CrystalSesame OilXBurlap Sack
Burlap SackMoonstoneSesame OilGeode Crystal
Sesame OilGeode CrystalBurlap SackWishbone
WishboneXMoonstoneSesame Oil
MoonstoneBurlap SackWishboneX

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Steps: Trade the geode crystal for the sesame oil at the bottom stall. Trade the sesame oil for the burlap sack at the top left stall. Trade the burlap sack for the Moonstone at the bottom stall again, then trade more crystal for another sesame oil. Finally, visit the top right stall and trade the sesame oil for a Wishbone, then trade more crystal for another Burlap Sack.

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Once you obtain all the items, go to the large henchman again and have him smash the wishbone into Bone Meal and the moonstone into Moon Dust.

Go back to the palace library and click on the potion crafting table. Follow the instructions to make divination dust, which is 3 parts moondust, 2 parts bonemeal, and 1 part burlap (from the sack). Click the mixer to make the Divination Dust.

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Equip the dust bomb from your inventory and go back to the bazaar. Go to where the nightlight trader was and youโ€™ll find the genie hiding in the top barrel. Press the spacebar to throw a bomb. The genie will proceed to flee to the left.

As you proceed to go, a camel will break free from his traderโ€™s grasp and go left also. Chase after the genie and youโ€™ll end up at the palace. You can see the genie hiding at a lantern in front of the palace, but you canโ€™t reach it yet. First you have to go by the palace entrance and talk to the guard who now has to endure endless camel kisses. He wished to attract all the ladies, but the genie gave him the attraction of female camels instead. After talking to the guard, the camel will chase the guard around. Go by the lantern the genie is hiding in and wait for the camel to be there too. Jump on the camel and throw the divination dust bomb at him. The genie will flee right.

Go right also, past the bazaar, and youโ€™ll be back where you started the episode. Look at the man with the โ€œgenie compassโ€ and youโ€™ll find the genie hiding in his headdress. Talk to him, and then throw the divination dust at him. The genie will flee again, but this time, up in the sky. Youโ€™ll need the levitation potion in order to reach him. Youโ€™ll grab the searcherโ€™s Compass after the cutscene.

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Go to where the telescope is and give it to the thief looking through it. All he wanted was to see the world without fear of getting lost, and by you giving the compass, his wish is granted without a price. He gives you a Skeleton Key and goes off. Meanwhile, if you look through the telescope, you’ll see the genie in the distant sky.

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A skeleton key is a special type of key that will unlock any lock it comes across. This should be helpful. Go back to the palace and go to the treasure chest by the entrance. Unlock it and youโ€™ll find out that the treasure chest is actually the coin collector of the thieves, who had wished to hold infinite wealth, but instead became a treasure chest. Ask if you can rummage through the treasure chest and youโ€™ll find a Golden Lamp. This is a step towards capturing the genie.

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Go into the palace and up from the painting entrance and youโ€™ll find a locked door. Use it and youโ€™ll find yourself in the lamp room. Go to the right and youโ€™ll find yourself a Roc Feather sticking up from a fancy vase. This was the only ingredient missing to make the levitation potion.

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Exit the room and go back to the princessโ€™s room. Use the skeleton key on her diary and youโ€™ll discover the genieโ€™s name: Samhal. Now that you have the name and the lamp, all you need to do now is fly.

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Go to the library again and use the table again to make the potion: 1 part roc feather, 2 parts moondust, and 3 parts sesame oil. Youโ€™ll make the potion, but you end up dropping it onto the carpet underneath it. Now you’ve got a Magic Carpet! After the obligatory Disneyโ€™s Aladdin reference, go outside and fly up to the sky in the desert scene, where Samhal is.

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Get on your magic carpet when you reach the desert, fly up, and youโ€™ll find Samhal (if you look through the telescope in the bazaar, you’ll find him there). Samhal flees by the sand snowman and then you fly up to him again, since you have everything you need. The genie will proceed to flee left, and now, youโ€™ll have to return to the palace.

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Follow him into the palace atrium, where you’ll see him fly right. This will trigger a mini-game where you must flick back and forth between the real room and its reflection at the bottom, using the green arrow.

Watch the reflection for the slightest movement, then go back to the real room at the top and click on the piece of furniture that moved, which will knock the genie out. You’ll need to do this three times in sixty seconds because he’s made ghost copies of himself to trick you. After you knock out the three copies, the real genie will do his ghost-copy magic again, and you’ll have to do the same thing again, and again, for a total of three rounds.

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When you’ve finally exhausted him, he’ll go hiding in the lamp room. Follow him there.

Click use on your Golden Lamp to start the binding spell, but then โ€“ the master thief shows up and steals the lamp! Before you know it, she’s used it to make herself a genie, and escapes the palace.

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Chase her on your magic carpet, and you’ll be in another mini-game: from up above, she’ll start throwing large objects at you as you fly up to catch up to her. Just watch for where the puffs of smoke appear, and fly away from them so you won’t get hit when her objects materialize. You can still survive a few hits, though. Anyway, once you reach her high in the sky, she’ll destroy your carpet and send you crashing to the stone dais below.

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The Sultan will appear, demanding his daughter to stop. Turns out, the master thief is the Sultan’s daughter! He wants his riches returned to him, but can you convince him there’s a better way? Pull out the drawing of the Sultan and Scheherazade (the princess), and he’ll finally realize that his desire for riches had blinded him from what his daughter really wanted โ€“ for them to live as a happy family. Aww!

He’ll ask you to make a wish, and you can choose from three options (a robot army of butlers, the ability to speak to animals, or to be the world’s best banjo player). The wish you make will decide the album photo you get for this episode, but you can always replay the episode for the other photos if you wish (see what we did there?)!

The Sultan himself wishes that he’d never found the lamp to begin with, and he’ll award you your Island Medallion credits for the Store. Congratulations, you’ve finished Arabian Nights Island!

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Looking for more walkthroughs? Check out our Island Help page! ๐Ÿ™‚


Album Photos

These pictures appeared in a former feature known as the photo album.

Note: The third photo depends on the wish you make at the end of Episode 3. There are three possible photo outcomes: talking to animals, an army of robot butlers, or being the world’s best banjo player.


Trivia

  • Arabian Nights Island is Poptropica’s 41st island, and the first episode was released to members on October 2, 2014. The login screen featured kids being chased by some of the Forty Thieves. Episode 1 was released to non-members on October 23, 2014.
  • Episode 1 was re-released on Haxe for all on November 24, 2020. Episode 2 was re-released on Haxe for members only on December 7, 2021.
  • Arabian Nights (full version) was re-released for Steam on May 25, 2022.
  • Common room: Rumi’s Rugs (Ep. 1 & 3), The Hangout (Ep. 2) (contains the camel stolen by the thieves at the end of Ep. 1)
  • Rumi’s Rugs may be named after the 13th-century Persian Muslim poet Rumi.
  • The idea of Arabian Nights Island was conceived by the winner of Poptropica’s “Create Your Dream Island” 2013 contest, Sarah S. from South Carolina. You can read more about it on the Creators’ Blog. The original pitch for the island was this: “On Arabian Nights Island, Poptropicans go on a quest across the desert to rescue a sultan’s genie from the Forty Thieves.”
  • Arabian Nights Island is based on the traditional stories of Arabic culture found in One Thousand and One Nights (also known as Arabian Nights, of course).
  • Episode 1: “How Bazaar” is a pun on the phrase “how bizarre.” One of the places in Ep. 1 is a bazaar (Middle Eastern marketplace).
  • The coin-counting guy in the treasure keep in Episode 2 looks a little like Binary Bard from Astro-Knights Island, with a red jewel over one eye.
  • On the vial of quicksilver you get in Episode 2, the symbol etched on it is the alchemy sign for the element of mercury, also known as quicksilver.
  • The album photo for Ep. 3 depends on the wish you make at the end. There are three possible outcomes.
  • Scheherazade, the princess in Ep. 3, is named after the original storyteller of One Thousand and One Nights.
  • In Ep. 3, when you’re chasing the princess-turned-genie, she’ll throw objects at you that are from other islands, such as the “Funny Bunny” carrot farm sign from 24 Carrot, the elephant from the Nabooti safari, cannons from Skullduggery Island, and more.
  • When you get the Magic Carpet in Ep. 3, your character says, “Now I’m in a whole new world,” a reference to Disney’s Aladdin.
  • Now Available! Members get an Arabian Nights Poster and a Plundered Armor Costume in the Poptropica Store! (plus a Shield and Scimitar! Go get ’em!)

i can show you the world
shining, shimmering, splendid~

277 thoughts on “Arabian Nights Island Guide”

      1. For some reason this island always makes me really sad… what she was at the very start and then at the very end…

      1. uhhh… glitch. I cant collect the Smoke Bombs. Does anyone have a way to get rid of this glitch?

    1. I wanted to keep the camel as well! I was annoyed when I had to put it on the plate thingy for the thieves to take.๐Ÿ˜ซ๐Ÿซ

    1. it wasnt working for me either but when they start talking and they both go to the left you need to throw a smoke bomb at them and they will cough for five seconds then you need to be quick, jump down and enter

    1. Can’t wait for next episode(Or whatever you call it)!! I wanna know what the hideout looks out! *_* ๐Ÿ™‚

  1. The part about getting away from Brutus is really hard, since you have to get past the barrels when your mouse sends signals really slowly and you end up falling down with Brutus coming after you too fast for his size….ugh.

    1. Also, when the theif takes the camel, you’re far away watching through a telescope, how do you hear him say open sesame?

      1. That’s a good point… maybe your Poptropican can read lips? Or, this being Poptropica, maybe Poptropicans do communicate by reading words floating above people’s heads. ๐Ÿ˜›

  2. ugh i completed the island but i forgot i already took the black thing off so i went back in so i can take it off then i remembered i have to run away from the huge guy sgian and its really hard!!!!!!!!!!!!

  3. Brief interrogation between the bandit who stole the camel and a professional interrogator
    _______________________________________________________________________

    Interrogator: How’s your life as a bandit, eh?
    Bandit: Stealin’ some gold… posing as one of the famous bandits.. I’d say my life is just swell.
    Interrogator: Heard you stole a camel… what’s the story behind that?
    Bandit: Well.. this ol’ camel ain’t just a normal camel… this camel fights tooth and nail… and by tooth and nail, I mean biting.. and being a pain-in-you-know-where. Now I think of it… I did hear the previous owner of this camel sold this camel to a person for some camel sculpture.. just because this camel sculpture does not bite like the bitin’ camel. No wonder the bitin’ camel ought to be in the desert alone.. standing on a pedestal next to an ol’ man. Heck’, I tried dragging this camel to somewhere.. and this camel just keeps biting and being a pain..
    Interrogator: Say, a source of mine said that you solved the bitin’ and stubborn camel?
    Bandit: Indeed! This ol’ brain of mine thought of this brilliant idea. I pulled a banana from my pocket.. that I was suppose to have for snack.. and stuck it into that camel’s mouth.. now that camel ain’t bitin’ no more. Heck’ he began following me like I was his actual owner.. who knew a banana was useful?
    Interrogator: That banana was something. Now tell me, where did you lead the camel to?
    Bandit: Now that’s a hard question.. I led it across the “puddle” of water…..and..
    Interrogator: And?
    Bandit: The camel and I traveled across the desert and that was that.
    Interrogator: Seems like a rough adventure. Well, nice to see a good ol’ bandit these days.. a rare fate that is.
    Bandit: Ain’t that swell.. Well I ought to be going, my friends and I have some job to do.
    ____________________________________________________________________
    And so, the bandit and interrogator shook hands and then they went opposite paths wondering if they’ll meet again.

    1. You must climb back up to where the guards are where you spawned once you put on your black gaurd garb. It will be two floors up and to the right side.

  4. I like to play this island all the time when I am bored this island is very easy.
    You can add me in poptropica.
    My username is: joey_chen09

  5. Iอž nอžaอžmอžeอždอž mอžiอžnอžeอž cอžaอžmอžeอžlอž ๐Ÿ˜บ๐Ÿ˜บ

  6. I wanted to keep the camel
    And poor Vizier he sacrificed himself to save me but I didn’t get away

    1. Thank you! Also, when I re-did the island, the game kept in betting stuck just befit Viziver sacrificed himself! P.S: This time I’m on a mobile device using the Poptropica app.

  7. I cant seem to sink the coin counter’s treasure. Its not sinking thru! How?!

    slantedfish: Throw Magic Sand on the sandy platform where the gold is sitting.

  8. The part when you climb up the rope and the thief says, “These lamps never hold enough oil!” I can’t get to the other side, the thief keeps catching my character and sending her back to jail please help Slanted Fish!

    slantedfish: Not sure which part this is, but please check the guide. ๐Ÿ˜‰

  9. I released Visier too soon, he keeps following me and preventing me from getting to the crfting table

  10. I love your website! It is so awesome! I hope that I can be part of your team. PLEASE? I just can’t believe that your team has Brave Tomato, Slanted Fish….all of you are so popular! Thanks
    ๐Ÿ˜ƒ
    Ok, now…I LOVE this island, IN FACT:
    I LOVE ALL OF POPTROPICA!

  11. I hope that the third will come out soon.
    ___________________________________
    ๐Ÿ˜„๐Ÿ˜ƒ๐Ÿ˜€๐Ÿ˜Šโ˜บ๏ธ๐Ÿ˜‰๐Ÿ˜๐Ÿ˜˜๐Ÿ˜š๐Ÿ˜—๐Ÿ˜™๐Ÿ˜œ๐Ÿ˜๐Ÿ˜›๐Ÿ˜Œ๐Ÿ˜‹๐Ÿ˜–๐Ÿ˜Ž๐Ÿ˜๐Ÿ˜บ๐Ÿ˜ธ๐Ÿ˜ป๐Ÿ˜ฝ๐Ÿ˜ผ๐Ÿ‘ง๐Ÿ‘ฆ๐Ÿ‘ฑ๐Ÿ‘ด๐Ÿ™‰๐Ÿ’ฉ๐Ÿ‘ฝ๐Ÿ’€๐Ÿ’ƒ๐Ÿšถ-Go poptropica
    Everyone loves poptropica and this website!

  12. ๐Ÿ˜„๐Ÿ˜ƒ๐Ÿ˜€๐Ÿ˜Šโ˜บ๏ธ๐Ÿ˜‰๐Ÿ˜๐Ÿ˜˜๐Ÿ˜š๐Ÿ˜—๐Ÿ˜™๐Ÿ˜œ๐Ÿ˜๐Ÿ˜›๐Ÿ˜ณ๐Ÿ˜๐Ÿ˜Œ๐Ÿ˜ข๐Ÿ˜‚๐Ÿ˜ญ๐Ÿ˜ช๐Ÿ˜ฅ๐Ÿ˜ฐ๐Ÿ˜…๐Ÿ˜“๐Ÿ˜ฉ๐Ÿ˜ซ๐Ÿ˜จ๐Ÿ˜ฑ๐Ÿ˜ ๐Ÿ˜ก๐Ÿ˜ด๐Ÿ˜Ž๐Ÿ˜ท๐Ÿ˜‹๐Ÿ˜†๐Ÿ˜–๐Ÿ˜ค๐Ÿ˜ต๐Ÿ˜ฒ๐Ÿ˜Ÿ๐Ÿ˜ฆ๐Ÿ˜ง๐Ÿ˜ˆ๐Ÿ‘ฟ๐Ÿ˜ฎ๐Ÿ˜ฌ๐Ÿ˜๐Ÿ˜•๐Ÿ˜ฏ๐Ÿ˜ถ๐Ÿ˜‡๐Ÿ˜๐Ÿ˜‘๐Ÿ‘ฒ๐Ÿ‘ณ๐Ÿ‘ฎ๐Ÿ‘ท๐Ÿ’‚๐Ÿ‘ถ๐Ÿ‘ฆ๐Ÿ‘ง๐Ÿ‘จ๐Ÿ‘ฉ๐Ÿ‘ด๐Ÿ‘ต๐Ÿ‘ฑ๐Ÿ‘ผ๐Ÿ‘ธ๐Ÿ˜บ๐Ÿ˜ธ๐Ÿ˜ป๐Ÿ˜ฝ๐Ÿ˜ผ๐Ÿ™€๐Ÿ˜ฟ๐Ÿ˜น๐Ÿ˜พ๐Ÿ‘น๐Ÿ‘บ๐Ÿ™ˆ๐Ÿ™‰๐Ÿ™Š๐Ÿ’€๐Ÿ‘ฝ๐Ÿ’ฉ๐Ÿ”ฅโœจโœจ๐Ÿ’ซ๐Ÿ’ฅ๐Ÿ’ข๐Ÿ’ฆ๐Ÿ’ง๐Ÿ’ค๐Ÿ’จ๐Ÿ‘‚๐Ÿ‘€๐Ÿ‘ƒ๐Ÿ‘…๐Ÿ‘„๐Ÿ‘๐Ÿ‘Ž๐Ÿ‘Œ๐Ÿ‘ŠโœŠโœŒ๏ธ๐Ÿ‘‹โœ‹๐Ÿ‘๐Ÿ‘†๐Ÿ‘‡๐Ÿ‘‰๐Ÿ‘ˆ๐Ÿ™Œ๐Ÿ™โ˜๏ธ๐Ÿ‘๐Ÿ’ช๐Ÿšถ๐Ÿƒ๐Ÿ’ƒ๐Ÿ‘‡๐Ÿ‘ซ๐Ÿ‘ช๐Ÿ‘ฌ๐Ÿ‘ญ๐Ÿ’๐Ÿ’‘๐Ÿ‘ฏ๐Ÿ™†๐Ÿ™…๐Ÿ’๐Ÿ™‹๐Ÿ’†๐Ÿ’‡๐Ÿ’…๐Ÿ‘ฐ๐Ÿ™Ž๐Ÿ™๐Ÿ™‡๐ŸŽฉ๐Ÿ‘‘๐Ÿ‘’๐Ÿ‘Ÿ๐Ÿ‘ž๐Ÿ‘ก๐Ÿ‘ ๐Ÿ‘ข๐Ÿ‘•๐Ÿ‘”๐Ÿ‘š๐Ÿ‘—๐ŸŽฝ๐Ÿ‘–๐Ÿ‘˜๐Ÿ‘™๐Ÿ’ผ๐Ÿ‘œ๐Ÿ‘๐Ÿ‘›๐Ÿ‘“๐ŸŽ€๐ŸŒ‚๐Ÿ’„๐Ÿ’›๐Ÿ’™๐Ÿ’œ๐Ÿ’šโค๏ธ๐Ÿ’”๐Ÿ’—๐Ÿ’“๐Ÿ’•๐Ÿ’–๐Ÿ’ž๐Ÿ’˜๐Ÿ’Œ๐Ÿ’‹๐Ÿ’๐Ÿ’Ž๐Ÿ‘ค๐Ÿ‘ฅ๐Ÿ’ฌ๐Ÿ‘ฃ๐Ÿ’ญ

    As you can see, I have many different EMOTIONS about poptropica!

    HA HA-GOOD ONE

  13. Ok but when i blinded the guards, it wouldnt let me through. I kept clicking on the door but it wouldnt let me in.

  14. Actually when he says, “Open Sesame” Its not a stone Dragon head, but a stone camel head…

  15. After pushing the bed under the hole and pushing the ball on top, destroying it, I accidentally fell back down and now I’m stuck… I tried exiting my game, but it saved…

  16. Help! I let the viser out first and now he won’t give me the magic sand formula, and is just telling me we need to distract him even though I have no magic sand.

    1. SAME i let the dude out first but i got the list. i have the stuff but he isnt letting me go make the stuff

  17. Slanted Fish when i started this island i completed it till the telescope part. i went into the common room and everything glitched. when it came back to normal i swaped bodies with a GIRL!!!!!! my name is SILVER BUBBLES. pls reply

    slantedfish: It’s a glitch – refer to the “gender swap” on our Cheats page to change your gender.

  18. If you accidentally run into a thief in their lair, (if you can) equip the sneezing powder. When a thief comes to knock you down, press spacebar and the thief WILL kick you, but it shoots you upward so the thief can’t keep knocking you down, because some parts you can’t go up and he/she will just keep kicking your butt (when that happens I think the thief is my dad spanking me).

      1. there is no sneezing powder!

        slantedfish: It’s a gold card item from the Store. ๐Ÿ˜‰

      1. ah thanks but I was talking about the pink thief outfit I’ve seen some people wearing it

  19. I am playing on the mobile app and I can’t get past the part of making the bomb, how do I do it.

  20. Hey slantedfish or samwow5, at the part where you’re supposed to put the camel on the circular thing, I went too fast and my camel refuses to move. Help me!!! Please!!!

      1. How do you make the sand bombs in part 2 I got all the ingredients but when I go to the crafting table there are flashing items I restarted it but it didn’t fix it some one HELP

  21. I somehow knocked out the guard before getting the Magic Sand ._. now he wont give me the sand & i am stuck at the part with the gold…. please explain how I broke the physics of this island (*o_O) [also username; Sugboy]

  22. um when I fly up with the magic carpet the genie is not there but al there is is a small cloud of purple smoke or something is it a glitch?

    1. It might not be a glitch it happened to me too try searching somewhere else while your flying

      1. Where did you find it then? Was it somewhere in the dessert scene? I’ve switched computers, and restarted the island, and I can’t find anything besides the trail of purple smoke.

  23. This is the best island ever! Also I love you Slanted Fish and Brave Tomato!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  24. when i go to the palace the treasure chest is highlighted and there is a pink blob that i can stand on. Then when i walked out of the palace it restarted my game so that i have my stuff but the rest of the island reset help me.

  25. This island was really annoying for me because of all the running back and forth. Oh, and THE ADS ON EVERY SINGLE TIME I WENT FROM ONE SCENE TO ANOTHER

  26. Is there anyway to get the female genie costume?
    Please help! It’s so pretty!

    slantedfish: You can do the ASG (see Cheats page) on the user “fishykeith” for the female genie’s mark and ears.

  27. MY THING KEEPS GLITCHING!!! Whatever I do there is always this glitch that prevents me from getting to the place that i need to go, it’s always just stuck at the loading screen. Also, the area around the chest is teal and there is a pink rectangle next to it. I don’t know what’s going on! Someone please please please help me!

  28. I was trying to run away from Brutus and I tried for like a thousand time and when I finally did it the screen froze and when ฤฑ opened it again it started from the start and now I’m gonna cry WHY?

  29. Weird thing happened to me. The guards were already knocked out before I even got the disguise/borax so I got the key and got the vizier out and he kept following me so I couldn’t get he borax. And before that the crafting table randomly disapeared and I was in water. So after a while I messed around then came to a tutorial and it turns out it was a glitch so I restarted and it took me 5 mins.

  30. Hi Fishy,
    How did you get the Sultan’s daughter’s genie ears and face tattoo thing? When I used the customize everything glitch I couldn’t get those two.
    Also, in the guide for Episode 2, you’re wearing the master thieve’s outfit, and holding the lamp. How did you get that lamp handheld?
    Thanks!

    slantedfish: For the genie ears, use the Avatar Studio Glitch on fishykeith ๐Ÿ™‚ The character holding the lamp isn’t mine (it’s Pixel), so I can’t answer that. ๐Ÿ˜›

  31. I need a little help. I accidentally let the guy out of his cage before getting the recipe and now I cant make the sand bombs.. What do I do!?

  32. What the heck??!!!? Every time I try to go here, I get turned into some other random person!! What’s happening???

  33. I’m never able to get past the guy counting the gold on the way to get the white robe and the quicksilver, any tips?

    slantedfish: You can make him drop his gold by throwing a bomb at the sand underneath his gold stack. More details in the guide.

      1. Wait, never mind, I just realized a perfect plan. I just go to home island then go back to that episode, and when he looks left I just drop and get past him, so I can get the ingredients for the sand bombs.

        Well, as Wheatley from Portal 2 says, “It turns out people with brain damage are the heroes in the end, aren’t they? Brave…” (I don’t really have brain damage, it’s just a metaphor)

  34. My one tip for getting away from Brutus: Play the chorus of Darude – Sandstorm or at least do the tune of it while you run away.

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