Daily Pop-In, Reviews

PHB Review: Daily Pop-In

dailypopin review

For the past two weeks, Poptropicans were eagerly logging in every day for the Daily Pop-In, a giveaway event from the Creators where a new promo code would be given each day that could be entered in for a prize of some kind. Now that the final prize is out, here on the Poptropica Help Blog, we’ll be reviewing the event, which ran from July 27 to August 7, 2015. Let’s pop right in (pun intended)!

First there was the anticipation. The week before the giveaway, the event was announced on the Creators’ Blog, prompting excitement from players who were eager to get their hands on some freebies. From Captain Crawfish’s post, this was the initial pitch to us players:

The prize varies every day — it may be credits, or an item, or a costume. You’ll have to come back every day to get them all, because each code will only work for one day!

Credits! Items! Costumes! And, judging by the limited edition gold Pop Star costume featured on the promotional image from the Creators’ Blog, there was even the wild hope that they might be re-releasing retired items like it, especially considering the desire for rares among the Poptropica community.

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Monday rolled around, and we rushed to redeem the first prize: 200 credits! Not bad! Unfortunately, that may have been the peak of the prizes, which we posted every day in this PHB post. Tuesday’s prize was 50 credits, which was an okay amount, though quite a decrease from the first day.

Wednesday’s prize was considered by many to be a joke: a measly 5 credits. It was such a disappointment that Poptropica even tweeted an apology, and a promise that it would get better, but things weren’t looking so great already.

Thursday’s prize was 75 credits, which could get you a costume from the Store, but four consecutive days of credits was pretty boring – and definitely not what people had hoped for when they read about getting “credits, or an item, or a costume.” Where were the non-credit prizes?

Friday’s prize finally offered something other than credits: a Fart Gun, which would blow a cloud of green smog and turn other characters green. Strange, but a welcome change, and the code to redeem it was up all weekend. It was kind of like an old prize from a Despicable Me ad.

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Then came the second week of prizes, and we continued to hold out hope that perhaps this was the time for more cool items. But Monday’s prize was a repeat of Thursday’s: 75 credits.

Tuesday finally brought along a more interesting change of pace: a Twin Power that would make a clone of your character follow you around! While it was recycled from an old ad prize, the fact that it wasn’t credits and that we could keep it made it much more welcome than most of the previous week’s prizes. Perhaps there was hope for more cool items to come.

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Wednesday’s prize was the third repeat of the 75 credits prize. Seriously? While 75 credits is great on its own, the novelty had worn off on many Poptropicans, who were desperately hoping for something new. The discontent was growing in the comments section of the PHB post where we were announcing each day’s new code, among other places within the Poptropica community.

Thursday’s penultimate prize was 20 credits, which, while not as terrible as 5 credits, is still close to being useless. However, it is worth noting that when you add up all the credits awarded up to this point, it totals 500 credits, which is a pretty decent amount. After all those credits, they had to have something great for the final day – right?

Friday’s prize ended the event with 100 credits – yup, credits, even down to the last day, and only half of the amount of 200 they’d given out on the first day! Well, Poptropica had a chance to end with a bang, and they kind of blew it. So what went wrong in this Daily Pop-In event? Let me count the ways…

  • The promise of credits, items, and costumes at the beginning sounded amazing, but the actual giveaway didn’t live up to expectations. The number of days where credits were given out (eight out of ten) was very disproportional in comparison to the promise of items (of which we received two in a total of ten days), and there were absolutely no costumes given out.
  • The promotional image used a limited edition costume (the golden Pop Star), giving out the (false) hope that retired items might be re-released in this event. In fact, they could have done that – they’ve done so in the past – but they missed the opportunity, and again, expectations fell short.
  • The amount of credits awarded each day was not so well done. While we can give credit (heh) to the fact that they did add up over time, there are a number of issues with the way they were divided. Starting off with 200 worked as an attention grab, but to end with less than that (100) made the structure fall flat. There were three different days in which the amount was the same (75), which only added to the feelings of “not again!” from players. And who wants to log in just to receive a negligible amount (5 and 20)?
  • Credits on their own are not that useful to members, who can already access every Store item for free. The only use credits would serve to members is to buy items to keep being able to use after their membership expires, but I doubt Poptropica should be trying to give them a reason to let their membership expire in the first place.

Still, for all these shortcomings, Poptropica did give us free stuff – so it’s only right that we acknowledge the good points of the giveaway as well. Thanks, Creators. 🙂

  • We received a decent amount of credits: 600 in total. That’s enough to get you 8 Store costumes (at 75 credits apiece) or two gold card items (250 each) with another hundred to spare. So, if you haven’t had the chance to fully appreciate the Store’s offerings from lack of credits, now you do.
  • Giving us credits also meant that you could choose what you wanted as opposed to being given a prize that didn’t quite interest you.
  • We did receive two interesting new items that we can now keep: the Fart Gun and Twin Power.
  • There were no glitches to speak of in the whole process. Every day at 12 noon EST, without fail, you could log in to see the new code on the map and enter it to immediately receive your new prize, which wouldn’t disappear.
  • While credits may not have been that useful to members, they are pretty useful to non-members: a sign that the Creators are still catering to the non-paying population! Thanks, Poptropica!

And there’s more good news from Captain Crawfish on the Creators’ Blog – they’ll be doing more giveaways in the future! Hopefully, they’ll learn from their mistakes to make these events the best they can be. 😀 (There is the Timmy Failure weekly giveaway to look forward to!)

We’ve had an absolutely blast giving away so many free credits and items over the past two weeks. The Daily Pop-In Prize is over for now, but you can bet we’ll be doing more like this in the future!

(Okay, “so many items” might be a stretch, Captain. 😉 )

Anyway, thanks for reading this PHB review on the first ever Poptropica Daily Pop-In event, and feel free to share your thoughts in the comments section! Stay popping, Poptropicans.

– 🐟 SFish 🐠 –

Timmy Failure Island

Touring with Timmy on Main Street!

Hey Poptropicans! Timmy Failure Island is now open – well, just Main Street and not yet in glorious technicolor – but if you talk to Timmy on the very left, he’ll tell you that if you enter the promo code TIMMY, you can get 50 credits! (That’s in addition to all the credits we’ve been getting from the Daily Pop-In, which, by the way, has totaled to 500 credits!)

timmy50

New prizes will be available from Timmy every Thursday up to the Early Access release of the island on September 17th for members. Anyway, let’s check out what we can see so far of Timmy Failure Island! You can click on the screenshots to enlarge them.

Most of the buildings are closed, with the exception of the Timmy Failure Store, which is displayed in full color. There’s a building that appears to be a bank, offices for rent, Maury’s Museum of World Records, and bowling lanes. Plus, you can watch two videos (you can also view them in Slip’s post below).

Hyper Gamer managed to reach this part of the office scaffolding and pick up a Screw Driver item. However, it disappears from the inventory when you leave the game.

screwdriver timmy

Also, if you check your medallions in the Friends section, you’ll notice the Timmy Failure Island Medallion has been added at the far right!

timmy medal

Plus, check out Slippery Raptor’s post, which also gives out a special promo code for a Timmy Failure prize, the Señor Burrito Follower (it’s a pet cat!). 🙂 Stay popping, Poptropicans!

– 🐟 SFish 🐠 –

Escape from Pelican Rock Island, Sneak Peeks, Timmy Failure Island

Prisons, prizes, Timmy Failure videos and more surprises!

Hey guys! Slip here.

The Daily-Pop In may give its last prize to all tomorrow, but wait, more sur-prizes are coming to Poptropica! (See what I did there?)

Poptropica has just announced via Twitter and the Timmy Failure Island tour page that every Thursday starting August 6th, if you visit Main Street of Timmy Failure Island (until it releases to members on September 17), you can pick up a new prize each week!

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The Creators didn’t tell us any more about the new prizes, but I guess we’ll have to wait for it! I believe it’ll be like the giveaway the Creators did for Virus Hunter Island in 2013.

UPDATE: Thanks to some special hax, HPuterpop managed to get the first prize before it was released! It’s a Señor Burrito Follower, and it’ll be free for everyone, coming later today. Yes, your own pet cat!

UPDATE UPDATE: This was not this week’s intended prize – but you CAN redeem this follower with the promo code BURRITO! (UPDATE AGAIN: It’s been removed from the inventory.)

timmycat

Speaking of Timmy Failure Island, Early Access for members to play the newest island begins on Thursday, September 17! They’ll have a head start on the case!

The Creators also released the trailer for Timmy Failure Island, plus a special video message from Stephan Pastis (the author of the Timmy Failure series!):

In other news, check out these recent Daily Pop sneak peeks involving Pelican Rock Prison, some license plates, city scenes, and some pipes:

Plus, congrats to the PHB for reaching 19 million hits on this site today, and thanks for coming to us for Poptropica news, cheats, and more!

That’s all of the updates for now! Leave a comment telling us what you think!

-Slippery

Magazines

POPCORN, the PHB magazine: issue #24 out now!

Hey Poptropicans, the butter is back! 😀

Issue #24 of our Poptropica fan magazine, known as The POPCORN, has just been released, with all sorts of Poptropica fan creations, including a retelling of Ghost Story Island by Lone Fang, porcelain Poptropicans crafted by Lonely Coyote, and tons more! In fact, there’s so much content that this issue is twice as filled as the previous one! Like with the previous issue, this is available as a PDF.

Chomp on this scrumptious August 2015 issue now! (Or download it to read offline!)

popcorn cover 24

To send in entries for The POPCORN, simply email us at [email protected], comment on this blog, or tweet us @Poptropica_Help. We’re looking for all kinds of Poptropica fan creations, including stories, fan art, comics, costumes, island ideas, and whatever else you can think of. We’ll also be scouring the web for some handpicked selections, including the We-Love-Poptropica deviantArt group. Remember to proofread your own submissions – your work is your responsibility! That being said, we’re always excited to see what you guys come up with. 😀

Unlike with previous series of our magazines, we are currently not committing to any specific schedule. Anyway, you can enjoy this issue and all the past issues over on our Magazines page. We’ll be publishing each issue as a PDF, so leave your comments on the posts!

Stay popping, Poptropicans. 😉

Hope you enjoy our pop-pop-Poptropica Help Network fan magazine! :mrgreen:

Arabian Nights Island, Reviews

PHB Review: Arabian Nights Island

arabiannights

Hey Poptropicans! Slippery Raptor and Slanted Fish here.

Welcome to another PHB review! We last had Mystery of the Map (which was reviewed by HP & UiPE) but now, it’s time for Arabian Nights Island to be in the hot seat!

Warning: This review contains spoilers for the island.

Also: check out the PHB’s Arabian Nights Island Guide — with pictures!

Episode 1: How Bazaar

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Overall, this episode is pretty good. Let’s start with the soundtrack. The soundtrack was very fitting, giving off a feel for Arabian culture and the grandiosity of their civilization.

Meanwhile, the story focused on finding the Forty Thieves and putting a stop to their thievery. The hideout was done cleverly: it wasn’t the obvious cave, but something much more intriguing, with the “open sesame” scene at the end reminiscent of the beginning of Disney’s Aladdin.

Some of our favorite moments include hanging around the palace while the guards were gossiping and then surprising them with a smoke bomb, and watching one of the thieves struggle to steal the slow camel when trying to pull it into the hideout.

Moving onto the characters, they were creatively made to look like Arab people in the ancient times. In my opinion, the best one was the Sultan himself. The scenes, too, were really made well, especially the bazaar scene. This also presented a nice challenge— the cave maze and the trading. Smoke bombs added to the coolness factor, and the animations – the curling smoke effects which were used throughout the island in different colors – were pretty neat too.

Episode 2: Lair of Thieves

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This episode was pretty cool! Let’s start with the scenes, which were amazing. From the cells to the sanctum, everything was nice and detailed, particularly the treasure room.

The quest itself was just the right amount of challenging. PHB author Samwow5 pointed out in his review of this episode that he felt like he was a spy. A spy indeed! Sneaking around the thieves sure made us feel stealthy and cool. The crafting part was also a creative touch to the gameplay.

Seeing the prisoner and later the Vizier disappear in a cloud of smoke for calling upon the wrong lamps made for a dark yet excellent plot. The Vizier’s sacrifice tugged at our heartstrings, and we wonder whether the unfortunate characters were really killed off (it certainly seems so, which might be a Poptropica first) – though thanks to the Sultan’s time reversal at the end of the third episode, the Vizier lived (though probably not as a high palace official).

The characters were great, too. The Master of Coin (who looked like Binary Bard), master thief, and Brutus had amazing designs and details. Last but definitely not least, the soundtrack was awesome. The spine-tingling feeling of the music made the episode even better.

Episode 3: Careful What You Wish For

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Months before the release of this episode, PHB author Brave Tomato made a theory about the final episode — and she turned out to be right!

Scheherazade’s character had great depth, from being a simple merchant’s daughter to becoming a princess, which turned out pretty badly for her as her father, now a Sultan, barely paid her any attention. It didn’t end there: driven by her desire, she became the leader of the villainous Forty Thieves, and then, at the height of her criminal career, wished to be turned into a genie!

Out of the three episodes, this is our personal favorite. Why? Scenes were made very well and every inch of it is very detailed. The spot-the-difference game was pretty challenging. This episode also brought back the trading and crafting elements from the previous two episodes.

Samhal, too, was a comical character, with his mischievous wit coming into play at every corner. From making a woman who wished to be beautiful into a copy of himself, to turning the Master of Coin into a treasure chest because he wanted to hold all the wealth for himself, to having the recurring camel fall in love with a palace guard, it was hilarious to watch the story unfold.

The story was funny, but it also left behind a well-delivered cautionary tale against greed, especially as it wrapped up in the final, heartfelt scene with the Sultan and Scheherazade on the stone dais.

Plus, we loved the Aladdin references.

Thanks for reading our review of Arabian Nights Island! Overall, we’d rate it a 9.5/10.

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Let us know in the comments what you thought of Arabian Nights! 😀