Reviews, Timmy Failure Island

PHB Review: Timmy Failure Island

Note: The opinions expressed in this review represent those of the author only.

What’s popping, Poptropicans? Blake here, with a little something different for you guys. I’m actually going to be reviewing the most recent Island: Timmy Failure! Without further ado, let’s jump right in!

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Of course, today I’m reviewing Timmy Failure Island. And my verdict? I absolutely loved it. It was exactly like one of the books! You know, those books I TOTALLY read before the week prior to the Island coming out… Yeah.

The writing was spectacular, and it really felt like I became a character. Getting to interact with Timmy and the rest of the gang was amazing, and way better than that other book themed Island I hate with every fibre of my body… LOOKING AT YOU, COSMOE!

Anyway, I guess it’s time I break into my literal review of Timmy Failure Island

Story: 4.5/5

The story for this island was good, but it wasn’t the best either. The Creators did an excellent job making you feel like you were a part of the Island’s story, and I loved seeing that from a book themed island.

Characters: 3/5

For an island based on Timmy Failure, we really didn’t see much of Timmy. Even his polar bear sidekick got more screentime. In my opinion, if you’re going to make a book themed Island, I’d suggest focusing more on the main character of the island, which in this one we only really communicated with through his detective log.

Art Direction: 5/5

For a book themed Island, the art in this was spectacular. It really immersed you in Timmy’s world, taking you from his house, to the zoo, to the offices of Corrina Corrina. I expect to see more of this type of art in the future.

Well, that’s my review! I feel like for a first time, I did a pretty good job. Anyway, stay popping, Poptropicans!

———————

Okay, if you’re actually still reading this, I wanted to tell you about my new webseries, StupidNinjas! I made it back when I was 11, and I’m bringing back for a revamped Season 1! Episodes 1 and 2 are out now, and I plan to have a new episode out every Tuesday! Come check it out, I’d love to have you!

Home Island, PHB Quickie, Reviews

Thoughts on Hub Island, new features & more vents!

Yellow! Slip here!

We’ll have a short review of the recent release of Tutorial / Hub / Home Island. 🙂

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First of all, I’m really surprised with the update. The Creators never had any sneak peek or tweet about it and out of the blue, *poof* Hub/Tutorial/Home Island is now released online! 😛

Second, this island is really great for beginners. The last time I remember logging in to Poptropica for the first time, I was lost; not knowing what to do. But if you’re a new player, you get to learn the basic steps of Poptropica through the Tutorial Island. The pilot even asks you if you’re a first-timer or an old pro! More to that, you’ll get to learn more about Poptropica— Poptropica Realms, multiverses and more. As what old people would say, “The kids today are so lucky! Not like us back in the days.” And there starts a long, boring flashback story.

Also, I’m really sorry for the people who just bought the Colorizer item card, which is now useless thanks to the new update (although people have reported that the new Colorizer’s effects wear off, so perhaps not). On the bright side, you can collect your 150 credits by completing Tutorial, Hub, Home, or whatever the island’s name is! (The official name is Hub Island, according to a Creator, Chris Barney, when asked by HPuterpop. But it says Tutorial on the medallion and Home on the map!)

Last but not the least, my only concern is the Arcade and the Shop in which I understand since Poptropica would take some time to make it like the one in the Poptropica app. The Arcade would look like a real arcade if it doesn’t redirect to the Pathfinders’ tribe room and the Shop would be better like the one in the app instead of redirecting to the Poptropica Store.

Overall, it’s a really great update I never expected. Kudos to the Poptropica Creators!

  ——

Next update, you may have noticed some new features on SUIs while going from scene to scene. Poptropica has been changing the text on some of the pointers when you’re entering places, moving from scenes and riding the blimp. For example, instead of “go left” or “go right”, it says “exit”; instead of “travel”, it says “map”, and so on. (Thanks to R, The Black Bird for the tip and the picture!)

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  ——

Last but not the least, there has been a couple of Daily Pop Sneak Peeks with a common denominator and it’s a Poptropica cliche — vents. They seem to be for the Pelican Rock / Prison Island but we never know, maybe these sneak peeks are for Timmy Failure Island.

By the way, we recently added two brand new pages here on the PHB — the Hub Island Guide and the Fortune Cookie Quotes page!

And that’s all of the updates! Have you received your Total Costume already?

Make sure to leave your thoughts in the comments down below!

-Slip :mrgreen:

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Daily Pop-In, Reviews

PHB Review: Daily Pop-In

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For the past two weeks, Poptropicans were eagerly logging in every day for the Daily Pop-In, a giveaway event from the Creators where a new promo code would be given each day that could be entered in for a prize of some kind. Now that the final prize is out, here on the Poptropica Help Blog, we’ll be reviewing the event, which ran from July 27 to August 7, 2015. Let’s pop right in (pun intended)!

First there was the anticipation. The week before the giveaway, the event was announced on the Creators’ Blog, prompting excitement from players who were eager to get their hands on some freebies. From Captain Crawfish’s post, this was the initial pitch to us players:

The prize varies every day — it may be credits, or an item, or a costume. You’ll have to come back every day to get them all, because each code will only work for one day!

Credits! Items! Costumes! And, judging by the limited edition gold Pop Star costume featured on the promotional image from the Creators’ Blog, there was even the wild hope that they might be re-releasing retired items like it, especially considering the desire for rares among the Poptropica community.

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Monday rolled around, and we rushed to redeem the first prize: 200 credits! Not bad! Unfortunately, that may have been the peak of the prizes, which we posted every day in this PHB post. Tuesday’s prize was 50 credits, which was an okay amount, though quite a decrease from the first day.

Wednesday’s prize was considered by many to be a joke: a measly 5 credits. It was such a disappointment that Poptropica even tweeted an apology, and a promise that it would get better, but things weren’t looking so great already.

Thursday’s prize was 75 credits, which could get you a costume from the Store, but four consecutive days of credits was pretty boring – and definitely not what people had hoped for when they read about getting “credits, or an item, or a costume.” Where were the non-credit prizes?

Friday’s prize finally offered something other than credits: a Fart Gun, which would blow a cloud of green smog and turn other characters green. Strange, but a welcome change, and the code to redeem it was up all weekend. It was kind of like an old prize from a Despicable Me ad.

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Then came the second week of prizes, and we continued to hold out hope that perhaps this was the time for more cool items. But Monday’s prize was a repeat of Thursday’s: 75 credits.

Tuesday finally brought along a more interesting change of pace: a Twin Power that would make a clone of your character follow you around! While it was recycled from an old ad prize, the fact that it wasn’t credits and that we could keep it made it much more welcome than most of the previous week’s prizes. Perhaps there was hope for more cool items to come.

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Wednesday’s prize was the third repeat of the 75 credits prize. Seriously? While 75 credits is great on its own, the novelty had worn off on many Poptropicans, who were desperately hoping for something new. The discontent was growing in the comments section of the PHB post where we were announcing each day’s new code, among other places within the Poptropica community.

Thursday’s penultimate prize was 20 credits, which, while not as terrible as 5 credits, is still close to being useless. However, it is worth noting that when you add up all the credits awarded up to this point, it totals 500 credits, which is a pretty decent amount. After all those credits, they had to have something great for the final day – right?

Friday’s prize ended the event with 100 credits – yup, credits, even down to the last day, and only half of the amount of 200 they’d given out on the first day! Well, Poptropica had a chance to end with a bang, and they kind of blew it. So what went wrong in this Daily Pop-In event? Let me count the ways…

  • The promise of credits, items, and costumes at the beginning sounded amazing, but the actual giveaway didn’t live up to expectations. The number of days where credits were given out (eight out of ten) was very disproportional in comparison to the promise of items (of which we received two in a total of ten days), and there were absolutely no costumes given out.
  • The promotional image used a limited edition costume (the golden Pop Star), giving out the (false) hope that retired items might be re-released in this event. In fact, they could have done that – they’ve done so in the past – but they missed the opportunity, and again, expectations fell short.
  • The amount of credits awarded each day was not so well done. While we can give credit (heh) to the fact that they did add up over time, there are a number of issues with the way they were divided. Starting off with 200 worked as an attention grab, but to end with less than that (100) made the structure fall flat. There were three different days in which the amount was the same (75), which only added to the feelings of “not again!” from players. And who wants to log in just to receive a negligible amount (5 and 20)?
  • Credits on their own are not that useful to members, who can already access every Store item for free. The only use credits would serve to members is to buy items to keep being able to use after their membership expires, but I doubt Poptropica should be trying to give them a reason to let their membership expire in the first place.

Still, for all these shortcomings, Poptropica did give us free stuff – so it’s only right that we acknowledge the good points of the giveaway as well. Thanks, Creators. 🙂

  • We received a decent amount of credits: 600 in total. That’s enough to get you 8 Store costumes (at 75 credits apiece) or two gold card items (250 each) with another hundred to spare. So, if you haven’t had the chance to fully appreciate the Store’s offerings from lack of credits, now you do.
  • Giving us credits also meant that you could choose what you wanted as opposed to being given a prize that didn’t quite interest you.
  • We did receive two interesting new items that we can now keep: the Fart Gun and Twin Power.
  • There were no glitches to speak of in the whole process. Every day at 12 noon EST, without fail, you could log in to see the new code on the map and enter it to immediately receive your new prize, which wouldn’t disappear.
  • While credits may not have been that useful to members, they are pretty useful to non-members: a sign that the Creators are still catering to the non-paying population! Thanks, Poptropica!

And there’s more good news from Captain Crawfish on the Creators’ Blog – they’ll be doing more giveaways in the future! Hopefully, they’ll learn from their mistakes to make these events the best they can be. 😀 (There is the Timmy Failure weekly giveaway to look forward to!)

We’ve had an absolutely blast giving away so many free credits and items over the past two weeks. The Daily Pop-In Prize is over for now, but you can bet we’ll be doing more like this in the future!

(Okay, “so many items” might be a stretch, Captain. 😉 )

Anyway, thanks for reading this PHB review on the first ever Poptropica Daily Pop-In event, and feel free to share your thoughts in the comments section! Stay popping, Poptropicans.

– 🐟 SFish 🐠 –

Arabian Nights Island, Reviews

PHB Review: Arabian Nights Island

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Hey Poptropicans! Slippery Raptor and Slanted Fish here.

Welcome to another PHB review! We last had Mystery of the Map (which was reviewed by HP & UiPE) but now, it’s time for Arabian Nights Island to be in the hot seat!

Warning: This review contains spoilers for the island.

Also: check out the PHB’s Arabian Nights Island Guide — with pictures!

Episode 1: How Bazaar

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Overall, this episode is pretty good. Let’s start with the soundtrack. The soundtrack was very fitting, giving off a feel for Arabian culture and the grandiosity of their civilization.

Meanwhile, the story focused on finding the Forty Thieves and putting a stop to their thievery. The hideout was done cleverly: it wasn’t the obvious cave, but something much more intriguing, with the “open sesame” scene at the end reminiscent of the beginning of Disney’s Aladdin.

Some of our favorite moments include hanging around the palace while the guards were gossiping and then surprising them with a smoke bomb, and watching one of the thieves struggle to steal the slow camel when trying to pull it into the hideout.

Moving onto the characters, they were creatively made to look like Arab people in the ancient times. In my opinion, the best one was the Sultan himself. The scenes, too, were really made well, especially the bazaar scene. This also presented a nice challenge— the cave maze and the trading. Smoke bombs added to the coolness factor, and the animations – the curling smoke effects which were used throughout the island in different colors – were pretty neat too.

Episode 2: Lair of Thieves

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This episode was pretty cool! Let’s start with the scenes, which were amazing. From the cells to the sanctum, everything was nice and detailed, particularly the treasure room.

The quest itself was just the right amount of challenging. PHB author Samwow5 pointed out in his review of this episode that he felt like he was a spy. A spy indeed! Sneaking around the thieves sure made us feel stealthy and cool. The crafting part was also a creative touch to the gameplay.

Seeing the prisoner and later the Vizier disappear in a cloud of smoke for calling upon the wrong lamps made for a dark yet excellent plot. The Vizier’s sacrifice tugged at our heartstrings, and we wonder whether the unfortunate characters were really killed off (it certainly seems so, which might be a Poptropica first) – though thanks to the Sultan’s time reversal at the end of the third episode, the Vizier lived (though probably not as a high palace official).

The characters were great, too. The Master of Coin (who looked like Binary Bard), master thief, and Brutus had amazing designs and details. Last but definitely not least, the soundtrack was awesome. The spine-tingling feeling of the music made the episode even better.

Episode 3: Careful What You Wish For

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Months before the release of this episode, PHB author Brave Tomato made a theory about the final episode — and she turned out to be right!

Scheherazade’s character had great depth, from being a simple merchant’s daughter to becoming a princess, which turned out pretty badly for her as her father, now a Sultan, barely paid her any attention. It didn’t end there: driven by her desire, she became the leader of the villainous Forty Thieves, and then, at the height of her criminal career, wished to be turned into a genie!

Out of the three episodes, this is our personal favorite. Why? Scenes were made very well and every inch of it is very detailed. The spot-the-difference game was pretty challenging. This episode also brought back the trading and crafting elements from the previous two episodes.

Samhal, too, was a comical character, with his mischievous wit coming into play at every corner. From making a woman who wished to be beautiful into a copy of himself, to turning the Master of Coin into a treasure chest because he wanted to hold all the wealth for himself, to having the recurring camel fall in love with a palace guard, it was hilarious to watch the story unfold.

The story was funny, but it also left behind a well-delivered cautionary tale against greed, especially as it wrapped up in the final, heartfelt scene with the Sultan and Scheherazade on the stone dais.

Plus, we loved the Aladdin references.

Thanks for reading our review of Arabian Nights Island! Overall, we’d rate it a 9.5/10.

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Let us know in the comments what you thought of Arabian Nights! 😀

Graphic Novels, Reviews

HP and UiPE’s Mystery of the Map Island Review

Hi Gs & Heyyo Poptropicans!

HP and I played the recent Mystery of the Map Island together and decided to post a co-review of our thoughts. (NOTE: HP’s text is in red and UiPE’s text is in blue.)

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Design and Feel

I think perhaps the best part of the island, as always, was the soundtrack. It just fit really well and probably was the best Jeff Heim has written. Honestly, to me, the best part of MotM is the overall “feel” of the island. This includes, as Andrew mentioned, the soundtrack, as well as the sound effects. For instance, the waterfall was a really nice depiction of that kind of setting.

More into the overall “feel” is the design. It’s really nice and fits the setting well. Very clean and fresh. I really enjoyed the artwork and the ambience as well.

And don’t get me started on the interactive map – pure bliss! Beautiful animation. I couldn’t say that better HP. Although, I would have preferred if Poptropica made the map more accessible to the player. Since you have to either go into your inventory or go all the way to the edge of the scene to go to a different scene. A simple icon/button at the bottom of the screen for the map would have been a nice touch. 

Story and Characters

It seems that the story has really been dumbed down a lot for the island, as in the graphic novel it was much more complex. Characters like Embed and most of the main cast are limited in screen time, and the character development isn’t great. The most developed character in my opinion is Octavian, because at least we see some of his personality. Mya and Oliver were bland and had no real character at all – of course, there is the graphic novel for this, but for someone just casually playing, it’s underwhelming. Story overall was frankly not the greatest. The island didn’t really develop much of any of the characters at all, which was one of the best parts of the comics. If Poptropica had added more of that character development.

But the reason for the underdeveloped characters is clear: island length. This island is short. It took me and UiPE roughly 45 minutes to complete, and that’s not much considering islands are generally supposed to take 1 – 2 hours to complete. Islands like Ghost Story dwarf this island. Reasoning behind the MotM being so underwhelming for me is, as just mentioned, how short it is. The creators could have easily fleshed out the characters much more (as they did in the comics) and improved the island not only in making it longer, but just improving all of the characters generally speaking, which was one my criticisms with the island anyways.

A simple cutscene here or there (with pictures!) would be nice! But just overall, the island’s story lacked. There was no story whatsoever when it came to the map. Your character didn’t even react to the new map – something like “There are more of them?” or “Where did he get this…” seems appropriate. So I ask the Creator’s this question: what happens when unassuming players finish the island? If they don’t know about the graphic novel, they’re going to be completely lost. There was no book store on Main Street like previous franchise islands. The lack of length and character development really was MotM’s biggest problem and it really should have taken much more from the comics to improve the island. I was intrigued at the end to learn more of the Poptropica map, but the characters didn’t really seem very interested, not even really a word about their curiosity.

Conclusion

Overall, I understand that Poptropica is done with Pearson and that they’re massive funding is gone; now, they can’t rely on longer islands anymore. But they have to become more resourceful – again, learn how to use cutscenes to explain stories, plus add more dialog in the right places.

The quality of the island is good, but too short. Short islands are not good. The story is too long to try to be put across in the way that they did. I give it a 2 out of 5. Not as good as it could have been, especially when it was easy to make it better. Music and art was good, story and character development was not. Please the fans!

Plus, they still haven’t made SUIs not glitchy and still clunky. :c

In conclusion, the general story of the island was pretty good, but it lacked much character development and length. Which could have benefited each other very well. The comics are frankly better than the island and the island should have shown much more of the what the character did right. The design and feel of the island (as well as the overall fun premise)  made for an interesting island.

Also, want to quickly mention the glitching. Honestly, it wasn’t that bad for MotM. I did crash once during the end chase scene, but besides that, not many problems with the techinical side of the island. Although the island has it’s flaws, it’s fairly good and I’m giving it a 3 out of 5. Could have been a much better island, but still was fairly good.

TAFN.

Anyways, what did you think about MotM Island? Feel free to comment your thoughts!

-HPuterpop & • Ultimate iPad Expert •