Hey Poptropicans, this is a guest post by Silver Shell. Enjoy!
Now, I love Mocktropica Island because of how real it is. You don’t battle pirates or ninjas on this island, but you battle something just as challenging: Games breaking down. Chaos. Frustrating management that doesn’t listen to anyone. There’s a lot of frustration and confusion in the plot of this island. There are plenty of glitches, but the creators seem to only care about new things, like the dreadful Pop Coins.
Sounding familiar yet? Unfortunately, modern Pop has started to immensely resemble Mocktropica these days. There’s plenty of talk about that already, though, so let’s move on from that.
I think the island is really fun! You get to design Main Street from a little basement, change the weather and time of day, and, of course, it’s the home of the Narf. My favorite part of this island was trying to convince the former creators to get back to their jobs. All three of them had moved on and needed lots of persuasion before they would return. However, once you get the whole team back together, a lot is fixed! The player gets to actually fix the game itself! How cool is that?!
The twist? First-rate. The fact that management had been planning to destroy Poptropica all along to move Mega Fighting Bots up to the top of the list was, I have to say, quite genius. The clues were everywhere, but I never made the connection! I had assumed those people were just cheap and loony. In my opinion, that twist was the best one in Poptropica.
I actually needed Thinknoodles’s walkthrough for the end part with the flying bots, but I had a lot of fun with it, especially considering the fact that you threw Pop Coins at them. Revenge on the Pop Coins. 😜
And that’s that! Thanks for reading again!
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