Poptropica Worlds has arrived at long last, and now – at a comparatively quicker rate – so has the PHB’s review of Worlds. Welcome!
In this post, we’ll go to great depths analyzing what Worlds has to offer, reviewing what we like and dislike about it (providing suggestions for improvement along the way), as well as comparing the similarities and differences between the original Poptropica and Poptropica Worlds. Let’s pop right into it.
Animation & Visuals
In most areas – like background scenery and items – Poptropica retains its unique, semi-2D artistic style in Worlds. The main thing that’s new is the design of the Poptropican avatar, which was recreated to have a more detailed structure overall. Also new are its animations, such as the running or jumping movements as well as the occasional idle action of stretching or kicking at the ground.
Poptropica continues to stun us when it comes to scenery designs – Crisis Caverns Island, in particular, is full of gorgeous crystals, detailed rocks, and other little bits that make up a delightful, whimsical world to explore in. Keeping the unique charm of the style we’ve come to know and love has worked out well.
The re-design of the avatar, too, is a noteworthy accomplishment. Although some may find that it takes some getting used to, the new character looks pretty good with its limbs that aren’t just mere lines anymore, and better yet, new kicks you can customize to your liking. Moving your character around also goes over quite naturally.
One thing that’s a bit of a give-and-take is the addition of the idle actions, which is when your character is standing around for a little too long and randomly decides to yawn or kick their feet or something silly like that. Sometimes, they seem to fit, yet at other times, they seem almost too comical, perhaps unnecessary.
As far as the art style goes, it’s much like the way it is in Poptropica Original, with the notable exception being the new avatar design. Both the avatars of new and old Poptropica are charming in their own ways, yet the new design fits in fine with the rest of Worlds (which is just as well, as it’s here to stay).
Most of the controls are similar to what we’re used to: a cursor we can point and click to move in a certain direction and a hand for clickable parts. What’s different is that clicking and holding will no longer show you the long arrow that gradually gets smaller as you get closer to your target, and in fact, there are no arrows, least of all colored ones corresponding to the direction of movement.
Overall, the new controls are just as usable as the old ones, even with the differences. Some may miss the long colored arrows that showed when you’d run, jump, or climb, but you are still able to do these things with relative ease with the single cursor – just click and hold.
As mentioned, there are slight differences with how the controls are presented, but they are easy to figure out. The new does not seem to be any better or worse than the old.
One of the first things you’ll notice that’s different in Worlds is your avatar: it’s undergone some changes, but it remains inspired by the original version. With the new style, however, you look more three-dimensional, you’ve got fingers and shoes on your feet, and your limbs are even significantly thicker.
All of this means that you’re going to have to start over in the outfit department. But not to worry: you’ve still got some decent options. Aside from editing your look at registration, you can also customize via clothing parts you buy individually from the shop, some of which are exclusive to members. Shoes and handheld items included.
Remember when Poptropica advertised that “the possibilities are endless” when it comes to customization? Well, of course that’s hyperbole, but when “the possibilities” are way less than they were in the original Poptropica, you can’t help but feel a little stiffed. Of course, we definitely understand that they’ve started from scratch, and the new art style doesn’t allow for the old clothing to be imported without them manually creating something new. So, in that respect, it makes sense that the possibilities aren’t going to be endless. Not for a while, anyway.
As far as the actual selection available in the shop, it’s decent. If you comb through every page, you can probably find things you like and assemble something cool out of it all. For a new game, the selection is not bad – but of course, there’s a long way to go before we get near the unfathomable number of options that existed on the original Poptropica! That’s just the reality of it being a separate new game.
What’s pretty cool about the new system is that you can now buy costume parts individually from the shop, so you get only what you actually want, and it makes each thing more affordable. One downside is that there’s no way of telling whether or not a costume contains members-only parts until you click on it and realize that there are, which is a bit of an inconvenience. A simple membership icon over the costume (perhaps partially colored in to represent how much of it is member-exclusive) would help to eliminate this issue.
When you go to put on the clothes you’ve acquired, you can flick between tabs that correspond to the relevant areas (such as leggings, hairstyles, etc), which is pretty useful. It would be nice to see this implemented in the shop window as well, to make it easier to browse through clothing parts by category rather than just by costume.
Two customization features are noticeably missing with the new system: the Colorizer and Costumizer. Both would be highly useful, and it’s our hope that they eventually implement them again. At the moment, you can only modify your hair and skin tones at registration, so if you pick something you don’t like, you are stuck with it for the foreseeable future. Plus, there aren’t very many color options available, in contrast to the wide array of possibilities offered by the color selector of the Colorizer on the original Poptropica.
As for the Costumizer, it’s simply nonexistent on Worlds, but on the original Pop, we could use it to copy clothes from various characters (both players and NPCs) we encountered onto our own avatars. This much-loved feature definitely deserves to return, though of course, clothes from the shop that we hadn’t yet bought would remain uncostumizable.
Glitching (and Glitches)
Because Worlds is running on a new engine (Unity), all the methods of glitching that have been used by glitchers of the original Poptropica are invalid in the new game. Perhaps with time we will uncover new ways to “get ahead” on Worlds, but for now, the only glitching you’ll see are the bugs nobody wants.
So, there’s no glitching for fun in Worlds (at least, not yet). Well, that’s not such a bad thing. If you miss glitching, though, you can still do it all on Poptropica Original!
As far as glitches of the not-so-fun variety, though, they do exist – not too surprising considering that the game has only recently been released. A notable example of this is “Bleachy Boy” – what the PHC community has dubbed a glitch that removes your mouth and turns your avatar’s hair and skin white (and of course, with no Colorizer, how could we rectify this abomination?).
The game also runs into other bugs, such as not being awarded your coins at the second completion of Crisis Caverns, or furniture not appearing in your house items after being purchased. Hopefully, Poptropica will fix these issues in a future update!
Poptropica Original definitely has ways to game the system, if that’s what you’re looking for. From the ASG to iPop, glitchers have discovered and spread various methods for making the most of your Poptropica experience that you simply won’t find with Worlds, because that’s a whole ‘nother ball game.
And yet, even as Poptropica Original had its technical bugs, so Worlds also has a number of issues with gameplay: Bleachy Boy, for instance, might remind old-time players of the infamous Afro Guy. If all else fails with either game, the usual advice remains: clear your cookies/cache, try a different browser, restart the island, and of course, contact Poptropica support if necessary.
On Poptropica Worlds, you get to customize your very own home! You can find it by entering the house interwoven with the big tree to the left of Home Island. Inside, you can click the “Decor” button on the bottom right to place furniture all over your house – although first you’ll need to acquire furniture via spending coins at the shop.
On the whole, this is a pretty awesome feature to have, and definitely the highlight of Home Island (it’s in the name, after all). There are a lot of fun options with which to decorate your house, from classy brick walls to hipster-aesthetic triangle wallpaper, potted cacti and mounted antlers, and three whole floors to fill up.
Some items (like the wall map seen above) are members only, but non-members will still find lots of cool options to play with (though members do get a 25% discount on everything!). The selection is decent, but it’s not wrong to wish for more, is it? We know members will have access to the upcoming house expansions (the locked doors in the house), and we’re also hoping for the ability to visit other players’ homes as well as throw parties in our own!
Well, this one’s easy – there’s no player housing in Poptropica Original, and in fact, Houses is one of the big new things about Poptropica Worlds! It’s been often requested over the years and it’s finally here, so that’s pretty neat, eh?
On Poptropica Worlds, the benefits to a membership subscription are multi-faceted: you get access to purchasing exclusive items in both the clothing and furniture stores as well as 25% off all shop purchases. If you have a membership on your account, it applies to both Worlds and Poptropica Original in one go, so you can play members-only islands and more. Soon, members will also get to expand their house with more rooms.
This is probably one of the touchiest subjects when it comes to Poptropica gameplay. On the one hand, even Poptropica knows that not every player can afford a membership, but on the other, it’s a way of supporting the people who make the game. Still, Poptropica continues to find a good balance between offering extra perks to those who pay while still allowing those who don’t plenty of access to most of the game’s features.
The incentives Worlds offers are enticing without going overboard. Members get 25% off, but everyone can easily rack up coins to buy things by spinning the daily wheel and replaying islands. Members get exclusive items only they can buy, but everyone else still has lots to choose from (though perhaps a little more to non-members wouldn’t hurt). And soon, members can get house expansions – more room to put things in their house – but with three whole floors for each person to decorate, there’s plenty of room even for the non-members!
The price is still the same as before, and it connects to both new and old Poptropica, so now you get more bang for your buck! There’s no sight of members-only islands just yet on the new Worlds, as there are on Poptropica Original, and we’re really hoping it stays that way.
On Worlds, you interact with NPCs (non-player characters) by tapping on them. Sometimes, they’ll simply have a speech bubble with a one-liner, as we’re used to from Poptropica Original. For longer conversations, a speech bubble icon will appear over the NPC, and you must click on that in order to talk. Then, a translucent window with both parties’ avatars and names will appear, and the conversation will flow with your speech in white and theirs in blue.
Both ways of conversing on Worlds are readable, but you won’t know which way it’ll happen until you click on the NPC. It can be a bit disorienting if you’re expecting it to go one way but getting another.
Also, how do Poptropica names even work? On Home Island, we meet three new NPCs: Paula Pureheart, Cliff Housebuff, and Captain Scuttlebutt. Some characters from Crisis Caverns also just go by ordinary first names, such as Stanley or Beatrice. Yet player names continue to follow the adjective-noun format, like Friendly Fish. Why are we different?
In Poptropica Original, we would have speech bubbles with the text appear when we talked to NPCs, and if they had more to say, another speech bubble would replace the one prior after a while. The Worlds method allows us to read each bubble at our own pace and only click when we’re ready to move on, but the differences between long and short conversations may take some getting used to.
Something that’s absent from the Worlds method is the lack of speech options when it’s our character’s turn to speak. On Pop Original, we were sometimes given multiple choices for what we want to say, which would in turn influence the response we would get from the NPC. It’s a small thing, but it would be nice to have that again!
There is simply no player-to-player interaction, at least not currently. It’s awfully lonely not having any friends on Poptropica Worlds…
Not much to review in this category, but we trust that the Creators are working on some cool features that encourage player interaction! Here are some things we’d like to see:
- The return of Friends profiles – pop quizzes and all!
- Visiting friends in their houses – and having friends visit yours!
- Playing islands with a friend, or even many friends!
What else would you add to this list?
On Poptropica Original, we had friends. On Poptropica Worlds, we do not.
Liek dis if u cri evrytiem.
Like the Sound-Updated Islands (SUIs) first introduced in 2013 on Poptropica Original, Poptropica Worlds is equipped with sound: both ambient sound effects and music in the background.
The sounds are generally quite ear-pleasing, though if you do not like them, it’s a simple process to go over to the settings in the menu and click the buttons to turn them off. Home Island has its own distinctive soundtrack, and Crisis Caverns has several different ones you will encounter as you play through it, each helping to enhance the mood of the current setting and story point.
Sound in Poptropica Worlds behaves in the same manner as in Poptropica Original – at least on those islands with sound. On the whole, an excellent aural complement to your Poptropica adventuring.
That concludes our review of Poptropica Worlds! What else would you add? Anything you disagree with? Share your thoughts in the comments below!
Stay tuned for our review of Crisis Caverns Island, coming soon!
– the PHB team –
60 thoughts on “PHB Review: Poptropica Worlds vs Original”
Nice review of Poptropica Worlds vs Poptropica. By the way you want to know what I want in Poptropica Worlds? Ctrl Shift Codes 🙂 I wish they add that back because I really liked that alot. In case you do not know what I mean like for example if you press Ctrl Shift H your hair colour would change, if you press Ctrl Shift P a pumpkin head would appear 🙂
Thanks for your comment! I would like to see those return as well. 😀
Oh nice! And I may or may not have been shouting about how Afro Guy and Beachy Boy are gonna take over… I deny everything. *Sprints away*
Perhaps they will… 👀
Which is why I’ll be hiding somewhere in Minecraft in case someone needs me.
Wait. Nope, Herobrine. I’ll be in Cool Math.
This review nicely sums up most of Poptropica Worlds, and the analysis-review-comparison format makes it real neat! Although I kinda disliked Poptropica Worlds in the beginning,its actually cool to have all these new features now that the salt(:-:) is gone. While Poptropica Original is great, new Pop has its own unique style too, in more ways than one(haha get it style ha..ha). Love this review, its great to see there’s good feedback too ^^
Haha, yup – it’s worth discussing both the good and bad. 😛
I just want to customise over peeeeeoooppppllleeeeeee!
Good review though
Same – maybe someday! 😛
alone 5ever on poptropica worlds ;(
Anyway, good review! I like a lot of things on Poptropica Worlds, though I miss the arrow-cursor. Oh well.
To be honest, I don’t really like Poptropica Worlds. And since I’m bored and don’t have a life, I’ll give a quick review.
Poptropica Worlds: 3/10
+ Crisis Caverns
– No customization
– Membership, outfit, and other things don’t transfer from OG Pop account.
– Animations, such as jumping and falling, look weird
– THE MOLE PEOPLE ARE CREEPY
– Only 2 islands
Fair enough. The mole people definitely were weird, and I wish their story was explained more. 😛
But their eyes are creepy and don’t move. THE EYES!!!!!!!
Although I wish the Mole King was the antagonist like in the concept art because he looked pretty intimidating and cool there. This could have made a deeper plot but eh. Just saying. 😐
Yeah I mean they spent months on pop worlds and only 1 island when it comes out?
I agree. I feel like in that way they rushed it.
Great review. I have to say I was not so enthusiastic about it when I first went on Pop W. but it has certainly grown on me. I am optimistic about the future of the game.
It’s true that it’s lacking in some areas, which could be disappointing depending on how high your hopes were before experiencing it, but it is going to keep getting updates, and that’s always something to look forward to!
It would be nice if the house decorating was more like the photo booth on the original Poptropica. Some things just have some really strange sizes and I would like to change the layer order so I can put other things on top others, e.g., a furniture item going in front of a painting. How does a toilet go behind a picture anyways?!
I definitely agree with you there! We do need a layering feature, which they have on Realms, so why not here as well? 😛
I also noticed I made a new account on pop worlds and it didn’t give me my starting credits!!
I’m pretty sure when you save an account, Poptropica is meant to give you like, about 750 credits. AND I tried replaying Crisis Caverns to get more credits and it didn’t give me any. So I’m not going to lie I’m pretty annoyed.
Hey Silver Bear! Please contact customer service at poptropica.com/help and they’ll make this right for you!
Also,(I comment WAAAAYYY too much) I have more things I think poptropica worlds needs.
Layering(I’m taking about in the houses. It’s frustrating when I try to put something on top of something else and it won’t work.)
You can’t change your mouth. I choose a really cheesy mouth specifically because I thought you could change it
The couches and chairs don’t go the other way around(I bought that red couch and if my poptropican were to sit on it, they would be watching TV, or ads in poptropica’s case, with their back to the screen)
You can’t change the color of store items. This one is really stupid, but some of the clothes just don’t match my poptropican’s theme!! I missed when you could change the color of store items. I kind of get why you can’t know though. The clothes in poptropica worlds are more complicated.
That’s all the things you guys didn’t say(At least for now…don’t worry I’ll come back and complain some more later lol JK)
I would like to change the size of things in my house. That’s it. Bye.
( at least until I figure out how to post a picture on here because I made a green house room with lots of windows and plants and it’s pretty awesome… :P)
All good points. No such thing as commenting too much if your comments are of substance, which they are! Keep them coming! 😛
Well, This review is great, and if I was to make a review of that, I’ll probably give it a 5/10.
I would like to say that there are some positives and some negatives with the game. When I first joined, it took a really long time to load and my avatar’s look is completely different, and I wanted to change his skin, but unfortunately there was no customizer, and when I was just starting to work on completing Crisis Caverns, I got a message saying that I was disconnected, and the second time I logged in Worlds, I jumped in some water and my character was just stuck there unable to move and I had to reload the tab, and fixing annoying bugs and lag is a thing I would add to your list. Also, the control of my character is pretty much harder than the original, but overall, everything else is great, especially the house and the wheel, they are the best.
Also, yes, i lieked and i cri evrytiem.
nu frends :,(
Sorry to hear about all those issues. You could modify your hair/skin color at the beginning before jumping into an island, but they really should add that option in the game as well. And friends and much more, of course!
cuddly knuckle dude they won’t let me have my old look I WANT MY OLD LOOK!
This was a great analysis and very, very helpful for the Poptropica Creators! Thank you!
Today we released an update which includes the following (say goodbye to Bleachy Boy/Girl)!
– Fixed avatars missing their style and coloring
– Massive update to the import your character feature -now when you import your character, you create your look and get coins
– Improved gameplay mechanics
– Tons of bug fixes, optimization, and polish
– Ability to speed up dialogue
– Visibility improvements to member-only features
– Responsive ad changes
– More sound effects
More to come! Lots of updates, new islands, and fun stuff in the pipeline!
Good to know this is helpful to the Pop Creators, and thank you guys for all those updates (and updates to come)! 😀
THANK YOU! 😂
I’ll stay popin
i hate my look
i want my old one https://poptropica.files.wordpress.com/2016/09/mpip-shavone101.png
To be honest, I don’t think Poptropica Worlds is nearly as good as you make it out to be. The buttons and tools all seem out-dated, and the quests button spoils the plot line, when you can figure out what’s going to happen, the adventure goes away!
Personally, the buttons are okay to me, and they do match Poptropica’s 3D-ish, colorful style. But to each their own!
The review didn’t mention the quest log, but I know what you mean – I do think it currently spoils too far ahead, and they should have made it one or two steps at a time. The quest log itself is a good idea, to remind you what your current task is, but it could be improved.
I agree. Just another thing that I don’t like about Poptropica Worlds *sigh*
I know how you feel. The quest button is really annoying. You literally know whats going to happen at the very end.
Also, My old Poptropican had a great teal skin look, but now, blue skin looks plain ugly!
I do agree that there needs to be a Colorizer like there is in the old game, which would allow for lots more options in hair/skin tone. It’s mentioned in the Customization section of the review. 🙂
Okay, didn’t see that
Poptropica Worlds is basically a 1/10 for me. I don’t care for the houses. Too much that you need a membership for. So super buggy the whole time I was playing Crisis Caverns. Not to mention that pretty much any movement I made would bug out. I hate not having the colored arrows to help guide a movement. It also is super slow to load and likes to freeze my devices. The characters don’t look good (I find them quite creepy), plus they aren’t very customizable. And don’t even get me started on the fact that you have to use coins for pretty much everything. All that on top of the fact that there is only Crisis Caverns. At least wait until you have three islands before putting a new game out… I mean it’s like they took everything that I disliked from the original Poptropica and added it into this one, then took away all the good parts on top of it. Really sad that this is how it all turned out. I’ll definitely be sticking to the original Poptropica for now!
Sorry to hear you haven’t had a good experience with it. It does take some getting used to compared to Poptropica Original, but it’s a new game and they’re bound to improve with time. A new island was actually just released today – a remastered version of the classic 24 Carrot Island – so that may be worth checking out. 🙂
Yeah but the new 24 carrots island is identical to the old one. The only difference is literally that you get milk in exchange for a ticket and to get the blueprints, you have to give a creepy guy a spring. I was hoping for a lot more, not the same old story. Then again, the boss fight was a little harder, with the shooting the mind control satellites. Still, they could’ve added a little more to the plot.
I agree! All it felt like in this “new” island was that they were trying to drag it out more. There was nothing interesting added to the plot and it was just like playing the old one but with more janky controls. The boss fight wasn’t even very spectacular. I again prefer the old Poptropica.
It is supposed to be similar to the old one, since it’s a remastered island, not a completely new subject. Those are the main plot changes, but you’ve simplified it a bit. In getting the ticket, we encounter a new area (the museum with all its displays) and new character (Rhonda the carrot lady). In getting the blueprints, there’s another new area (the barn), character (Maynard the “creepy guy”), and added story (his being an escaped captive and accidentally caging you). There are also additions in dialogue for the old characters and enhancements to the graphics.
If they had changed the plot too much, it wouldn’t be 24 Carrot Island anymore.
only differences not difference sorry
After playing the “new” 24 Carrot Island I must say that I am even less impressed than before. I feel like overall with Poptropica Worlds there seems to be an underlying theme of rushing. Basically rushing the important parts and hyper focusing too much on the smaller parts of the game. For instance, there seemed to be such a focus on the look of characters as far as outfits went, but not enough focus on the basic human model/character. As well as with the game play. Too much focus on the house/decorating/customization of your character (which quite frankly is still lacking in some aspects), and not enough focus on islands/the actual game play. After the “new” 24 Carrot Island, Crisis Caverns is looking like a dream. At least there was some originality there. All in all it’s like Poptropica Worlds is too busy “fixing” things that don’t honestly need “fixing”/changing and then not changing the things that need major improvement. It is just such a disappointment because Poptropica as a whole has been a game that has followed me through childhood and into adulthood. It is a game that I’ll always go back to because it is just that good. And to see now what they’re doing with Poptropica Worlds is just so disappointing.
Sorry you feel that way. I too have grown up with Poptropica from childhood to adulthood and think fondly of the old game, but I think the new one has its good points too. Personally, I thought the new 24 Carrot was a better island than Crisis Caverns plot-wise, but you can disagree. I shared my thoughts about Crisis Caverns in its PHB review, and a review for 24 Carrot is coming out on the blog later this week.
I think the Creators did carefully think through the basic human model of Worlds. Prior to its release, they released an entire post dedicated to just the new avatar, which we covered here. They did add the huge component of house decorating, but they’ve called this the most often requested feature for Poptropica, so it’s a welcome feature, even though there is room for improvement (as we discuss in our Pop Petitions posts).
Remember that a big reason Poptropica Worlds was created, as opposed to continuing updates on Poptropica Original, was to keep up with technology. Poptropica Original was built on Flash, which is becoming outdated and may no longer be supported by browsers in the future. Worlds is built on a newer engine called Unity, and you can also play seamlessly on multiple devices, accommodating for the rise of smartphone and tablet use.
Also, Poptropica Worlds is still pretty new. Let’s give it more time to show its potential. We’ll continue to give our feedback, both critiques and compliments, on the PHB. Comments like yours are always welcome!
Except that you can’t play it “seamlessly” on multiple devices. I’ve tried playing it on multiple devices (all of which are current) and every single time it either freezes/crashes/bugs out or messes up in one way or another. So if the whole point of switching to Unity was to be able to continue playing on multiple devices/browsers (and to be able to play smoother/better), then why is it that the original Poptropica is working just fine and yet Poptropica Worlds isn’t? As far as the game play, I enjoyed Crisis Caverns more because it was new/what you got to do in it (not putting many details because I don’t want to spoil it for others). The one thing I will say that was nice about the “new” 24 Carrot Island was that it ran a lot smoother than Crisis Caverns did (but it still had problems like it always seems to have on Poptropica Worlds). Also, the avatar post was the first one I read regarding Poptropica Worlds before it was released. As far as the houses go, you’re not even in them very often. I guess I just don’t see the point in having them. After all it’s not like you can visit other peoples houses (maybe in the future but certainly not right now). Maybe some in house mini games (ones that could earn you more coins or something) could change my thoughts on the relevancy of the houses but as of right now I just don’t get it.
I have not experienced the issues you described, but I would suggest contacting Poptropica support so they can keep improving the game. Others have reported bugs with the original Poptropica as well, so neither is perfect.
I think the point of the houses is the fun of decorating your own space and being able to call it yours. It’s true that it could stand to be improved, and you bring up some great ideas for more interaction. Hopefully they will continue to work on this and bring new features as time goes on.
I hope too that they still occasionally create new islands on Poptropica and not just on Poptropica Worlds. Though I’m not getting my hopes up.
Unfortunately, they’ve said that Poptropica Original will no longer be getting new islands. But Poptropica Worlds will be getting a mix of brand new islands (like Crisis Caverns) and remastered old islands (like the new 24 Carrot).
Why not just the old islands as is? Instead of “remastered” ones.
I suppose they want to make it “better” or at least different, to challenge themselves to improve and bring us something that wasn’t completely the same. Personally I did experience a palpable improvement playing the newer 24 Carrot compared to the old, but we can agree to disagree.
Wow. So just went on tonight to see if anything has changed and they finally added a colorizer like everybody wanted but oh wait, there’s one little catch, IT ISN’T FREE! Just another thing that they have turned into a money grab! You can’t even change your hair to a funky color unless you want to pay for a membership… So stupid. It was never like this in the original Poptropica. At least there you got cool outfits and funky hair colors for free… So beyond disappointing.
I get the frustration, and thought you might be interested in another post I wrote about this recent update. Feel free to share your thoughts there.
Why would you take something that was free in the original and make it cost now in the new game? I just don’t understand it. I get that you need money but save that for the people that want custom houses. Don’t take away the one thing that people really wanted and asked for just because you’ve suddenly become money hungry. If money was that much of an issue then why even make the new game free in the first place??
Gee, this is a good review.
I am not sure whether its because of lag on my network or not, but the controls are rather uneasy to use when moving the character from place to place. I feel that Poptroipca Original handles the controls better. Particularly the older islands.