Hello, everyone!
Lucky Joker here sharing some cool schematics and animations of one February’s Islands of the Month, Escape from Pelican Rock, that came from the Creators’ Blog earlier today.
This post contains minor spoilers about the plot and characters. If you’d rather not see the behind the scenes material, I suggest you scroll past. Now onto the good stuff!
Just in case you don’t know, a schematic is usually a simple drawing or diagram showing and explaining how a game will be played.
As for EFPR, the creators gave us two bits of the schematic for our viewing because, of course, they don’t want to spoil everything for those who haven’t played the island yet. Anyway, check it out! (For the best quality images, see the post on the Creators’ Blog.)
As you can see, the island was originally referred to as Prison Break Island. There’s a lot of detail for events that are triggered, and it’s even confirmed in the notes that the coastal city is modeled after San Francisco, as we’ve suspected.
Once the schematic has been altered and finalized, the designing can commence! Take a look at these images one of the artists illustrated of the escape scene at the end:
After the designing process, animations are done to bring the island to life!
Check out one of the animator’s concepts of a flood light searching for any hopeful escapees.
Awesome, right? Well, that’s all of the behind the scenes looks for now. Hopefully, we’ll get more soon!
Remember: For this month only, first-time finishers of both, Escape from Pelican Rock and Reality TV Island, will receive 500 credits and those who are replaying them will earn 300 credits. (If you need some assistance on EFPR, check out the PHB’s walkthrough!)
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In other news, there’s an ad for Beauty and the Beast on Home Island. Check out the trailer video, and you’ll be given a Lumiere Follower. Once used, pressing the spacebar will activate a cool glow effect that illuminates a yellow circle around you while keeping everything else dark.
Thanks for reading, I’ll talk to you soon. Pop on!
-Lucky Joker
*sees minor spoilers* AAH! I’m not supposed to see! XD
I liked that ending scene quite a bit. Reminded me of Counterfeit. Interesting to see what went behind the scenes.
THIRD COMMENT
I almost thought it was 2012 thanks to you. I remember when I used to do that and think I was super cool.
…..
If this island hopefully comes back in Poptropica Worlds, It should give us an option to take the bottom or top vent. If we could’ve chosen the bottom, it could’ve been a totally different kind of escape. Instead of going on from roof to roof, it might’ve been more “intense” if we were running through the prison halls with the lights off, avoiding guards (and possibly guard dogs that they mentioned on the escape scene page), hiding behind doors, nabbing keys from passing wardens, etc. I’m not saying this island isn’t good, but i feel it has more potential to be discovered.
That’s a really cool idea – having more than one possible path to take that still leads to the same end goal (escape). Maybe the Poptropica developers can try this in the future.
Cool idea! I like it!
i know how 2 beet it #2fast4ubro
Always interesting to see new behind the scenes stuff about islands ;p