Glitches, Poptropica Junior

Junior Programmers and Players Wanted, Senior Glitchers Shunted 👶

Hello, Poptropicans young and old! The Pop Creators debuted an extension of the Poptropica brand and are now promoting it across social media. Introducing Poptropica Junior, a new website for “play-based learning” geared to Pre-K and early elementary kids

While Poptropica characters (without line art!) like Amelia and Xavier headline this new site, there’s also plenty of non-Pop content from sister site Funbrain. Pop Jr currently hosts a variety of mini-games, short stories, and coloring pages to preoccupy young players. The videos tab doesn’t work at this point, but let’s hope it gets fixed soon. 

Poptropica Junior website homepage

It seems that the Creators are trying to attract a new generation of Pop players with this website for those in early childhood. It kind of makes sense, with older players aging out of Poptropica, which is celebrating its 15th birthday next month. But what happens if those new players don’t stick around, especially with the current state of the game?

We’ve seen Pop trying to appeal to many demographics with mixed results. From the Steam bundle to Roblox games, this is yet another example of Pop throwing a reel into the pond of potential players. As a simplified version of an already simplified game, will Pop Jr be the gateway for new players, or the straw that breaks the camel’s back?


Meanwhile on the Creators’ Blog, Poptropica is promoting Coolmath Coding, a new Coolmath Games program dedicated to teaching kids how to code Roblox games and Minecraft mods. Check it out if you’re interested in learning game development at your own pace!

While the Creators’ Blog post mentions that you can try the first programming courses for free, the rest of the courses are locked behind a paywall. Pricing varies depending on which membership plan you pick. 


Now for some bad news related to coding. Due to the impending closure of free plans on cloud-hosting site Heroku starting November 28, we may lose access to various unofficial Poptropica glitching tools: the Save Data Converter for Flashpoint, Poptropica Format Loader for Flash-supporting browsers, and Modify a Poptropican for customizing your character. Fortunately, Flashpoint will not be affected. You can still access the oldest islands on Flashpoint, but say goodbye to saving future progress on them. (Thanks to Prof Robin and Oof for the news.)

So let’s make the most of what time we have left with these beloved programs! Finish those classic islands and dress up your Popsona in whatever old, obscure items you can find. Celebrate while you can!

Thank you for reading, and have a good day!

—Gentle Dolphin 🐬

3 thoughts on “Junior Programmers and Players Wanted, Senior Glitchers Shunted 👶”

  1. Am I the only one who’s really concerned that Poptropica is :
    A. Opening up a “kid” version of Poptropica when they’re already simplifying the original to the breaking point
    B. Talking about Roblox on their blog more than their own game
    And C. Closing up a lot of access to the old stuff like islands and MAP
    Things are not going well

    1. Everyone is concerned. I agree with what you said, but consider this,
      A. The original Poptropica players from 2007 are no longer kids, and most of them have outgrown the game, there’s nothing wrong with adults who still play poptropica, I’m just saying Poptropica’s players are growing up and in order to keep Poptropica alive, they have to hook new players, by Roblox games, and pre-school games.
      B. Roblox has a lot more players than Poptropica does, so if they see a Poptropica game, they might give the actual game a try.
      C. Flashpoint is still available, you just can’t save any of your progress, and If I read it right, Poptropica isn’t the ones responsible for the programs shutdown.
      Again, I agree with what you said I’m just sharing a different perspective of the subject. I apologize if anyone found what I said rude or anything.

      1. In no manner is what you’re saying rude (It is more or less restating the viewpoint established in the blogpost above). However, I would want to point out that Friendly Shell’s remarks do provide some insight into the problems Poptropica is currently experiencing. We have a fair point of view when they say, for example, “Opening up a “child” version of Poptropica when they’re already overly simplifying the original.” It is unquestionably true that the developers of Poptropica are “dumbing down” the game in an effort to make it simpler, more guided, and hence easier for kids to play.

        This decision is somewhat acceptable given that Poptropica is a children’s game, but the lack of depth in the game’s features commonly results in a lackluster experience that might not be appealing to kids (older players are sort of beyond question at this point). Players can only be entertained for so long by new outfits and store restocks. Additionally, as far as I can tell, neither the brand-new “PoptropicaJr” platform nor Poptropica’s releases on the Roblox gaming platform have much to do with how the game “Poptropica” is played.

        I fail to understand how employing the two would result in a fruitful “recruitment drive” since they have nothing to do with how the game is actually played. Additionally, the lack of active players in Poptropica’s Roblox games confirms the idea that the platform is useless as a “recruitment tool.”

        The idea of having a “complete Poptropica” as we once knew it is, in my opinion, unrealistic. The main cause of Poptropica’s current state is undoubtedly the end of Adobe Flash, but it should also be noted that certain of the Creators’ acts have also over time led to a decline in the number of fans of the game. I think Poptropica’s “mixed approach” is keeping it from making any significant advancements.

        The Poptropica Creators appear to be simultaneously working to establish some ground on Roblox, create a platform appropriate for younger children, compile a few segments from an earlier version of their game as a “pay-to-play” package, and work to bring back the recoverable islands, to name their more notable and recent actions. As the Latin writer Publilius Syrus once famously stated: “To do two things at once is to do neither.”

        They are prevented from making any significant game-changing progress that would actually entice gamers to play the game by the lack of priority in their operating structure. Instead of concentrating on all of their endeavours at once, perhaps they would be more successful if they chose one; developing their game for Roblox, creating a platform for young children, or working on rebuilding the real game, in my opinion, would be easier for the Poptropica Creators to carry out singularly, and it would also guarantee that one aspect of their endeavours is excellent.

        In essence, this would imply that Poptropica offers a specific, distinctive experience (before, this “unique experience” was storytelling through their game), as a result of which gamers truly desire to play the game. Only if the game offers them anything worthwhile will people engage in it. The old Poptropica was unquestionably what it was back then because of the stories and adventures. Perhaps it necessitates a new forefront now?

        Most people will probably think this monologue is just a bunch of inebriated ramblings or a mere eyesore, but I believe I’ve covered the topics I wanted to.

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