Game Show Island Guide


Welcome to a future where robots rule. Building computers to compete on TV game shows seemed like a funny idea – until the machines wanted more. Now, after years of robotic dominance, Poptropica needs a savior. Are you clever enough to beat the robots at their own games, and restore the dignity of all Poptropicans?

For walkthroughs on Game Show Island, scroll down.

Released: October 27, 2011 (for members)
or November 22, 2011 (for all)
Common Room: Robo-Bling Boutique
Preceded by: Mystery Train Island
Succeeded by: Ghost Story Island

Resources on this page: Island Extras | Synopsis from Poptropica | Video Walkthrough | Written Walkthrough | Album Photos | Trivia

Island Extras: Map | Official Tour | Trailer | Video Playlist | Pop Places IRL

Video Walkthrough

For a written walkthrough with pictures, scroll down on this page!

Written Walkthrough

Walkthrough written by Super Thunder
Special thanks to Slanted Fish, Slippery Raptorxoxo, & Invisible Ring

Welcome to Game Show Island, where a robot revolution has rendered humans slaves to machines. The first thing to do is head left, and bounce on the bouncy roof of the Robo-Bling Boutique. Once at the roof, you will see a red Toolkit. Grab it, and jump back down.


Go left, and go inside the Factory. Go up, and find the control panel for the crane.

Press the little green “Up” button. Make it a reasonable height; your Poptropican must be able to jump onto it. Keep on making it go up, and alternating sides to make it go up. When you finally get to the top, go left, and click on the computer with the glowing red dot.


An obstacle blocking a passage will open. Go through it, and use your toolkit. With your screwdriver, click and hold on each of the screws, and rotate left until they pop out.

You’ll be faced with a switchboard. Flick the top left switch marked “Robot Factory”.


Then, one of the workers will give you an Electric Fan.


Go outside, and all the way to the right. As you try to enter Club Noveau Riche, a giant gold robot will tell you to fix the AC.

Go inside, and talk to the owner. He’s a weird disco-looking robot, and he’ll tell you to cool him off. So take out your electric fan, and fan him. Then, he’ll give you a Nickel that says “In Holmes we trust.” (The robots are following a rogue robot named Holmes.)


Exit the club, and go all the way left. You’ll see a homeless Poptropican. Give him the nickel. And in return, he’ll give you a pair of Heat Vision Goggles.


Go back to the club, and put on the goggles. You’ll see someone go up a shaft.


Follow them by going outside and using your electric fan to push you up to this window. Then use your toolkit to poke your way in.

The Inventor will not believe you went in. As he runs away, he will activate a mini obstacle course. Go to the highest floor, and push the record player onto the little elevator thingy. It’ll go down. You go down too, and try going right. The Inventor will drop this ball thingy on you, and you’ll fall.

Go right, to get up to the Inventor. Make sure you get to the ‘Roof Access’ door:

Click on the little passcode panel, and put on your heat vision goggles. The code is 2014.


Go in the door, and then the Inventor will explain to you the truth. Apparently, Holmes’s programming went wrong, and the Inventor wants you to win the robots’ game shows to reclaim the dignity of mankind. You’ll get a helicopter and a Jet Remote Control.


Now it’s time for the game shows! Note: These can be done in any order.

Istanbul :: construction & Scaredy Pants

Land in Istanbul, and go right. When you see a sign saying “Site under repair. Do not pass!”, go ahead and pass. Talk to the construction worker.

The task is to move the second to the fourth, and each piece can only go on something heavier than itself. Piece 1 is the blue one on top, piece two is the long gold one, piece 3 is the beige one, and piece 4 is the gold heavy one, at the bottom.

First, put piece 1 on the third base. Then piece 2 on the fourth base. Then pick up piece 1 and put it on top of piece 2. It should look like this:

Now put piece 3 on the third base. Pick up piece 1 and put it over piece 4. It should now look like this:

Now put piece 2 on piece 3, and piece 1 on piece 2. It’ll look like this:

Put piece 4 on the fourth base, and piece one on top of it. Put piece 2 on base 2. It will look like this:

Now piece 1 on top of piece 2, and piece 3 on piece 4. Piece 1 on third base and piece 2 on piece 3. Finally, place piece 1 on piece 2.  The construction worker will be so pleased that you did it, and he’ll give you a “Scaredy Pants” Ticket. Use it. Time to show those robots how awesome you are!


There are three challenges you’ll have to pass in Scaredy Pants.


The first challenge is Darkness Dive. Your task is to get the glow stick and get it to its place in time. Swim down, right, down, left, down, and then right to reach the glow stick. Beware the evil fishies. Wait for them to move away; if you rush through, they’ll shock you.

The next challenge is Creeper Keepers. You need to grab up a creature and put it in its correct bag. Grab the rats, spiders, and snakes as fast as you can. You only have to raise them a tiny bit above the bin openings to get them in. If you can’t pick the last one up, move a little to the side of it.

After you’re done, it’s time for the last challenge: Tightrope Terror. Tilt to the right to roll across, but don’t let the color bar go all the way to the right or you will fall. You have to manage to stay balanced. Push a little harder when near a fan.

Then you’re done! Get to the jet and head for the next city.

Miami :: tilting windowsills & Spin for Riches

Trouble in Miami! Upon landing, you’ll see two robots arguing. Go talk to the sad-looking robot. Great, now you need to catch all of his prizes. Because thou art a good person.


The CrazyRoboLady will throw down three prizes, each higher than the rest. To ensure a safe passage, you need to step on each window sill, and tilt it, making a path straight to the robot.

After you successfully save all three prizes, the robot will give you a “Spin for Riches” Ticket. Use it!


Spin for Riches, here we come!


Spin for Riches is pretty much like Wheel of Fortune. There’s a phrase. You get to spin, and guess a letter. It’s pretty easy. If you think you know the phrase, solve it!

You can also lose a turn, or get a pre-chosen letter. Here are some of the possible answers:9

  1. George Washington and Thomas Jefferson, but not John Adams: Virginians
  2. Name of a disco song and a weekend night text when you’re sick: Saturday Night Fever
  3. A song possibly dedicated to Darth Vader: Every Breath You Take
  4. Name of a cat and a President: Garfield
  5. Not a fan of Lady Gaga’s wardrobe: Her Dry-cleaner
  6. When you hear this, you should get on your feet: The national anthem
  7. Their life is sweet: Zack and Cody
  8. Who invented the moonwalk, that was not Michael Jackson: Neil Armstrong
  9. Better come inside if you see these: Cumulonimbus clouds
  10. According to a Tee shirt, he has many emotions: Chuck Norris
  11. Two great tastes that taste great together: Peanut Butter and Jelly
  12. No one can call him a blockhead: Phineas
  13. The band, not the bug: John, Paul, George and Ringo (the Beatles)
  14. Advice to give to a frog: Look before you leap
  15. Spaceman Spiff’s alter ego: Calvin

There are three rounds. When you’re done, call the helicopter and head to the next city.

Buenos Aires :: rings & Kerplunk

After landing on Buenos Aires, go left until you see this big gold robot. Click on the gold rings, under the clock, and turn them. The outer ring will be ring 1. The middle ring will be ring 2. The ring in the middle will be ring 3. First, click the 1. Then the 3. Then the 2. That’s it!

You’ll get a “Kerplunk” Ticket. Use it to play the game!


Kerplunk is pretty much like Wipeout. It’s extremely fun to play!

Typical obstacle course stuff. Three awesome filled rounds!

  1. On the first stage, dodge the boots and jump from the spring keys before they launch you.
  2. On the second stage, control your motion when you are thrown by the bag, and use the lighted columns to help you jump across the floating platforms.
  3. On the third stage, jump to the platforms that were just opened, and also jump behind the rolling balls.

Get the fastest time to win the rounds. Once done, go to Moscow.

Moscow :: Mastermind code & Braniacs

Upon arriving at Moscow, find the yellow and blue robot:

This challenge is basically like the game Mastermind. What you have to do is guess the right code (color combination) for the helicopter to land. The code is different for every player.


An easy way to figure it out:

First row, leave everything blue. The robot will tell you which color is correct. Second, everything yellow. Then purple. Then orange. That way you’ll get all the colors by the fifth go! The helicopter will land. Go talk to the robot coming out of it. You’ll get a “Braniacs” Ticket!


Brainiacs is much like Jeopardy, so pick the subject you’re most knowledgeable about!


After getting all the answers answered, pick your second best subject. If you find it harder than you thought, pick something else. For the final wager, you need to calculate carefully. Think about the subject, and how much the other robots have. Then, you’re done with that game show!


Tokyo :: circuits & Mr. Yoshi

When you land, talk to the BotCop. He’ll tell you to fix the electricity for their precious game show. To beat this puzzle, click quickly on the pieces of the circuit to form a complete path.


Then you’ll win a “Mr. Yoshi’s Super Terrific Challenge” Ticket!


Use the ticket, and you’ll be taken to Mr. Yoshi’s Super Terrific Challenge!

yoshi game show

In this game, you’ll have three tasks:

  1. The first challenge is to spell “YOSHI” with the tower blocks. Rotate them to reveal new letters.
  2. In the second challenge, click repeatedly on the eggshell to crack it as fast as you can.
  3. In the third and final challenge, run around like you’ve been stuck in cupboard for ten years to knock down the ten bowling pins.

Then, you’re done! And now – it’s time to take down Holmes. Call on your jet, and go to Main Street.

Reprogramming Holmes

You’re almost there! Except…


D:< THEY’RE OUT TO GET YOU! You must not be seen…

Go straight right, and drop straight down, before the museum. Go down the hole to meet up with the Inventor. He’ll give you a Thumb Drive to reprogram Holmes.


In this part, you have to solve sliding puzzles on each computer you come across to connect one end of the yellow tube with the other end. You can tell which piece goes where by matching the colors on the ends. Each time you solve one, keep moving until you find the next puzzle.


When you get to the main Holmes computer, put in the thumb drive, and voila! Done! You will be awarded the Island Medallion and credits for the Poptropica Store. Congratulations, you’ve completed Game Show Island!


Looking for more walkthroughs? Check out our Island Help page! 🙂

Album Photos

These pictures are collected in your Poptropica photo album in the profile section. Click to enlarge.


  • Game Show Island is Poptropica’s 22nd island. The countdown timer started on October 18, 2011, and it was released for members on October 27 for members with a demo for non-members. It opened for all on November 22, 2011.
  • Holmes may be a reference to Sherlock Holmes, a famous fictional detective created by Sir Arthur Conan Doyle. However, the actual machine may be inspired by Watson, a computer who won first place on the real-world game show Jeopardy. Sherlock Holmes’s partner is also named Watson.
  • Common room: Robo-Bling Boutique
  • Many of the game shows on this island are based on actual game shows: Scaredy Pants is based on Fear Factor, Spin for Riches is based on Wheel of Fortune, Kerplunk is based on Wipeout, and Brainiacs is based on Jeopardy.
  • In Miami, there’s a helicopter made by Roflcopter Inc. – a reference to the internet slang term ROFLcopter.
  • The Nickel you get says “In Holmes We Trust,” referring to the American nickel with the phrase “In God We Trust.” Holmes is the computer who’s trying to take over the humans in the quest.
  • Similarly, the binary code on the bell tower in Buenos Aires, when translated, reads “In Holmes We Trust.”
  • The robots on this island are not customizable.
  • The binary code found on the recycle billboard outside the factory translates to “robot.”
  • The Spin for Riches game show contains many pop culture references such as: the disco song Saturday Night Fever, Darth Vader, Garfield being the name of a cat and president, Lady Gaga, the “sweet” life of Zack and Cody, Michael Jackson/Neil Armstrong’s moonwalk, Chuck Norris, Phineas (“no one can call him a blockhead” – because his head is a triangle), the Beatles, and Calvin & Hobbes (Spaceman Spiff’s alter ego).
  • After you win the fourth game show, the television will say that “Holmes has declared Threat Level Midnight” – a reference to the TV show The Office (Season 7, Episode 17).
  • You can play on the pool table in Club Nouveau Riche. It’s just for fun, but see what high score you can get!
  • In the museum, the famous paintings American Gothic (by Grant Wood) and Whistler’s Mother (by James McNeill Whistler) are replaced with robot heads. There is also a robot parody of The Thinker, a sculpture by Auguste Rodin.
  • The robot who throws the prizes out of the window in Miami is named Ventana (Spanish for window).
  • At the end of the video in the museum, you can see the silhouettes of Crusher, Dr. Hare, Betty Jetty, Ned Noodlehead, Director D, Binary Bard, and Mordred.
  • The ending sequence where you deprogram Holmes is inspired by 2001: A Space Odyssey.
  • Using the heat vision goggles on the keypad is inspired by Splinter Cell.
  • When you’re looking at the electric panel, one of the switches is labeled “Mitch’s House,” a reference to then-Pop Creator Mitch Krpata.
  • Right after you upload the code into Holmes’s mainframe, just before he reverts back to his friendly self, Holmes says “Mary had a Little Lamb” – referring to the popular nursery rhyme.
  • The preview game Money Ladder was released on September 29, 2011. Members could call on three experts to help them with the trivia questions. There were 12 total questions, separated in three rounds with four questions each. Some questions were about Poptropica; others were about general knowledge. If you make it to the top of the Money Ladder (by answering all 12 questions correctly), the prizes were a Robot Costume, Robot Dance special move, and Binary Rain power.

the game is afoot


224 thoughts on “Game Show Island Guide”

  1. I find it funny that Holmes has all these giant techno-looking screens aboveground and on the first few levels underground, but he really runs off of a old-fashioned desktop computer. It has a clunky monitor, old keyboard, and brick-like tower. And then you think, “THIS thing was all-powerful?”

  2. I have this dilemma going on… You see, I was in Moscow, and I can’t get out of the place because the “remote thingy” to call the flying(was it a plane or something?) contraption was not in my items.
    Please help me because I don’t want to restart again *cry*
    Where do I go and what do I do?

  3. So, the first thing you do in Istanbul:

    LITERALLY Towers of Hanoi
    I grew up playing with those like seriously.
    Those challenges, at ME? You stupid robots picked the wrong person to mess with!

    1. Everything was going swell and easy
      H8r-Bot decided to stay silent and now everyone’s just awkwardly sitting there while H8R-Bot is like (-_-)

      1. Any conscruction toy would work.Either way, the robots picked the wrong person to mess with.

    1. They’re still around — freed from the oppression of the robots, they can now “work towards a brighter future,” as the Inventor says at the end.

  4. The binary on the bell tower in Buenos Aires, when translated into English, reads “IN HOLMES WE TRUST.”

  5. HELP! I’m about to put the thumb drive into Holmes and my screen’s frozen. The arrows just keep turning with Holmes saying “Stay back!”. Pls Help.

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