Popspiracy: Two Villains as Young Girls

This is a guest post written by Quick Fang (her username: password291), a Poptropica player in the community. In this post, she’ll be sharing her fictional, but inspired backstories for two popular villains, Black Widow of Counterfeit and Scheherazade of Arabian Nights. Enjoy!

Black Widow

“Black Widow” by Happy Lobster

Black Widow was originally a young girl with a deep interest in art. She loved to paint. Each day she would paint at least three paintings.

But her parents did not support her interest. They criticized every painting of hers. And soon enough Black Widow hated art. She wanted to destroy every piece of art she thought was better than hers. So she ran away from home, took up the name ‘Black Widow,’ and formed a team of people who also hated art. Together, they built a secret underground base and they stored the stolen art in the base.

This team of anti-artists wanted to destroy all the art at once. It happened when you try to stop her at the end of Counterfeit Island. After that, she gets caught and reappears on Super Villain Island. When you get her Paintbrush Totem on that island, she escapes and swims toward her freedom—hopefully as a changed person.

Encounter Black Widow and more on Counterfeit Island!

Scheherazade

“I Just Want You Back” by 1313cookie (Brave Tomato)

Scheherazade was a princess in Arabia. Her father, the Sultan, was very rich. But she was not happy where she was. The Sultan no longer seemed to care about his daughter—all he cared about was how to get richer.

Instead of enjoying her family’s riches, Scheherazade ran away from home as a young girl and helped the 39 poor people of the kingdom become expert thieves. Counting herself, there were 40 thieves—she was their leader. Together, they swindled their way to a great pile of wealth, which all sat in their hidden hangout spot in the middle of the desert. At least that way, others got to enjoy some riches, and Scheherazade could get back at her father by taking some of his wealth away…

Encounter Scheherazade and more on Arabian Nights Island!


Hope you enjoyed this guest post by Quick Fang! If you did, you may enjoy more villains’ backstories here or here, explored by other guest posters.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our Write for the PHB page. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, send it in!

Can Poptropica Original stick around?

This is a guest post written by Zippy Paw, a Poptropica player in the community. In this post she’ll be exploring the question of how and whether Pop Original will last. Enjoy!

poporiginal stickaround

Hi! I’m Zippy Paw and I’m here to share my thoughts on this matter. As most readers probably know, Poptropica Original is probably going to fade away in 2020 with the retirement of Adobe Flash Player. Or will it?

How Poptropica Original can survive through a new platform

Poptropica is far from the only game built on Adobe Flash Player. There are many other games that run on this program too, and they need to find solutions to stick around.

Some games are creating a new program to support their digital multiverse, like making applications that can be downloaded to your computer, so that you don’t even have to go on any website at all. Poptropica has made Poptropica Worlds with a new technology called Unity. I tweeted @Poptropica and they said this:

​It definitely is possible that they just might be talking about Poptropica Worlds, but what interests me is that they said “Poptropica.com” and not “Poptropica.com/Worlds.” They also said “a lot of great technology has come out.” Could this mean that Poptropica might run on another program instead of Flash or Unity?

How Poptropica Original can survive through Poptropica Worlds

Poptropica Worlds was definitely worth the wait. Lots of new features were introduced: hands, a new house, plus you can buy costume parts instead of buying the whole outfit!

Plus, a new version of 24 Carrot Island made it into Poptropica Worlds. Why mention this? Well, 24 Carrot Island is the first (and so far only) island from Poptropica Original to be in Poptropica Worlds. Back when SUIs (sound-updated islands) were being made, 24 Carrot Island was the first island to get a larger screen and have sound incorporated. This was huge for Poptropica, as it used to have no sound and a smaller screen.

Could other Poptropica islands from the Original be back in Worlds? After all, soon after Beta Carrotene (the SUI 24 Carrot), other islands followed in its footsteps: Time Tangled Island, Mythology Island, Shrink Ray Island—getting the bigger screen and sound. Will there be more? Who knows?

Why Poptropica Original should and should not stay

Poptropica Original has its pros and cons. First, let’s take a look at the pros of keeping Poptropica Original:

  • Lots of hard work and effort were already put into the islands in the Original Poptropica. No reason to throw it all away.
  • There’s much more content in Poptropica Original than Poptropica Worlds.
  • Poptropica Original is still enjoyed by many players.
  • It looks like there will be a future update added to Poptropica Original, so why still bother if the game will be gone in two years?

And the cons of keeping Poptropica Original:

  • Managing two games could be tricky; if one is on its way down, then maybe it’s best to let it go.
  • Poptropica Worlds has a lot of potential and should become the dominant game.
  • 24 Carrot Island is in Poptropica Worlds. This could mean we might get more islands from Poptropica Original, so if we do get more, why keep Poptropica Original in the end if both games turn out to have the same amount of content?

That’s all for now! Have a nice day and stay poppin’!


Hope you enjoyed this guest post by Zippy Paw! Leave a comment with your thoughts.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our page on how to Write for the PHB. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, send it in!

Popspiracy: The Map of Mayhem

Hey Poptropicans—this is a guest post by Moody Tuna, who’s offering his take on the origins of Poptropica, inspired by lore of the Pop universe such as the Forgotten Islands game, the Creators, and more. This work is purely fictional. Enjoy!

popspiracy map

There was once a group of psychics and magicians who got together to create Poptropica—everything on its map. They were called the Trinity Syndicate, nowadays referred to as “the Creators.”

Poptropica was created underneath Yggdrasil, more commonly known as the Realms Tree or Great Tree. A magical pink flower was cut up and added to water to cut a magical map out of paper made from the tree.

The Creators granted public access to the map for all Poptropicans to see and travel to their futures, but soon, people had made use of the map to all sorts of disaster within the timeline of history. There was a problem on every island, and the Poptropicans were miserable.

So, the Trinity Syndicate went into hiding to fix the problems of the map—to fix the timeline and save the world. The public’s access to the map became much more limited, no longer with powers into the future, but still with the ability to travel from island to island. Islands like Time Tangled were made to try to solve the issues, yet it wasn’t enough.

The Creators called upon The Great Om, who was the first Poptropican, to embark on a quest to fix the future. He was bestowed with gifts, each of great importance: the bottomless bag, the camouflage shirt, and so on, all to aid Om in his quest.

A medallion was set on every island to reward Om along his travels. As Om continued to rack up medallions, he believed himself to be the greatest man in history.

great om

Om believed it was all a game, and when all the islands were “completed,” he demanded of the Creators to make more. In response, the Creators made Super Villain Island to capture all the villains, yet they still escaped—you can read more on that here. The mysterious place they escaped to has been called many names, such as Island “?” or Island X, as it is referred to in the Ongoing Story Creation. But the Creators believed the villains had been released into the future, and they were displeased with Om for not putting a stop to it.

Without much hope left to reverse the ill effects on Poptropica caused by its people and ultimately they themselves, the Creators decided to entrust the full powers of the map to Thorir Ásvaldsson, the great-great-grandfather of Erik the Red. The map was passed down through the generations, but during Erik’s reign, it was stolen by Octavian.

motm 13

With the Creators alerted of the robbery, they assembled a search party for it and discovered that Octavian had given it to the Valentines, who made it their duty to protect the full-powered map at all costs. The Valentines were ordinary people with the goddess Artemis on their side, granting them power and protection. The strongest one of them was Cathorin, the youngest Valentine.

The search party of eight, fondly known as “The Authors,” continued searching for many years. They split up, eventually starting the eight Tribes of Poptropica

One day, the leader of the Black Flags, Brave Tomato, came across the magic garden where Cathorin guarded the map. As she approached, Cathorin took out his katana, and the two fought. Some say they fought for days and days, perhaps even weeks. As they battled, they talked, got to know each other, and fell in love in the process.

With her loyalty turned to the map’s guardian, Brave Tomato kept the garden a secret from the rest of the Authors, never speaking of her affair. Meanwhile, the Authors collectively built the Poptropica Help Building, to provide assistant to all Poptropicans, with the secret underlying mission of continuing to search for the important map.

To this day, the map remains in the hands of a few elite, and that’s all I will say…

~MT


Hope you enjoyed this guest post by Moody Tuna! If you did, be sure to check out another guest post of his: Pop Petition: Bring Tribes to Worlds.

The Poptropica Help Blog welcomes interesting Poptropica insights from anyone in the Poptropica community with thoughts to share. You can find some tips and guidelines on our Write for the PHB page. We also encourage sharing blog posts on the PHC.

If you have an idea for a PHB post, send it in! 🙂

New Pop Worlds Adventure Trailer! — A storm is coming…

Hey guys, my name is Brave Tomato, and I have arisen from the dead yet again to bring you some very exciting news: for the first time in 4 months (7 months if you’re counting solely full islands), a new adventure on Poptropica Worlds is ahead of us.

Guess what, everyone? As the title says: a storm is coming. The trailer for this new adventure had just dropped, so Poptropicans all around the world, brace yourselves, for Greek Sea Odyssey.

Now, from all two of the preview images that we had gotten so far, we knew that a form of Mythology Island was coming, but it was up in the air as to what form it would be in. The trailer, and its YouTube description, seems to imply that this is an entirely new storyline to possibly conclude Zeus’s now three-island arc. Then again, I could be wrong on that assumption. Speaking of the description, here it is!

Set sail on the newest adventure in Poptropica Worlds: Greek Sea Odyssey! Travel through Ancient Greece and beyond in search of the items that will allow you to topple Zeus once and for all!

If I have to guess how this island is going to go beyond “oh no, Zeus is wreaking havoc“, this island seems to be focusing more on a traveling direction, on dare I say, an odyssey. I have a feeling that there will be a series of lands with challenges, each relating to an item that will help in your battle against Zeus. This would likely therefore have somewhat of a Skullduggery Island kind of feel to it, and since one of the most famous stories from Greek Mythology is Homer’s The Odyssey, it would make perfect sense.

Then again, this could also be simply a fresh coat of paint on the story we already know from Mythology Island. Only time will tell on which direction this will go.

As a side note, Zeus has gotten a bit of a design revamp. Alongside his new wardrobe, he’s also looking more disheveled than before:

Whether this is a simple redesigning choice or this appearance was a consequence of being locked up in a sleep chamber for 5 years, this… will take some getting used to for me.

There’s no release date yet, so the most we can do is sit back and see what happens! I know that I’m excited—after all, Mythology Island was my favorite Island.

Where do you think this will go? Are you excited to finally get something out of the Creators? What about dealing with Zeus… yet again? Make sure to keep posted to the Poptropica Help Blog for more updates, and don’t be afraid to comment!

BT out!

Popspiracy: What’s Behind Those Closed Doors?

doors popspiracy

Hiya, Silver Wolf here with some theories on what’s behind our house’s doors in Poptropica Worlds! This idea was introduced by commenter Silver Bear, who asked what’s behind the doors and how to get into them.

The doors are most likely going to be expansions of the house, but the exciting part is what type of expansions they will be.

Common Rooms? Party at your house!

One of my first theories is that we could have our very own common room! We could choose from templates of common rooms and change them whenever we want. The templates could look like regular rooms of a house, common rooms from other islands, or anything! Like regular common rooms, there could be multiple servers of the common room so it wouldn’t get too crowded.

Door

I especially think that tribe common rooms would be available since they were already separate and not tied to an island in Poptropica. Updated with the new graphics and art style, they could be really cool and could be expanded even further than before. Since they’re in our house, maybe we could even decorate them further just for us to view without affecting what others see.

A similar idea is that we could even design our own multiverse. We could decorate the room how we please and, when ready to invite over friends, click a button to create a random code so that they can join. The multiverse could end when the person who created it leaves, logs off, cancels the code, or becomes inactive for 10 minutes or so.

Trophy Rooms? Show off your stuff!

A simpler but more realistic theory is that the rooms could hold different types of items from islands. I think there will be a trophy room in particular because why else would Poptropica Worlds switch from coins and allow the trophies to go in our house? I mean, we’ll have a lot of trophies eventually.

trophy

Trophy awarded for completing Crisis Caverns (picture credit: @PoptropicaBlog on Twitter)

A room could also be a gallery that holds our photos taken when we play islands, and we could choose what photos to put up and switch them around the way we want.

As for ways of opening the doors, the simple solution would be to use coins or Membership, but there are plenty of other ways we could open them too. I think that for at least one we could finish a special quest to open the door; the quest could even be specifically just for opening it. The doors may be able to be opened by completing islands in a certain time frame depending on their length and difficulty as well. For example, Skullduggery would have a longer time frame than Early Poptropica.

My last theory is that the Creators will scatter items or secrets across islands that we have to collect to open one of the doors. Maybe to open the door we have to learn some of Poptropica’s long lost secrets and history to get an ancient key.

When will these expansions come? Well, it’s taken well over a year — that we know of — for them to release Poptropica Worlds. That makes me think that these won’t come anytime soon, especially customizable multiverses. Maybe in a month they will release a regular room expansion for coins, but I think that anything more complex would take a really long time; after all, there aren’t even any social features yet, and there’s only one island so far that we can complete.

That’s all for my theories on what’s behind the doors! Feel free to add your own theories in the comments!

~SW